CliffHanger Posted July 6, 2017 Share Posted July 6, 2017 (edited) Anyone found the hashes for the new weapons introduced in Gun Running? Seems like it's using different parts to upgrade, anyone knows if it's also using the pre-existing component natives? Example: Edited July 6, 2017 by CliffHanger Link to comment Share on other sites More sharing options...
alloc8or Posted July 6, 2017 Share Posted July 6, 2017 weapon_assaultrifle_mk2 weapon_carbinerifle_mk2 weapon_combatmg_mk2 weapon_heavysniper_mk2 weapon_pistol_mk2 weapon_smg_mk2 And you can add the new components using GIVE_WEAPON_COMPONENT_TO_PED. Example: GIVE_WEAPON_COMPONENT_TO_PED(PLAYER_PED_ID(), GET_HASH_KEY("WEAPON_PISTOL_MK2"), GET_HASH_KEY("COMPONENT_PISTOL_MK2_CLIP_INCENDIARY")); sollaholla, CliffHanger and AHK1221 3 Link to comment Share on other sites More sharing options...
CliffHanger Posted July 7, 2017 Author Share Posted July 7, 2017 Helpful as always. Thanks man. Link to comment Share on other sites More sharing options...
CliffHanger Posted July 11, 2017 Author Share Posted July 11, 2017 (edited) If anyone runs into this thread, here's a super helpful post on gt-mp.net with all the MKII weapons / component hashes. https://gt-mp.net/forum/thread/640-gunrunning-mk-ii-weapon-info/ And the best reference video I found on Youtube. Edited July 11, 2017 by CliffHanger Link to comment Share on other sites More sharing options...