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Grand Theft Auto Online just had its best money-making quarter ever


MrTroubleMaker
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Quinn_flower

lol who wants to make a gta esq game with proper creation system? lets show r* we as a community can do better and run a game better than them. if cd red can do it or saints row why cant we?

 

(im dead serious)

Edited by Quinn_flower
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Happy Hunter

lol who wants to make a gta esq game with proper creation system? lets show r* we as a community can do better and run a game better than them.

 

(im dead serious)

If it has an Apache lookalike I'm down for it. My talents are ... Uh, I have some decent ideas sometimes I guess.

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Quinn_flower

 

(im dead serious)

This is where you lost me

 

and please tell me why i lost you there? what u think im not serious? im sure theres a few ppl who knows coding and visuals can make something.

 

i mean its put up or shut up right? lets show R* how its really done. can be a quick tech demo at least it show the point

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SAS_Intruder

Actually, this means nothing in term of game quality.

 

I am sure that Justin Bieber makes more money than almost any talented blues or jazz musician. Hell, he probably makes more than James Hetfield (Metallica) but I am not sure anyone would try to sell his music as quality music or something that will be appreciated as years go by.

 

Toyota Corolla is the best selling car in the world ever, or second best? It doesn't matter, point is it is boring and drives like a boat. I know, wife has one. Again, is does it mean it is a great car? Don't think so.

 

So, imo, sales numbers or profit don't always tell full story. They don't make the product any better and certainly don't increase its quality.

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and please tell me why i lost you there? what u think im not serious? im sure theres a few ppl who knows coding and visuals can make something.

Nowhere near the level and expertise of R* designers.

 

I think you underestimate their talent sometimes in the midst of your frustration with them. Not all of their designers are 18-year old interns who don't do sh*t but play video games and smoke all day.

 

Sure we could make SOMETHING but I doubt Rockstar would even give it a glance unless it stands out in some shape or fashion.

 

¯\_(ツ)_/¯

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Quinn_flower

 

and please tell me why i lost you there? what u think im not serious? im sure theres a few ppl who knows coding and visuals can make something.

Nowhere near the level and expertise of R* designers.

 

I think you underestimate their talent sometimes in the midst of your frustration with them. Not all of their designers are 18-year old interns who don't do sh*t but play video games and smoke all day.

 

Sure we could make SOMETHING but I doubt Rockstar would even give it a glance unless it stands out in some shape or fashion.

 

¯\_(ツ)_/¯

 

doesnt hurt to try.....look at fallout mods esp cbbe and bodyslide

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Happy Hunter

lets show r* we as a community can do better and run a game better than them.

This guy makes great stuff:

 

 

 

 

 

Actually, this means nothing in term of game quality.

 

I am sure that Justin Bieber makes more money than almost any talented blues or jazz musician. Hell, he probably makes more than James Hetfield (Metallica) but I am not sure anyone would try to sell his music as quality music or something that will be appreciated as years go by.

 

Toyota Corolla is the best selling car in the world ever, or second best? It doesn't matter, point is it is boring and drives like a boat. I know, wife has one. Again, is does it mean it is a great car? Don't think so.

 

So, imo, sales numbers or profit don't always tell full story. They don't make the product any better and certainly don't increase its quality.

 

Yeah, or like, MrBoss gets more views than a lot of much better youtubers.

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doesnt hurt to try.....look at fallout mods esp cbbe and bodyslide

Oh of course there's no harm at all in trying.

 

Even the mods and other cool additions players add to the PC version of the game are nothing short of amazing (well most of them at least).

 

Point being, even if we do cook up something, Rockstar won't give a flying fk even if it ends up being good lol. They're stubborn as hell and always stick to their own methods of doing things as it's brought them nothing but success.

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Quinn_flower

 

doesnt hurt to try.....look at fallout mods esp cbbe and bodyslide

Oh of course there's no harm at all in trying.

 

Even the mods and other cool additions players add to the PC version of the game are nothing short of amazing (well most of them at least).

 

Point being, even if we do cook up something, Rockstar won't give a flying fk even if it ends up being good lol. They're stubborn as hell and always stick to their own methods of doing things as it's brought them nothing but success.

 

and that is a bad thing....you cant evolve if ur too stubborn to realize it time to change a few things. look at retail stores online shopping is taking over and yet those big stores are closing down why because they dont adapt to the present and plan for the future.

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Gnocchi Flip Flops

While I should rip on them I'm glad.

 

Why?

 

Because this means content is gonna keep rolling in. More chance for a new Ubermacht or Pfister or 458 to come in and as long as the cars keep coming I'll keep coming back. Bit stop the updates and eventually I will stop playing.

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and that is a bad thing....you cant evolve if ur too stubborn to realize it time to change a few things. look at retail stores online shopping is taking over and yet those big stores are closing down why because they dont adapt to the present and plan for the future.

Rockstar is adapting but only in certain ways. This helps them stay relevant in today's atmosphere but they still keep some of their methods old school (their level of communication, their secrecy etc.)

 

By having a bit of both, they stay popular in the industry today but also get to be true to themselves by not changing certain things since they first came into the industry.

 

They definitely get backlash for their ways but hey, it's all a business at the end of the day. You can't please everyone but they can sure as hell try their best to meet as many of their audience's needs as possible.

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Commander S

 

 

They (R*) have earned it. Good. bad, whatever. Deal with it. Profit motive. Revenue is voluntary. You want something else (?), create it then, build your own company (like back in the days... in the 80's and 90's) and create your own GTA-like game. Lots of competent modders out there! Create, support, enjoy. No? Ok.

Eh, it's less 'if you don't like it, make your own', and more 'if you don't like it, tough - that's all there is'. 'Make your own' is fine if you don't like a particular brand of burger or coffee or whatever - being unhappy with the current state of a ma-hoosive big-budget video game with virtually no comparable alternative on the market really is just a 'take it or leave it' situation.

Well then, unless you're speaking of corporatism, which might prevent you in filling this market niche, there's nothing which would tell you what the alternatives on the market would be. No comparable alternatives? Guess what the job of the entrepreneur is?... yes, to find out. Stop this whining and create, pls. Please, please your potential customers, please. :D

 

Erm, I'm not 'whining' - just pointing out that GTAO is currently something of an anomaly in the current triple-AAA games market. Heck, I don't think R* even expected that doing a persistent online 'mmo-lite' mode in GTA V would wind up being such a huge success, let alone anyone else - other developers have only just started responding to GTA V single-player, rather than still carrying on in response to GTA IV, and so there's no other 'GTA-style persistent online sandbox game' out there.

 

...well, there is APB Reloaded - but if you've ever actually seen that game (particularly the sorry state of the console port), that just proves my point: GTAO is unique, and with no real alternatives out there.

 

 

And I can't 'create' and 'please my potential customers' - my company doesn't make games. And it's too busy creating other things to suddenly drop everything to try and make a cheap GTAO knock-off. And even if I could, and wanted to, it's not even a remotely level playing field. Again, other game developers have had to settle for falling short of what GTA can achieve, because they're smaller teams working with smaller budgets. Give me R*'s team, and R*'s money, and R*'s lack of publisher interference? Yeah, I'd happily give it a shot under those circumstances - although even then, I'm just too busy with the whole 'making stuff other than videogames' thing that I actually do. ;)

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Gnocchi Flip Flops

Single player has been dead since the advent of 2015. Who hasn't achieved 100% at this point? Everyone has moved on to Online years ago. I'm never touching single player again, just as I have never done with any game after attaining 100% completion. GTA Online is where the player base and the potential for revenue is today, which R*/TT have clearly understood. Only a few misfits who never liked playing with/against others are still seriously whining about SP DLC. Get it through your retarded heads that a 4-year old game will never get new SP DLC.

And this is why not only the GTA community but also just gaming in general has gone down the sh*tter.

 

With this disgusting attitude and logic it'll be a surprise if I'm still playing video games past college. :lol: Future looks awful.

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I made a simple diagram to illustrate where all these record profits are gonna go

 

VHqwaak.png

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lol who wants to make a gta esq game with proper creation system? lets show r* we as a community can do better and run a game better than them. if cd red can do it or saints row why cant we?

 

I'm all for creativity, don't get me wrong. You want to make a game go do it. But to be brutally honest it took Rockstar 5 years to make GTA5 (even longer if you take Onlines continuous updates into account). If you expect to rile the "community" to crate a game for that long you're sorely misguided. Using modders? They'd be unpaid, using different tools and different codes, working half time as they would have real jobs to do. But the main thing is this; a community has no leader, a company does. You need a man who can say "this is what we are doing". A disjointed band of modders, all with separate ideas about how the game should be would collapse into infighting in no time. There's also the small fact that Rockstar has billions of dollars in design and marketing. I admire you're enthusiasm if you truly are "dead serious". But enthusiasm is nothing without the means to back it up.

OT: Absolutely great for Rockstar, more evolution in GTAO.

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Gunnrunning was great, it was the final straw that made even the most oblivious rocksucker fan see that they are scamming everyone bit by bit more and more every update. Next time they will push the limit even further with the unlocks. Wont affect me but some poor bugger will still crack out the credit card. Talking about bugs I see the previously fixed bug of not being able to get in the gunners seat of vehicles solo while CEO has returned, what a f*ck up. You have to retire from CEO every time you want to use the gun again.


 

 

Anyone who thinks R* isnt give players exactly what they are asking for is proven wrong. More adversary modes and op vehicles with lockons in the future. Any on who complained about the jet, a vehicles that only a small % could use, now has to deal with flying bikes, explosive snipers, and armored insurgents full of noobs. I personally love gunrunning and all the additions, but the oppressor is a straight up noob weapon, built for those to impatient to learn how to use the jet. And the more I see it, the more I think it was a huge mistake.

You could say the same thing about that marksman rifle. It was added in because only a minority of people could use the heavy sniper effectively. In a way it was added to "balance" the game. Even the same could be said about the Hydra . It was added in to "balance" the Lazer and look what happened once people started to use it effectively. Rockstar is sh*t when it comes to balancing GTAOnline and they will always add a weapon or vehicle that will be the most OP thing in the entire game until the next big OP thing gets added in with the next update. Their interpretation of "balance" is incredibly flawed. It's clearly evident in the game.

Coincidentally, the first two letters of Oppressor is OP. Which we all know it stands for "Over Powered". From what I observed, this weaponized vehicle is living up to it's name through and through.

Dont get me wrong, I enjoy the bike. However, its annonying to see a level 100 going around griefin with the bike. Especially, after reading about jet nerfs for literally months. The bike has givin every player a license to grief. At least the ruiner 2k was 5mil and is easily handled by a ground player. The bike is not really a problem for me because I just go get the hydra, but I have encountered loads of players (low levels) that have for some reason have come to conclusion that the bike is better than the jet. The buzzard is much more dangerous for a jet because the oppenent doesnt fall out of it every five seconds. Its just ironic that a supposed solution to the jet, is essentially the new tank. Its what players have been begging and certainly a reason for the high profits and it doesnt even really work for the intended purpose. The explosive sniper is a solution for jets. However, its not a greifers wet dream because the low ammo renders it a defensive weapon.

 

You can can drive the fully loaded ruiner and kill every opressor in the lobby 6 times over in your 20 minutes. Those things drop like flies.

Edited by elfoam
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There is Win\Win here for everyone, pro T2 or not. It cant be denied that the business model T2 employs is working very well for those with a financial stake in the company, so grab yourself a stake of your own, buy T2 shares. Check the share price movement over the past 5 years, its the stuff investors wet dreams are made of and if T2's quarter by quarter performance is anything to go by, the price isnt going down anytime soon.

 

Love it or hate it, business is booming. You dont have to play the game to benefit from Sharkcards ;-)

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Quinn_flower

U can't buy shares...it's not public. Ha if i had shares I would be bitching to the rest of the holders

 

Oh look it's Quinn here she goes again about bitching about the online. Lol they would get annoyed of me real fast.

Edited by Quinn_flower
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U can't buy shares...it's not public. Ha if i had shares I would be bitching to the rest of the holders

 

Oh look it's Quinn here she goes again about bitching about the online. Lol they would get annoyed of me real fast.

Really? its listed on the NASDAQ though. Is US share trading different to Australian trading. Honest question... not being a smart arse.

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Commander S

 

and that is a bad thing....you cant evolve if ur too stubborn to realize it time to change a few things. look at retail stores online shopping is taking over and yet those big stores are closing down why because they dont adapt to the present and plan for the future.

Rockstar is adapting but only in certain ways. This helps them stay relevant in today's atmosphere but they still keep some of their methods old school (their level of communication, their secrecy etc.)

 

By having a bit of both, they stay popular in the industry today but also get to be true to themselves by not changing certain things since they first came into the industry.

 

They definitely get backlash for their ways but hey, it's all a business at the end of the day. You can't please everyone but they can sure as hell try their best to meet as many of their audience's needs as possible.

 

Again, though, I wonder if it's less 'meeting the audience's needs', and more 'seeing what sold well last update, and building on that with the next update' - which isn't a bad approach (it's certainly a safer bet business-wise, which is Take Two's main concern), but it does mean that what you get it is a weird kind of 'survival of the fittest' situation. Except instead of 'fittest' meaning 'living long enough to breed and pass on genetic material', it's 'ranks high enough in internal metrics to get included next time'.

 

And like I keep saying, that's fine, if all you want to do is repeat the same things until you've distilled the formula. But it's really lousy for innovation and variety, because it doesn't take into account anything you've not already done - and there's a whole bunch of angles R* could take that might well prove just as profitable/successful/popular as the current stuff (maybe even more so!), but not if they're going to stick to the safe formula of identifying trends and capitalising on them.

 

Eventually, I reckon they'll need to mix things up, otherwise they're going to hit diminishing returns - after all, I'm already hearing a lot of talk from players saying that Gunrunning work is 'oh, just MC work again'. People are starting to see the repetition, and you can't keep selling people the same thing again and again with them eventually being satisfied, and wanting something else.

 

I wonder what'll happen if GTAO hits that 'diminishing returns' point - the risk being, would R*/Take Two look at a dip in engagement and returns and think 'hmm, maybe let's mix things up next update', or will that be the point where they figure 'oh, well - guess that's the beginning of the end, best wrap it up before returns slump' - ?? That is, of course, assuming that that scenario ever actually happens - might well be that sticking to the current formula only ever goes from strength to strength with the majority of players, and R* can choose when to cut off continuing support for the game (most likely in order to put R* North on another project - presumably GTA VI...).

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Quinn_flower

 

U can't buy shares...it's not public. Ha if i had shares I would be bitching to the rest of the holders

 

Oh look it's Quinn here she goes again about bitching about the online. Lol they would get annoyed of me real fast.

Really? its listed on the NASDAQ though. Is US share trading different to Australian trading. Honest question... not being a smart arse.Idk I asked around here and a broker and they said its private. Unless they changed it Edited by Quinn_flower
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nice ! so the game will be around for (couple of ? ) years , more DLCs will be released ... nice :)

GTA´s longevity is legendary ...

Edited by nido997
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They (R*) have earned it. Good. bad, whatever. Deal with it. Profit motive. Revenue is voluntary. You want something else (?), create it then, build your own company (like back in the days... in the 80's and 90's) and create your own GTA-like game. Lots of competent modders out there! Create, support, enjoy. No? Ok.

Eh, it's less 'if you don't like it, make your own', and more 'if you don't like it, tough - that's all there is'. 'Make your own' is fine if you don't like a particular brand of burger or coffee or whatever - being unhappy with the current state of a ma-hoosive big-budget video game with virtually no comparable alternative on the market really is just a 'take it or leave it' situation.

Well then, unless you're speaking of corporatism, which might prevent you in filling this market niche, there's nothing which would tell you what the alternatives on the market would be. No comparable alternatives? Guess what the job of the entrepreneur is?... yes, to find out. Stop this whining and create, pls. Please, please your potential customers, please. :D

Erm, I'm not 'whining' - just pointing out that GTAO is currently something of an anomaly in the current triple-AAA games market. Heck, I don't think R* even expected that doing a persistent online 'mmo-lite' mode in GTA V would wind up being such a huge success, let alone anyone else - other developers have only just started responding to GTA V single-player, rather than still carrying on in response to GTA IV, and so there's no other 'GTA-style persistent online sandbox game' out there.

 

...well, there is APB Reloaded - but if you've ever actually seen that game (particularly the sorry state of the console port), that just proves my point: GTAO is unique, and with no real alternatives out there.

 

 

And I can't 'create' and 'please my potential customers' - my company doesn't make games. And it's too busy creating other things to suddenly drop everything to try and make a cheap GTAO knock-off. And even if I could, and wanted to, it's not even a remotely level playing field. Again, other game developers have had to settle for falling short of what GTA can achieve, because they're smaller teams working with smaller budgets. Give me R*'s team, and R*'s money, and R*'s lack of publisher interference? Yeah, I'd happily give it a shot under those circumstances - although even then, I'm just too busy with the whole 'making stuff other than videogames' thing that I actually do. ;)

 

Hahaha, yeah, the "time factor" can be a pain in the ass. But if it's profitable - based on consumer preferences - it will come about. You know, I can predict you all that crypto currencies will ultimately bring down the state apparatus (mark my words, it's the blockchain technology, honey! (: ). I don't complain about the state backed-up central banking cartel anymore, nor do I complain about the people who won't make a "revolution" against the territorial monopoly on force (the state). It's not necessary. (: No matter how hard the parasitical ruling elite will try to fight it, their time is running out - the host is just discovering its antidote. :sigh:

Edited by Khephera
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That's a real shame. Now it'll only send the message that the lazy quarter-assed F2P mobile app style bullsh*t from Gunrunning is the way to go.

 

This game deserves none of it's success anymore.

 

I smell a single player DLC is on the way.

NJhbjuu.jpg?1

Edited by Picklez
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DarkSavageDeathlyCloud

Overrated game is overrated and stupid fan base is stupid.

 

How the hell this happened...wow..

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I'd never belive that people were really donating that much money into GTA O. I'd never think that so many people would get over the way R* are treating their customers.

But damn, this statistics, man. They just don't deserve it.

 

 

 

expect more research for unlocks soon!

 

Or something even worse.

Edited by Sanches
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el carlitos

Here my speculation and expectations now that I see that they making more money than ever. I hope they invest a big part of the money they get from the fans and put more love into the content. I´m expecting something mind blowing.

Also the next GTA/Online should be mind blowing and offer a range of content never seen before. With all the millions they get from the fans we want content back and love in all details. At the moment I´m missing the love at some contant. If you don´t know what I mean with love, check the "best of R*logic" thread.

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this game should be a lesson in life for some people, with money you can fast track life and get the best stuff...without money you have to work hard, grind and do things the slow way - THIS IS GTA, satire, reflective, self aware - the philosophy has been lost on you over time...

"I-it's a parody guys! You just don't understand Rockstar's satirical genius!"

 

Holy sh*t being a R* fanboy is a mental illness lmao.

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