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thalilmythos

Realistic misc

Recommended Posts

thalilmythos

Miscelanius realism.

 

If you are like me and your common sense sometimes doesn't allow you to enjoy certain things of San Andreas, don't worry, i got you covered, this is going to be a compilation of little scripts to change little details of gameplay it will grow, while i keep having ideas, but don't worry i got something for you.

Fitness:

Now every 12 in game hours, you will lose 3% of your muscle and your stamina you will also lose 0.1% of your fat. No more killing people for days without getting tired, no more full muscle without doing your thing. you have to put in work at least once every 2 days in the gym or you will be losing your gains (Unless you save the game and reload before the 12 hours pass but, don't tell anybody you cheating bastard).

(based on limdingwen's three meals mod)


Download link: http://www.mediafire.com/file/e361p272jsdoo3k/Fitness.rar

 

No escape in safehouses:

 

Did you found reconforting having the army just give up on trying to cheesehole yo'ass with m4 after you go inside your house? well, if you like having to run around the damn map looking for a pay'n spray or hiding on alleyways to survive as long as you can, then this is for you, you can't go inside your house with a 3 star level or more, you have to escape the police first.

Download link: http://www.mediafire.com/file/0u6y2eafmtc5cr5/wanted+level+houses.rar

Gangs don't shoot on sight:

 

If you have my unarmed fix, then you know these motherf*ckers are really annoying when you are cruising in your ride and all of a sudden you have your wheels popped. what this does is that it makes everyone juuust dislike you, and that should be enough cuz' one man should be able to drive around town right?

This is also usefull if you want to keep gangs instead of taking over everything, just for fun right? damn i don't know, here, have it.

 

Download link: http://www.mediafire.com/file/30b3o9arecs61p3/Indifferent+gangs+V2.rar

 

Taunts

 

You played scarface the world is yours, then came back to gta and missed the taunting feature and being able to insult people and drop one liners after blowing their faces off? well is your lucky day, i created it's analog for gta sa, now you can insult and taunt people in the middle of shootouts, and you will enjoy it, if that's your thing, you will find yourself telling Carl that he indeed does have issues (he just keeps asking if he has issues to dead people dude, is not right)

http://www.mixmods.com.br/2017/07/insult-mod-mod-cleo-xingar.html (Merged with Xingar "insults" mod by Junior_Djjr)

 

This is some really basic stuff, that even you could do if you watch a 2 minutes cleo tutorial on youtube, but is all bout' the ideas people, enjoy.

Inaccuraccy

 

Taking inspiration from other third person shooters like Mafia o even V i made this sort of "recoil" mod, that makes you less accurate, the camera moves, as if the gun moves in your hand when you shoot, i am aware, there's room for improvement.

 

https://www.mediafire.com/file/u62kp02r763df7r/Inaccuracy.rar

 

 

Damage

 

With euphoria as an inspiration, and the player or pedestrians falling in multiple circumstances while playing GTA's like IV or V i created this mod, which makes you fall when shot multiple times, this allows the cops to arrest you, or the enemys to close in for the kill if you don't take cover in shootouts.
PSDT: Try it with a skin and Madleg's ragdoll mod.
Ladyhelper
A woman in a Broadway will arrive and join you to provide help if you want to, if not, just dismiss her, usefull if you can't find a broadway to do the pimping missions.
Ban guns
Inspired by a mod of the same name released by "itawwwa" i decided to do this version, based on the code from the "unarmed fix" so we can all finally get a mod that gives you a wanted level when you have a gun, properly scripted.
So if you didn't understood what i just said, this makes you wanted, when a cop sees you armed, literally, they have to see you, so if you are armed avoid the cops.
Panic area
Now when you shoot up pedestrians on the street they will run out, and won't pop up in your back anymore, which means, you will have to move to a new area, so they appear again. this allows for more realistic rampages or shootouts.
Edited by thalilmythos

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Junior_Djjr

The fix "indifferent gangs" will be incompatible with Animeshnik's Aztecas and Triads fix.

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Junior_Djjr

I really liked your taunt mod :p

But I was poor made. You made request to load the animation to each frame while you play (even without using the mod), that is, 60 FPS will have 60 requests to load .ifp per second... obviously causing memory leak.
And why did you replace .ifp? Why not use a new one? As well as various ugly hacks to make it work.

I rewrote the script in my way, the result was cool (written in GTA3script)

 

 

SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT char n pedtype

GET_PLAYER_CHAR 0 (scplayer)

main_loop:
WAIT 0

IF IS_BUTTON_PRESSED PAD1 DPADLEFT // Negative response
IF GET_CHAR_PLAYER_IS_TARGETING 0 char

TASK_SAY scplayer 110
TASK_LOOK_AT_CHAR scplayer char 2000
TASK_LOOK_AT_CHAR char scplayer 2000

IF GOSUB IsAimingWeapon
ELSE
GENERATE_RANDOM_INT_IN_RANGE 0 6 (n)
SWITCH (n)
CASE 0
REQUEST_ANIMATION TAUNT
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (TAUNT1 TAUNT) (4.0 0 0 0 0) -1
REMOVE_ANIMATION TAUNT
BREAK
CASE 1
REQUEST_ANIMATION TAUNT
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (TAUNT2 TAUNT) (4.0 0 0 0 0) -1
REMOVE_ANIMATION TAUNT
BREAK
CASE 2
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN1LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
CASE 3
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN2LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
CASE 4
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN3LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
CASE 5
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN5LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
ENDSWITCH
ENDIF

GET_PED_TYPE char (pedtype)

IF pedtype >= 7 // Is gang (+ dealer)
AND pedtype <= 17
IF pedtype = 8 // Is Families
n = 30
ELSE // Other gangs
n = 2
ENDIF
ELSE // Not gang
IF pedtype = 6 // Is cop
n = 2
ELSE // Not cop
IF pedtype = 20 // Is prostitute
OR pedtype = 22 // Is criminal
n = 5
ELSE // Default
n = 10
ENDIF
ENDIF
ENDIF

IF GOSUB IsAimingWeapon
IF NOT pedtype = 6 // Not cop
n *= 4 // Much harder
ENDIF
ENDIF
WAIT 1500 // Time to speak

IF DOES_CHAR_EXIST char // Does char exist yet?
AND NOT IS_CHAR_DEAD char
GENERATE_RANDOM_INT_IN_RANGE 0 n (n)
IF n = 1
IF pedtype = 6 // Is cop
ALTER_WANTED_LEVEL_NO_DROP 0 1
ELSE // Not cop
TASK_KILL_CHAR_ON_FOOT char scplayer
ENDIF
ENDIF
ENDIF

WAIT 7000 // Time limit to CJ speak again (game limit...)
ENDIF
ENDIF

GOTO main_loop

IsAimingWeapon:
READ_MEMORY 0xB6F1A8 2 FALSE (n)
IS_THING_EQUAL_TO_THING n 53
RETURN

}
SCRIPT_END

 

 

(do note that I preferred just table "110", in the others there are some phrases that don't fit)

 

 

 

I would like to recommend you my CLEO tutorial:
http://brmodstudio.forumeiros.com/t5967-indice-de-tutoriais-cleo-script-gta3script

Edited by Junior_Djjr

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thalilmythos

I really liked your taunt mod :p

 

But I was poor made. You made request to load the animation to each frame while you play (even without using the mod), that is, 60 FPS will have 60 requests to load .ifp per second... obviously causing memory leak.

And why did you replace .ifp? Why not use a new one? As well as various ugly hacks to make it work.

 

I rewrote the script in my way, the result was cool (written in GTA3script)

 

 

SCRIPT_START
{
LVAR_INT scplayer
LVAR_INT char n pedtype

 

GET_PLAYER_CHAR 0 (scplayer)

 

main_loop:
WAIT 0

 

IF IS_BUTTON_PRESSED PAD1 DPADLEFT // Negative response
IF GET_CHAR_PLAYER_IS_TARGETING 0 char

 

TASK_SAY scplayer 110
TASK_LOOK_AT_CHAR scplayer char 2000
TASK_LOOK_AT_CHAR char scplayer 2000

 

IF GOSUB IsAimingWeapon
ELSE
GENERATE_RANDOM_INT_IN_RANGE 0 6 (n)
SWITCH (n)
CASE 0
REQUEST_ANIMATION TAUNT
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (TAUNT1 TAUNT) (4.0 0 0 0 0) -1
REMOVE_ANIMATION TAUNT
BREAK
CASE 1
REQUEST_ANIMATION TAUNT
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (TAUNT2 TAUNT) (4.0 0 0 0 0) -1
REMOVE_ANIMATION TAUNT
BREAK
CASE 2
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN1LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
CASE 3
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN2LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
CASE 4
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN3LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
CASE 5
REQUEST_ANIMATION GHANDS
LOAD_ALL_MODELS_NOW
TASK_PLAY_ANIM_SECONDARY scplayer (GSIGN5LH GHANDS) (4.0 0 0 0 0) -1
REMOVE_ANIMATION GHANDS
BREAK
ENDSWITCH
ENDIF

 

GET_PED_TYPE char (pedtype)

 

IF pedtype >= 7 // Is gang (+ dealer)
AND pedtype <= 17
IF pedtype = 8 // Is Families
n = 30
ELSE // Other gangs
n = 2
ENDIF
ELSE // Not gang
IF pedtype = 6 // Is cop
n = 2
ELSE // Not cop
IF pedtype = 20 // Is prostitute
OR pedtype = 22 // Is criminal
n = 5
ELSE // Default
n = 10
ENDIF
ENDIF
ENDIF

 

IF GOSUB IsAimingWeapon
IF NOT pedtype = 6 // Not cop
n *= 4 // Much harder
ENDIF
ENDIF
WAIT 1500 // Time to speak

 

IF DOES_CHAR_EXIST char // Does char exist yet?
AND NOT IS_CHAR_DEAD char
GENERATE_RANDOM_INT_IN_RANGE 0 n (n)
IF n = 1
IF pedtype = 6 // Is cop
ALTER_WANTED_LEVEL_NO_DROP 0 1
ELSE // Not cop
TASK_KILL_CHAR_ON_FOOT char scplayer
ENDIF
ENDIF
ENDIF

 

WAIT 7000 // Time limit to CJ speak again (game limit...)
ENDIF
ENDIF

 

GOTO main_loop

 

IsAimingWeapon:
READ_MEMORY 0xB6F1A8 2 FALSE (n)
IS_THING_EQUAL_TO_THING n 53
RETURN

 

}
SCRIPT_END

 

 

(do note that I preferred just table "110", in the others there are some phrases that don't fit)

 

 

 

I would like to recommend you my CLEO tutorial:

http://brmodstudio.forumeiros.com/t5967-indice-de-tutoriais-cleo-script-gta3script

 

I'll read it when i get rid of this big heavy ball called lazyness i got on top of myself, i'm thankfull for the imput tho, now, having memory leaks is something i didn't know could happen just from loading an animation at the start of a script, i'll update the topic with your script.

Edited by thalilmythos

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Junior_Djjr

now, having memory leaks is something i didn't know could happen just from loading an animation at the start of a script, i'll update the topic with your script.

You din't loaded the animation at the start of the script, you loaded in loop while the mod isn't activated:

 

:Labelload animationif activatedelse, go to Label again

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lsnoop

You played scarface the world is yours, then came back to gta

 

Lol. Scarface > gta so there is no chance you come back :lol:

 

Thanks for the mods! I wish you added the Scarface bank account system to SA though...

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thalilmythos

 

You played scarface the world is yours, then came back to gta

 

Lol. Scarface > gta so there is no chance you come back :lol:

 

Thanks for the mods! I wish you added the Scarface bank account system to SA though...

 

You and me both, there is a mod for that on gtagarage that's alike i think, bank mod, look for it.

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BobFromReboot

The insult mod is really cool, but it seems that it only works properly with keyboard and mouse. If I use it with the gamepad, CJ will do the insult, but the target pedestrian doesn't respond or react. For example, the police don't get mad and give me one star if I insult them with the gamepad.

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thalilmythos

The insult mod is really cool, but it seems that it only works properly with keyboard and mouse. If I use it with the gamepad, CJ will do the insult, but the target pedestrian doesn't respond or react. For example, the police don't get mad and give me one star if I insult them with the gamepad.

 

Tell Junior_Djjr on his workshop, that mod is from him now, i really don't feel like looking at his code since my own didn't worked with the gamepad originally.

 

EDIT: The topic has been updated with new mods.

Edited by thalilmythos

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AquaVentusXI

Man, you are awesome :D
Thank you :)

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Delatom

Liked your concept about realism.

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thalilmythos

Man, you are awesome :D

Thank you :)

 

You are welcome.

 

Liked your concept about realism.

 

I aim to please people with love for details, Inaccuraccy got an update, in case anyone wants to try it.

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Moreno_Sensual

The devil is on the details
awesome work

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