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GTA 6 Leaks & Hints Topic.


MojoGamer
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Eternal Moonshine
9 minutes ago, Kris194 said:

Easy? I don't think so. They would have to put a lot of hard work into this.

a lot of artist, sure. but the underlying technology is there. it's not like they would have to invent a new engine and gameplay mechanics, anyway I'm just speculating. we don't know if they want to make any remakes. so far they never remade any of their games. I just thought it might be a possibility and that's why I brought it up

Edited by Eternal Moonshine
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41 minutes ago, Kris194 said:

I really doubt, that they would remake GTA III, I can't see any reason for this.

I'd buy it in a heartbeat.  A lot of you younger guys just don't know how big of a deal GTAIII was when it came out.

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Who knows what goes through dan's mind?A remake would be a big effort for rockstar but it still would be a relatively small project.

And they might remake their games to build their online store.

Edited by Auditore
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29 minutes ago, Ron Horse said:

I'd buy it in a heartbeat.  A lot of you younger guys just don't know how big of a deal GTAIII was when it came out.

I would, but only if it had a checkpoints in missions

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3 minutes ago, Auditore said:

Who knows hat goes through dan's mind?A remake would be a big effort for rockstar but it still would be a relatively small project.

And they might remake their games to build their online store.

That's a really good point, I didn't think about that.  Maybe they're making IV actually playable on modern hardware, and that's why it's absent from the launcher?

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I would personally want to see 3DU remakes more than VI. But I kind of doubt we'll see anything of it, sure, some lame and poor looking remasters here and there just for the sake of cashing it out, but nothing worthy of the real remake. Also, since I belong to an insignificant bunch that considers RenderWare to be better suiting engine for GTA than RAGE -not better overall, maybe not as advanced as RAGE, but for me it offered way more, toe to toe - so, I maybe wouldn't even want to see remakes of those classics in RAGE.

 

I bow to the ingenuity and dedication of the modders that managed to bring III, VC or SA in RAGE, but that just looks plain wrong. Every visual bit that makes those games what they are has been stripped away and ruined by making it in RAGE.

Classics like these haven't been made with 'ultra' realistic graphics in mind in their time, that's not their essence, quite the contrary; they are beautifully exaggerated stylized forms that look cartoonish. Especially visual effects only seen on Playstation 2 and nowhere else. If Rockstar really want to bring us the true remakes, that's the starting point, not some UHD bull$hit and sadly, the younger generation don't want that. Not to mention their true essence also lies in gameplay. They were mocking movies, they didn't want to be movies. Ultimately, all that could be even 'bad' for business. 

 

GTA VI is the first game I honestly don't feel hyped for. It's all about ruthlessly calculated business decisions, making extreme profits and implementation of according models through freemium, microtransaction based gaming. Which isn't wrong per se, but it's the thing that directly affects the gameplay. More mindless grind means better chance for monetization and having anything 'smart' and engaing gameplay wise, means we won't be paying, but rather playing. They'll smear our eyes with some touchy story that's structurally and in regards to its narrative and dialogues masterfully put to life, game that looks amazing, but in the end it won't be a 'game' it will be a f#cking movie. Just take a look at anything from IV onwards. RDR2, gameplay wise is just a sad excuse for its Online portion. The only reason that game exist is to tell its story so we can get hyped up for MP. It's diaper disposable. It doesn't want you to go back and play it once again. Mad props to R* for making it appear like a movie masterpiece, while being utter trash of a game.

 

 

 

 

Edited by ChengizVlad09
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12 minutes ago, Ron Horse said:

That's a really good point, I didn't think about that.  Maybe they're making IV actually playable on modern hardware, and that's why it's absent from the launcher?

That would be great if they did that. I wouldn't anticipated that though. They just probably release same old broken port version and call it a day.

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Damn, Grand Theft Auto IV playable on PC... I can only wish.

 


Edited by Ronald Reagan
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7 minutes ago, Matsen said:

That would be great if they did that. I wouldn't anticipated that though. They just probably release same old broken port version and call it a day.

that would be incredible not gunna lie,

I love playing GTA IV but it's so hard when I get such awful frame rate. 

20 AVG on GTA IV mid settings and then 40 AVG on GTA V highest settings speaks volumes of a terrible port.

"Let's go, let's bounce baby! An' When I say bounce I don't mean bouncing literally I just mean..."

"I know what it means Yusuf."

"It's a term from the street meaning you have to walk, but if you don't get that it's a bit like rolling. You have to roll, not like a fat man rolling, it means actually just walk."

"Can we just go?"

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Just now, Ronald Reagan said:

Damn, Grand Theft Auto IV playable on PC... I can only wish.

 


I know right! 3D era games are fine as they are, I don't need a remaster. SilentPatch and widescreen fix is my remaster. GTA IV at the other hand... yeah.

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3 minutes ago, ChengizVlad09 said:

I would personally want to see 3DU remakes more than VI. But I kind of doubt we'll see anything of it, sure, some lame and poor looking remasters here and there just for the sake of cashing it out, but nothing worthy of the real remake. Also, since I belong to an insignificant bunch that considers RenderWare to be better suiting engine for GTA than RAGE -not better overall, maybe not as advanced as RAGE, but for me it offered way more, toe to toe - so, I maybe wouldn't even want to see remakes of those classics in RAGE.

 

I bow to the ingenuity and dedication of the modders that managed to bring III, VC or SA in RAGE, but that just looks plain wrong. Every visual bit that makes those games what they are has been stripped away and ruined by making it in RAGE.

Classics like these haven't been made with 'ultra' realistic graphics in mind in their time, that's not their essence, quite the contrary; they are beautifully exaggerated stylized forms that look cartoonish. Especially visual effects only seen on Playstation 2 and nowhere else. If Rockstar really want to bring us the true remakes, that's the starting point, not some UHD bull$hit and sadly, the younger generation don't want that. Not to mention their true essence also lies in gameplay. They were mocking movies, they didn't want to be movies. Ultimately, all that could be even 'bad' for business. 

 

GTA VI is the first game I honestly don't feel hyped for. It's all about ruthlessly calculated business decisions, making extreme profits and implementation of according models through freemium, microtransaction based gaming. Which isn't wrong per se, but it's the thing that directly affects the gameplay. More mindless grind means better chance for monetization and having anything 'smart' and engaing gameplay wise, means we won't be paying, but rather playing. They'll smear our eyes with some touchy story that's structurally and in regards to its narrative and dialogues masterfully put to life, game that looks amazing, but in the end it won't be a 'game' it will be a f#cking movie. Just take a look at anything from IV onwards. RDR2, gameplay wise is just a sad excuse for its Online portion. The only reason that game exist is to tell its story so we can get hyped up for MP. It's diaper disposable. It doesn't want you to go back and play it once again.

 

 

 

 

Well said.  Really agree about how the modern gaming business side of things has really soured the milk, so to speak.  I feel they could alleviate a lot of people's complaints about this if they offered an online freemode like IV's where it's just a sandbox to play in, with weapons and vehicles available to everyone on the map.  No in game currency, no grinding, just mayhem and fun for the sake of having fun.

 

I see what you're saying about remaking the game in RAGE, it would more likely than not change up the gameplay significantly.  If done well, I could see it being enjoyable, but then again, changing the fundamental gameplay itself would definitely turn off a lot of people to the whole project.

 

2 minutes ago, Matsen said:

That would be great if they did that. I wouldn't anticipated that though. They just probably release same old broken port version and call it a day.

You're probably right, but it would be nice if they made an attempt.  Could be great for sales on their shiny new platform.

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54 minutes ago, Bruno1612 said:

I would, but only if it had a checkpoints in missions

Thats easy to do and it would be a godsend for san andreas playthrough.

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2 minutes ago, Auditore said:

Thats easy to do and it would be a godsend for san andreas playthrough.

They could have added an option to enable checkpoints in missions when R* "remastered" san andreas for Xbox / ps3

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49 minutes ago, ChengizVlad09 said:

I would personally want to see 3DU remakes more than VI. But I kind of doubt we'll see anything of it, sure, some lame and poor looking remasters here and there just for the sake of cashing it out, but nothing worthy of the real remake. Also, since I belong to an insignificant bunch that considers RenderWare to be better suiting engine for GTA than RAGE -not better overall, maybe not as advanced as RAGE, but for me it offered way more, toe to toe - so, I maybe wouldn't even want to see remakes of those classics in RAGE.

 

I bow to the ingenuity and dedication of the modders that managed to bring III, VC or SA in RAGE, but that just looks plain wrong. Every visual bit that makes those games what they are has been stripped away and ruined by making it in RAGE.

Classics like these haven't been made with 'ultra' realistic graphics in mind in their time, that's not their essence, quite the contrary; they are beautifully exaggerated stylized forms that look cartoonish. Especially visual effects only seen on Playstation 2 and nowhere else. If Rockstar really want to bring us the true remakes, that's the starting point, not some UHD bull$hit and sadly, the younger generation don't want that. Not to mention their true essence also lies in gameplay. They were mocking movies, they didn't want to be movies. Ultimately, all that could be even 'bad' for business. 

 

GTA VI is the first game I honestly don't feel hyped for. It's all about ruthlessly calculated business decisions, making extreme profits and implementation of according models through freemium, microtransaction based gaming. Which isn't wrong per se, but it's the thing that directly affects the gameplay. More mindless grind means better chance for monetization and having anything 'smart' and engaing gameplay wise, means we won't be paying, but rather playing. They'll smear our eyes with some touchy story that's structurally and in regards to its narrative and dialogues masterfully put to life, game that looks amazing, but in the end it won't be a 'game' it will be a f#cking movie. Just take a look at anything from IV onwards. RDR2, gameplay wise is just a sad excuse for its Online portion. The only reason that game exist is to tell its story so we can get hyped up for MP. It's diaper disposable. It doesn't want you to go back and play it once again. Mad props to R* for making it appear like a movie masterpiece, while being utter trash of a game.

 

 

 

 

Dude its the other way around,if rockstar were laser focused on multiplayer the controls would be quick and tight,not comically slow and I M M E R S I V E,they didnt make you waste seconds picking up loot and cans of food to maximise microtransaction profits,Rockstar still develops their games with single player in mind the problem is that they abandon single player after release and they build the multiplayer on the back of single player.All gtas are clunky since gta 3,that didnt start with gta 4

9 minutes ago, Bruno1612 said:

They could have added an option to enable checkpoints in missions when R* "remastered" san andreas for Xbox / ps3

R* took the word "port" too literally.They only polished some stuff and did the absolute minimum to controls

Edited by Auditore
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10 hours ago, Eternal Moonshine said:

what's so outdated about GTA III besides obvious things like graphics and crude gameplay mechanics? the core gameplay is still the same to this day. SA has more features and content than GTA V so what small details do you have in mind? if you believe that R* games have changed significantly in terms of the core gameplay, you should check out this video 

 

 

 

The actual gameplay hasn’t changed that much and is pretty outdated, yes, but the Rockstar games experience is largely the details. San Andreas might have more content but GTA 5 has so much more detailed environments and physics and lighting and small details. Things like shooting and cover mechanics are outdated in games like Red Dead Redemption 2 but the details, the world, that’s what makes these games great. The 3D era GTAs, while amazing at the time and still good mechanically, don’t have these details. That’s why I think remasters would be a hard sell.

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48 minutes ago, Auditore said:

Dude its the other way around,if rockstar were laser focused on multiplayer the controls would be quick and tight,not comically slow and I M M E R S I V E,they didnt make you waste seconds picking up loot and cans of food to maximise microtransaction profits,Rockstar still develops their games with single player in mind the problem is that they abandon single player after release and they build the multiplayer on the back of single player.All gtas are clunky since gta 3,that didnt start with gta 4

Actually, controls being slow, clunky and unresponsive could just be something that most likely is connected to RAGE engine, so I beg to differ. I really don't remember any of the Renderware games being like that on any platform when it comes to controls, although, many of them are bound to imperfections of the console controllers, especially when using auto-aim. Other than that, there's no significant input delay, if there's any actually, compared to RAGE games. In any case, all that fits perfectly with the 'grindy' nature of the newer games, especially their MP components, cannot see it being any other way around, really.

 

Of course they develop their games with SP in mind, it would be suicidal to take any other approach, but it's more of a business decision other than anything else. Just take a look at last 6 years. 2 SP games with huge - probably the biggest -Online components in AAA industry that brings in huge profits. That speaks a lot for itself.

 

I'm not against MP and pro SP, especially when it comes to games that R* make. I'm just trying to imply that SP gameplay has to seriously suck, but the real art is to make it look completely opposite. Great graphics and story, few bombastic missions and most of us will fail to acknowledge the gameplay of the open world and mechanics that comprises that very open world and its free roam gameplay are pure nonsense. In that way, SP game won't be competition to its MP component. If an SP game has to many fun aspects and mechanics most of us wouldn't be bothering with wiring them funds for overpriced slow-a$$ cars or golden guns, we would be simply enjoying it for 60 bucks and indefinitely. 

 

Having no real improvement gameplay wise; driving mechanics, shooting mechanics, interactions with the world around you, with the all kind of NPC's, improving AI, having no vision how to make things more interesting and engaging inside the open world, trying to risk it just a little bit with introducing any kind of challenge and skill, bringing gameplay modes that aren't necessarilly tied to scripted and repetative content and missions, among many other things, is why I think not only their games are deteriorating and are way more similar to some linear experiences, but ultimatelly why GTA VI will be nothing short of a good looking and perfectly packed up linear turd that has no real connection to an open world game.

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30 minutes ago, ChengizVlad09 said:

Actually, controls being slow, clunky and unresponsive could just be something that most likely is connected to RAGE engine, so I beg to differ. I really don't remember any of the Renderware games being like that on any platform when it comes to controls, although, many of them are bound to imperfections of the console controllers, especially when using auto-aim. Other than that, there's no significant input delay, if there's any actually, compared to RAGE games. In any case, all that fits perfectly with the 'grindy' nature of the newer games, especially their MP components, cannot see it being any other way around, really.

 

Of course they develop their games with SP in mind, it would be suicidal to take any other approach, but it's more of a business decision other than anything else. Just take a look at last 6 years. 2 SP games with huge - probably the biggest -Online components in AAA industry that brings in huge profits. That speaks a lot for itself.

 

I'm not against MP and pro SP, especially when it comes to games that R* make. I'm just trying to imply that SP gameplay has to seriously suck, but the real art is to make it look completely opposite. Great graphics and story, few bombastic missions and most of us will fail to acknowledge the gameplay of the open world and mechanics that comprises that very open world and its free roam gameplay are pure nonsense. In that way, SP game won't be competition to its MP component. If an SP game has to many fun aspects and mechanics most of us wouldn't be bothering with wiring them funds for overpriced slow-a$$ cars or golden guns, we would be simply enjoying it for 60 bucks and indefinitely. 

 

Having no real improvement gameplay wise; driving mechanics, shooting mechanics, interactions with the world around you, with the all kind of NPC's, improving AI, having no vision how to make things more interesting and engaging inside the open world, trying to risk it just a little bit with introducing any kind of challenge and skill, bringing gameplay modes that aren't necessarilly tied to scripted and repetative content and missions, among many other things, is why I think not only their games are deteriorating and are way more similar to some linear experiences, but ultimatelly why GTA VI will be nothing short of a good looking and perfectly packed up linear turd that has no real connection to an open world game.

 

Red Dead Redemption 2, while mechanically outdated, has so many improvements over their previous games like details and AI, etc. Honestly I’ve withheld from saying this because it’ll upset people but there’s quite a sense of entitlement amongst Rockstar fans where if their games aren’t ones own personal dream game, then it “sucks.” It ironically demonstrates how Rockstar is one of the developers that’s making games that are very important in a historical context, because for almost any other developer just having the storyline of RDR2 it would be considered a classic.

 

Rockstar isn’t perfect, and I’m not the biggest fan of their Online modes, but that’s capitalism. Capitalism ain’t perfect but it has also lifted billions of the world’s population out of poverty. Rockstar ain’t perfect but they’re releasing incredible games that are important stepping stones for the living worlds gamers have been dreaming of for decades. You can like Rockstar, you can hate them, you can make YouTube videos ranting against them, but the fact is many developers wish they could have the resources to make games as detailed as Rockstar. It’s also funny how the 3D GTAs were actually pretty rough mechanically even during their time, but they were successful because of Rockstar’s winning formula of freedom they evolved into detail and scope.

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I miss gta 3's missions. They just gave the player a simple task, and left the player to choose from dozens of options/ approachs to complete the task. gta 5 would be a much better game if it wasnt "cursed" by the constant orders in missions. It was a constant of:

"Walk to the machine."

"Enter the machine." 

"Use the machine to pick up this container."

"Use the machine to deliver this container." 

"Leave the machine"

LEAVE. ME. ALONE

Seriously, we aint 5 year olds anymore...

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7 hours ago, GTAhare said:

 

Red Dead Redemption 2, while mechanically outdated, has so many improvements over their previous games like details and AI, etc. Honestly I’ve withheld from saying this because it’ll upset people but there’s quite a sense of entitlement amongst Rockstar fans where if their games aren’t ones own personal dream game, then it “sucks.” It ironically demonstrates how Rockstar is one of the developers that’s making games that are very important in a historical context, because for almost any other developer just having the storyline of RDR2 it would be considered a classic.

 

Rockstar isn’t perfect, and I’m not the biggest fan of their Online modes, but that’s capitalism. Capitalism ain’t perfect but it has also lifted billions of the world’s population out of poverty. Rockstar ain’t perfect but they’re releasing incredible games that are important stepping stones for the living worlds gamers have been dreaming of for decades. You can like Rockstar, you can hate them, you can make YouTube videos ranting against them, but the fact is many developers wish they could have the resources to make games as detailed as Rockstar. It’s also funny how the 3D GTAs were actually pretty rough mechanically even during their time, but they were successful because of Rockstar’s winning formula of freedom they evolved into detail and scope.

Good god, I didn't want to sound like that. I have nothing against capitalism, no matter what my nickname might imply, haha. Staying on course with capitalism for a bit though, I may use an analogy card and say there isn't one form of capitalism but a few of it actually and the one they are sticking with seems like the one that's prone to making bubbles, hence my own personal feeling that their work isn't quite up to par with recognition they receive for their games as of recently - mainly in the open world gameplay department, which is the greatest part of their games, not the story itself, not the visuals, they should all accompany that particular aspect - just like you have implied with the " winning formula of freedom with great scope and detail " above. That formula is based and it lives on the gameplay aspect, story and graphics only amplify it.

 

I've taken all this too far and I don't want to be off-topic, but in the lights of speculation and anticipation of the GTA VI and as a replay to the rest of what you've said above, I'll use just one example from RDR2 in describing how lame their so called open world gameplay is and how it will definitely affect next GTA. It is an amazing example that perfectly describes Rockstar's negligent approach in creating a " living and breathing " open world.

 

So, they presented us with this " greet " and " antagonize " option we can use with peds in order to be " good " or " bad ". Or to have some form of interaction with the world around. Good. I have no problem with that system being simple, nor not being a bit more immersive, but it is insulting not being able to use that system when you actually NEED it for real. What I mean by that? Once you accidentally hit someone with your horse, let's say when engaging that auto-pilot bs point of view, I don't want to kill that poor bastard, but to apologize and move on, since I want to be good and since apparently I've been given that choice to begin with, but I can't properly utilize it since he'll automatically open fire. That entire thing is there to roam mindlessly and greet or antagonize peds. It is grind of its own. It's totally redundant since it doesn't serve any meaningful purpose. It's the perfect parable that describes how much they don't want you to interact with the world around you and just how much they want you to stick to their flashy narrative inside the missions and awesome graphics. It's like buying a Ferrari, bit it comes with the cheap knock off rims that will literally snap once you go above 100 km/h. It's lame and it brakes the game apart. Best case scenario, they are literally degrading their games into linear experiences. 

 

Just to put it in fewer and more simple words; thoughtful, versatile and smart open world gameplay with unscripted nature in their SP games is the very thing that keeps them from profiting off of the same game MP portion. No one would be bothering grinding or let alone paying some MP experience if the SP has to offer great replay value, and there can't be great replay value without great gameplay mechanics and systems. Which are nowhere to be found in their open worlds since 2008.

Edited by ChengizVlad09
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Quote

They just gave the player a simple task, and left the player to choose from dozens of options to complete the task.

 

Yeah, dozens. More like.. two?

 

I love Grand Theft Auto III, but.. come on.

 


Edited by Ronald Reagan
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Just now, Ronald Reagan said:

 

Yeah, dozens. More like.. two?

 

I love Grand Theft Auto III, but.. come on.

 


Poetic license...

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There was this pastebin thing a while ago, where someone was testing GTA3 missions but it's gone now. Maybe we can retrieve it someway.

 

 
Jul 30, 2019 .

 

 

 

Found it:

 

http://webcache.googleusercontent.com/search?q=cache:https://pastebin.com/pgiycJka

 

Why would someone test missions for III?

Edited by BlueLion90
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MAYBE, gta 3 is getting remastered for next gen, then it will be time for vice city and san andreas to fill the long wait until gta 6... easy money, easy distraction. If they litterally just hire two people to replace the textures and adding checkpoints it would be enough to sell like... eggs? what is the saying? i forgot

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Maybe.. Grand Theft Auto VI will be Grand Theft Auto III, but in a disguise? 

 


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26 minutes ago, Ronald Reagan said:

Maybe.. Grand Theft Auto VI will be Grand Theft Auto III, but in a disguise? 

 

 


Undercover III

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Eternal Moonshine
5 hours ago, GTAhare said:

 

The actual gameplay hasn’t changed that much and is pretty outdated, yes, but the Rockstar games experience is largely the details. San Andreas might have more content but GTA 5 has so much more detailed environments and physics and lighting and small details. Things like shooting and cover mechanics are outdated in games like Red Dead Redemption 2 but the details, the world, that’s what makes these games great. The 3D era GTAs, while amazing at the time and still good mechanically, don’t have these details. That’s why I think remasters would be a hard sell.

yeah but i never said anything about remasters. remakes are a totally different story

 

 

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4 hours ago, Bruno1612 said:

I miss gta 3's missions. They just gave the player a simple task, and left the player to choose from dozens of options/ approachs to complete the task. gta 5 would be a much better game if it wasnt "cursed" by the constant orders in missions. It was a constant of:

"Walk to the machine."

"Enter the machine." 

"Use the machine to pick up this container."

"Use the machine to deliver this container." 

"Leave the machine"

LEAVE. ME. ALONE

Seriously, we aint 5 year olds anymore...

I dont,its so friggin boring to just have a simple task and then the mission is done there are dozen forgettable ubisofy games with missions like that,rockstar got the right idea with treating each mission like a good tv episode.They just need to expand on player freedom in each mission not make every mission a boring checklist.

14 minutes ago, Ronald Reagan said:

With all due respect, Grand Theft Auto III has nothing new to offer, even remastered.

 

 


Its a gta game,the more the merrier.And the game is a masterpiece that changed open worlds forever thats a good enough argument for a remaster.

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Could it be all this time we've gotten hints but we've all missed the clues? Im telling ya'll I have this feeling 

Edited by rere1love
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