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The Eddo

[REL|MP] Max Payne: Restorations Pack

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The Eddo
Posted (edited)

At last! The Roscoe Bank security guards are back! A total of six dead guards spawn in the bank now, thanks to Remedy Entertainment for the level source file!

 

Snrwdlr.jpg

 

OP updated! Go download the latest version from the first page of the topic right away, but the archive's file size is now 15 MB:sui:.

 

EDIT 2:

 

MaxED (the MP1 level editor) was a very sticky tool to use, but I got it all right in the end.

Edited by The Eddo

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Nickel7
Posted (edited)
18 hours ago, The Eddo said:

Thank you very much, your appreciation is helpful to me. But unfortunately, the cut things found on the Mobile versions are the same as the ones found on the PC versions.

And, uh- can you send me that "city-ambience.96"? Maybe I can find some use for it in the mod...

The MP5 can be restored, very easily.

I didn't search the console ports of the game. Just went to Dimzet13's YouTube channel where I found this "MP1 PS2 credits" thing and checked it out.

 

That weird sunrise skybox is actually used in the "Max's house" level, it's shows the sun rising as Max nearly executes Horne, just a dumb feature I cut from the mod.

@The Eddo I don't have much time now, maybe this weekend i can upload some stuff and sent them to you, i have to recover a 500gb HDD with a lot of unique beta stuff of Max Payne including concepts, remedy photos, modding tutorials, vídeos taken by the developers, obviously more beta images (some of them aren't in internet), etc.

When im done with that, im going to upload that folder with all that information, also for not loosing it again. Ah yeah, that folder has some images of the old storyline too, i remember an image of Lupino with his original clothes and sh*t, it had long hair, and green eyes xd. And the City-Ambience-96.mp3 present in the android port (apart from the City-Ambience used in the game) is Just a low quality versión, idk if it has any differences.

Edited by Nickel7
Forgot something

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The Eddo
Posted (edited)
4 hours ago, Nickel7 said:

@The Eddo I don't have much time now, maybe this weekend i can upload some stuff and sent them to you, i have to recover a 500gb HDD with a lot of unique beta stuff of Max Payne including concepts, remedy photos, modding tutorials, vídeos taken by the developers, obviously more beta images (some of them aren't in internet), etc.

When im done with that, im going to upload that folder with all that information, also for not loosing it again. Ah yeah, that folder has some images of the old storyline too, i remember an image of Lupino with his original clothes and sh*t, it had long hair, and green eyes xd. And the City-Ambience-96.mp3 present in the android port (apart from the City-Ambience used in the game) is Just a low quality versión, idk if it has any differences.

Nice, and thank you.

And yeah, Lupino had a real freaky look in the BETA.

Edited by The Eddo

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Jeansowaty

It's impressive how much stuff was cut from the game.

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Nickel7
Posted (edited)
On 2/17/2018 at 1:20 PM, The Eddo said:

New BETA stuff found! And it's cool enough to be posted in a different post, so sorry for double post.

 

I found an amazing video of MP1 E3 2000, PS2 version:

 

 

 

Two noticeable things are that the subtitles appear at 0:35 and the junkie clothes are different (white instead of green), the video's audio is misaligned though.

Aesir HQ level is also shown in one scene, and a large sign of Aesir Corporation can be seen hung high up on the steel wall.

 

Damn, so many changes! But why Remedy? Why did you cut all of this?

 

Found this amazing video at: https://assemblergames.com/threads/max-payne-1-dreamcast-pc-beta.59779/page-2.

@The EddoHey dude, I have the same video with more quality, take a look: https://mega.nz/#!hdRiACRJ!3uA6YMqaQdimdtYpPsN0kTwxSedEE6uAminQf-nBjaQ

 

(Something totally apart)

(what exactly will allow you to enable this supposed advanced options menu that i heard about?, it can be restored?)

Edited by Nickel7
added a question

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The Eddo
Posted (edited)
6 hours ago, Nickel7 said:

@The EddoHey dude, I have the same video with more quality, take a look: https://mega.nz/#!hdRiACRJ!3uA6YMqaQdimdtYpPsN0kTwxSedEE6uAminQf-nBjaQ

 

(Something totally apart)

(what exactly will allow you to enable this supposed advanced options menu that i heard about?, it can be restored?)

I don't know what it is, it has some additional options for binding shootdodge in a direction to one key, for example; it allows you to bind the "Shootdodge Left" action to one key.

There's also an option to change the "double click speed" and the ability to bind turning left\right to keys (or mouse), the menu is fully implemented in menu.txt, but it's commented out which prevents it from showing up in the menu.

 

The "turn left\right" part of the commented out code is "double commented out", meaning it still has "//" in the beginning even though the entire menu is disabled.

But I'll just restore it:).

 

And thank you for the video.

Edited by The Eddo

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The Eddo
1 hour ago, Am Shaegar said:

After trying your MP2 mod I wanted to ask for the first game, and I am dighted to see that it already existed. Keep up the good work :)

 

A small wish for this mod is to raise the difficulty further, if possible.

Thank you for your comment, good to have some feedback for the effort I've done.

 

Increasing difficulty is super-possible. Just start MP1\MP2 on the highest difficulty level. "Dead On Arrival", that is. Simple.

 

Besides, have you tried the latest version of my MP2 mod? It has a new feature implemented in it;).

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Liones 54

Tinyupload not working :( please put the file in another site 

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The Eddo
On 8/21/2018 at 6:46 PM, Liones 54 said:

Tinyupload not working :( please put the file in another site 

But, the link works just fineeeeeeeee over here.

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The Eddo

New update! Man, it's been ages since the last one:

 

* Optimized maximum visibility speed for grenades, molotovs and M79 grenades, they will now appear at any amount of game speed.
* Internally "fine tuned" the delay timer that plays the PS2 end credits music.
* Restored the disabled weapon discarding system, all characters now drop their weapon once they run out ammo (with properly working unused animations!).

 

* Restored the commented out "Advanced Settings" menu, use with extreme caution.
* Restored the commented out "Frame Rate Smoothness" slider, change with extreme caution and do note that you won't be able to change this option without this mod.
* Restored the commented out "Level of Detail" slider, change with extreme caution and do note that you won't be able to change this option without this mod.

 

* Fixed the "dropped-by-dead-enemy Pump-Action Shotgun" projectile, now it correctly uses the rifle collision sound instead of the handgun one.
* The health meter now works the other way around with the red color representing the character's health, the E3 2000 HUD had a health bar so I did this.
* Slightly refined Jump to Chapter tooltip texts.

 

OP updated, enjoy! I also removed some things from the To-Do list that cannot be added or make no sense to be added:).

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The Eddo

New update:

 

* Any thrown Grenades now leave a small mark on whatever they collide with, just like when using melee weapons.
* Optimized the hit marks created by thrown Grenades, they should now always appear regardless of direction.
* Changed the Colt Commando bullet model, now it uses the Sniper Rifle bullet model instead of the Beretta bullet model.
* Changed the Sniper Rifle shooting animation for AI characters, now it's the one used by Max.

 

I also removed the entire To-Do list because it's redundant to me now. But the development will still go on, hopefully...

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PMRMaxPayne
On 10/1/2018 at 1:41 PM, The Eddo said:

I also removed the entire To-Do list because it's redundant to me now. But the development will still go on, hopefully...

I wanted Nicolle Horne to say "Nooooooo" :(

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The Eddo
16 hours ago, PMRMaxPayne said:

I wanted Nicolle Horne to say "Nooooooo" :(

Don't worry, I'll add that dialogue into the next version:). Along with MP5, unused sound effects meant for the ending cutscene of "Pain and Suffering" and so much more stuff!

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PMRMaxPayne
7 hours ago, The Eddo said:

Don't worry, I'll add that dialogue into the next version:). Along with MP5, unused sound effects meant for the ending cutscene of "Pain and Suffering" and so much more stuff!

Oh, thank you.

Are you going to do that level of the Punchinello Manor too?

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The Eddo
Posted (edited)
17 hours ago, PMRMaxPayne said:

Are you going to do that level of the Punchinello Manor too?

Sorry, but I lost the x_devmode.ras file and now the link doesn't work:(.

Even if I got the file, that "Manor_Outside" level won't work anyway. It doesn't load at all.

Edited by The Eddo

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PMRMaxPayne
On 10/4/2018 at 11:10 AM, The Eddo said:

Sorry, but I lost the x_devmode.ras file and now the link doesn't work:(.

Even if I got the file, that "Manor_Outside" level won't work anyway. It doesn't load at all.

Nooooooooooooooooooooooooooooooooooo!

 

"Everything ripped apart in a New York minute."

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The Eddo

Another update!:

 

* All weapons now use one model for both far and near distances, which no longer causes the weapon animations to not display when the camera is far away.
* Fixed multiple reload sounds playing when reloading the Dual Berettas.
* The Jackhammer now ejects a shotgun shell like the Striker does in MP2.

 

OP updated! Have fun!:)

 

On 10/6/2018 at 7:03 AM, PMRMaxPayne said:

Nooooooooooooooooooooooooooooooooooo!

 

"Everything ripped apart in a New York minute."

Yeah, that was my reaction too.

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