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B1ack_Wh1te

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1 hour ago, B1ack_Wh1te said:

You haven't renamed the variables completely. They need to be renamed wherever they occur. Press CTRL + R and replace all old occurrences with new ones.

Done.

Those weapons don't appear on new game. Saved game crashed.

 

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On 4/7/2019 at 9:29 PM, B1ack_Wh1te said:

3) Change the jump table. This is responsible for which category the weapon will be in.

You also performed this step incorrectly. The number of jumps should be changed from 16 to 18, as well as a new opcode should be added, because this opcode cannot take more than 9 values for the switch. Do this:

0871: init_jump_table $AMMU_Selected_Weapon total_jumps 18 default_jump 0 @AMUNAT_DEFAULT jumps WEAPON_GRENADE @AMUNAT_GUN7 WEAPON_TEARGAS @AMUNAT_GUN7 WEAPON_MOLOTOV @AMUNAT_GUN7 WEAPON_PISTOL @AMUNAT_GUN1 WEAPON_PISTOL_SILENCED @AMUNAT_GUN1 WEAPON_DESERT_EAGLE @AMUNAT_GUN1 WEAPON_SHOTGUN @AMUNAT_GUN2 
0872: jump_table_jumps WEAPON_SAWNOFF @AMUNAT_GUN2 WEAPON_SPAS12 @AMUNAT_GUN2 WEAPON_MICRO_UZI @AMUNAT_GUN3 WEAPON_MP5 @AMUNAT_GUN4 WEAPON_AK47 @AMUNAT_GUN5 WEAPON_M4 @AMUNAT_GUN5 WEAPON_TEC9 @AMUNAT_GUN3 WEAPON_COUNTRYRIFLE @AMUNAT_GUN6 WEAPON_SNIPERRIFLE @AMUNAT_GUN6 
0872: jump_table_jumps WEAPON_SATCHEL_CHARGE @AMUNAT_GUN7 WEAPON_ARMOUR @AMUNAT_GUN8 -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT

 

36 minutes ago, Mutfurry said:

Saved game crashed.

It will crash anyway, because you are editing main.scm. Therefore, you have to start a new game.

And don't forget that not all weapons are unlocked from the start of the game. Therefore, select the desired position in shopping.dat and do not forget to edit the $AMMU_Available_Weapons variable in all blocks where the value is set to it. Increase this value by 2 (because you are adding 2 new weapons).

Edited by B1ack_Wh1te
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42 minutes ago, B1ack_Wh1te said:

And don't forget that not all weapons are unlocked from the start of the game. Therefore, select the desired position in shopping.dat and do not forget to edit the $AMMU_Available_Weapons variable in all blocks where the value is set to it. Increase this value by 2 (because you are adding 2 new weapons).

 

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57 minutes ago, Mutfurry said:

Which one?

IF 2 > $LS_FINAL_Total_Passed_Missions
THEN
    $AMMU_Available_Weapons = 8 
    IF $2564 == False 
    THEN
        03E5: show_text_box 'NEWWEAP'
        $2564 = True 
    END
END

Do the same with the blocks above.

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  • 7 months later...

Problem is, that the info/data for each weapon is allocated by the jumptable and that it needs to build the jumptable in ascending order of weapon numbers

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  • 1 year later...

Hello guys,I want Stonewall J's mod with weapons in stock with Brass Knuckles,Molotov Cocktails,TEC9,Flamethrower mod but when starting a new game and loading saved game won't crash the game,like the THUGSTOOLS weapon cheat set 1,because I don't know to make a mod.(E.g. Brass Knuckles $50,Molotov Cocktails $500,TEC9 $250,Flamethrower $9000 and also without virus detected.

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  • 3 months later...
GTA-mert95

Hello guys,I want Stonewall J's mod with weapons in stock with Brass Knuckles,Molotov Cocktails,TEC9,Flamethrower mod but when starting a new game and loading saved game won't crash the game,like the THUGSTOOLS weapon cheat set 1,because I don't know to make a mod.(E.g. Brass Knuckles $50,Molotov Cocktails $500,TEC9 $250,Flamethrower $9000 and also without virus detected

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