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WildBrick142

Overtime Rumble - Your Thoughts and Discussion Thread

Recommended Posts

WildBrick142

Z31YWy0.png
"In San Andreas, this is as close as you're going to get to natural selection. Two teams simultaneously take to the skies in parachute-equipped sports cars, aiming for a high-scoring platform a long, long way away. Playing dirty is not optional - it's your only hope in hell."
2 Teams | 2-10 Players


In short, as the mission description states; you jump into the air with a parachute-equipped car and try to land on a platform to score points. In detail, everyone gets a Ruiner 2000. You have to ramp off into the air and land on a target. Rockstar describes this as a "remix of Darts", but it reminds me more of Curling than Darts. Targets range from one to five points. The targets get gradually smaller the higher the points are - one point target is the largest harder to miss while the five point target is the smallest and harder to land on. Once you land, that's it, you lose control of your car. You cannot brake or accelerate, you can only move the steering wheel. You can, however, get a boost from your teammates or opponents if they bump into you - this can be helpful or deadly depending on where you are and how hard you get rear-ended. Also, if you somehow manage to land upside-down, you might be able to defy physics enough to score higher while trying to flip back up on wheels. So, "Where's the deadly part?", you ask. If you fly off the platform, or miss it entirely, you spontaneously blow up like some try-hard with dynamite for blood that you've managed to graze in a gun battle. And then you get no points and have to sit there spectating others battling for that tiny five-point target or also getting atomized by an unknown forcefield below the platform.

gZwFDy4.png


Scoring! Because this totally needs more explaining. Your personal and overall scores are in the bottom right corner of your HUD. Numbers on the mugshots of players display the current score that a player has, and changes if the player gets pushed into or out of a score's range. To the right of the players' lovely and not-so-lovely faces is the overall score that adds up with every attempt. I haven't hosted this yet so I don't know how many attempts you can set, but from the two matches I've played you can set it to 3-5 attempts per round. As already explained, if you land outside the platform you get atomized and receive 0 points for your team along with a large, fat, embarrassing zero on your face on the scoreboard. True to the spirit of Adversary Modes, your winning streak can turn into a losing streak - and vice-versa - in a matter of seconds. Since you can't move your car, your score may improve or get worse and you'll be unable to do anything about it.

vIsGwA5.png


So, you want to score the highest? One useful tactic is waiting. This is not a joke. While it is true that your car is held hostage with a timebomb if you don't jump into the play area, you still get enough time to wait a bit. You have about 30 seconds to make the jump. Personally, I wait with driving down the ramp and jumping until there's 16 seconds left on the timer. 12 seconds is enough, too, if you absolutely wish to risk it or get some more pressure going. Waiting is important because the opposing team will get to the platform first and score. Then your team will jump and annihilate the opponents who were not expecting a surprise attack from a bunch of patient people. Unless the opponents also use the same tactic, in that case you can only pray because I have no backup strats. To kill time while waiting, I dunno, do burnouts or play with your headlights. Below is an example of me driving down with only 11 seconds left on the timer and a suspicious decrease in player count after a suspicious extended time of waiting before the next round.

yAK9Vks.png


While landing, hell, parachuting too, be careful of other cars. Your own teammates can end up screwing you over by accident. DON'T pull your chute directly under a teammate and DON'T get close to a teammate that's currently parachuting. The former will result in you getting flung away, the latter will result in either of your chutes getting cut off. Both events can end in a fireball if you don't recover before reaching the platform. I've had my parachute cut by others a few times. On landing, look out for the angle you're approaching otherwise you will bounce off another car - be it your teammate or the opponent - and you will end up getting blown to smithereens, like that unlucky Orange Team player in the second image above and myself who has learned that in the first minute of playing this Adversary Mode. Once you do manage to successfully land on the platform, you still need to be aware of your teammates that you might push out of scoring zones and, in worst case scenario, kill. Don't pull your chute too early, either, you won't make it.

Oh, and network issues are a problem too. This is how Overtime Rumble I has ended for me. I've technically lost that one since the score was 2-1 (of course it had to break just as my team finally won a round lol).

UVAnw3m.png


Having played only two maps so far, I can't describe them all but here are some details about Overtime Rumble I and Overtime Rumble IV.

Overtime Rumble I is set in Downtown Los Santos. The platform is located on top of Maze Bank Tower and is circular in shape. Outer ring scores one point, the bullseye scores five points. The other rings score four, three, and two points. Very hard to get five points. Very easy to die. Not much else to say since half of this post is based on it.

Overtime Rumble IV is set in Del Perro. The platform is located on top of Lombank West and is shaped like a star. The very center of the star is a MASSIVE area that scores just one point, while the pointy ends score 2-5 points, 5 points being the smallest area on the very end. Relatively easy to get five points. Low chances of dying as long as other players don't decide to go after you. There are six different places where you could score five points - choose wisely. There's a sweet spot on the center of the two-points area that can land you inside the five points area - if you land too far forwards you will fly off the platform, if you land too far backwards, you will get to four-point area at most. This map featured a highlight of my gameplay in this mode, and probably even the whole day.

C3Q6TlW.gif


In the end I found this to be a very fun and enjoyable mode. It's like Parachuting on steroids. Unfortunately, once the period of double earnings ends, it will become yet another Adversary Mode with very low player counts. If you're not a PvP player, this is for you. The worst that can happen to you is dying, and when that happens no-one ever gets credited with the kill.

What are your opinions of this Adversary Mode? Did you find it to be fun and enjoyable? Or did you find it terrible and a waste of time?

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BionicMass2806

I think it's brilliant I made about 200k in about an hour and a half

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kottonmouth401

This is one of my new favorite adversary modes. Its a cool concept. Strategy and awareness are key, and communication and cooperation with your team can make the difference between victory and defeat.

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Solid Scorpion

This sounds like my boring type of fun.

I'll definitely be checking it out.

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Jenkiiii

I'm actually a fan of adversary modes, especially when they're 2x payouts and well populated, so I'll be trying this later tonight.

 

We're pretty used to the Rockstar system by now... release DLC and then trickle out months of single items (cars) and adversary modes. Some people hate it and think we should get everything together on DLC release date, and others respect that Rockstar want to keep things 'fresh' and give us something new to get excited about every week or so...

 

As long as the adversary mode is well made, I'm all for it.

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confederatestatesgta

i love it better than dawn raid imo. its fun and unique. and the money you make is just as good. I also like how its not just a deathmatch with unique stuff to it. it is a very strategic and planning mode. its not for people who just want to run around for kills. I look forward to grinding this. im also happy to see people liking it too. a lot of people hate adversary modes.

Edited by confederatestatesgta

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jollythecat

So it's an adv. mode not centered around K/D?

 

Did R* devs take some mdma and became all cozy and friendly like:

 

At R* office:

- Lets make a new adv. mode.

- Sure, let people kill each other alot in it, because kd is important.

- Yeah, but hang on I got some pills here I bought in Ibitza 8 years ago, let's eat them and come up with new ways for people to kill each other.

Everyone likes killing players for no reason right, and yeah kd is important.

- Yeah let's.

 

30 minutes later:

- Oooh, let's all be friends and hug each other and feel good and look at those weird patterns that's moving around on the wallpaper.

- Yeah I see it too, it looks like R2k landing on stuff.

- It does.

- We should all be friends and parachute around and stuff and not kill each other and stuff.

- Yes.

 

30 minutes later:

A non KD adv. mode was created.

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Amy Vinewood

play with your headlights

 

I found this way funnier than it should have been.

 

 

 

Great guide WildBrick142, it actually makes me want to play this!

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ash-274

I take it that it's like a combination of Skee-ball and Curling

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nido997

kudos for WildBrick for making such a thread !

I love this new adversary mode ! it s such a great idea to use the R2000 in the game ... plus it s really fun ....

what makes it more fun is that you actually need different strategies playing the different "maps" ... of course you´d always try to score the max. points and to push away the other opponents , but I feel that the approach is different from map to map ....

excellent AM , the best since vehicle Vendetta IMO ( maybe because it involves cars ??? )

Edited by nido997

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_Legendary_

I love it

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Alvarez

Loved it.

How you land matters btw - if you approach in flat angle, you roll. By frantic steering, you can decelerate your roll a bit. If you fall in steep angle from above, falling on your nose is advised to stop dead where you wanted.

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Happy Hunter

Sounds better than the usual ones, but it is an adversary mode nevertheless.

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ShadowlessDevil

I only play it because it's 2x payouts. Once it's over I'll stop playing it :)

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Fluffy Sock

I thought it would be crap but it's actually fun. It's basically a clean, polished version of Sumo. Takes out all the clusterf*ck from that AM and gives the concept a second chance.

Edited by Perez84

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Amy Vinewood

This is actually a pretty fun adversary mode, I love how your team can knock the other team off the platform when they are sitting there helpless to move.

 

 

 

 

Not too bad of a payout too, I got $112k and 12k rp for winning a 4 round match.

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Blasterman4EVER

I've never seen positive reactions like this to an adversary mode. At least not since Every Bullet Counts.

I'll be playing it tonight.

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irish.chr

i think it's bad. Surprising, I know.

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_Tacts

Yawn. Next.

 

Yet another massive oversight by R* that renders this unplayable is when a player leaves mid session leaving teams unbalanced.

Would it be so difficult to automotically kick (AFK) players who don't complete a jump x times in a row?

 

Didn't even account for one of the game's most common issues regarding jobs. Do they even play the game they made? Quite clearly not. Dumbasses.

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DarkFlame588

every time I've played it the game just stopped. everybody still there and talking but just didn't move on to the next attempt.

 

at that point it is just outlast the other team leaving.

Edited by DarkFlame588

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SHOKKERZ91

Garbage like every adversary mode.

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Gipsy DanGer

actually pretty fun,

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ash-274

It could be great but they have some issues:

2/6 times I played the game got stuck between attempts and players started leaving, then so did I (and we all get BS points for it)

Forced balancing between rounds. If the teams are 5-on-2 or 5-on-1 what's the point of even trying.

New rule: once one team has all landed or crashed there need to be a 5 second timer for everyone on the other team to be in scoring position. Every damn time there's one or two players that fancies themselves as a delicate little butterfly just flowing in the breeze and as much as half the time per round is wasted on those players. The whole Mode become tedious with that. I counted one round that 55 seconds after one team was down there was still two on the other team still airborne.

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M*A*R*I*N*A

I'll probably check it out eventually. Nice to see something actually new and not recycled.

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HailHydra

I have fun playing it with mates. Finally they can make a decent modes without pvp

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Wesyeed

Been playing all day. It's good, has its tense moments of neck and neck only if you have two excellent teams playing...

 

If you think some of the 5's are impossible to land, look what happened here:

 

 

 

Both of us couldn't believe he landed it, we tried and failed a million times after but at least we know it's possible if you get lucky, ;/

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DarkFlame588

Alright, after going through all the maps to completion, yeah it is a lot of fun. Definitely the most chill adversary mode and that is what I like about it. But also requires timing and some strategy. Brings me great joy fuxing with enemy players. Plus I am making mad money from it.

Edited by DarkFlame588

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Rammer2k

Basically curling but with Ruiner's, and launch pads. Compared to most Crapersary Modes, this one isn't too bad, but will get boring quite quickly. The 2x payout is nice if you're on the winning side. Just like in Heists, Randumb dumbs can totally screw you over a times though.

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jwdrinkwaterjr

This is awesome. After this events over I'm buying an R2k with all the money I've made.

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Mister_Incredible92

I really like it. It's fun and i made 400K from it. The only thing i didn't like was those fake thugs who talk sh*t on mic like they're tough and calling each other bums and using the N-word repeatedly over a game smh. But overall, I like this adversary mode and Dawn Raid also.

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