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Cackling Jack

Lost my very first bunker sale today after accidentally hitting the Insurgent with ONE shot from the flak guns on my AA trailer. I know those guns are powerful but do they normally 1-shot an Insurgent, or was this a bug?

Was helping a friend sell his bunker last night with the monster truck sell mission. Man Ive never ended up in trees before and almost getting stuck several times. Finally the last drop off point. On another note has anyone looked at their achievements in the awards section via the menu for online? So much stuff I havent done like call a stripper to my apartment. Or complete 5 gang attacks in one night. Small stuff like that Im gonna complete when Im on.

Edited by Cackling Jack
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Does that mean that over 70% of the pc players have manipulated their rank? ;)

It does not, not at all. On PC modded accounts will have adequate achievements, so it's more like stats are broken. Somehow I'm always seeing like my friends are unlocking their achievements like under the bridge or similar EVERY time they're loading their game.

 

Lost my very first bunker sale today after accidentally hitting the Insurgent with ONE shot from the flak guns on my AA trailer. I know those guns are powerful but do they normally 1-shot an Insurgent, or was this a bug?

These guns are capable of that, try it on NPCs. The only thing that does more damage than AA flak is.... an Orbital cannon!I know it can be hard to tell on the Internet but I was actually only joking with that comment
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No Use For A Name

 

 

 

 

People tend to hate it when a tryhard they killed before scurries to their safe-space facility just to nuke them, but in my opinion, I consider it an honor.

 

Just think about it. A tryhard, assblasted by your act of destroying him and his Delxuo, believes you are worth $750K. He has spent all that cash without hesitation on a single person, all just because you ruined their griefing fun.

 

The next time you get obliterated, dont frown and complain, just laugh at the outstanding level of butthurt. Maybe even print the whiny message they sent you and frame it, you should cherish this special moment.

I would take and accept your suggestion if the tryhards weren't also money glitchers.

 

They don't grind cash, otherwise they wouldn't even be tryhards to begin with IMO.

 

That, or they just buy shark cards.

 

 

This is why I generally dislike people who glitch money.

 

I see it as no different than Kardashian trust fund brats who never had to work a day in their life. They have no concept of the value of time, money, or hard work. The people who dont glitch generally dont f*ck with other players doing work because they understand how much time and effort it takes to slave away for hours doing crates and resupplies. Glitchers dont understand that, nor do they have any respect for it.

 

I can always tell which friends are legit and which are not. The ones who arent are usually douchebag freeroam terrorists

I think you've forgotten that this is GTA Online and for many people that means unrelenting PvP violence.

 

While it makes sense that those with more money would have less restraint, its not an activity limited to them or predominated by the wealthy. If you got rid of all the glitchers, cheaters, modders, whatever - tonight - then freeroam wouldn't be any less violent or chaotic come tomorrow. The culture of the game has been one of contention since 2013.

 

Plus it honestly doesn't take that much money to kill people in this game. You can kill someone with a special carbine, a pistol, an assault shotgun, homing launcher, sticky bomb, etc. A passing drive by is all it really takes to destroy some supplies. One doesn't need an orbital cannon or anything close to that to ruin someone's day. Even armed vehicles like the Deluxo, Akula, Hunter, Oppressor, Stromberg and the Vigilante are commonplace now. They have been out for months and months at this point; old news. Anyone who really wanted one of these could have one. And those are the new vehicles! Don't forget about the Hydra or the Savage or the Lazer, the Buzzard, the Ruiner 2000, I can go on and on.

 

Everyone talks about how easy and quick it is to earn money while playing legit. Surely that money could've went to PvP, offensive measures and attack vehicles. It would also be easy and quick to recover from such expenses too. Even if one buys these vehicles for "defense" in freeroam work there's no guarantee that it will always ever be used peacefully now and forever.

 

In addition, there's so many ways to avoid insurance payments, to avoid getting kicked, to avoid all types of consequences in this game that it shouldn't be far-fetched to assume players have also found loopholes to attack each other on the cheap or without much cost involved.

 

Think of how many players you see in any given lobby. Think of how many random sessions there are and how often and how normal random conflict is. They can't all be wealthy glitchers with nothing to do. PvP is an activity enjoyed by GTA players in general. There's several legit players who are guilty of every cheap PvP tactic in the book, but will never glitch cash. Just as there's several wealthy players who don't care about PvP and would rather cruise around or help people. It's a very gray area.

 

The thing I don't understand is the judgments people make. How does one know how much money any random player has or how they attained it? You literally have no clue whether someone is rich, poor, a grinder, a glitcher or a casual with a boatload of sharkcards. Some people live to show off, some live the low-key barebones life. You never know where any given random is coming from and to be honest it doesn't really matter either. The culture of GTA Online has been established beyond any one individual or their play style.

 

TLDR: don't hate the player, hate the game.

The ones Im talking about are people I know for a fact glitch. People we both know. Ones Ive been friends with for nearly two years and never once done any sort of CEO work of their own. And they fit the freeroam terrorist stereotype to a T.

 

Im not talking about everyone who glitches money, I know a ton of people who glitch and are totally chill. Just talking about the griefers. The fact is having unlimited money makes it a helluva lot easier to be a douche if you want to be a douche. Freeroam wars cost what, $200k for a night of fun? Its a lot easier to pull that off if you have $200 million in the bank instead of $2 mil

 

Those are the only type of money glitchers I dislike. If youre cool idc how you acquired your money. Tbh if I could figure out how to glitch I would in a heartbeat. This game is designed to either make you pay real money, dedicate your life to it by grinding, or risk burning up your game system AFKing. None of those are pleasant nor really feasible. I used to be staunchly anti-cheating until I realized just how greedy R* truly is. Idk really how other video game developers do things, but R* is shady as hell. Glitch away, more power to you. Stick it to the man. And please teach me if you have the time (and patience). Lol

 

Oh, sorry about leaving your friends MC after the sale last night. Storm knocked the power out...glad it didnt happen a few minutes earlier

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People tend to hate it when a tryhard they killed before scurries to their safe-space facility just to nuke them, but in my opinion, I consider it an honor.

 

Just think about it. A tryhard, assblasted by your act of destroying him and his Delxuo, believes you are worth $750K. He has spent all that cash without hesitation on a single person, all just because you ruined their griefing fun.

 

The next time you get obliterated, dont frown and complain, just laugh at the outstanding level of butthurt. Maybe even print the whiny message they sent you and frame it, you should cherish this special moment.

I would take and accept your suggestion if the tryhards weren't also money glitchers.

 

They don't grind cash, otherwise they wouldn't even be tryhards to begin with IMO.

 

That, or they just buy shark cards.

 

 

This is why I generally dislike people who glitch money.

 

I see it as no different than Kardashian trust fund brats who never had to work a day in their life. They have no concept of the value of time, money, or hard work. The people who dont glitch generally dont f*ck with other players doing work because they understand how much time and effort it takes to slave away for hours doing crates and resupplies. Glitchers dont understand that, nor do they have any respect for it.

 

I can always tell which friends are legit and which are not. The ones who arent are usually douchebag freeroam terrorists

I think you've forgotten that this is GTA Online and for many people that means unrelenting PvP violence.

 

While it makes sense that those with more money would have less restraint, its not an activity limited to them or predominated by the wealthy. If you got rid of all the glitchers, cheaters, modders, whatever - tonight - then freeroam wouldn't be any less violent or chaotic come tomorrow. The culture of the game has been one of contention since 2013.

 

Plus it honestly doesn't take that much money to kill people in this game. You can kill someone with a special carbine, a pistol, an assault shotgun, homing launcher, sticky bomb, etc. A passing drive by is all it really takes to destroy some supplies. One doesn't need an orbital cannon or anything close to that to ruin someone's day. Even armed vehicles like the Deluxo, Akula, Hunter, Oppressor, Stromberg and the Vigilante are commonplace now. They have been out for months and months at this point; old news. Anyone who really wanted one of these could have one. And those are the new vehicles! Don't forget about the Hydra or the Savage or the Lazer, the Buzzard, the Ruiner 2000, I can go on and on.

 

Everyone talks about how easy and quick it is to earn money while playing legit. Surely that money could've went to PvP, offensive measures and attack vehicles. It would also be easy and quick to recover from such expenses too. Even if one buys these vehicles for "defense" in freeroam work there's no guarantee that it will always ever be used peacefully now and forever.

 

In addition, there's so many ways to avoid insurance payments, to avoid getting kicked, to avoid all types of consequences in this game that it shouldn't be far-fetched to assume players have also found loopholes to attack each other on the cheap or without much cost involved.

 

Think of how many players you see in any given lobby. Think of how many random sessions there are and how often and how normal random conflict is. They can't all be wealthy glitchers with nothing to do. PvP is an activity enjoyed by GTA players in general. There's several legit players who are guilty of every cheap PvP tactic in the book, but will never glitch cash. Just as there's several wealthy players who don't care about PvP and would rather cruise around or help people. It's a very gray area.

 

The thing I don't understand is the judgments people make. How does one know how much money any random player has or how they attained it? You literally have no clue whether someone is rich, poor, a grinder, a glitcher or a casual with a boatload of sharkcards. Some people live to show off, some live the low-key barebones life. You never know where any given random is coming from and to be honest it doesn't really matter either. The culture of GTA Online has been established beyond any one individual or their play style.

 

TLDR: don't hate the player, hate the game.

The ones Im talking about are people I know for a fact glitch. People we both know. Ones Ive been friends with for nearly two years and never once done any sort of CEO work of their own. And they fit the freeroam terrorist stereotype to a T.

 

Im not talking about everyone who glitches money, I know a ton of people who glitch and are totally chill. Just talking about the griefers. The fact is having unlimited money makes it a helluva lot easier to be a douche if you want to be a douche. Freeroam wars cost what, $200k for a night of fun? Its a lot easier to pull that off if you have $200 million in the bank instead of $2 mil

 

Those are the only type of money glitchers I dislike. If youre cool idc how you acquired your money. Tbh if I could figure out how to glitch I would in a heartbeat. This game is designed to either make you pay real money, dedicate your life to it by grinding, or risk burning up your game system AFKing. None of those are pleasant nor really feasible. I used to be staunchly anti-cheating until I realized just how greedy R* truly is. Idk really how other video game developers do things, but R* is shady as hell. Glitch away, more power to you. Stick it to the man. And please teach me if you have the time (and patience). Lol

 

Oh, sorry about leaving your friends MC after the sale last night. Storm knocked the power out...glad it didnt happen a few minutes earlier

It's all good man, no worries. But sorry to hear about your power. Hope things improve on that front, sincerely.

 

On your larger point, I hear what you're saying. Having a gargantuan amount of cash does make it far easier to be a freeroam terrorist to than the average player, even if they don't budget. It could be the ammo, the weapons, the amount of armed vehicle options to call in, ghost org, lester, bounties, muggers, etc. The costs can add up quick and that's before vehicle insurance and purchasing more ammo to replace what you've spent. Especially if that's what you've set out to do. No missions, no races, not even actual deathmatches but pure, unlimited freeroam chaos. It can been tens of thousands of dollars without even really trying. I know because I've done it myself and know others who also have such fat wallets and have done it too (as you mention). I know freeroam terrorists who live by the play legit/grind-life also tho. So that's what colors my retort.

 

I apreciate your words about Rockstar too by the way and the empathy to not paint all glitchers with the same brush. It's always great to have that mutual understanding between folks. I've seen similar sentiments about money and it's connection to griefing posted before on GTAForums at various points consistently over time. My comments today are just the latest in a long attempt to combat it. The way I see it, the end result of the glitchers-lead-to-more/worse-PvP perspective is mass money wipes, ban wipes and account resets to stop their cancer on the game. There are good glitchers who do not participate in any of this (as you said above), but many are swept up in the same tide of negative opinions and are therefore saddled with the same negative consequences. Consequences that are severe and lasting, primarily because of the pain such glitcher-led grief sprees have caused in the first place. So I'm not trying to give you, personally, all this energy, just hoping to intercept such ideas before they develop further on forums such as these.

 

I see the difference of perspective in two ways. One is a focus on the individual, the other is a focus on the action. The freeroam terrorist is a threat to the lobby in their own right. The glitched cash serving as the kerosene to the lobbies he/she sets ablaze over and over again.

 

However, freeroam in and of itself is filled with terror anyway. There are always freeroam terrorists about in every lobby. So much so that pretty much anyone anywhere literally shoots players on sight just on the strength that something could pop off. People kick innocent players from lobbies without a single word spoken in advance just out of the fear of what might happen. Someone, somewhere at some point is gonna make a move on you for whatever reason, if any at all.

 

That reason might be boredom from not having to grind missions for cash. It very well could be. Or maybe they had a bad day at work and now they wanna take it out on the session. Maybe freeroam is all they play GTA for and money or not, PvP supremacy is theirs for the taking. Maybe they were in between missions and just wanted a quick chase or a quick skirmish. Maybe they never do PvP and this was the one day they got their hands dirty. Maybe they live to patrol the skies in a Hydra or an Akula. No one really knows why any given player is coming after them or how they got there, so in my view all we can really focus on is the act itself.

 

Today's events for example:

+Mercilessly spawned killed by a team of three hydras

+Dragged into a drawn-out wiggle snipe beach fight in Los Santos with explosive rounds

+Another battle with two others over King of the Castle

+Deluxo coming after cargo shipments

+Different solo CEO attacking my organization running supply missions

+Minor random skirmishes & chases throughout various sessions

 

I don't know whether any of those people had glitched cash. I don't know how long they've played the game. I'm not sure what they even play the game for. Do they even see GTA the same way I see GTA? Do they even care? How did they get their cash? Who do they play with? Why did they attack me? Did it cost them alot? Will it be easy for them to make it all back? There's dozens of potential questions I could ask that I just will not ever get the answers to. I don't know why they attacked me, who they are, what their plans are and when they're gonna attack again. I just know that I was attacked - however they decided to do it - and I now have to defend myself. The individual isn't important, because there's many individuals out there with their own individual story, it's the action and my response to that action that I'm worried about next.

 

Cool to hear your feedback on this tho, especially since we know the same people and have had similar experiences. It's always interesting hashing viewpoints out. Hit me up if you need help out there.

Edited by R3CON

KgQS6by.jpg?1

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Lost my very first bunker sale today after accidentally hitting the Insurgent with ONE shot from the flak guns on my AA trailer. I know those guns are powerful but do they normally 1-shot an Insurgent, or was this a bug?

 

These guns are capable of that, try it on NPCs. The only thing that does more damage than AA flak is.... an Orbital cannon!

GR mission featured Insurgent SUV and Pick Up Insurgent have been nerfed. They don't take as much of damage as normal ones. Be those used by NPCs during sell missions or those mission-vehicles provided during supply and sell missions.

 

Its very obvious. Try to Buzzard the NPCs during the supply Mission where you have to steal a raygun in Humane Labs. Their Insurgents can be destroyed with 2 or 3 Buzzard missiles.

 

Nutduster posted a thread reporting the same problem.

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Wastelander (Suzuki)

sb7p1m0.gif
*Insert Mute City Theme as helicopter flies pass*

TzjUzwo.gif
Max: WHAT ARE YOU DOING
Me: Wut?
Night:


Max: I just got meme'd didn't I?
Me: Yes and that was your fault numb-nuts.
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Yesterday was an interesting case. It requires a bit of backstory.
So my friend who i play Online with, also plays PUBG and he often complains about him getting queued with tons of lagging/cheating chinese players.

And we were selling his Bunker yesterday in full session. We got 3 Insurgents with 5 drop offs. Everything went as expected - a bit of strategies, getting confronted by some off-radar dude, but we managed to counter him and he left the server.

After we actually relaxed with 2 drop offs left, my friend got killed by some hacker. Then really predictable scenario happened, he freezed my friend, killed him a bunch of times and exploded 1 Insurgent. But i could easily finish the sale myself, because cheater were completely ignoring me.
After sale was over, that cheater was trying to tell us something, but his english was terrible. At the end, we realised that this guy found my friend and tried to ruin a sale cuz he killed him twice in PUBG.

Edited by Sanches
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I didn't like the GTAV story. It seemed to build to something that never really paid off.

In my opinion, the biggest mistake of the storyline was having 3 characters. Given the short amount of missions, the should either focus on Michael and Trevor, or make Franklin as the sole main protagonist while witnessing the escalating conflict between Michael and Trevor unfold, and them make Franklin choose which one he would side with in the end.

 

 

Not sure about that being the biggest mistake, but I've been imagining how Story mode could have blended into the online mode far better (and I don't believe that online was such an afterthought, never ever being on their mind during game development), if Rockstar had chosen the option to have a customizable character walking through the main story instead of Franklin. Don't get me wrong, he is a nice enough guy, but adding a basically revamped CJ standing in as the "new kid" just wasted potential IMO. They could have used a second voice actor for female choices (worked fine for BioWare), the whole story would have worked out the very same way, and integration with any online mode (without voice and removing access to the other characters then, obviously) would have opened many more possibilities to integrate bonuses from story mode achievements with online performance - and probably the other way around, too.

Edited by Guest
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I didn't like the GTAV story. It seemed to build to something that never really paid off.

 

In my opinion, the biggest mistake of the storyline was having 3 characters. Given the short amount of missions, the should either focus on Michael and Trevor, or make Franklin as the sole main protagonist while witnessing the escalating conflict between Michael and Trevor unfold, and them make Franklin choose which one he would side with in the end.

 

Not sure about that being the biggest mistake, but I've been imagining how Story mode could have blended into the online mode far better (and I don't believe that online was such an afterthought, never ever being on their mind during game development), if Rockstar had chosen the option to have a customizable character walking through the main story instead of Franklin. Don't get me wrong, he is a nice enough guy, but adding a basically revamped CJ standing in as the "new kid" just wasted potential IMO. They could have used a second voice actor for female choices (worked fine for BioWare), the whole story would have worked out the very same way, and integration with any online mode (without voice and removing access to the other characters then, obviously) would have opened many more possibilities to integrate bonuses from story mode achievements with online performance - and probably the other way around, too.

I actually love the story mode and your idea would have made it even better. If only they would make it possible AND to be able to play solo after the original story mode flows over to online mode, taking along all the cash and assets with ya, I would even start all over again. Heck, if it could be a forced solo game as an extension to story mode, it would even be better.

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Bloodytears1666

Yesterday was an interesting case. It requires a bit of backstory.

So my friend who i play Online with, also plays PUBG and he often complains about him getting queued with tons of lagging/cheating chinese players.

 

And we were selling his Bunker yesterday in full session. We got 3 Insurgents with 5 drop offs. Everything went as expected - a bit of strategies, getting confronted by some off-radar dude, but we managed to counter him and he left the server.

After we actually relaxed with 2 drop offs left, my friend got killed by some hacker. Then really predictable scenario happened, he freezed my friend, killed him a bunch of times and exploded 1 Insurgent. But i could easily finish the sale myself, because cheater were completely ignoring me.

After sale was over, that cheater was trying to tell us something, but his english was terrible. At the end, we realised that this guy found my friend and tried to ruin a sale cuz he killed him twice in PUBG.

 

Never cross Triads, 黑手黨 will never forget.

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Idk if any of you guys have seen that they have unlocked the blackjack tattoo.

I was hoping to get it one day if they ever put the armored trucks back in.....

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Sleepwalking

Yesterday was an interesting case. It requires a bit of backstory.

So my friend who i play Online with, also plays PUBG and he often complains about him getting queued with tons of lagging/cheating chinese players.

 

And we were selling his Bunker yesterday in full session. We got 3 Insurgents with 5 drop offs. Everything went as expected - a bit of strategies, getting confronted by some off-radar dude, but we managed to counter him and he left the server.

After we actually relaxed with 2 drop offs left, my friend got killed by some hacker. Then really predictable scenario happened, he freezed my friend, killed him a bunch of times and exploded 1 Insurgent. But i could easily finish the sale myself, because cheater were completely ignoring me.

After sale was over, that cheater was trying to tell us something, but his english was terrible. At the end, we realised that this guy found my friend and tried to ruin a sale cuz he killed him twice in PUBG.

I am not surprised. I never understand why chinese players love cheating so much. Every multiplayer game i play on PC it is usually ruined by chinese players.

 

I tried some firewall methods to block China but it didn't really work well, most of the them are using VPNs I guess.

Edited by Sleepwalking
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Killer Whale

I have a feeling that the game hates my guts or something.

 

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This game rarely gets out of daily top ten list according to player numbers. However only %28.1 of players reached rank 50 and only %20.7 beats the story mode.

 

If people are not ranking up or playing story mode missions what are they doing?

This is comming from another cheater filled game, but i think that if you mod cheat your character's level to 100 and further, the achievements like reaching rank 50 wont trigger. But again, im not 100% sure.well the one I used, say to get to level 200 from 0 the mod will fill the RP bar on each level so rank achivments will unlock and I was able to get them on my "other account" not that I cared for them.
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That feel when you've completed the mission objective, but your teammate can't help themselves...

 

This is one of the main critique against low-levels.

It's not that they can't pass the mission in this instance, but they make simple-minded mistakes due to a lack of experience.

The mission was over in the first 90 seconds yet due to rookie mistakes an additional 7 minutes was wasted for no legitimate reason.

While we're here, he's a gif of me failing in the easiest way

jh8fT4m.gif

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Breathtaking it is for sure!

 

 

Take my breath away...

5h4XrhH.jpg

 


Gj

Edited by Sanches
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Continuing this here..

 

 

 

 

 

 

 

If I'm not mistaken, when you voted to kick someone in GTA IV Multiplayer, it did showed in the feed, something like this:

 

Voodoo-Hendrix wants to kick xX-tryhard-Xx

You're right!

 

It also had "X has suggested to start X", I believe.

Yes! But I remember the kick thing being like; you vote to kick everyone in the session, whoever responded with kicking you back was up for a heli fight.
*intense airport flashbacks*

 

Those were simpler times.. lol

 

When the Annihilator was actually able to annihilate, good times...

I'm unsure of TLaD DLC(never played) but TBoGT changed the game when explosive rounds were added to it.. That's basically when griefing on GTA was born. Not to the scale it is now but I always f*cked with people with it.

 

 

And there was no K/D either except for in designated modes!

 

So imagine that..people really do kill just to kill. :lol:

 

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No Use For A Name

God I love 2x Gunrunning. They can take as long as they want with the dripfeed if theyre gonna keep giving us good moneymaking opportunities. Hopefully cars or contact missions will come in a week (I assume theyre releasing a garbage AM tomorrow). I smashed my goal and was able to buy a Half-track so Im happy. Cant wait for the Issi Classic and the Flash GT tomorrow. I might even buy the Sea Sparrow if guns arent required. Im way more interested in the aquatic helicopter aspect of it

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Yellow Dog with Cone

God I love 2x Gunrunning. They can take as long as they want with the dripfeed if theyre gonna keep giving us good moneymaking opportunities. Hopefully cars or contact missions will come in a week (I assume theyre releasing a garbage AM tomorrow). I smashed my goal and was able to buy a Half-track so Im happy. Cant wait for the Issi Classic and the Flash GT tomorrow. I might even buy the Sea Sparrow if guns arent required. Im way more interested in the aquatic helicopter aspect of it

Guns are optional in the Sea Sparrow, go for it ;)

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Wastelander (Suzuki)

You can't run, you can't hide, going to find you.
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AStiffBreeze

That feel when you've completed the mission objective, but your teammate can't help themselves...

 

 

 

This is one of the main critique against low-levels.

It's not that they can't pass the mission in this instance, but they make simple-minded mistakes due to a lack of experience.

The mission was over in the first 90 seconds yet due to rookie mistakes an additional 7 minutes was wasted for no legitimate reason.

 

 

This is where a mic (assuming your teammates speak English) can instantly fix these sorts of issues. They're not trying to sabotage the mission, they just don't understand that:

 

a) You've already lost your stars, while they haven't, and

b) They need to lose their stars too to finish the mission.

 

Prison break is the first four man Heist you get access to, so it's going to be populated by people who don't quite understand everything that's going on. With a mic, you can bring them up to speed in about 30 seconds.

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^^That's actually a really good point. I've often spoke out against players who need mics at all times, but it would have legitimately been helpful in this situation especially. I'm glad you mention the new/uncharted aspect of the Prison Break series as rookie mistakes here are more likely/expected than say something like Series A or Pacific Standard. Overall I appreciate the message, it's definitely something to keep in mind.

Edited by R3CON

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Hustler discount?
Ok, guess that's +1 thing in my garage of rust.

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Hustler discount?

Ok, guess that's +1 thing in my garage of rust.

Hermes as well.

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Hermes as well.

Na, i got a free Hermes for 500k back in a December.

Edited by Sanches
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Sentinel Driver

I'm glad that I bought the phantom wedge. Plowed is a fun little mission to add to your vip work rotation when you're getting tired of constantly doing headhunter. Pays well too.

edit: the freeroam version of the phantom wedge... f*cking pathetic. Why did c* have to make it so weak

Edited by Sentinel Driver
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Anyone lost their explosive ammo after playing the vespucci job?

Edited by SideStunt
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Dr.Rosenthal

^

 

I've read it's happened to others too, sadly. I haven't tried it yet and probably won't for as long as this is a problem.

 

Also;

 

The last few days I've come across two players who've had checkered-patterned outfits, whats up with that? I've never noticed it before. Looks like the texture is really low-res as well, so it makes them look as if they're really wearing something else but the textures are all f*cked up.

They've both been male characters, I'm not sure but I don't think I've ever seen clothes like that for my female character..

Edited by Dr.Rosenthal
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Silencer555

^Those are glitched outfits as far as I can tell. I see a lot of modded accounts on Xbox using those same checkered outfits.

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