Schuyler_ Posted August 4, 2017 Share Posted August 4, 2017 (edited) When the camera is too far from the player ped, it looks like this: http://i.imgur.com/Bw9KFY5.jpg. How can I make it so the game renders all textures as if the player was at the camera? Edited August 5, 2017 by Schuyler_ Link to comment Share on other sites More sharing options...
thelorizz Posted August 5, 2017 Share Posted August 5, 2017 You can try teleporting the player ped and hiding it at the same moment, removing all of his control Link to comment Share on other sites More sharing options...
mraes Posted August 6, 2017 Share Posted August 6, 2017 (edited) You can do what thelorizz suggests, or use the native _SET_FOCUS_AREA on the camera's position. Edited August 6, 2017 by mraes Link to comment Share on other sites More sharing options...
Schuyler_ Posted August 7, 2017 Author Share Posted August 7, 2017 You can do what thelorizz suggests, or use the native _SET_FOCUS_AREA on the camera's position. That worked, thanks. Link to comment Share on other sites More sharing options...
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