LukeDGuy 2 Posted November 5, 2018 Share Posted November 5, 2018 What's the best aspect ratio for the icons? Link to post Share on other sites
maccattacc2000 20 Posted December 20, 2018 Share Posted December 20, 2018 On 11/5/2018 at 1:56 PM, LukeDGuy said: What's the best aspect ratio for the icons? Square. 1:1 Link to post Share on other sites
SonicFan99 87 Posted December 27, 2018 Share Posted December 27, 2018 (edited) How come the station that I added does not appear??? P.S. I followed the guide. Edited December 27, 2018 by MH-T99 Link to post Share on other sites
SonicFan99 87 Posted December 27, 2018 Share Posted December 27, 2018 (edited) Can you make it compatible for total conversions like Alien City??? If not, are there any alternatives??? Edited December 27, 2018 by MH-T99 Link to post Share on other sites
maccattacc2000 20 Posted January 20, 2019 Share Posted January 20, 2019 (edited) On 7/20/2017 at 9:59 AM, MKKJ said: It's possible, but since i can't assign channels to random vehicles, there would be a lot of inconsistencies like you got ever-changing channels from same car or same channels at several cars. Ik you're retired and stuff but about this can you code the mod so when you enter a different car the station changes instead of staying tuned to the same station? If you can't do it, can someone else make this happen? Edited January 20, 2019 by datonepotato 2 Link to post Share on other sites
rafaelalcid 1 Posted February 25, 2019 Share Posted February 25, 2019 On 12/30/2017 at 5:53 AM, MKKJ said: Unfortunately i don't plan to keep any specific station. That's why i left option to either replace default radio or keep ATP as secondary radio. Same goes with merging old stations with atp channels. Hi. How do I do that? Can I listen to two radios at the same time?? And yes, I have readed the guides and readme's. Thanks. Another question: Is there a way to only change the music, letting the chats, annoucements et cetera, just like we can do in PlayStation 2? By the way, I extracted some announcements from all the radios (Los Santos, Radio X and so on), and put it in my music folders. Peace. Link to post Share on other sites
rafaelalcid 1 Posted February 25, 2019 Share Posted February 25, 2019 Here's the PlayStation 2's process: Link to post Share on other sites
rafaelalcid 1 Posted March 4, 2019 Share Posted March 4, 2019 Man, it crashes/ makes inaudible if you use a HDMi cable (I play by my TV). By my notebook is fine, but then, when I have to quit the game and begin again through my television, nothing. Can anyone help here? Peace. Link to post Share on other sites
MKKJ 278 Posted April 24, 2019 Author Share Posted April 24, 2019 Update Ah sh*t, here we go again. v1.2.0 - Major changes to channel and track register/setup > Channels now located in "atp" instead of "audio\streams_atp" > Channels now identified by numbers - ID registers no longer required > Channel properties now stored in each folder's "info.ini" > It is no longer required to rename track files in certain format (except atmospheric and track variant) > Optional track categories (Sidetracks, Idents, etc.) requires its own sub-folder - ATP now scans track files from individual channels > Also reloads "atp.txd" and every channel's "info.ini" > Track scan results stored in "trac.dat" - which contains filenames and titles, sorted numerically > Atmospheric and Track variants don't require scan as they still need to be renamed in certain format > Channels will automatically scanned during loading a save if "trac.dat" not exists > Channels can be rescanned mid-play by holding F7 (default) - Changes to mod settings (setting.ini) > Entries given proper spacing > Removed "TrackNameToogle" setting > Interface settings moved to "display.ini" - Changes to channel properties (info.ini) > As mentioned above, now contained in each channel's folder > Will be generated if not exist > Entries given proper spacing > Removed "Tracks","SideTracks","Idents" entry - Added "Global Volume" entry to mod settings, adjusts track volume on top of in-game radio volume - Added "Volume" entry to channel properties, adjusts track volume in each channel on top of in-game and global mod volume - Added "Track scan protection" entry to channel properties, to prevent "trac.dat" from being overwritten - Added "Play area Radius" entry to channel properties, which limits channel in a radius instead of predetermined zones > Included "Play area X" and "Play area Y" entries to determine center coordinates > Removed "AreaLimit" entry - Added "Logo TXD ID" entry to channel properties, which is now required identifier for logo textures in "atp.txd" > By default its value is "NONE" - which is a placeholder logo > Mismatched entry value and actual texture name still result in white logo - Added static noise when changing channel. > Always uses "static.atp" - Changes to debug screen > Removed GXT instances as its no longer used > Added Track Scan Protection and Channel volume to Channel Info screen > Added Track Type to Channel Track Info screen > Added Player's X and Y position, current daytime and weather ID to Track Player Status screen > Minor reformat- Atmospheric tracks now plays on chance instead of only plays once every weather/time change - Fixed issue with Car Radio auto-tune not picking random channels when entering stolen car - Several minor changes to texts and FXT - No longer fully compatible with modloader - "atp" folder MUST stay in root folder It's been a while since my retirement. This sudden update heavily focused on making adding tracks and channel managing a lot easier. No more constant editing a lot of entries in some pesky text files and no more renaming files. You just want to add songs and be done with it? Just drag files and drop them in a channel folder - like User Tracks. Although don't forget to scan them in-game, because ATP doesn't have reliable automatic scanning. Everything about channel is now contained in single folder - channel settings, track files, track titles. So removing/replacing/adding downloaded channel is as simple as dragging contents of folder. Unfortunately this update breaks all old channels and they need to be updated as well to work in this version. Also about modloader - This version is no longer compatible with modloader installation because the script can't scan files from there. Specifically opcode 0AE6 and 0AE7 which is responsible for finding files and get their filename, will always based in root folder instead of relative path provided by modloader. Lastly, i finally made an installation guide video despite everythings already been a lot easier - but hey no vid no click 8 Link to post Share on other sites
thalilmythos 1,025 Posted April 24, 2019 Share Posted April 24, 2019 11 hours ago, MKKJ said: 1 Link to post Share on other sites
Junior_Djjr 2,923 Posted April 26, 2019 Share Posted April 26, 2019 (edited) Holy sh*t, there is a lot. We are starting creating radios for GTA Brasil and definitely this mod is very powerful. Unfortunately, we no longer think of putting real locution, at least for a while. Edited April 26, 2019 by Junior_Djjr 1 Link to post Share on other sites
thalilmythos 1,025 Posted May 23, 2019 Share Posted May 23, 2019 I need to ask, why is the music in bars not on? the music in casinos, and clubs, and other places is on still, but not in bars, and i think it doesn't have nothing to do with the radio, so why is that? is it on purpose? If it is, can you make it toggeable? iliked listening to radio X while playing pool man, come on now... Link to post Share on other sites
MKKJ 278 Posted May 25, 2019 Author Share Posted May 25, 2019 (edited) On 5/24/2019 at 4:33 AM, thalilmythos said: I need to ask, why is the music in bars not on? the music in casinos, and clubs, and other places is on still, but not in bars, and i think it doesn't have nothing to do with the radio, so why is that? Not only bars, CJ's wardrobe and clothes shop also affected. It's because BGM music in these places use radio files and affected by "Radio" volume setting. Which is muted when ATP disables the default radio. Casino and clubs, however use their own separate audio files and affected by "SFX" volume instead of "Radio". Which is why ATP doesn't affect it. On 5/24/2019 at 4:33 AM, thalilmythos said: is it on purpose? If it is, can you make it toggeable? iliked listening to radio X while playing pool man, come on now... It is on purpose. I'm sorry little one. Car radio and Interior radio uses same process for their volume - so i can't separate them to only mute the first one without more ASM knowledge. Things like this is why i'm keeping the option to not/partially disable default radio. Edited May 25, 2019 by MKKJ Link to post Share on other sites
DanielThePeacock 2 Posted November 3, 2019 Share Posted November 3, 2019 (edited) man,im so bummed out about this i tried installing it but it just crashes after the loading screen it boots me in a couple of seconds (black screen) then it just crashes help me please after tinkling around with it a little,i found out that its from the atp folder,i dont know what makes it crash from that but someone please help Edited November 3, 2019 by DanielThePeacock added a thing Link to post Share on other sites
kebi 125 Posted November 5, 2019 Share Posted November 5, 2019 Mine crashes too, not sure why tho. Probably it has something to do with scanning. Link to post Share on other sites
DanielThePeacock 2 Posted November 22, 2019 Share Posted November 22, 2019 i found out it has something to do with silentpatch,can you make it compatible with silentpatch please? 1 Link to post Share on other sites
rtqbhx 0 Posted December 15, 2019 Share Posted December 15, 2019 (edited) is there a mod similar to this for gta vc and gta iii? also has anyone figured out why scanning makes the game crash? Edited December 15, 2019 by rtqbhx Link to post Share on other sites
Insomnium 8 Posted December 15, 2019 Share Posted December 15, 2019 3 hours ago, rtqbhx said: is there a mod similar to this for gta vc and gta iii? Unfortunately not. Link to post Share on other sites
Strs 64 Posted January 1, 2020 Share Posted January 1, 2020 Very Nice Love it Link to post Share on other sites
[Ambient] 927 Posted February 22, 2020 Share Posted February 22, 2020 Has anyone made all the GTA SA vanilla stations for this mod? 1 Link to post Share on other sites
Ricah 0 Posted March 4, 2020 Share Posted March 4, 2020 Hello friend, I loved your ATP. I am currently using it in a total conversion project that I am currently developing in SCM, this will feature new history, characters, weapons, vehicles, new radio stations, sounds and voices. And I have a problem, you help me so that when playing a conversation in a vehicle, the volume of the radio stations decreases a little so that it can be heard well? I would greatly admire your help and of course you and Advanced Track Player are in the credits of the storyline. I await your response, friend. Link to post Share on other sites
Sora94 10 Posted March 15, 2020 Share Posted March 15, 2020 (edited) What exactly do I need to do with Images I want to use as radio icons? I already have my Icon on GIMP, I export it as a PNG and I resize it and compress it with Magic TXD so it matches the properties of the Radio OFF icon as well, alls the same, compression DXT3, 256x256, 1 line, I set the icon txd ID on the radio station's .ini as the same name the texture have in the atp.txd , and the icon still shows up as a blank square. EDIT : Uhhh, I did absolutely nothing and left it like that, came back today and its just working wth? Maybe it was incompatible with another cleo? I think I removed a few to test something earlier, not sure tbh, but its working now out of the blue... awesome(?) Edited March 18, 2020 by Sora94 Link to post Share on other sites
Sora94 10 Posted March 21, 2020 Share Posted March 21, 2020 My game kept crashing at an LV Race circuit called "SF to LV" always specifically before reaching a checkpoint near the countryside going towards the construction site in LV where you do the explosives mission for WuZiMu. Crashed as well with SCR log enabled twice and this came up both times at the end: script m_atp Local variables dump: 65555893 65555799 65555673 568071360 568071728 70820584 568042424 70815120 70798728 305846448 1602617344 1550873697 1767650358 779052654 6909545 1550873697 1920228401 1680761697 29793 0 1667330644 29547 0 0 70815120 0 1550873697 13366 0 0 68150391 0 438820 438820 ******************************************** 00008475&0: [0652] GET_INT_STAT 133 -> 0 00008483&0: [0652] GET_INT_STAT 135 -> 0 00008491&0: [0652] GET_INT_STAT 136 -> 299 00008499&0: [005A] l30(299) += l28(0) 00008507&0: [005A] l30(299) += l29(0) 00008515&0: [00D6] IF 1 00008519&1: [03EE] CAN_PLAYER_START_MISSION 0 // TRUE 00008524&1: [803B] NOT l30(299) == p21DC14F0(?) // FALSE 00008536&0: [004D] GOTO_IF_FALSE -8577 00008577&0: [09E8] GET_CHAR_AREA_VISIBLE 1 -> 0 00008585&0: [00D6] IF 0 00008589&0: [0039] l31(0) == 0 // TRUE 00008596&1: [004D] GOTO_IF_FALSE -8629 00008603&1: [00A0] GET_CHAR_COORDINATES 1 -> -292.154 548.104 15.9808 00008629&1: [00BF] GET_TIME_OF_DAY -> 17 12 00008637&1: [00D6] IF 1 00008641&1: [0029] l31(17) >= 6 // TRUE 00008648&1: [001B] 11 l31(17) > // FALSE 00008655&0: [004D] GOTO_IF_FALSE -8673 00008673&0: [00D6] IF 1 00008677&1: [0029] l31(17) >= 11 // TRUE 00008684&1: [001B] 17 l31(17) > // FALSE 00008691&0: [004D] GOTO_IF_FALSE -8709 00008709&0: [00D6] IF 1 00008713&1: [0029] l31(17) >= 17 // TRUE 00008720&1: [001B] 22 l31(17) > // TRUE 00008727&1: [004D] GOTO_IF_FALSE -8745 00008734&1: [0006] p21DC1520(?) = 2 00008745&1: [00D6] IF 21 00008749&0: [0029] l31(17) >= 22 // FALSE 00008756&0: [001B] 6 l31(17) > // FALSE 00008763&0: [004D] GOTO_IF_FALSE -8781 00008781&0: [0A8D] READ_MEMORY 0xC8131C 2 0 -> 14 00008799&0: [0006] l28(0) = 0 00008806&0: [0006] l29(0) = 0 00008813&0: [0006] l30(12) = 0 00008820&0: [0006] l31(17) = 0 00008827&0: [0006] p21DC1510(?) = 1 00008838&0: [00D6] IF 0 00008842&0: [002D] p21DC14C0(?) >= p21DC14C4(?) // TRUE 00008858&1: [004D] GOTO_IF_FALSE -9605 00008865&1: [0AB1] CALL -26503 2 65555799 1 00026503&1: [0A90] COMMAND_0A90 1 47 -> 47 00026513&1: [005A] l2(47) += l0(65555799) 00026521&1: [0AB2] RET 1 65555846 -> 65555846 00008888&1: [00D6] IF 0 00008892&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 18 // TRUE 00008903&1: [004D] GOTO_IF_FALSE -8990 00008910&1: [0AB9] GET_AUDIO_STREAM_STATE 568253016 -> 1 00008922&1: [00D6] IF 22 00008926&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 20 // FALSE 00008937&0: [003B] p21DC14C4(?) == p21DC14CC(?) // FALSE 00008953&0: [0039] l29(1) == -1 // FALSE 00008960&0: [004D] GOTO_IF_FALSE -8983 00008983&0: [0002] GOTO -9288 00009288&0: [00D6] IF 0 00009292&0: [003B] p21DC14C4(?) == p21DC14CC(?) // FALSE 00009308&0: [004D] GOTO_IF_FALSE -9348 00009348&0: [00D6] IF 0 00009352&0: [0021] p21DC177C(?) > 0.0 // FALSE 00009366&0: [004D] GOTO_IF_FALSE -9598 00009598&0: [0002] GOTO -9634 00009634&0: [000A] p21DC1510(?) += 1 00009645&0: [000A] p21DC14C4(?) += 1 00009656&0: [0019] p21DC1510(?) > 8 // FALSE 00009667&0: [004D] GOTO_IF_FALSE -8838 00008838&0: [00D6] IF 0 00008842&0: [002D] p21DC14C0(?) >= p21DC14C4(?) // TRUE 00008858&1: [004D] GOTO_IF_FALSE -9605 00008865&1: [0AB1] CALL -26503 2 65555799 2 00026503&1: [0A90] COMMAND_0A90 2 47 -> 94 00026513&1: [005A] l2(94) += l0(65555799) 00026521&1: [0AB2] RET 1 65555893 -> 65555893 00008888&1: [00D6] IF 0 00008892&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 18 // TRUE 00008903&1: [004D] GOTO_IF_FALSE -8990 00008910&1: [0AB9] GET_AUDIO_STREAM_STATE 568256712 -> 1 00008922&1: [00D6] IF 22 00008926&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 20 // FALSE 00008937&0: [003B] p21DC14C4(?) == p21DC14CC(?) // FALSE 00008953&0: [0039] l29(1) == -1 // FALSE 00008960&0: [004D] GOTO_IF_FALSE -8983 00008983&0: [0002] GOTO -9288 00009288&0: [00D6] IF 0 00009292&0: [003B] p21DC14C4(?) == p21DC14CC(?) // FALSE 00009308&0: [004D] GOTO_IF_FALSE -9348 00009348&0: [00D6] IF 0 00009352&0: [0021] p21DC1838(?) > 0.0 // FALSE 00009366&0: [004D] GOTO_IF_FALSE -9598 00009598&0: [0002] GOTO -9634 00009634&0: [000A] p21DC1510(?) += 1 00009645&0: [000A] p21DC14C4(?) += 1 00009656&0: [0019] p21DC1510(?) > 8 // FALSE 00009667&0: [004D] GOTO_IF_FALSE -8838 00008838&0: [00D6] IF 0 00008842&0: [002D] p21DC14C0(?) >= p21DC14C4(?) // FALSE 00008858&0: [004D] GOTO_IF_FALSE -9605 00009605&0: [0006] p21DC14C4(?) = 1 00009616&0: [08C3] CLEAR_LOCAL_VAR_BIT_CONST p21DC15E8(?) 20 00009627&0: [0002] GOTO -9674 00009674&0: [0002] GOTO -14235 00014235&0: [00D6] IF 0 00014239&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 0 // FALSE 00014250&0: [004D] GOTO_IF_FALSE -14360 00014360&0: [00D6] IF 0 00014364&0: [8256] NOT IS_PLAYER_PLAYING 0 // FALSE 00014369&0: [004D] GOTO_IF_FALSE -14434 00014434&0: [00D6] IF 0 00014438&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 0 // TRUE 00014449&1: [004D] GOTO_IF_FALSE -14897 00014456&1: [00D6] IF 0 00014460&0: [0AB0] IS_KEY_PRESSED 116 // FALSE 00014469&0: [004D] GOTO_IF_FALSE -14538 00014538&0: [00D6] IF 0 00014542&0: [0AB0] IS_KEY_PRESSED 115 // FALSE 00014551&0: [004D] GOTO_IF_FALSE -14620 00014620&0: [00D6] IF 0 00014624&0: [0AB0] IS_KEY_PRESSED 117 // FALSE 00014633&0: [004D] GOTO_IF_FALSE -14702 00014702&0: [00D6] IF 0 00014706&0: [0AB0] IS_KEY_PRESSED 191 // FALSE 00014715&0: [004D] GOTO_IF_FALSE -14816 00014816&0: [00D6] IF 1 00014820&1: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 3 // FALSE 00014831&0: [0AB0] IS_KEY_PRESSED 34 // FALSE 00014835&0: [004D] GOTO_IF_FALSE -14897 00014897&0: [00D6] IF 0 00014901&0: [0ADC] TEST_CHEAT "MPALL" // FALSE 00014910&0: [004D] GOTO_IF_FALSE -14990 00014990&0: [00D6] IF 0 00014994&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 4 // FALSE 00015005&0: [004D] GOTO_IF_FALSE -15019 00015019&0: [00D6] IF 0 00015023&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 0 // TRUE 00015034&1: [004D] GOTO_IF_FALSE -15147 00015041&1: [00D6] IF 0 00015045&0: [0AB0] IS_KEY_PRESSED 190 // FALSE 00015054&0: [004D] GOTO_IF_FALSE -15094 00015094&0: [00D6] IF 0 00015098&0: [0AB0] IS_KEY_PRESSED 188 // FALSE 00015107&0: [004D] GOTO_IF_FALSE -15147 00015147&0: [0002] GOTO -15952 00015952&0: [00D6] IF 0 00015956&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 21 // FALSE 00015967&0: [004D] GOTO_IF_FALSE -15996 00015996&0: [051E] GET_RADIO_CHANNEL -> 4 00016001&0: [00D6] IF 0 00016005&0: [0019] p21DC150C(?) > 0 // FALSE 00016016&0: [004D] GOTO_IF_FALSE -16509 00016509&0: [051E] GET_RADIO_CHANNEL -> 4 00016514&0: [00D6] IF 1 00016518&1: [0019] p21DC14D0(?) > 0 // FALSE 00016529&0: [8039] NOT l31(4) == 12 // TRUE 00016536&0: [004D] GOTO_IF_FALSE -16547 00016547&0: [0A8D] READ_MEMORY 0x8CB7A5 1 0 -> 5 00016561&0: [00D6] IF 0 00016565&0: [0039] l31(5) == 0 // FALSE 00016572&0: [004D] GOTO_IF_FALSE -16604 00016604&0: [0007] p21DC14EC(?) = 0.0 00016618&0: [00D6] IF 0 00016622&0: [0019] p21DC14D0(?) > 0 // FALSE 00016633&0: [004D] GOTO_IF_FALSE -16845 00016845&0: [00D6] IF 21 00016849&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 17 // FALSE 00016860&0: [803B] NOT p21DC14D0(?) == p21DC14E0(?) // FALSE 00016876&0: [004D] GOTO_IF_FALSE -17184 00017184&0: [00D6] IF 0 00017188&0: [002B] 0 p21DC14D0(?) >= // TRUE 00017199&1: [004D] GOTO_IF_FALSE -17282 00017206&1: [08BD] SET_LOCAL_VAR_BIT_CONST p21DC15E8(?) 1 00017217&1: [0AE0] REMOVE_TEXT_LABEL "ATPC" 00017228&1: [0ADF] ADD_TEXT_LABEL "ATPC" "Radio Off" 00017250&1: [0AE0] REMOVE_TEXT_LABEL "ATPT" 00017261&1: [0ADF] ADD_TEXT_LABEL "ATPT" "_" 00017275&1: [0002] GOTO -19468 00019468&1: [00D6] IF 0 00019472&0: [0039] p21DC15FC(?) == 0 // TRUE 00019483&1: [004D] GOTO_IF_FALSE -19580 00019490&1: [00D6] IF 0 00019494&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 1 // FALSE 00019505&0: [004D] GOTO_IF_FALSE -19573 00019573&0: [0002] GOTO -19763 00019763&0: [0A8D] READ_MEMORY 0xB7CB84 4 0 -> 68150523 00019777&0: [0A8D] READ_MEMORY 0x8CB74C 4 0 -> 67841509 00019791&0: [00D6] IF 2 00019795&1: [0019] p21DC150C(?) > 0 // FALSE 00019806&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 19 // TRUE 00019817&0: [001D] l31(67841509) > l30(68150523) // FALSE 00019825&0: [004D] GOTO_IF_FALSE -19850 00019850&0: [0A8D] READ_MEMORY 0xB6F065 1 0 -> 0 00019864&0: [00D6] IF 1 00019868&1: [0256] IS_PLAYER_PLAYING 0 // TRUE 00019873&1: [0039] l29(0) == 0 // TRUE 00019880&1: [004D] GOTO_IF_FALSE -20900 00019887&1: [00D6] IF 21 00019891&0: [88B7] NOT IS_LOCAL_VAR_BIT_SET_CONST 30722 4 // TRUE 00019902&1: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 10 // FALSE 00019913&1: [004D] GOTO_IF_FALSE -20900 00019920&1: [0A8F] COMMAND_0A8F 438820 0 -> 438820 00019935&1: [00D6] IF 21 00019939&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 2 // FALSE 00019950&0: [001B] 3750 l31(438820) > // FALSE 00019958&0: [004D] GOTO_IF_FALSE -20619 00020619&0: [00D6] IF 21 00020623&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 2 // FALSE 00020634&0: [001B] 3750 l31(438820) > // FALSE 00020642&0: [004D] GOTO_IF_FALSE -20900 00020900&0: [00D6] IF 0 00020904&0: [8AB0] NOT IS_KEY_PRESSED 118 // TRUE 00020913&1: [004D] GOTO_IF_FALSE -20932 00020920&1: [0085] p21DC1604(?) = l32(438820) 00020932&1: [0A8F] COMMAND_0A8F 438820 438820 -> 0 00020947&1: [00D6] IF 0 00020951&0: [0029] l31(0) >= 1500 // FALSE 00020959&0: [004D] GOTO_IF_FALSE -21248 00021248&0: [00D6] IF 0 00021252&0: [0ADC] TEST_CHEAT "MPDEB" // FALSE 00021261&0: [004D] GOTO_IF_FALSE -21341 00021341&0: [00D6] IF 0 00021345&0: [08B7] IS_LOCAL_VAR_BIT_SET_CONST 30722 3 // FALSE 00021356&0: [004D] GOTO_IF_FALSE -21740 00021740&0: [0002] GOTO -8471 00008471&0: [0001] WAIT 0 ********************************* > Logging finished: 13:18:23 Powered by SCRLog (by LINK/2012) ********************************* I was able to finish the race without a crash after removing atp files from CLEO folder, Incompatibility perhaps? 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GanstaKingofSA 5 Posted March 24, 2020 Share Posted March 24, 2020 So I have tried to install the mod but despite following the video the OP made on how to install and add music, it crashes the games when loading a save unless you have 0 songs for it to scan. I don't know what might be the cause of it, I have tried many songs, other songs that follow the format supported, change mp3 to atp, reinstall it, reinstall CLEO, remove SilentPatch, using the songs that comes with the mod with no luck. Only removing it lets the game continue but I really want to use this. I did downgrade this from the RGL version to 1.0 as I don't want to pirate a No-CD or such but not sure thats the issue as regular mods work on the downgraded RGL version. Link to post Share on other sites
GanstaKingofSA 5 Posted March 24, 2020 Share Posted March 24, 2020 10 minutes ago, GanstaKingofSA said: So I have tried to install the mod but despite following the video the OP made on how to install and add music, it crashes the games when loading a save unless you have 0 songs for it to scan. I don't know what might be the cause of it, I have tried many songs, other songs that follow the format supported, change mp3 to atp, reinstall it, reinstall CLEO, remove SilentPatch, using the songs that comes with the mod with no luck. Only removing it lets the game continue but I really want to use this. I did downgrade this from the RGL version to 1.0 as I don't want to pirate a No-CD or such but not sure thats the issue as regular mods work on the downgraded RGL version. Apparently this has to do with syncing the tracks as a trac.dat file which in turn crashes the game. I am using a MP3 and tried deleting the metadata of the song and one with metadata to no avail too. I added a song and did the F7 sync and while scanning it hit a error and crashed. Not sure if this also has to do with the install of GTA SA being on a external drive than the main C:\ drive Link to post Share on other sites
FrannDzs 3 Posted May 22, 2020 Share Posted May 22, 2020 (edited) @MKKJHi brother, can you add support for url streaming? I want to play online radios. As mod SAORS from HackMan128 Edited May 22, 2020 by FrannDzs 1 Link to post Share on other sites
HackMan128 1,986 Posted June 7, 2020 Share Posted June 7, 2020 @FrannDzs I have fixed SAORS and added some new features. Also, no need to write about my mod here. Link to post Share on other sites
Z3R0BYTE 0 Posted July 14, 2020 Share Posted July 14, 2020 Please help Brothers I always got crash when loading into the game, Is it perhaps incompatible with other's mod? I'm using staples plugin such as cleo4.3 (ofc), modloader, silentpatch, framerate vigilante, open limit adjuster, etc and yes I installed it in the root (as opposed inside modloader) - either way I get the crash anyway. Game version: GTA SA 1.0 US Unhandled exception at 0x007F39FB in gta-sa.exe (+0x3f39fb): 0xC0000005: Access violation reading location 0x3F931A9F. Register dump: EAX: 0x3F931A9F EBX: 0x00000001 ECX: 0x00000420 EDX: 0x00000420 EDI: 0x0177F574 ESI: 0x3F931A97 EBP: 0x0177F62C EIP: 0x007F39FB ESP: 0x0177F450 EFL: 0x00210206 CS: 0x00000023 SS: 0x0000002B GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B Stack dump: 0x0177F450: 0177F574 3F931A97 0177F62C 00000001 00731738 3F931A97 0x0177F468: 0177F574 121FA8A0 0177F574 007F3AD9 0177F574 121FA8A0 0x0177F480: 00A94B6C 0073185E 00859D4C 00727298 0177F574 00000000 0x0177F498: FFFFFFFF 004840E6 0177F574 121FA8A0 121F9FA8 0177F62C 0x0177F4B0: 00000001 00000000 00000000 00000000 00000000 00000000 0x0177F4C8: 6F676F4C 44585420 00444920 00000000 00000000 00000000 0x0177F4E0: 00000000 00000000 00000000 00000000 00000000 00000000 0x0177F4F8: 00000000 00000000 00000000 00000000 00000000 00000000 0x0177F510: 00000000 00000000 00000000 00000000 00000000 00000000 0x0177F528: 00000000 5C707461 6E695C31 692E6F66 0000696E 00000000 base: 0x01580000 top: 0x0177F450 bottom: 0x01780000 Backtrace (may be wrong): =>0x007F39FB in gta-sa.exe (+0x3f39fb) (0x0177F62C) 0x0046A220 in gta-sa.exe (+0x6a220) (0x0177F684) 0x6BCDB8E9 in modloader.asi (+0x1b8e9) (0x0177F6CC) 0x6BCDFC02 in modloader.asi (+0x1fc02) (0x0177F6E0) 0x6BCDE267 in modloader.asi (+0x1e267) (0x0177F6FC) 0x6BCE0246 in modloader.asi (+0x20246) (0x0177F870) 0x6BCE013C in modloader.asi (+0x2013c) (0x0177F87C) 0x0053ECC2 in gta-sa.exe (+0x13ecc2) (0x0177F884) 0x00619B71 in gta-sa.exe (+0x219b71) (0x0177F898) 0x00748DA0 in gta-sa.exe (+0x348da0) (0x0177F938) 0x6BCDFB94 in modloader.asi (+0x1fb94) (0x0177F958) 0x6BCDDE46 in modloader.asi (+0x1de46) (0x0177F988) 0x6BCDB83B in modloader.asi (+0x1b83b) (0x0177F9DC) 0x6BCDFBBB in modloader.asi (+0x1fbbb) (0x0177F9FC) 0x6BCDE202 in modloader.asi (+0x1e202) (0x0177FA2C) 0x6BCE07BB in modloader.asi (+0x207bb) (0x0177FBB8) 0x6BCE0188 in modloader.asi (+0x20188) (0x0177FBD0) 0x6BCDDF18 in modloader.asi (+0x1df18) (0x0177FC00) 0x6BCDB83B in modloader.asi (+0x1b83b) (0x0177FC54) Link to post Share on other sites
Mat4014 0 Posted July 16, 2020 Share Posted July 16, 2020 crashes my game after loading (no i didnt putted it in modloader) Link to post Share on other sites
Junior_Djjr 2,923 Posted July 29, 2020 Share Posted July 29, 2020 (edited) Your new version isn't working because you are trying to load the sprite without loading the .txd file first. This is not an installation error, the mod is really crashing. I fixed it: https://www.mixmods.com.br/2017/08/atp-advanced-track-player-criar-radio.html btw you can add the radio from GTA Brasil mod to the first page, 226 songs (not only Brazilian), with our own logos etc. Edited July 29, 2020 by Junior_Djjr 1 Link to post Share on other sites