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Mach1bud
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ten-a-penny

Weird, Under The Hammer was always like that for me. One of the reasons why I hate it and only played it like twice. To Hell with infinite cops.

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Yellow Dog with Cone
23 hours ago, Pedinhuh said:

But yeah the OC shot has enough splash damage to kill you anywhere on that parking lot THAT IS NOT the ground level, remember that next time you want to avoid them

The splash damage from explosives being able to clip through buildings is such a stupid mechanic in the first place.

 

That's why taking cover is so useless in this game.

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ilovefreebird

Ran around doing random stuff today. Took note of the numbers from all my businesses (I have every MC business but don't do them) out of curiosity: 

 

I/E: 522 sales @ $49 million = $93,908 per sale

Crates: 47 sales @ $12 million = $265,061 per sale

Bunker: 34 sales @ $7.6 million = $226,323 per sale

Nightclub: 120 sales @ $55 million = $461,666 per sale

 

Thank you, After Hours!

 

 

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Geisterfaust
46 minutes ago, Voodoo-Hendrix said:

The splash damage from explosives being able to clip through buildings is such a stupid mechanic in the first place.

Especially when we can't shoot trough the car metal with our miniguns. I like how it's fixed in V Redux, you can literally decimate people inside the cars with heavy weapons. Makes sense.

 

58 minutes ago, ten-a-penny said:

I think a similar thing happens in Sasquashed. You can't lose your wanted level once you steal the thing and destroy the first batch of targets (that's when you can start losing your wanted level), and once you start destroying the other batch you can't lose the f*ckers until everything is destroyed.

It was possible for me to ditch the cops in Sasquashed, but I used Hunter to destroy targets since I'm too lazy to drive that thing around. However, when driving it back the slightest contact with even your own PV and cops are back again. One of the reasons I'm not playing these missions anymore, it's just stupidity hitting new level in game design.

 

34 minutes ago, ilovefreebird said:

Nightclub: 120 sales @ $55 million = $461,666 per sale

Now take into account how much time you've spent accumulating all these goods. Good thing you're not required to source anything, but by the numbers of it looks either you're only playing GTA or you're playing Grand Theft AFK like @Hécate-II used to call it or even both. Beware, that's how I've stopped playing.

 

Edited by hei3enberg
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1 hour ago, ten-a-penny said:

I think a similar thing happens in Sasquashed. You can't lose your wanted level once you steal the thing and destroy the first batch of targets (that's when you can start losing your wanted level), and once you start destroying the other batch you can't lose the f*ckers until everything is destroyed.

Pretty sure it's by design in that mission, so you get to squash a bunch of police cars too. Idk I thought it was a pretty cool mission because of the cops tbh.

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41 minutes ago, ilovefreebird said:

Ran around doing random stuff today. Took note of the numbers from all my businesses (I have every MC business but don't do them) out of curiosity: 

 

I/E: 522 sales @ $49 million = $93,908 per sale

Crates: 47 sales @ $12 million = $265,061 per sale

Bunker: 34 sales @ $7.6 million = $226,323 per sale

Nightclub: 120 sales @ $55 million = $461,666 per sale

 

Thank you, After Hours!

 

 

Solid numbers! 👍

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8 hours ago, Mach1bud said:

Pretty sure it's by design in that mission, so you get to squash a bunch of police cars too. Idk I thought it was a pretty cool mission because of the cops tbh.

 

I've always thought of it that way too.

Edited by Taterman
grammer error
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MaddenedGhost

Not sure if there's some glitch going around or if that guy was just really good, but this guy was able to dodge my homing missiles very easily without flares while being on an oppressor

He then sent me a message telling me "try again loser" and I shot him down right as he sent me that and sent " :) " so I switched to ground while he stayed in his broomstick for the rest of that fight until he left because he couldn't take it anymore.

From "try again loser" to 10-1 😂😂

Man kept coming for more yet when I killed him 10 times he sent me a message " nothing better to do? Sad hahahaha"

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Rockstar: Have a lucky sell vehicle. It has a wedge and now even buffed HP. What can possibly go wrong?
Me:
0rcGYZT.jpg

 

4vTViTp.jpg

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ten-a-penny
57 minutes ago, Sanches said:

Rockstar: Have a lucky sell vehicle. It has a wedge and now even buffed HP. What can possibly go wrong?
Me:
<le pic>

Oh dear.

 

The exact same thing happened to me during a delivery to the Docks. Dumbass me drove through the checkpoints at TOP FCKING SPEED and ended up impaling the Wedge (NOT the trailer, THE WEDGE) between the checkpoint bars/barrier things. Damn thing was f*cking solid. Not even the Insurgent in all its mightiness could nudge it. Not even a scratch. Worse is, I totally forgot about the MoC, could've rammed the Trailer a bit farther from the crash location, spawned the MOC, detached the actual MOC and used the Phantom to hook up into the Trailer and finish the delivery. Had to close the game because of my stupidity.

 

100% gonna get the Atomizer, defo will.

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Quinn_flower

So did I scared my ex away or something? Hope he didn't take the break up hard lol

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Arrows to Athens

Who else misses the MKII speed glitch?

 

 

 

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On 5/26/2019 at 7:46 PM, Arrows to Athens said:

It's never happened to me before until today. I'd drive under the railway tunnels, and I'd lose the cops within a minute at least. Getting out of sight was pretty easy, too, but the choppers would get in the way sometimes. Today, though, I couldn't even get out of sight. This was in the missions Under the Hammer. 

You have to get just far enough away from the police station before the cops behave normally.

I usually turn right into the docks area there and duck behind some tanks or whatever, if you try to hide out in the Fridgit factory for example, you'll never lose them.

Sometimes they're really persistent, but this usually works.

Even the broken ground just beyond the gate is often good enough cover to lose them, just sit still and duck.

Maybe they changed the parameters?

 

Each of the new missions has it's own little quirks that either make or break them depending on how you like to play.

I hate Burn Rate, many people love it. I really enjoyed Blow Up IV, many hated it.

 

======================================================================

 

On 5/26/2019 at 8:45 PM, Mach1bud said:

Pretty sure it's by design in that mission, so you get to squash a bunch of police cars too. Idk I thought it was a pretty cool mission because of the cops tbh.

If you just roll the wheels of the 'squatch over the police cars, the cops jump out of the car on fire....great fun!

Edited by kcole4001
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General chat ok. Today me and crew/friends will do some dirty arcade racing. 4 races in a playlist. All starting inside Fort Zancudo with wanted level on (2/4 stars), some lame repo roleplay description (drive to Simeon bla bla bla).

 

GTA is not NFS but I really love racing against cops and the cops in GTAO shoot first and will do their very best to kill you. This is pretty brutal compared to the cops in NFS. And a big X-factor in racing...

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8 hours ago, Arrows to Athens said:

Who else misses the MKII speed glitch?

 

 

 

It made Sightseer a lot easier. I don't miss it, but it was useful 🤣

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I do miss it, t'was great for crate fetching.

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23 hours ago, Maddened_Ghost said:

Not sure if there's some glitch going around or if that guy was just really good, but this guy was able to dodge my homing missiles very easily without flares while being on an oppressor

He then sent me a message telling me "try again loser" and I shot him down right as he sent me that and sent " :) " so I switched to ground while he stayed in his broomstick for the rest of that fight until he left because he couldn't take it anymore.

From "try again loser" to 10-1 😂😂

Man kept coming for more yet when I killed him 10 times he sent me a message " nothing better to do? Sad hahahaha"

Typical twat on GTAO. Glad you got back at them.

 

Reminds of my Pavilion deathmatch days when I had to play badly just to give people a chance. I don't like to brag, but Pavilion has Rexx written all over it. Literally know all the "grenade bounce' areas. 😛

 

But I retired from PvP not longer after we got the game changing VIP work :D

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17 hours ago, ten-a-penny said:

The exact same thing happened to me during a delivery to the Docks. Dumbass me drove through the checkpoints at TOP FCKING SPEED and ended up impaling the Wedge (NOT the trailer, THE WEDGE) between the checkpoint bars/barrier things. Damn thing was f*cking solid. Not even the Insurgent in all its mightiness could nudge it. Not even a scratch. Worse is, I totally forgot about the MoC, could've rammed the Trailer a bit farther from the crash location, spawned the MOC, detached the actual MOC and used the Phantom to hook up into the Trailer and finish the delivery. Had to close the game because of my stupidity.

Yeaaaahh... That was me ramming into things on purpose. I feel like this sale mission was too boring, so i just wanted to test Wedge against someone else's Cerberus.

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Have you guys sent your feedback suggestions lately? I just have sent mine:
 

"Nerf the explosive cannons of the Lazer and Hydra - To compensate, give it countermeasures;

-Remove the Pegassi Oppressor Mk1 and Pegassi Oppressor Mk2 from the MC spawn menu - let MC Presidents spawn a free and non-weaponized Oppressor Mk1 if they own one.

-Nerf the tracking of all homing missiles, on all weaponized vehicles minus the Terrorbyte, Chernobog and AA Trailer, to the standard level like it is on a the Nagasaki Buzzard - Make it fairgame for the regular helicopter and airplanes."

 

I wish I was savy enough with coding to set up a bot that would send these suggestions everyday at least 5 times a day.

Edited by Pedinhuh
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1 hour ago, Pedinhuh said:

I wish I was savy enough with coding to set up a bot that would send these suggestions everyday at least 5 times a day.

That would be the main reason they'll ignore every feedback even more.

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3 minutes ago, Sanches said:

That would be the main reason they'll ignore every feedback even more.

At least it gets the message across that they will know this game desperately needs rebalancing, I mean they have to read the spam at least ONCE right?

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Arrows to Athens

When will people learn that it is better to quickly skim through the missions than to just sit around and waste time?

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Geisterfaust

Getting back to the topic of rain at night, here are more screens from PC. It's so ordinary that I was specifically trying to remember and take screenshots.

Spoiler

OxjwnV8.jpg

 

LUSv0sI.jpg

 

ZUCmWxt.jpg

 

 

That's all different days, as you may see, the last two are le dimanche and le lundi (Sunday and Monday, but the time is within 1 in game hour after midnight, so it's different days).

Edited by hei3enberg
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On 5/28/2019 at 9:17 AM, Pedinhuh said:

At least it gets the message across that they will know this game desperately needs rebalancing, I mean they have to read the spam at least ONCE right?

But that's just it, they know they game is so out of balance and they just keep adding sh*t to the game to make it even more UN-balanced , please note I am not disagreeing with you, in fact I gave the similar post you made on Reddit a upvote.

Edited by gtafan26
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Sentinel Driver

Bike melee attacks don't work during contact missions but why?

Is there a reason to this deep inside the game code?

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Arrows to Athens
2 hours ago, Sentinel Driver said:

Bike melee attacks don't work during contact missions but why?

Is there a reason to this deep inside the game code?

They restrict everything for the dumbest reasons or unknown reasons.

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Up2NoGood45

To all you randumbs our there.  Contact missions are not the place to learn how to use the cargobob.  For Christ’s sake....

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GAUNTLET HELLFIRE
9 minutes ago, Up2NoGood45 said:

To all you randumbs our there.  Contact missions are not the place to learn how to use the cargobob.  For Christ’s sake....

I would take that over everyone using the Oppressor MK2 and compleating the mission before I get a chance to even get to the objective.

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Up2NoGood45
54 minutes ago, Maxx1013 said:

I would take that over everyone using the Oppressor MK2 and compleating the mission before I get a chance to even get to the objective.

Your scenario really doesn’t compare but yeah, that sucks too...in a different way.

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