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EtherTakeover

Grand Theft Auto IV vs Grand Theft Auto San Andreas

Grand Theft Auto IV vs Grand Theft Auto San Andreas  

140 members have voted

  1. 1. Which do you think is better?

    • Grand Theft Auto IV
    • Grand Theft Auto San Andreas


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TheSantader25
3 minutes ago, ChengizVlad09 said:

 

-Conversing - deserves to have a bigger role and never ends with one, maybe SA, 'cause I can't remember being able to interact with PEDs in any way in IV, unlike in SA.

 

Occasionally homeless people may ask you for money in IV while you're passing them in free-mode. You can choose to do so. 

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iiCriminnaaL 49
On 1/8/2019 at 5:22 AM, ThatKyloRenGuy said:

Story: Definitely IV

Protagonist: IV, aka best protagonist(s) in the whole series!

Antagonist(s): IV by a landslide

Missions: IV

Graphics: IV

Gameplay: Tie

Side Activities: SA

Atmosphere: IV

Peds: IV

Cops: IV

Soundtrack: Tie. I'll definitely give SA points for having some rocking tunes like Slow Ride by Foghat, Strutter by Kiss, and Free Bird by Lynyrd Skynyrd

Map: IV

 

Overall Winner: IV

I agree with most of your opinions, except that I would give it a tie in the antagonist(s) section (Dimitri is technically a more developed character than Tenpenny, and so are the rest of IV's characters compared to San Andreas', but I'm personally more of a fan of Tenpenny's personality than Dimitri's), IV for the gameplay section (due to the Euphoria, mechanics, handling, cover system, and so on...) and San Andreas for the soundtrack section.

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ChengizVlad09
13 minutes ago, TheSantader25 said:

Occasionally homeless people may ask you for money in IV while you're passing them in free-mode. You can choose to do so. 

Totally forgot about that, I knew there was something though, but imo, totally unnecessary as well. Doesn't make any difference, nor it requires any kind of action, nor does it provoke any kind of reaction, except pressing the button and virtually feeling 'good' about 'helping' some virtual homeless guy. It's a nice touch, no doubt about that, but in absence of any greater systems above, I consider it to be screen to mask that exact state of absence of anything greater.

 

Here's a small example what I mean: by helping the homeless guy, you'd get some of your health back, or every 3rd time you help, random weapon is discounted, or receiving any kind of perks, or whatever. Or at least if we need to have any kind of conversation at all, just for the sake of having it, they could have gone with the SA 'system' and random positive/negative conversation with the PEDs. - I'm somewhat sure that's missing in IV?

Edited by ChengizVlad09

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ChengizVlad09

Fun / totally f'ckin' stupid > Realistic / Unrealistic-Goofy

 

That's the general concept that so many of us fail to see, let alone comprehend. It doesn't matter if the game is 'real' or 'goofy' alike, as long as it can provide fun that is being comprised on foundations of consistency to its nature and immersiveness it can provide.

 

Another general concept should be Challenge > Reward

 

It should't be that the main point of the game is to award the player, but simply to provide meaningful challenge - no matter if the game is realistic or 'goofy'. Let our actions and skill be the main factors in determining whether we'll be rewarded or punished for the same action. 

It's the journey we are after, not the destination. Especially applies to GTA games.

 

By the way, great gameplay is the ultimate reward we can receive from the game, realistic or otherwise. Not some f'ckin car or weapon we can customize for the money that game simply threw at us by grinding the hell out of it, with some repetative nonsense actions that takes IQ bellow 70 to grasp.

 

 

Edited by ChengizVlad09
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Nappy

Poll is nasty as hell.

 

Let’s see,

San Andreas has the most content after Gta O and bigger map. The movement is obviously smoother than gta IV’s which everyone would agree. Gta IV gameplay wise doesn’t offer as much as SA but it’s all about what the player looks for, i like both for their different styles(SA’s different missions style and IV’s physics etc). Mission wise SA offers a lot of variety but IV has more crime related ones. Characters in both games are great, SA has more interesting weirdos like Truth and IV has more serious people like Mcreary family. Both games do their tone perfect.

 

...this wouldn’t end.

 

I choose Gta IV. It’s all about the style, i’m more into its dark city, crime related missions and story. Voted for none because it asks which one is better and i don’t answer that way.

Edited by Payne
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AlexnderJ

Story: Definitely SA

Protagonist: SA, CJ is much more convicted than Niko ever will be, not to mention had some snarky one liners and isn't a buzzkill

Antagonist(s): C.R.A.S.H's theme is memorable, so SA

Missions: SA, lot more variety than "go here and do X"

Graphics: SA

Gameplay: SA, doesn't bog itself down with REALISM

Side Activities: SA

Atmosphere: SA

Peds: SA

Cops: SA

Soundtrack: SA, IV has some pretty whipped as f*ck stations like Vladistock FM

Map: SA, IV had some very boring cities

 

Overall Winner: Do I really need to say it? SA by a large margin

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Gettin up

Story: IV

Protagonist: IV & TBOGT

Antagonist(s): IV

Missions: SA

Graphics: IV & TBOGT

Gameplay: SA

Side Activities: SA

Atmosphere: IV & TBOGT

Peds: SA

Cops: IV

Soundtrack: SA

Map: SA

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jaylen pizarro

gta 4

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KingAJ032304
On 9/1/2017 at 10:57 AM, Trooper Fera said:

The thing about SA is that it feels like a sampler platter. And a bad one at that. It tries to do too much, but doesn't do any part of it well.

 

Want to drive a train? - Just play train simulator

Want to fly planes? - Go play any of the thousands of plane simulators out there.

Want to customize cars? - Play Need For Speed: Most Wanted.

Want to cruise around a massive open world map? - Play The Crew

 

If you insert any one thing, there is probably a game that does it better.

 

SA was impressive for it's time, but nothing makes me want to come back. Maybe, if they waited till next gen (X360/PS3), we could have got a different game, and possibly a much better one. But for now, it's a clunky game filled with 9000 things to do, and nothing that really stands out.

This is... a REALLY horrible point you're making imo.

 

Not to mention you are singling out GTA SA when 3D perspective GTA games that aren't GTA III and LCS do this.

 

edit: well this is from 2017... this is embarrassing.

Edited by KingAJ032304
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Algonquin Assassin
2 hours ago, KingAJ032304 said:

This is... a REALLY horrible point you're making imo.

 

Not to mention you are singling out GTA SA when 3D perspective GTA games that aren't GTA III and LCS do this.

Two things. 
 

1) The guy you quoted made that post in 2017.

 

2) Of course he’s singling out San Andreas when the thread’s clearly titled GTA IV vs SAN ANDREAS.

 

P.S spoiler alert.

 

GTA IV’s still king.😉

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KingAJ032304
17 minutes ago, Algonquin Assassin said:

Two things. 
 

1) The guy you quoted made that post in 2017.

 

2) Of course he’s singling out San Andreas when the thread’s clearly titled GTA IV vs SAN ANDREAS.

 

P.S spoiler alert.

 

GTA IV’s still king.😉

I like to think GTA IV is king at what it's tryna be. So I'll give you that.😉Though to be fair I think your missing out on what SA was trying to be. Aside from the story point drop off with Toreno, The Truth, and Ryder, it would be the best story in the 3D era. But do you still feel SA is overrated?

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Algonquin Assassin
38 minutes ago, KingAJ032304 said:

I like to think GTA IV is king at what it's tryna be. So I'll give you that.😉Though to be fair I think your missing out on what SA was trying to be. Aside from the story point drop off with Toreno, The Truth, and Ryder, it would be the best story in the 3D era. But do you still feel SA is overrated?

Honestly I really don’t have ill feelings towards San Andreas anymore or at least not as much as I used to.

 

Granted there will always be things about it I will never like, but I’m more accepting now rather than viciously bash it over the head.

 

I think every GTA is the best what it’s trying to be since R* usually have different goals in mind for them. GTA IV and San Andreas especially since they’re arguably the two games that typically stir up the most amount of discussion. At the end of the day it all comes down to perspective and what you’re into I guess. For me GTA IV is the pinnacle and it’s never going to change.
 

Where the stories are concerned for the 3D era I don’t think any of them are that good, but I would give Vice City a slight edge since it’s always been my favourite 3D era GTA and the Scarface vibe is like being hooked on crack.

Edited by Algonquin Assassin
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Utopianthumbs

Pretty hard to say both are extremely fun

 

I would ordinarily choose San Andreas cause nostalgia but been playing IV recently and having a blast so recency bias in favour of IV too. 

 

I won't fence sit though and I guess ill choose San Andreas simply cause I've played it more and am a bit more familiar with it. I will say though that I prefer IV side missions to San Andreas side missions 

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KingAJ032304
8 minutes ago, Algonquin Assassin said:

Where the stories are concerned for the 3D era I don’t think any of them are that good, but I would give Vice City a slight edge since it’s always been my favourite 3D era GTA and the Scarface vibe is like being hooked on crack.

Funny enough I was actually thinking about making a VERY detailed thread about why I feel Saints Row 1-2 (especially 1) had a better story than any single 3D era game while doing an intense breakdown why I believed the 3D universe games' stories are a great experience but pretty overrated writing wise, and some people may confuse the two and feel the experience ties in with the writing when in reality, they are separate.

9 minutes ago, Algonquin Assassin said:

Im more accepting now rather than viciously bash it over the head.

Also did you only do that in response to SA fanboys bashing IV or you REALLY just didn't like that that much

Edited by KingAJ032304
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Algonquin Assassin
34 minutes ago, KingAJ032304 said:

Also did you only do that in response to SA fanboys bashing IV or you REALLY just didn't like that that much

No.

 

While it’s fun or I should say was fun debating with San Andreas fanboys even before GTA IV was a thing there were still parts of San Andreas I didn’t like very much.

 

But I will be honest in saying it didn’t help the matter though. I joined this forum right around the time of GTA IV’s release so when I saw San Andreas fanboys having a bitch and moan about it and forcing it down our throats it kinda just fuelled everything I disliked about San Andreas already since for some reason they had this “GTA IV is evil” complex. Fight fire with fire. Even if I wasn’t a GTA IV fan I still would’ve felt like that.

 

Thankfully it seems to have been on the decline though in recent years. I have to admit I can be a really narrow minded and hypocritical prick at times unable to see the good beyond what I’d my favourite GTA, but when I do it feels pretty good.
 

San Andreas obviously has a lot going for it even if there are things about it that don’t quite stack up for me, but that’s just my preference. I don’t want anyone to feel like I have the ultimate say. Agree or disagree it doesn’t matter much to me.

Edited by Algonquin Assassin

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KingAJ032304
4 minutes ago, Algonquin Assassin said:

No.

 

While it’s fun or I should say was fun debating with San Andreas fanboys even before GTA IV was a thing there were still parts of San Andreas I didn’t like very much.

 

But I will be honest in saying it didn’t help the matter though. I joined this forum right around the time of GTA IV’s release so when I saw San Andreas fanboys having a bitch and moan about it and forcing it down our throats it kinda just fuelled everything I disliked about San Andreas already since for some reason they had this “GTA IV is evil” complex. Fight fire with fire. Even if I wasn’t a GTA IV fan U still would’ve felt like that.

 

Thankfully it seems to have been on the decline though in recent years. I have to admit I can be a really narrow minded and hypocritical prick at times unable to see the good beyond what I’d my favourite GTA, but when I do it feels pretty good.
 

San Andreas obviously has a lot going for it even if there are things about it that don’t quite stack up for me, but that’s just my preference. I don’t want anyone to feel like I have the ultimate say. Agree or disagree it doesn’t matter much to me.

I'm curious though, hypothetically speaking let's say GTA IV didn't exist and skipped straight to GTA V. How different would your outlook on GTA would be and what would be your favorite GTA game?

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Kierolack666

At first before I voted, I thought that San Andreas was going to have more votes than GTA IV. I was even bracing myself for the worst.

 

Little did I know that I braced myself for no reason. Thank goodness...

Edited by Kierolack666

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Algonquin Assassin
5 hours ago, KingAJ032304 said:

I'm curious though, hypothetically speaking let's say GTA IV didn't exist and skipped straight to GTA V. How different would your outlook on GTA would be and what would be your favorite GTA game?

Vice City. After all my original name was “Miamivicecity” and the one I came up with in 2006/2007 when I started posting in GTA related forums (This wasn’t my first GTA forum). Before GTA IV Vice City was my favourite GTA.😛

 

As for my outlook of the series it’d be pretty similar to what it is now if hypothetically GTA IV never existed. I’d just be a rabid Vice City fanboy instead of a GTA IV one.😉

Edited by Algonquin Assassin

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JetNormalGuy
5 hours ago, Algonquin Assassin said:

I have to admit I can be a really narrow minded and hypocritical prick

No you're not, you're an ice cold slavic killer 😎😎

  • fir thi bairns 1
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ChengizVlad09

To steer just slightly bit off topic; what made 3DU games so much more fun - in that sense GTA SA > IV - what made them so much more intense and praise worthy is the simplicity embedded somewhere deep down in their DNA, somewhere deep in the core of the game engine. That simplicity elegantly spreads inside the gameplay sphere - especially the Free-Roam aspect; inside every system and mechanics, every game mode, ultimately multiplying itself and providing more than it initially meets the eye, gradually becoming something more as we play along. Complexity of the HDU games doesn't reach that far, not even by a long shot; it's the beginning and ending point with way lees fun inbetween. They want to appear complex even in what should be the most straight forward of things. Emphasis is being shifted to missions and narrative. It's like the intention was to trade fun for complexity in all that. What is missing from the ingenuity of the 3DU games is just a tiny pinch of technicality, small set of rules to tame its wild nature and give that free-roam, raw chaos just a little bit of more meaning behind. Couple of 'unsaid' rules here and there to round up all that action.

 

If 2D was 'underground' then 3D was the pinnacle, the golden age of GTA. HD is just business. The corporate age.

 

Edited by ChengizVlad09
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KingAJ032304
11 hours ago, Kierolack666 said:

At first before I voted, I thought that San Andreas was going to have more votes than GTA IV. I was even bracing myself for the worst.

 

Little did I know that I braced myself for no reason. Thank goodness...

It really is just GTAforums that do that. 

3 hours ago, ChengizVlad09 said:

To steer just slightly bit off topic; what made 3DU games so much more fun - in that sense GTA SA > IV - what made them so much more intense and praise worthy is the simplicity embeded somewhere deep down in their DNA, somewhere deep in the core of the game engine. That simplicity elegantly spreads inside the gameplay sphere - especially the Free-Roam aspect; inside every system and mechanics, every game mode, ultimately multiplying itself and providing more than it initialy meets the eye, gradually becoming something more as we play along. Complexity of the HDU games doesn't reach that far, not even by a long shot; it's the beginning and ending point with way lees fun inbetween. They want to appear complex even in what should be the most straight forward of things. Emphasis is being shifted to missions and narrative. It's like the intention was to trade fun for complexity in all that. What is missing from the ingenuity of the 3DU games is just a tiny pinch of technicality, small set of rules to tame its wild nature and give that free-roam, raw chaos just a little bit of more meaning behind. Couple of 'unsaid' rules here and there to round up all that action.

 

If 2D was 'underground' then 3D was the pinnacle, the golden age of GTA. HD is just business. The corporate age.

 

But the thing is the HD universe just provides different niches and kinks for people than the 3D universe. It just changed directions, that all. It's just most subtle in GTA as a series. How would you want your HD gta games to be made?

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ChengizVlad09
19 hours ago, KingAJ032304 said:

It really is just GTAforums that do that. 

But the thing is the HD universe just provides different niches and kinks for people than the 3D universe. It just changed directions, that all. It's just most subtle in GTA as a series. How would you want your HD gta games to be made?

In the most simplest of terms, 3DU games were/are in its core free-roam games. That's where the makers intentions were. The Open World. Gameplay inside it. Missions are there to be the most imortant secondary thing. AI is brutal which provides challenge. At no point is the AI being ' condiscending ' with 'aimbot', godlike abilities. I really respect the fact everything is out there to get you. Seing dozens of cops or gang members swarming in, is still the most thrilling thing in the entire franchise, whether they are on foot, or chasing you with vehicles, with or without guns. Everything is fast-paced. Maps themselves apear way bigger than they are, yet they are compact. You see quite a lot in short spans of time. Games are made in such a unique way, where we as players, can approach either with serious attitude or completely the opposite while playing and the output that either game provides will adapt accordingly, in short; we can choose whether we want them to be serious or goofy while everything we do falls perfectly in to place, almost all of the time. I adore their stylized appearance, what many people call, cartoony. Gore and violence receive completely different feel when being viewed through the lenses of something stylized, it's way easier to exaggerate things out of proportions and still be on the right track, unlike with something that tends to be 'lifelike'.

Edited by ChengizVlad09
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KingAJ032304
44 minutes ago, ChengizVlad09 said:

In the most simplest of terms, 3DU games were/are in its core free-roam games. That's where the makers intentions were. Open World. Gameplay inside it. Missions are there to be the most important secondary thing. AI is brutal which provides challenge. At no point is the AI being ' condescending ' with 'aimbot', godlike abilities. I really respect the fact everything is out there to get you. Seing dozens of cops or gang members swarming in, is still the most thrilling thing in the entire franchise, whether they are on foot, or chasing you with vehicles, with or without guns. Everything is fast-paced. Maps themselves appear way bigger than they are, yet they are compact. You see quite a lot in short spans of time. Games are made in such a unique way, where we as players, can approach either with serious attitude or completely the opposite while playing and the output that either game provides will adapt accordingly, in short; we can chose whether we want them to be serious or goofy while everything we do falls perfectly in to place, almost all of the time. I adore their stylized appearance, what many people call, cartoony. Gore and violence receive completely different feel when being viewed through the lenses of something stylized, it's way easier to exaggerate things out of proportions and still be on the right track, unlike with something that tends to be 'lifelike'.

Oh then yeah it definitely changed directions to limiting the world based on the protagonists outlook and beliefs and what's in character for them. In the 3D era the story and missions were used as well context to be a vehicle to do all the stuff that works in the open world environment while still giving good care to it. GTA IV, while still keeping the humor and stylization of a slight parody of the real world setting mixed in with action movies, overall bent the gameplay to somewhat always match what the story could convey which stays in character. The 3D universe is about tongue-in-cheek freedom to do random sandbox stuff in a slight parody of a world with style with an amazing motivation to drive you do stuff and to care, while the HD universe is about providing a story-driven open game where the city, style, and characters are all in itself the main theme with coherency between it all while still providing a little divergence for good fun but not to be the MAIN selling point anymore. The story and the open world are inseparable. At no point can you do anything that makes you almost completely forget what the overall theme and narrative is about, unlike GTA VC-VCS. This is probably why Rockstar made the ragdolls in GTA IV so exaggerated as to stick to the theme in the game while providing something pretty silly with little divergence. It's naturally stitched within the structure and provides the comical relief on it's own in a consistent way and is the natural progression of the wacky dialogue in all the GTA games. As for GTA V, where it fails is it's trying to be both yet doesn't really do any of them right. It doesn't stick to its theme strong enough to be like GTA IV, yet doesn't provide the lost in the shenanigans of whatever your doing like the 3D universe. It uses silly concepts as a way of divergence rather than exaggerating sane concepts. I'm not saying that there can't be a bridge in between to provide the best of both world, I'm just saying GTA V is not the right way.

Edited by KingAJ032304
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JetNormalGuy
4 hours ago, ChengizVlad09 said:

To steer just slightly bit off topic; what made 3DU games so much more fun - in that sense GTA SA > IV - what made them so much more intense and praise worthy is the simplicity embedded somewhere deep down in their DNA, somewhere deep in the core of the game engine. That simplicity elegantly spreads inside the gameplay sphere - especially the Free-Roam aspect; inside every system and mechanics, every game mode, ultimately multiplying itself and providing more than it initially meets the eye, gradually becoming something more as we play along. Complexity of the HDU games doesn't reach that far, not even by a long shot; it's the beginning and ending point with way lees fun inbetween. They want to appear complex even in what should be the most straight forward of things. Emphasis is being shifted to missions and narrative. It's like the intention was to trade fun for complexity in all that. What is missing from the ingenuity of the 3DU games is just a tiny pinch of technicality, small set of rules to tame its wild nature and give that free-roam, raw chaos just a little bit of more meaning behind. Couple of 'unsaid' rules here and there to round up all that action.

 

If 2D was 'underground' then 3D was the pinnacle, the golden age of GTA. HD is just business. The corporate age.

 

THIS.

people who got into GTA in the 3D era didnt play it for the story or the graphics, since the stories dont hold up real well and graphics are acceptable but not great, even for their time as PS2 games. The magic about 3D era GTA's are the simplicity, you complete the starter mission and the world is yours, moving is simple, driving is simple, shooting is simple, its so simple that even non-gamers can grab the game and kinda have fun. Plus they didnt take themselves seriously by adding Rampages, heavy weapons and tanks and other crazy sh*t.

 

This is why people who started with the 3D ones are really marked by them.

 

but then we jump to the HD era, which takes the 3D recipe and shifts it a little, moving feels organic, and driving (especially in IV) feels a bit slowed down, and shooting became a tiny bit different with spread and recoil (especially in V) and with the additon of stuff like cover system, and the story (especially IV) feels like a mobster movie, but its not necesserly bad, its actually great if its you're cup of tea, its just a different experience, between the arcady-style GTA and the more realistic approach.

 

TL;DR : 3D GTA is arcady and HD GTA aims for immersion.

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