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C# how do you make big yellow mission passed text appear ?


ShadowCoderKing
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ShadowCoderKing

hi could someone be so kind to show me the code to make the big yellow mission passed text to appear, i'd really appreciate it a lot

 

edit: i'd prefer a way to do it without using nativeui.dll

Edited by ShadowCoderKing
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Please try the search function. The following thread helped me before and it was easy to convert to C#, I highly recommend you create a function like this so you can easily adjust text to your liking.

 

I googled "draw text gtav" and stumbled on it again.

http://gtaforums.com/topic/791939-lua-draw-text-on-screen/

 

Everything SET_TEXT will apply to UI Draw Text until you apply it.

You need to put it ontick < very important, it draws once per frame. And I believe the limit is 500 per frame... not that you should worry about that.

Edited by THEAETIK
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Please try the search function. The following thread helped me before and it was easy to convert to C#, I highly recommend you create a function like this so you can easily adjust text to your liking.

 

I googled "draw text gtav" and stumbled on it again.

http://gtaforums.com/topic/791939-lua-draw-text-on-screen/

 

Everything SET_TEXT will apply to UI Draw Text until you apply it.

You need to put it ontick < very important, it draws once per frame. And I believe the limit is 500 per frame... not that you should worry about that.

He's not looking for drawing text, he wants to draw the mission passed scaleform.

 

Code here OP: https://raw.githubusercontent.com/Guad/NativeUI/9d5926d873578d8b399ff66a9b77a2de5fbdef05/BigMessage.cs

Edited by sollaholla
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