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Get player to enter vehicle as passenger.


NoNameSet
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Hi, I have been quite busy learning c# the past few months, I am creating a callout for lspdfr and I am stuck with a problem. I am trying to make the player enter the vehicle as a passenger and already have a ped on the driver seat, but when the player get's in, he pushes the ped out. is there any way around this? thanks.

 

what I have tried: (btw am using RagePluginHook as a reference for the code)

Pilot.Tasks.EnterVehicle(Airplane, -1);

Game.LocalPlayer.Character.Tasks.EnterVehicle(Airplane, 3000, 0, 10, EnterVehicleFlags.None);

 

asking if there is a native function that blocks the player from entering the driver seat or just makes him stay in the passenger seat.

 

 

 

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omg, thank you so much.


ins1de, I actually have a question for a friend, would you know any native function that get's a ped to follow the player(k-9) sure I saw a few commands but they make the ped stop if they get to a certain distance to the target.

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omg, thank you so much.

 

ins1de, I actually have a question for a friend, would you know any native function that get's a ped to follow the player(k-9) sure I saw a few commands but they make the ped stop if they get to a certain distance to the target.

 

Sure, you can add him as a ped group member ('bodyguard') or just task him to go to your position every 500-1000miliseconds.

GET_PLAYER_GROUP // returns the player group IDSET_PED_AS_GROUP_MEMBER // add the ped to player group

If you don't want him to be in the player's ped group, you can use

TASK_GO_TO_ENTITYTASK_GO_STRAIGHT_TO_COORDTASK_FOLLOW_TO_OFFSET_OF_ENTITY

Just play with the different parameters until you find the one you like.

Note : those native only allow the ped to follow the player on foot, it won't react if the player gets attacked or if he enters a car.

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