HeresOtis Posted July 24, 2017 Share Posted July 24, 2017 Is it possible to assign a task (i.e. Flee or Cower) while the ped is on fire? Every time I assign a task to the ped and then set on fire (either before or after), the ped is not on fire. Does IsOnFire = true clear the ped tasks? Link to comment Share on other sites More sharing options...
sollaholla Posted July 26, 2017 Share Posted July 26, 2017 Set the ped to fireproof, and play looped fire particles over the ped. Link to comment Share on other sites More sharing options...
GameHacker666 Posted July 26, 2017 Share Posted July 26, 2017 Set the ped to fireproof, and play looped fire particles over the ped. I'm new to modding and I'm having a similar problem but how do I set looped particles to spawn around a ped? Link to comment Share on other sites More sharing options...
sollaholla Posted July 26, 2017 Share Posted July 26, 2017 (edited) I'm new to modding and I'm having a similar problem but how do I set looped particles to spawn around a ped? START_PARTICLE_FX_LOOPED_ON_ENTITY Particle list: pastebin.com/N9unUFWY Example: Function.Call(Hash._USE_PARTICLE_FX_ASSET_NEXT_CALL, "core");int particleHandle = Function.Call<int>(Hash.START_PARTICLE_FX_LOOPED_ON_ENTITY, "ent_amb_torch_fire", Game.Player.Character, 0, 0, 0, 0, 0, 0, 2.5f, false, false, false); Do not put in Tick, only call once. Edited July 26, 2017 by sollaholla jedijosh920 1 Link to comment Share on other sites More sharing options...
GameHacker666 Posted July 27, 2017 Share Posted July 27, 2017 I'm new to modding and I'm having a similar problem but how do I set looped particles to spawn around a ped? START_PARTICLE_FX_LOOPED_ON_ENTITY Particle list: pastebin.com/N9unUFWY Example: Function.Call(Hash._USE_PARTICLE_FX_ASSET_NEXT_CALL, "core");int particleHandle = Function.Call<int>(Hash.START_PARTICLE_FX_LOOPED_ON_ENTITY, "ent_amb_torch_fire", Game.Player.Character, 0, 0, 0, 0, 0, 0, 2.5f, false, false, false); Do not put in Tick, only call once. I get the "'Hash' does not contain definition for _USE_PARTICLE_FX_ASSET_NEXT_CALL" error. Link to comment Share on other sites More sharing options...
sollaholla Posted July 28, 2017 Share Posted July 28, 2017 (edited) Try Hash._0x6C38AF3693A69A91 Edited July 28, 2017 by sollaholla GameHacker666 1 Link to comment Share on other sites More sharing options...
GameHacker666 Posted July 28, 2017 Share Posted July 28, 2017 (edited) Try Hash._0x6C38AF3693A69A91 yeah, this one works, thanks! Edited July 28, 2017 by GameHacker666 sollaholla 1 Link to comment Share on other sites More sharing options...