spaceeinstein Posted July 13, 2017 Share Posted July 13, 2017 (edited) This topic documents GTA 2's save file format in preparation for documentation at GTAModding.com. This is for binary files named plyslot*.svg, where * is the player number beginning with 0. People have documented this before but I'm unable to find it. It would be great if you can help out. Offset Type Description0x00 char[17] gmp name0x18 char 0xA0x19 char[17] sty name0x31 char 0xA0x32 char[17] scr name0x4a char 0xA0x4b char ?0x4c char ?0x4d char ?0x54 dword x0x58 dword y0x5c dword z0x60 word heading0x64 dword money0x68 dword multiplier0x6c word healthSTATISTICS0x90 dword ?0x94 dword number of times player has damaged a car0x98 dword number of times player has fired a loud weapon0x9c dword number of cars blown up0xa0 dword ?0xa4 dword number of cars jacked0xa8 dword number of civilians run down0xac dword number of civilians murdered0xb0 dword number of lawmen killed0xb4 dword number of gang members killedWEAPON AMMO0xba byte Pistol0xbb byte S-Uzi Machine Gun0xbc byte Rocket Launcher0xbd byte ElectroGun0xbe byte Molotov Cocktails0xbf byte Grenades0xc0 byte Shotgun0xc1 byte ElectroBaton0xc2 byte Flamethrower0xc3 byte Silenced S-Uzi Machine Gun0xc4 byte Dual Pistol0xc5 byte giant L0xc6 byte giant M0xc7 byte giant N0xc8 byte giant ORESPECT0xc9 byte gang10xca byte gang20xcb byte gang30xcc byte gang40xcd byte gang50xce byte gang60xcf byte gang70xd0 byte gang80xd1 byte gang90xd2 byte gang100xd3 byte character mapping (default 25)0xd4 byte lives0xd6 word weapon slot0xd8 dword auto damage cost0xdc dword fugitive factor0xe0 word chaos level (affects wanted level) Edited July 14, 2017 by spaceeinstein AdusPL, Igor Bogdanoff, Rachel Amber and 5 others 8 Link to comment Share on other sites More sharing options...