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Half track and gun trailer


Chunkey_Monkey
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Chunkey_Monkey

Any benefits for a lone wolf ? Already have APC, armed Tampa and modded Insurgent will I gain anything for my own use

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Snapadoodle

Halftrack no, the insurgent custom pickup is already generally better than the halftrack. The AA trailer is good to have on hand if an MOC is rolling around or another insurgent crew, because the flak cannon upgrade is devastating. It's several times more powerful than a tank shell, and just 2 shots (1 volley) can destroy an insurgent. 4 shots destroys an MOC.

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Why are people so dependent on being anti-social. Gunrunning vehicles were built to promote co-op play. You're going to have hard time using 90% of the Gunrunning vehicles without another person to help you out.

 

Weaponized Tampa, Oppressor, APC(if you want to risk getting blown to bits). Everything else you would be better off conscripting a random to help you or a crew member/friend...Or you can risk it and be disappointed later.

Edited by _47_
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Chunkey_Monkey

Why are people so dependent on being anti-social. Gunrunning vehicles were built to promote co-op play. You're going to have hard time using 90% of the Gunrunning vehicles without another person to help you out.

 

Weaponized Tampa, Oppressor, APC(if you want to risk getting blown to bits). Everything else you would be better off conscripting a random to help you or a crew member/friend...Or you can risk it and be disappointed later.

 

I am not anti social, i play on my own as no friends in my list play this game

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Why are people so dependent on being anti-social. Gunrunning vehicles were built to promote co-op play. You're going to have hard time using 90% of the Gunrunning vehicles without another person to help you out.

 

Weaponized Tampa, Oppressor, APC(if you want to risk getting blown to bits). Everything else you would be better off conscripting a random to help you or a crew member/friend...Or you can risk it and be disappointed later.

 

I am not anti social, i play on my own as no friends in my list play this game

 

 

Try this for quote replies:

 

 

 

Bx14uQS.gif

 

 

 

Half-Track can't turn to save it's life, but it does however have the same armour and explosive resistance as the Insurgent Pick-Up and Pick-Up Custom. It can only carry three of course, but the guns will have more chance of hitting as there's either two or four going at once.

Stats say the guns do 75 damage, - not sure if that means 75 x 2 for the stock weapon (2 guns) and 75 x 4 for the upgrade weapon (4 guns), and these weapons actually do 150% damage (1.5x) to vehicles, which is probably what you're using them for anyway.

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Snapadoodle

 

 

Why are people so dependent on being anti-social. Gunrunning vehicles were built to promote co-op play. You're going to have hard time using 90% of the Gunrunning vehicles without another person to help you out.

 

Weaponized Tampa, Oppressor, APC(if you want to risk getting blown to bits). Everything else you would be better off conscripting a random to help you or a crew member/friend...Or you can risk it and be disappointed later.

 

I am not anti social, i play on my own as no friends in my list play this game

Try this for quote replies:

 

 

 

Bx14uQS.gif

 

 

 

Half-Track can't turn to save it's life, but it does however have the same armour and explosive resistance as the Insurgent Pick-Up and Pick-Up Custom. It can only carry three of course, but the guns will have more chance of hitting as there's either two or four going at once.

Stats say the guns do 75 damage, - not sure if that means 75 x 2 for the stock weapon (2 guns) and 75 x 4 for the upgrade weapon (4 guns), and these weapons actually do 150% damage (1.5x) to vehicles, which is probably what you're using them for anyway.

Only problem is the gunner is highly vulnerable; a strafe of explosive rounds or homing rocket hits will kill them off of it, in addition to gunfire. With the pickup I've never been killed off the turret by rockets/explosive cannons, only gunfire.

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Only problem is the gunner is highly vulnerable; a strafe of explosive rounds or homing rocket hits will kill them off of it, in addition to gunfire. With the pickup I've never been killed off the turret by rockets/explosive cannons, only gunfire.

 

 

True, but then the question I'd be asking is, since the Gunrunning update with all the new tools, how does one let these aircraft get so close? But of course, it's a pity about certain lack of armour - do you know if people using the Anti-Aircraft Trailer are also killed with explosive rounds in a similar fashion, or whether it's gunfire required? Be interested to see if it's the same for the Technicals and whether it's an unintended oversight or whatever.

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Snapadoodle

 

Only problem is the gunner is highly vulnerable; a strafe of explosive rounds or homing rocket hits will kill them off of it, in addition to gunfire. With the pickup I've never been killed off the turret by rockets/explosive cannons, only gunfire.

 

True, but then the question I'd be asking is, since the Gunrunning update with all the new tools, how does one let these aircraft get so close? But of course, it's a pity about certain lack of armour - do you know if people using the Anti-Aircraft Trailer are also killed with explosive rounds in a similar fashion, or whether it's gunfire required? Be interested to see if it's the same for the Technicals and whether it's an unintended oversight or whatever.

AA trailers can be destroyed with one explosive, and they can be locked on. There pointless for taking on aircraft unless the pilot is just totally unaware/bad.

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AA trailer is fantastic in contact missions (with or without someone) and for Criminal Damage. Also less obvious stuff like Hold Your Ground.

 

Halftrack is too slow to be useful outside of very specific cases, where other stuff is better anyway. Looks good though.

Edited by Gridl0k
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