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M1XT3NZ

[C#] NativeUI need help with Game.Player.Money

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M1XT3NZ

Hello guys im new to coding and i wanted to know how to use Game.Player.Money correctly in an NativeUI menu. Hope you can help me guys

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ins1de

What do you exactly want to achieve?

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M1XT3NZ

i want to give myselfe in singleplayer a amount of money. so that i will get with game.player.money = 9999; but i dont really know how to do that with nativeui..

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M1XT3NZ

because i try to make my own singleplayer mod menu

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FIFSA

Here's a quick code to give the player 1000 in a menu.

Use it as a reference if you'd like.

 

Just in case you plan on trying to do this online, it will not work as the money online is server-side and not client-side.

using System;using System.Drawing;using System.Windows.Forms;using GTA;using GTA.Native;using GTA.Math;using NativeUI;namespace Money{    public class Main : Script    {        MenuPool pool = new MenuPool();        UIMenu moneyMenu = new UIMenu("Add Money", ""); // create the menu        public Main()        {            Tick += onTick;            KeyDown += onKeyDown;            Interval = 1;            moneyMenu.AddItem(new UIMenuItem("Add $1000")); // create the item            moneyMenu.OnItemSelect += moneyMenu_itemSelectHandler;             pool.Add(moneyMenu); // add the menu to the menu pool            moneyMenu.RefreshIndex();        }        private void moneyMenu_itemSelectHandler(UIMenu sender, UIMenuItem selectedItem, int index)        {            switch(index)            {                case 0: // index # from moneyMenu.MenuItems list                    Game.Player.Money += 1000; // give the player 1000                    UI.Notify("+ $1000!");                    return;            }        }        private void onTick(object sender, EventArgs e)        {            pool.ProcessMenus(); // process the menu        }        private void onKeyDown(object sender, KeyEventArgs e)        {            if (e.KeyCode == Keys.M)            {                moneyMenu.Visible = !moneyMenu.Visible; // opens if not visible, closes if visible            }        }    }}
Edited by FIFSA

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