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S.T.A.L.K.E.R. - Shadow of Chernobyl


Martin_Strada
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Martin_Strada

stalker_large.jpg

 

 

Story: After the initial Chernobyl Disaster, attempts were made to repopulate the area, primarily with scientists and military personnel. However, in 2006, almost 20 years after the first incident, a second disaster occurred, caused by the C-consciousness (rus. "О-Сознание" which corresponds with "осознание" - "realisation, awareness", ukr. "О-свідомлення") program, killing or mutating most of the inhabitants.

S.T.A.L.K.E.R. begins years later, after people have begun coming to the zone in search of money, valuable artifacts, and scientific information.

S.T.A.L.K.E.R. takes place in an area called "The Zone", which is based on the real-life Chernobyl Exclusion Zone and partly on the settings of the source novel and film. It encompasses roughly 30 square kilometers and features a slice of Chernobyl extending south from Chernobyl Nuclear Power Plant; geographical changes for artistic license include moving the city of Pripyat into this area (it is actually to the north-west of the power station), although the city itself is directly modeled on its real-life counterpart, albeit smaller in size

Characters:

Marked One: He's will be protagonist of this mission pack, he's lost his mind.

Sidrovich: He's a trader of this zone, he lives in the bunker.

Wolf: A loner member, guarding the vilage.

Tolik: An injured loner member.

Petrucha: He's a loner member, shooting bandits with his squad.

Nimble: He's a neutral Loner member, bandits have kidnapped him.

Barman: He's a trader in the 100 Rads Bar in Duty's base.

Proffesor Sakharov: He's a Professor of the Lake Yantar's Place.

General Vornin: He's a Duty's general, they angry with some Freedom group members..

Lukash: He's a Freedom's General, they angry with some Duty group members.

Professor Krunglov: He's a Ecologist Professor in Lake Yantar

Factions:

Loners

Loners_patch.png

They are neutral Members, they angry with Bandit Members..

Bandits

Gallery_27627_1705_60418.jpg

They are Bandits, a group, where's declares war: Loners and Duty

Duty

%D0%93%D0%B5%D1%80%D0%B1.png

They are the black members, a strong group, have heavy weapons and they fighting with Freedom Members.

Freedom

Freedom_patch.png

They are like a bandits, but not dangerous.. They fighting with Duty.

Mercenaries

34dd58162ebd1eee107e3e06a6339669.jpg

They are dangerous bandits, they fighting with all group except bandits.

Ecoligist

5b01b65765278e3de70ab162f5013f55.JPG

They are Professors, finding artifacts and hunt some zombies.

Military

c1d74bf940ef2c9c699209cfacdd3b7d.jpg

They are Military, fighting with Loners and Bandits.

Monolith

Monolith_Patch.png

They are most dangerous group ever! They fighting with all members

Theme Song:

Download:

Intro: http://dyom.gtagames.nl/show/44949

Saving Nimble: https://www.dropbox.com/home?preview=DYOM2.dat

Special Thanks to:

GSC Game World: For making S.T.A.L.K.E.R. game series

Dutchy 3010 and PatrickW: For making mod: DYOM

Edited by StradaBoy
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Wow, seems interesting.

Do you know this game??

 

I sure do know S.T.A.L.K.E.R. Good game. Sometimes scary... It's about time someone made a port of that to DYOM.

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STALKER in DYOM?! Good idea :O

 

But to be honest I expect something more... It looks very "unprofesionall" and everything don't look even a little like Stalker. Environment is just "empty", cutscenes are "wild", and story is for me incomprehensible. 2/10 :V I expect something better, let's wait for another missions ^^ Good Luck ;)

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Martin_Strada

STALKER in DYOM?! Good idea :O

 

But to be honest I expect something more... It looks very "unprofesionall" and everything don't look even a little like Stalker. Environment is just "empty", cutscenes are "wild", and story is for me incomprehensible. 2/10 :V I expect something better, let's wait for another missions ^^ Good Luck ;)

Thanks

. I almost ended my second mission

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In my opinion post-apo mission should have really detailed environment, use some destroyed cars, rubbish and overall more objects to make player feel like it would be end of the world ^^

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Martin_Strada

In my opinion post-apo mission should have really detailed environment, use some destroyed cars, rubbish and overall more objects to make player feel like it would be end of the world ^^

 

So, yeah, yeah, of course! i will add more objects! By the way it's not a end of the world, it's all radiation fault, that happens..

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