B1ack_Wh1te Posted September 7, 2020 Author Share Posted September 7, 2020 6 minutes ago, Mutfurry said: With your script https://pastebin.com/YEzdACxb 13 hours ago, B1ack_Wh1te said: 1) You need to rename the variable because you need to expand the array 13 hours ago, B1ack_Wh1te said: Rename variable. Link to comment Share on other sites More sharing options...
Mutfurry Posted September 7, 2020 Share Posted September 7, 2020 2 minutes ago, B1ack_Wh1te said: Rename variable. https://drive.google.com/file/d/1BzihkyF8RxDwOPY-Cs9fwNjuF12qKA1d/view?usp=sharing This is happening after modified them. Link to comment Share on other sites More sharing options...
B1ack_Wh1te Posted September 7, 2020 Author Share Posted September 7, 2020 6 minutes ago, Mutfurry said: https://drive.google.com/file/d/1BzihkyF8RxDwOPY-Cs9fwNjuF12qKA1d/view?usp=sharing Open access, it is closed. Link to comment Share on other sites More sharing options...
Mutfurry Posted September 7, 2020 Share Posted September 7, 2020 12 minutes ago, B1ack_Wh1te said: Open access, it is closed. Try it again! https://drive.google.com/file/d/1BzihkyF8RxDwOPY-Cs9fwNjuF12qKA1d/view?usp=sharing Link to comment Share on other sites More sharing options...
B1ack_Wh1te Posted September 7, 2020 Author Share Posted September 7, 2020 1 hour ago, Mutfurry said: Try it again! https://drive.google.com/file/d/1BzihkyF8RxDwOPY-Cs9fwNjuF12qKA1d/view?usp=sharing You haven't renamed the variables completely. They need to be renamed wherever they occur. Press CTRL + R and replace all old occurrences with new ones. Link to comment Share on other sites More sharing options...
Mutfurry Posted September 7, 2020 Share Posted September 7, 2020 1 hour ago, B1ack_Wh1te said: You haven't renamed the variables completely. They need to be renamed wherever they occur. Press CTRL + R and replace all old occurrences with new ones. Done. Those weapons don't appear on new game. Saved game crashed. Link to comment Share on other sites More sharing options...
B1ack_Wh1te Posted September 7, 2020 Author Share Posted September 7, 2020 (edited) On 4/7/2019 at 9:29 PM, B1ack_Wh1te said: 3) Change the jump table. This is responsible for which category the weapon will be in. You also performed this step incorrectly. The number of jumps should be changed from 16 to 18, as well as a new opcode should be added, because this opcode cannot take more than 9 values for the switch. Do this: 0871: init_jump_table $AMMU_Selected_Weapon total_jumps 18 default_jump 0 @AMUNAT_DEFAULT jumps WEAPON_GRENADE @AMUNAT_GUN7 WEAPON_TEARGAS @AMUNAT_GUN7 WEAPON_MOLOTOV @AMUNAT_GUN7 WEAPON_PISTOL @AMUNAT_GUN1 WEAPON_PISTOL_SILENCED @AMUNAT_GUN1 WEAPON_DESERT_EAGLE @AMUNAT_GUN1 WEAPON_SHOTGUN @AMUNAT_GUN2 0872: jump_table_jumps WEAPON_SAWNOFF @AMUNAT_GUN2 WEAPON_SPAS12 @AMUNAT_GUN2 WEAPON_MICRO_UZI @AMUNAT_GUN3 WEAPON_MP5 @AMUNAT_GUN4 WEAPON_AK47 @AMUNAT_GUN5 WEAPON_M4 @AMUNAT_GUN5 WEAPON_TEC9 @AMUNAT_GUN3 WEAPON_COUNTRYRIFLE @AMUNAT_GUN6 WEAPON_SNIPERRIFLE @AMUNAT_GUN6 0872: jump_table_jumps WEAPON_SATCHEL_CHARGE @AMUNAT_GUN7 WEAPON_ARMOUR @AMUNAT_GUN8 -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT -1 @AMUNAT_DEFAULT 36 minutes ago, Mutfurry said: Saved game crashed. It will crash anyway, because you are editing main.scm. Therefore, you have to start a new game. And don't forget that not all weapons are unlocked from the start of the game. Therefore, select the desired position in shopping.dat and do not forget to edit the $AMMU_Available_Weapons variable in all blocks where the value is set to it. Increase this value by 2 (because you are adding 2 new weapons). Edited September 7, 2020 by B1ack_Wh1te Link to comment Share on other sites More sharing options...
Mutfurry Posted September 7, 2020 Share Posted September 7, 2020 https://drive.google.com/file/d/1hPv-J8me3ymtojncEZFH_QY6iXHWbKBu/view?usp=sharing Still not appear. Or it's locked until complete some missions. Link to comment Share on other sites More sharing options...
B1ack_Wh1te Posted September 7, 2020 Author Share Posted September 7, 2020 42 minutes ago, B1ack_Wh1te said: And don't forget that not all weapons are unlocked from the start of the game. Therefore, select the desired position in shopping.dat and do not forget to edit the $AMMU_Available_Weapons variable in all blocks where the value is set to it. Increase this value by 2 (because you are adding 2 new weapons). Link to comment Share on other sites More sharing options...
Mutfurry Posted September 7, 2020 Share Posted September 7, 2020 6 hours ago, B1ack_Wh1te said: Which one? Link to comment Share on other sites More sharing options...
B1ack_Wh1te Posted September 7, 2020 Author Share Posted September 7, 2020 57 minutes ago, Mutfurry said: Which one? IF 2 > $LS_FINAL_Total_Passed_Missions THEN $AMMU_Available_Weapons = 8 IF $2564 == False THEN 03E5: show_text_box 'NEWWEAP' $2564 = True END END Do the same with the blocks above. Link to comment Share on other sites More sharing options...
Nicolás Canales Posted April 19, 2021 Share Posted April 19, 2021 so what the problem was? Link to comment Share on other sites More sharing options...
ZAZ Posted April 19, 2021 Share Posted April 19, 2021 Problem is, that the info/data for each weapon is allocated by the jumptable and that it needs to build the jumptable in ascending order of weapon numbers CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
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