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XaosOfficial

Problem with a CLEO Script

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XaosOfficial

Hello guys!
I've added (not replaced) a car in GTASA named Mallard. It's a Low Poly car model. Guide
Now I'll the car on Grove Street but I don't know how to add the car ID into Sanny Builder.

CODE

 

{$CLEO .cs}//-------------MAIN---------------0000: NOP 014B: $CAR1 = init_car_generator #MALLARD color -1 -1 force_spawn 1 alarm 0 door_lock 0 min_delay 0 max_delay 5000 at 2492.2209 -1684.1855 13.5088 angle 88.2507 014C: set_parked_car_generator $CAR1 cars_to_generate_to 101 :NONAME_52wait 0 jump @NONAME_52

 

 

UCS9us0.jpg

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spaceeinstein

What's the IDE number of your car? Use that instead of the model name.

Edited by spaceeinstein
  • Like 1

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XaosOfficial

spaceeinstein, The "549" is the ID (identification) of the model but for compatibility I used the "12500" ID. The car ID is "12500".

I've used the car ID and the same error.

Edited by XaosOfficial

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spaceeinstein

549 is the IDE number of the Tampa (from vehicles.ide). If your Mallard has the IDE number 12500, then use 12500 instead of #MALLARD.

Edited by spaceeinstein

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XaosOfficial

No error but the car doesn't appear. Sanny Builder doesn't read the ID of the car.

Edited by XaosOfficial

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spaceeinstein

Using 014B is a terrible way to test if a car works. See if this works:

 

{$CLEO .cs}constSPAWNED_CAR = [email protected]_POS = [email protected]_POS = [email protected]_POS = [email protected]_MODEL = 12500 // change this if you want to spawn a different car modelendwait 10000247: request_model CAR_MODEL038B: load_requested_models00A0: store_actor $PLAYER_ACTOR position_to X_POS Y_POS Z_POSX_POS += 4.000A5: SPAWNED_CAR = create_car CAR_MODEL at X_POS Y_POS Z_POS0249: release_model CAR_MODEL01C3: remove_references_to_car SPAWNED_CAR0A93: end_custom_thread

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XaosOfficial

Using Coords Manager I've make the X, Y, Z positions correct on Grove Street and the car appear in CJ House and the car is invisible (destructible).

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deltaCJ

I have extended custom gangs and edited in ped.ide and pedgroups.ide but I have problem when I use custom actors like #Saints5 in the script, I works when for the ID # when scans GTA San Andreas, when I spawn an custom actor, the game instantly crashes like just leaving custom gangs walk in the streets but it pretty much useless it only works for special custom actors not the original types in ped.ide

Unless you are here to help go somewhere else....

 

 

 

Using Coords Manager I've make the X, Y, Z positions correct on Grove Street and the car appear in CJ House and the car is invisible (destructible).

 

If the car is invisible then you probably did the mod incorrectly.

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XaosOfficial

deltaCJ, I've added the car correctly and it works - I spawn the car by Junior_Djjr car spawner -

 

W+P then mallard.dff the car spawns and I'm in the car. No error, nothing!

Edited by XaosOfficial

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XaosOfficial

Refresh, any help here please?! :dontgetit:

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deltaCJ

So what do you need help with?

 

What is the problem?

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Junior_Djjr

Using Coords Manager I've make the X, Y, Z positions correct on Grove Street and the car appear in CJ House and the car is invisible (destructible).

Is the car invisible? Can you only collide with it? Not see it? Is somewhat impossible. My spawner creates the car in the same way and it works, if my spawner works, any other script that creates the car in this way should also work, just as I've never seen this invisible car bug happening, so it may be some incompatibility.

  • Like 1

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XaosOfficial

Please guys understand me! All works correctly with the Junior_Djjr car spawner but I'll make a CLEO mod, the car "Millard" must spawn on Grove Street.

It's a CLEO mod in which the car must spawn on Grove Street but Sanny Builder don't see my car ID, the car is added not replaced - that's all. :bored:

Edited by XaosOfficial

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XaosOfficial

Well, another refresh. :sui:

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deltaCJ

just spawn him in with the ID you used for him.

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XaosOfficial

It doesn't make sense anymore. You don't understand me, please close the topic it's useless.

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deltaCJ

WHAT IS THE PROBLEM.

 

IS SANNYBUILDER ISN'T RECOGNIZING THE MODELED CAR USE THE ID NUMBER.

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XaosOfficial

deltaCJ please leave this topic, it's for your safety. :angry:

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deltaCJ

deltaCJ please leave this topic, it's for your safety. :angry:

Do not waste my time with topics like these.

 

Many people answered your questions.

 

Next time explain better.

Edited by deltaCJ

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XaosOfficial

Get cancer and kys. :colgate:

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deltaCJ

Get cancer and kys. :colgate:

 

Lmao shows your immaturity :)

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XaosOfficial

Who cares. :monocle:

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BigHomie

What an hilarious topic. Thanks XaosOfficial, you truly made me laugh

  • Like 2

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