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AI::TASK_SHOOT_AT_ENTITY not firing second time call (Ped and ammo related?)


elsewhat
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Hi,

 

I'm seeing some strange behaviour with AI::TASK_SHOOT_AT_ENTITY if it's called two times for the same ped.

 

The second time it's called, the ped is just standing there and aiming at the target ped.

 

I was able to get it working sometimes by using either

WEAPON::SET_PED_INFINITE_AMMO_CLIP or

WEAPON::ADD_AMMO_TO_PED and WEAPON::SET_AMMO_IN_CLIP

 

However, even this does not work consistently.

 

WEAPON::GET_AMMO_IN_PED_WEAPON reports -1 (as for all NPCs) and WEAPON::GET_AMMO_IN_CLIP indicates a full clip.

 

 

I call the native with these parameters. The task is fully completed before being called again

AI::TASK_SHOOT_AT_ENTITY(attacker->getPed() , defender->getPed(), -1, GAMEPLAY::GET_HASH_KEY("FIRING_PATTERN_SINGLE_SHOT"));

 

Have also tried:

AI::CLEAR_PED_TASKS_IMMEDIATELY

Removing the weapon with WEAPON::REMOVE_ALL_PED_WEAPONS before re-adding with WEAPON::GIVE_WEAPON_TO_PED(ped, weaponHash, 1000, 1, 1);

 

Any way around this?

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