theundeadsoldier Posted July 7, 2017 Share Posted July 7, 2017 Hello people Im new here glad to meet you i'll get to the point me and a friend of mine Ze Voidah we want to port bully ps2 models to pc but there's no plugin for ps2 models and we tried numerous gta dff plugins but it didn't worked sadly and we need a model plugin creator assistance for make these models work on blender bully ps2 model format are dff (just like the other numerous older games of gta but this dff is diferents from the others) if someone is interesed in help us send me a email or you can contact me on facebook where im more active https://www.facebook.com/theundeadsoldier.568 [email protected] or here's my friend email [email protected] this is a model for the bully ps2 we included the dff and txd http://www.mediafire.com/file/77vth69327bmew1/sheldon.rar and sorry if this is in the wrong section but since there's no a bully section I just posted it here in rockstar games that's all thanks and peace Link to comment Share on other sites More sharing options...
The Hero Posted July 10, 2017 Share Posted July 10, 2017 (edited) I've been wanting to implement support for bully dffs for a long time in librw already. Unfortunately I still haven't done that. PS2 support in librw is not quite as good sadly. I've been reversing a lot of PS2 RW code and want to work on my implementation eventually to make it match RW more closely. When I do that it's quite likely I'll also implement the bully format. I did document it already (http://aap.papnet.eu/gta/RE/ps2/ps2all_doc.txt at the bottom), but that should be obvious to anyone who knows the PS2 instance format already anyway (described here http://www.gtamodding.com/wiki/PS2_Native_Geometry) Edited July 10, 2017 by The Hero re3, reVC Tools: RenderWare file converter, DFF importer and exporter for 3ds max III, VC, SA: SkyGfx: PS2 and Xbox graphics for PC, PS2 and Xbox vehicles for PC, Debug menu III, VC: rwd3d9, sharptrails, PS2 and Xbox map for PC III: Skin and Bones, Into TheTimecycle!!!, LC98 VC: Beta Infernus, Phoenix and Cop car SA: PS2 to PC map General: Simple DLL loader My Workshop. Also visit me on github. Link to comment Share on other sites More sharing options...
theundeadsoldier Posted July 10, 2017 Author Share Posted July 10, 2017 (edited) I've been wanting to implement support for bully dffs for a long time in librw already. Unfortunately I still haven't done that. PS2 support in librw is not quite as good sadly. I've been reversing a lot of PS2 RW code and want to work on my implementation eventually to make it match RW more closely. When I do that it's quite likely I'll also implement the bully format. I did document it already (http://aap.papnet.eu/gta/RE/ps2/ps2all_doc.txt at the bottom), but that should be obvious to anyone who knows the PS2 instance format already anyway (described here http://www.gtamodding.com/wiki/PS2_Native_Geometry) I wish i can help you with that because i really want to mod these models into the pc version but sadly i can't do anything because im not pretty good so i only can say good luck and i hope you manage to make support for the bully ps2 dff if you got something please let me know as fast as possible edit: if you wanna talk or explain more about this you can add me on facebook if you got one Edited July 10, 2017 by theundeadsoldier Link to comment Share on other sites More sharing options...
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