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Weapon Upgrades Useless?


yeska246
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What do you think about the weapon upgrades? I personally find them useless. I would rather use the special carbine over any other rifle or mg because it has better aim and it has more ammo capacity. The only thing I find useful are the explosive rounds on the heavy sniper and the thermal scope.

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Rabid Vulpix

Depends on how you play & what you play.

The heavy barrel makes it worth upgrading several of the weapons imo.

As well the upgraded Combat MG is a nice improvement overall.

 

& speaking of which the Special Carbine does not have a larger ammo capacity than the MG/Combat MG.

Edited by Foreverpast
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aaronBLUEeyes

According to ballistics test the Mk 2 weapons and munitions do perform better in a variety if ways, a few examples are:

 

- Heavy Barrels increases a weapon's effective range

 

- Muzzle Breaks decrease recoil

 

- FMJ rounds shoot right thru ballistic glass, including Kuruma's windows

 

- Time to Kill for most Mk 2 weapons is better

 

- Armor Piercing rounds negate ballistic armor and helmets

 

There's more but those are a few items which demonstrate why/how Mk 2 weapons are improved over their Vanilla counterparts.

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SAS_Intruder

Some people find 5 shot revolvers useless yet I carry one.

 

We are all different and some of us like guns and everything that has to do with them including modifications. Ok, most of the tints are horrible imo, but still...

 

You get different looks, sounds is little better and damage indeed does increase. For me, gun modification is what kept me with this game longer, for someone else it will be something completely different.

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i've upgraded both my combat pistol and my combat mg to mk II and my combat mg seems to do more damage now.

so i say upgrading your weapons isn't useless.

but i'm not sure if you can upgrade your mini guns though.

Edited by hugh750
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Depends on how you play & what you play.

The heavy barrel makes it worth upgrading several of the weapons imo.

As well the upgraded Combat MG is a nice improvement overall.

 

& speaking of which the Special Carbine does not have a larger ammo capacity than the MG/Combat MG.

 

Well since I have the incendiary rounds the ammo capacity is reduced to 100 which is the same as the special carbine, and I was also talking about how much ammo you're able to have, I think its between 700 and 800 for the combat mg and its 9999 for the special carbine. And even though the combat mg has a bigger range and damage I still find the special carbine better 90% of the time because since it has better aim its easier to shoot people in the head.

Edited by yeska246
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According to ballistics test the Mk 2 weapons and munitions do perform better in a variety if ways, a few examples are:

 

- Heavy Barrels increases a weapon's effective range

 

- Muzzle Breaks decrease recoil

 

- FMJ rounds shoot right thru ballistic glass, including Kuruma's windows

 

- Time to Kill for most Mk 2 weapons is better

 

- Armor Piercing rounds negate ballistic armor and helmets

 

There's more but those are a few items which demonstrate why/how Mk 2 weapons are improved over their Vanilla counterparts.

I like the fmj rounds but I rarely use them since I dont see kurumas, insurgents or duke o' deaths too often.

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Rabid Vulpix

 

Depends on how you play & what you play.

The heavy barrel makes it worth upgrading several of the weapons imo.

As well the upgraded Combat MG is a nice improvement overall.

 

& speaking of which the Special Carbine does not have a larger ammo capacity than the MG/Combat MG.

 

Well since I have the incendiary rounds the ammo capacity is reduced to 100 which is the same as the special carbine, and I was also talking about how much ammo you're able to have, I think its between 700 and 800 for the combat mg and its 9999 for the special carbine. And even though the combat mg has a bigger range and damage I still find the special carbine better 90% of the time because since it has better aim its easier to shoot people in the head.

 

 

If you compare having the Special Carbine's regular ammunition to the Combat MG Mk2's Incendiary ammunition, of course the Special Carbine is more/superior in magazine size & carry capacity. But that's not a fair comparison since regular ammunition for the Combat MG Mk 2 maxes out at 9999 just like the Special Carbine in addition to an extended magazine.

 

Not sure what you're meaning by "better aim", because I can hit players from long distance just fine with the CMG Mk2, & the heavy barrel on it increases it's damage at long range, killing players quicker than the Special Carbine. If the Special Carbine is easier for you, that's fine, but if you try to compare it against another weapon, you should do it on even terms between the weapons. I use the standard SMG over the upgraded version, just because I like it better & perform better with it as a result. If I were to compare the two, the Mk2 version would be superior, I can dispute day & night that I do better with the standard version, but that doesn't overwrite the actual performance facts between the two weapons.

Edited by Foreverpast
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i've upgraded both my combat pistol and my combat mg to mk II and my combat mg seems to do more damage now.

so i say upgrading your weapons isn't useless.

but i'm not sure if you can upgrade your mini guns though.

I was talking about mg's such as the smg and the combat mg.

 

 

Depends on how you play & what you play.

The heavy barrel makes it worth upgrading several of the weapons imo.

As well the upgraded Combat MG is a nice improvement overall.

 

& speaking of which the Special Carbine does not have a larger ammo capacity than the MG/Combat MG.

 

Well since I have the incendiary rounds the ammo capacity is reduced to 100 which is the same as the special carbine, and I was also talking about how much ammo you're able to have, I think its between 700 and 800 for the combat mg and its 9999 for the special carbine. And even though the combat mg has a bigger range and damage I still find the special carbine better 90% of the time because since it has better aim its easier to shoot people in the head.

 

 

If you compare having the Special Carbine's regular ammunition to the Combat MG Mk2's Incendiary ammunition, of course the Special Carbine is more/superior in magazine size & carry capacity. But that's not a fair comparison since regular ammunition for the Combat MG Mk 2 maxes out at 9999 just like the Special Carbine in addition to an extended magazine.

 

Not sure what you're meaning by "better aim", because I can hit players from long distance just fine with the CMG Mk2, & the heavy barrel on it increases it's damage at long range, killing players quicker than the Special Carbine. If the Special Carbine is easier for you, that's fine, but if you try to compare it against another weapon, you should do it on even terms between the weapons. I use the standard SMG over the upgraded version, just because I like it better & perform better with it as a result. If I were to compare the two, the Mk2 version would be superior, I can dispute day & night that I do better with the standard version, but that doesn't overwrite the actual performance facts between the two weapons.

 

I like the Combat Mg, its one of my favorite guns I guess its just the incendiary rounds that are almost always useless because most of the time I kill my target before he catches on fire. And by "beter aim" I meant accuracy if you look at the stats the special carbine has better accuracy than the combat mg.

Edited by yeska246
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CMG Mk2, & the heavy barrel on it increases it's damage at long range

 

Sorry to tell you that the Heavy Barrel doesn't do jack in terms of damage or range.

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Rabid Vulpix

 

CMG Mk2, & the heavy barrel on it increases it's damage at long range

 

Sorry to tell you that the Heavy Barrel doesn't do jack in terms of damage or range.

 

 

With the heavy barrel applied to it, long-range damage falls to 50% of point blank damage (as for other Mk II weapons) instead of 30% for most weapons.

Edited by Foreverpast
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CMG Mk2, & the heavy barrel on it increases it's damage at long range

 

Sorry to tell you that the Heavy Barrel doesn't do jack in terms of damage or range.

 

 

With the heavy barrel applied to it, long-range damage falls to 50% of point blank damage (as for other Mk II weapons) instead of 30% for most weapons.

 

 

Where's the information for that? "Point blank" damage is the same until 47.5 metres for many firearms, and after that it really doesn't reduce that much at all and at the ranges where it starts to matter (which is like 100 metres out of the weapon's maximum possible 120 metres), the point I'd be making is that the Marksman Rifle or better, is more accurate and more powerful to the extent where other weapons aren't worth it.

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aaronBLUEeyes

 

According to ballistics test the Mk 2 weapons and munitions do perform better in a variety if ways, a few examples are:

 

- Heavy Barrels increases a weapon's effective range

 

- Muzzle Breaks decrease recoil

 

- FMJ rounds shoot right thru ballistic glass, including Kuruma's windows

 

- Time to Kill for most Mk 2 weapons is better

 

- Armor Piercing rounds negate ballistic armor and helmets

 

There's more but those are a few items which demonstrate why/how Mk 2 weapons are improved over their Vanilla counterparts.

I like the fmj rounds but I rarely use them since I dont see kurumas, insurgents or duke o' deaths too often.

Allot of missions from Import/Export and Gun Running roll up on you in armored cars, I use my FMJ rounds for those situations.

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Black-Dragon96

Well so far i only upgraded my heavy sniper because i wanted a highpowered but silenced sniper, my combat mg and my assault rifle (both mostly for looks).

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DigitalNikki

I have all the MK2 weapons. Maybe it's just me, but I found it much easier to complete the pistol challenge in the bunker with the MK2 pistol with a compensater, and a scope.

 

 

 

With the heavy barrel applied to it, long-range damage falls to 50% of point blank damage (as for other Mk II weapons) instead of 30% for most weapons.

Where's the information for that?

 

Probably from http://gta.wikia.com/wiki/Combat_MG_Mk_II It is almost word for word the same. Edited by aDigitalPhantom
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Smooth Longsack

OP, try the gun range challenges and report back after you've had a cookie and some introspective analysis.

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The butthurt from shooting down jets and oppressors with explosive sniper rounds is worth the upgrade alone.

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With the heavy barrel applied to it, long-range damage falls to 50% of point blank damage (as for other Mk II weapons) instead of 30% for most weapons.

Where's the information for that?

 

Probably from http://gta.wikia.com/wiki/Combat_MG_Mk_II It is almost word for word the same.

 

 

Ahh yeah, well I'll refer to my own real-world testing and seeing how much health is removed every bullet than what some article (or video, etc) would suggest, in which case the conclusion is the same - the Heavy Barrel really doesn't do jack apart from make the gun look a bit different. It should do - considering it's an upgrade and considering the game's files state that the weapons should improve when it's added, but the real world testing goes against that.

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You may not like them for various reason, buy anyone saying they aren't measurably better the their stock versions is just wrong.

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SAS_Intruder

Actually, there is a decent Youtuber(short videos, straight to the point ) who has cool tests and after you upgrade your Carbine it kills 0.2 second quicker than regular Carbine. The Gaming Hub channel or something like that?

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Actually, there is a decent Youtuber(short videos, straight to the point ) who has cool tests and after you upgrade your Carbine it kills 0.2 second quicker than regular Carbine. The Gaming Hub channel or something like that?

 

Aye but then a "timed test" could vary ever-so-slightly depending on the person testing and their parameters. For example - if Person X gets 0.245 seconds to kill a target, empty a magazine, etc but Person Y has a slightly delayed start of the stopwatch, meaning they get 0.255 seconds - one may say "it's 0.24 seconds to kill" and the other might say "it's 0.25 seconds to kill".

 

Although for numbers that small it shouldn't make much difference, I prefer to rely on "the minimum number of it takes to kill" - being that I would doubt, in a PVP environment, the other player's just going to stand there whilst getting shot.

Edited by Gaffa™
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SAS_Intruder

True, it is harder to measure that way. It would be interesting to see how many shots it takes to kill when shooting at torso.

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Heavy Sniper Mk II is great,loving the thermal scope.

 

But the real deal for me is; Assault Rifle Mk II and Carbine Rifle Mk II,i love both of them.I've always disliked Special Carbine because of it's looks and sounds.

Edited by Lainathiel
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True, it is harder to measure that way. It would be interesting to see how many shots it takes to kill when shooting at torso.

 

Well for the Mk.2 weapons, that's already been done (in my signature).

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all heavy sniper relevant upgrades ( thermal scope , explosive rounds ) are so useful ...even that "boom" livery makes sense on my heavy sniper ;)

I find the upgrades on my assault rifle very useful as well :)

Edited by nido997
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I love the thermal scope but the exploding ammo is pricey and overkill for missions. I use normal ammo for all my guns when I pve, I love doing "Meth up" and sniping everyone before the the rest of the crew gets to their cars lol.

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PijaPaUnLao34

A fully upgraded MKII Carabine is better than the Special Carabine, also, the big magazine of the SC slows your reload time

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I love the thermal scope but the exploding ammo is pricey and overkill for missions. I use normal ammo for all my guns when I pve, I love doing "Meth up" and sniping everyone before the the rest of the crew gets to their cars lol.

 

Unfortunately, the Explosive Rounds are the only type of special bullets actually worth having on the Heavy Sniper Mk.2, and really they're only for vehicles, otherwise it'd be better (Damage/ Damage Per Second) to have the standard magazine (but extended capacity to 8 rounds).

 

Laughable that the explosion/ damage done by the Heavy Sniper Rifle Mk.2 with the explosive rounds to players and AI, is actually LESS damage than if it was using regular ammunition (200 vs 230 damage).

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lll-H-I-M-lll

Personally for myself heavy sniper is the only one thats worth it the rest is a pretty gimmick ''cough cough rip off"

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According to ballistics test the Mk 2 weapons and munitions do perform better in a variety if ways, a few examples are:

 

- Heavy Barrels increases a weapon's effective range

 

- Muzzle Breaks decrease recoil

 

- FMJ rounds shoot right thru ballistic glass, including Kuruma's windows

 

- Time to Kill for most Mk 2 weapons is better

 

- Armor Piercing rounds negate ballistic armor and helmets

 

There's more but those are a few items which demonstrate why/how Mk 2 weapons are improved over their Vanilla counterparts.

I like the fmj rounds but I rarely use them since I dont see kurumas, insurgents or duke o' deaths too often.

Allot of missions from Import/Export and Gun Running roll up on you in armored cars, I use my FMJ rounds for those situations.

 

For those mission I just drive away and throw sticky bombs at them.

OP, try the gun range challenges and report back after you've had a cookie and some introspective analysis.

I wouldn't have made this topic if I hadn't tried that already

You may not like them for various reason, buy anyone saying they aren't measurably better the their stock versions is just wrong.

I know they are definetly better than their stock versions but to be honest I'd rather use a special carbine than an upgraded smg or assault rifle mostly because their accuracy is not that good.

Edited by yeska246
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