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[C#] Set ped on fire and assign a task


HeresOtis
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Is it possible to assign a task (i.e. Flee or Cower) while the ped is on fire?

Every time I assign a task to the ped and then set on fire (either before or after), the ped is not on fire. Does IsOnFire = true clear the ped tasks?

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GameHacker666

Set the ped to fireproof, and play looped fire particles over the ped.

I'm new to modding and I'm having a similar problem but how do I set looped particles to spawn around a ped?

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I'm new to modding and I'm having a similar problem but how do I set looped particles to spawn around a ped?

 

START_PARTICLE_FX_LOOPED_ON_ENTITY

 

Particle list: pastebin.com/N9unUFWY

 

Example:

Function.Call(Hash._USE_PARTICLE_FX_ASSET_NEXT_CALL, "core");int particleHandle = Function.Call<int>(Hash.START_PARTICLE_FX_LOOPED_ON_ENTITY, "ent_amb_torch_fire", Game.Player.Character, 0, 0, 0, 0, 0, 0, 2.5f, false, false, false);

Do not put in Tick, only call once.

Edited by sollaholla
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GameHacker666

 

 

I'm new to modding and I'm having a similar problem but how do I set looped particles to spawn around a ped?

 

START_PARTICLE_FX_LOOPED_ON_ENTITY

 

Particle list: pastebin.com/N9unUFWY

 

Example:

Function.Call(Hash._USE_PARTICLE_FX_ASSET_NEXT_CALL, "core");int particleHandle = Function.Call<int>(Hash.START_PARTICLE_FX_LOOPED_ON_ENTITY, "ent_amb_torch_fire", Game.Player.Character, 0, 0, 0, 0, 0, 0, 2.5f, false, false, false);

Do not put in Tick, only call once.

 

I get the "'Hash' does not contain definition for _USE_PARTICLE_FX_ASSET_NEXT_CALL" error.

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Try

Hash._0x6C38AF3693A69A91
Edited by sollaholla
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GameHacker666

 

Try

Hash._0x6C38AF3693A69A91

yeah, this one works, thanks! :)

Edited by GameHacker666
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