Anthony ok Posted August 3, 2017 Share Posted August 3, 2017 Hi, i need help to fix this weird behaviour on player shading/illuminating. I was edit ide flag and ipl files some how but still didn't work. I still dont understand what causing this effect. I want to player illuminating normally when walk on this model. Is this caused by dff files it self or its unfixable bug? Thanks. Link to comment Share on other sites More sharing options...
guard3 Posted August 3, 2017 Share Posted August 3, 2017 (edited) I'd also like to know the answer to that, as it happens with Map Cleaner too... One thing to try is to import and export an existing map object which has possibly correct ide, ipl, col and see if it still happens. If the bug doesn't appear again, then it must be one of these other files, collision probably... Someone who is experienced on SA may please give an answer Edited August 3, 2017 by guard3 Anthony ok 1 Link to comment Share on other sites More sharing options...
LaDiDa Posted August 3, 2017 Share Posted August 3, 2017 Brightness is also defined in the .col files, the vanilla map has this issue in certain locations too. guard3 1 Link to comment Share on other sites More sharing options...
Anthony ok Posted August 4, 2017 Author Share Posted August 4, 2017 (edited) Brightness is also defined in the .col files, the vanilla map has this issue in certain locations too. Great answer. I was modify brightness of col files with stevem col editor. and its works.! Previously i was see this feature when make this col mod but dont know what this feature for. Thanks you so much. Edited August 4, 2017 by Anthony ok LaDiDa 1 Link to comment Share on other sites More sharing options...
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