removed1234 Posted July 3, 2017 Share Posted July 3, 2017 Whenever I load up a new game, it gets about 1/4 through the loading bar, then freezes and crashes. Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19Please visit http://fastman92.mlGame detected: GTA SA 1.0 HOODLUM 14383616 bytesGlobal exception handler has been registered.---------------------------------------------IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.New ID limits:0 - 59999 (60000) - DFF models defined within IDE files60000 - 125499 (65500) - TXD texture archives.125500 - 185499 (60000) - COL collision archives.185500 - 186523 (1024) - IPL Binary IPL files.186524 - 190619 (4096) - DAT files limited to nodes*.dat190620 - 196119 (5500) - IFP animation archives.196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files204243 - 204369 (127) - SCM scripts204370 - 204371 (2) - Loaded list204372 - 204373 (2) - Requested list204374 - count of all file IDsAddresses:CStreaming::ms_modelInfoPtrs: 0x15FBE80CStreaming::ms_aInfoForModel: 0x386B020CAnimManager::ms_aAnimBlocks: 0x1636808CVehicleRecording::StreamingArray: 0x1661790CTheScripts::StreamedScripts: 0x15D5880Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.Format of new savefiles will be different: patch for enhanced format of model flags block is applied!Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------Modified count of killable model IDs: 42000---------------------------------------------Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1---------------------------------------------Modified limit of number of process counter passes for car generators to 6---------------------------------------------Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).---------------------------------------------Tracks*.dat coordinate limit patch enabled.Number of tracks.dat files set to 6Renderware world map size set to 48000 x 48000Radar map size set to 48000 x 48000Water map size set to 48000 x 48000World map size set to 48000 x 48000Paths limit patch enabled.Paths map size set to 48000 x 48000Radar info:Number of radar tiles per dimension: 96Total number of radar tiles: 9216Water info:Water map size: 48000 x 48000Number of water blocks per dimension: 96Total number of water blocks: 9216World map info info:World map size: 48000 x 48000World sectors:CWorld::ms_aSectorstype: buildings, dummiescount: 960 * 960 = 921600sector area: 50 x 50CWorld::ms_aLodPtrListstype: lodcount: 240 * 240 = 57600sector area: 200 x 200CWorld::ms_aRepeatSectorstype: vehicles, peds, objectcount: 16 * 16 = 256Paths info:ThePaths: 0x3510020Number of path tiles per dimension: 64Total number of path tiles: 4096---------------------------------------------Enabling handling.cfg limit adjuster.New limits:Number of standard lines = 510Number of bike lines = 333Number of flying lines = 244Number of boat lines = 122Number of animation group lines = 30&mod_HandlingManager = 0x1701008, sizeof(mod_HandlingManager) = 0x2C220sizeof_cHandlingDataMgr_header = 0x68sizeof(tHandlingData_extended) = 0x100---------------------------------------------Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050---------------------------------------------Modified limit of rwObjectInstances to: 27500---------------------------------------------Modified limit of matrices to: 55000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000---------------------------------------------Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000---------------------------------------------Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000---------------------------------------------Modified limit of DYNAMIC LIMITS: Peds to: 540---------------------------------------------Modified limit of DYNAMIC LIMITS: Objects to: 22350---------------------------------------------Modified limit of DYNAMIC LIMITS: Tasks to: 7500---------------------------------------------Modified limit of DYNAMIC LIMITS: Events to: 5200---------------------------------------------Modified limit of DYNAMIC LIMITS: PointRoute to: 5532---------------------------------------------Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532---------------------------------------------Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096---------------------------------------------Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256---------------------------------------------Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123---------------------------------------------Modified limit of DYNAMIC LIMITS: PedAttractors to: 512---------------------------------------------Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400---------------------------------------------Modified limit of DYNAMIC LIMITS: Collision links to: 79550---------------------------------------------Modified limit of DYNAMIC LIMITS: ColModels to: 128000---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123---------------------------------------------Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096---------------------------------------------Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666---------------------------------------------Modified limit of IPL:inst, buildings to: 1250000---------------------------------------------Modified limit of IPL:inst, dummies to: 155500---------------------------------------------Modified limit of IPL: inst per file to: 24000---------------------------------------------Modified limit of IPL: entity index array to: 1240---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:map zones to: 812---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Modified limit of IPL:navigation zones to: 1888---------------------------------------------Modified limit of IPL:interior occluders to: 2940---------------------------------------------Modified limit of IPL:occluders to: 15000---------------------------------------------Modified limit of IPL:Timecycle modifiers to: 15000---------------------------------------------Modified limit of 'IPL:CULL mirror attribute zones' to: 9072---------------------------------------------Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400---------------------------------------------Modified limit of 'IPL:CULL attribute zones' to: 65000---------------------------------------------Modified limit of IPL:Stunt jumps to: 9000---------------------------------------------Modified limit of IPL:Entry exits to: 1500---------------------------------------------Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for pickups is applied.Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40---------------------------------------------Modified limit of IDE:objs:type1 section to 28000---------------------------------------------Modified limit of IDE:objs:type2 section to 2070---------------------------------------------Modified limit of IDE:hier section to 992---------------------------------------------Modified limit of IDE:tobj section to 9999---------------------------------------------Modified limit of IDE:cars section to 7000---------------------------------------------Modified limit of IDE:peds section to 1800---------------------------------------------Modified limit of IDE:weap section to 251---------------------------------------------Modified limit of IDE:2DFX section to 2500---------------------------------------------Enabled handling of new enhanced IMG archives.---------------------------------------------Modified limit of DIRECTORY LIMITS: Extra to: 28750---------------------------------------------Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950---------------------------------------------Modified limit of WATER LIMITS -> Water triangles to: 999---------------------------------------------Modified limit of WATER LIMITS -> Water quads to: 8888---------------------------------------------Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999---------------------------------------------Modified limit of WATER LIMITS -> Water vertices to: 9999---------------------------------------------Streaming memory available limit set to 2147483648 bytes (2048 MB)---------------------------------------------Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20---------------------------------------------Modified script space limits:- max size of MAIN segment from main.scm: 2000000 bytes- max size of mission from main.scm: 256000 bytesTotal size of CTheScripts::ScriptSpace: 2256000 bytes---------------------------------------------Modified limit of SCM LIMITS: Running scripts to: 127---------------------------------------------Modified limit of SCM LIMITS: Mission cleanup to: 512---------------------------------------------Modified limit of SCM LIMITS: Max number of used objects to: 12048---------------------------------------------Modified limit of SCM LIMITS: Switch jump table cases to: 12048---------------------------------------------Modified limit of RENDERER: Invisible entity pointers to: 7500---------------------------------------------Modified limit of RENDERER: Visible LOD pointers to: 15000---------------------------------------------Modified limit of RENDERER: Visible entity pointers to: 7500---------------------------------------------Modified limit of VISIBILITY: Alpha list limit to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha boat atomic list to: 1750---------------------------------------------Modified limit of VISIBILITY: Alpha entity list limit to: 5575---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 250---------------------------------------------Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500---------------------------------------------Modified limit of VISIBILITY: Weapon peds for PC limit to: 250---------------------------------------------Modified limit of OTHER LIMITS: References to: 17000---------------------------------------------Modified limit of OTHER LIMITS: Coronas to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Object info entries to: 512---------------------------------------------Modified limit of OTHER LIMITS: Vehicle colors to: 2048---------------------------------------------Format of new savefiles will be different: patch for save game of variable length is applied!Format of new savefiles will be different: patch for radar traces is applied.Modified limit of OTHER LIMITS: Radar traces to: 4096---------------------------------------------Modified limit of OTHER LIMITS: Number of plate textures: 8---------------------------------------------Vehicle special features are enabledNumber of hydra vehicles = 5Hydra 0 = 520Hydra 1 = 6537Hydra 2 = 6538Hydra 3 = 6679Hydra 4 = 6720Number of ZR350 vehicles = 5ZR350 0 = 477---------------------------------------------Level limit is enabledNumber of levels = 9Cop car level 0 = 599Cop car level 1 = 596Cop car level 2 = 597Cop car level 3 = 598Cop car level 4 = 1326Cop car level 5 = 1573Cop car level 6 = 6703Cop car level 7 = 6754Cop car level 8 = 6685Cop bike = 523Cop ped level 0 = 283Cop ped level 1 = 280Cop ped level 2 = 281Cop ped level 3 = 282Cop ped level 4 = 6755Cop ped level 5 = 6015Cop ped level 6 = 6721Cop ped level 7 = 6775Cop ped level 8 = 283Cop ped bike = 284Ambulance level 0 = -1Ambulance level 1 = 416Ambulance level 2 = 416Ambulance level 3 = 416Ambulance level 4 = 6553Ambulance level 5 = 5690Ambulance level 6 = 6684Ambulance level 7 = 6757Ambulance level 8 = 6688Medic level 0 = -1Medic level 1 = 274Medic level 2 = 275Medic level 3 = 276Medic level 4 = 6701Medic level 5 = 18723Medic level 6 = 6722Medic level 7 = 274Medic level 8 = 274Fire engine level 0 = -1Fire engine level 1 = 407Fire engine level 2 = 407Fire engine level 3 = 407Fire engine level 4 = 6662Fire engine level 5 = 6603Fire engine level 6 = 6689Fire engine level 7 = 6758Fire engine level 8 = 6690Fireman level 0 = -1Fireman level 1 = 277Fireman level 2 = 279Fireman level 3 = 278Fireman level 4 = 278Fireman level 5 = 18668Fireman level 6 = 6723Fireman level 7 = 6777Fireman level 8 = 277Number of cab drivers for level 0 = 0Number of cab drivers for level 1 = 2Cab driver level 1 place 0 = 262Cab driver level 1 place 1 = 261Number of cab drivers for level 2 = 2Cab driver level 2 place 0 = 220Cab driver level 2 place 1 = 234Number of cab drivers for level 3 = 2Cab driver level 3 place 0 = 182Cab driver level 3 place 1 = 206Number of cab drivers for level 4 = 2Cab driver level 4 place 0 = 18833Cab driver level 4 place 1 = 18833Number of cab drivers for level 5 = 2Cab driver level 5 place 0 = 18684Cab driver level 5 place 1 = 18750Number of cab drivers for level 6 = 2Cab driver level 6 place 0 = 234Cab driver level 6 place 1 = 234Number of cab drivers for level 7 = 2Cab driver level 7 place 0 = 262Cab driver level 7 place 1 = 261Number of cab drivers for level 8 = 2Cab driver level 8 place 0 = 262Cab driver level 8 place 1 = 261---------------------------------------------Modified limit of hospital restarts to: 256---------------------------------------------Modified limit of police restarts to: 256---------------------------------------------SPECIAL: Plane speed limit disabled.---------------------------------------------SPECIAL -> Make save of variable size is active.Format of new savefiles will be different: patch for save game of variable length is applied!---------------------------------------------SPECIAL: Make paintjobs work for any ID applied.---------------------------------------------SPECIAL: Fix streaming memory bug applied.---------------------------------------------Error reporting going to be applied.GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.Error reporting is applied now.---------------------------------------------Debugging output is enabled now. Use debugger to catch messages.---------------------------------------------"Enable logging of files loaded" is enabled now.---------------------------------------------Weapon type loader is enabled. NumberOfWeaponTypes = 512.Melee combo type loader is enabled. Max number of melee combos = 512.---------------------------------------------Roadblox.dat better loader is enabled.---------------------------------------------Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.---------------------------------------------Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106---------------------------------------------CThePluginPatches::RegisterPatcher executed.---------------------------------------------Number of memory changes made: 9318---------------------------------------------CThePatches: CLEO library 4.3.16 has been detected and patched!Game crashed unfortunately, here's a crash log:Current process ID: 4700Current thread ID: 7372Last file to be loaded: MODELS\GENERIC\VEHICLE.TXDLast library loaded: NOT SETException address: 0x7159BF1A ("$fastman92limitAdjuster.asi"+0x1BF1A)Exception code: 0xC0000005Exception name: EXCEPTION_ACCESS_VIOLATIONInaccessible memory address: 0x0General registers:EAX: 0x0DB96D28 (230255912)EBX: 0x00000000 (0)ECX: 0x0DB96D28 (230255912)EDX: 0x00000000 (0)ESI: 0x00000000 (0)EDI: 0x0DB96D28 (230255912)EBP: 0x0028EE0C (2682380)ESP: 0x0028EE04 (2682372)EIP: 0x7159BF1A (1901707034)EFL: 0x00010246 (66118)Segment registers:CS: 0023DS: 002BES: 002BFS: 0053GS: 002BSS: 002BFPU registers:ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST2: -8.533334 bytes: 00 00 00 00 00 89 88 88 02 C0ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3FST4: -14.170370 bytes: 00 00 00 00 00 D6 B9 E2 02 C0ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00ST7: 1222.870117 bytes: 00 00 00 00 00 D8 DB 98 09 40CTRL: 007FSTAT: 0030TAGS: FFFFMMX registers, 8 bytes:MM0: 00 00 00 00 00 00 00 80MM1: 00 00 00 00 00 00 00 80MM2: 00 00 00 00 00 89 88 88MM3: 00 00 00 00 00 00 00 80MM4: 00 00 00 00 00 D6 B9 E2MM5: 00 00 00 00 00 00 00 00MM6: 00 00 00 00 00 00 00 00MM7: 00 00 00 00 00 D8 DB 98XMM registers, 16 bytes:XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00Module list; Path Module file size Base Size of image Entry pointD:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\gta-sa.exe 14383616 0x00400000 0x01177000 0x00824570C:\Windows\SYSTEM32\ntdll.dll 1499920 0x77D00000 0x0016E000 0x00000000C:\Windows\SYSTEM32\KERNEL32.DLL 1036288 0x758F0000 0x00140000 0x75909210C:\Windows\SYSTEM32\KERNELBASE.dll 836096 0x76280000 0x000CF000 0x7628DA2DC:\Windows\system32\apphelp.dll 642560 0x72810000 0x000A0000 0x72813570C:\Windows\SYSTEM32\WINMM.dll 128576 0x74BB0000 0x00020000 0x74BB3609D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\vorbisfile.dll 53760 0x73830000 0x00011000 0x7383197BC:\Windows\SYSTEM32\WS2_32.dll 313488 0x77AC0000 0x0004D000 0x77AC10D1D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472C:\Windows\SYSTEM32\USER32.dll 1361408 0x76090000 0x0014F000 0x7609F611C:\Windows\SYSTEM32\GDI32.dll 1097216 0x77900000 0x0010F000 0x77909090C:\Windows\SYSTEM32\ADVAPI32.dll 490136 0x75EE0000 0x00078000 0x75EE1005C:\Windows\SYSTEM32\ole32.dll 1212248 0x757C0000 0x00129000 0x757C45E0C:\Windows\SYSTEM32\WINMMBASE.dll 128064 0x74B90000 0x00020000 0x74B9118DC:\Windows\SYSTEM32\msvcrt.dll 780408 0x77B70000 0x000BE000 0x77B7A9CDC:\Windows\SYSTEM32\NSI.dll 19640 0x76410000 0x00007000 0x76411589C:\Windows\SYSTEM32\RPCRT4.dll 747520 0x76350000 0x000BA000 0x7637B240C:\Windows\SYSTEM32\sechost.dll 257216 0x76570000 0x00041000 0x765713E0C:\Windows\SYSTEM32\combase.dll 1374384 0x75BE0000 0x0014E000 0x75BE3B25C:\Windows\SYSTEM32\cfgmgr32.dll 237032 0x77A10000 0x0003A000 0x77A11239C:\Windows\SYSTEM32\DEVOBJ.dll 123416 0x754B0000 0x0001F000 0x754B11DAC:\Windows\SYSTEM32\SspiCli.dll 101376 0x755D0000 0x0001D000 0x755DAE56C:\Windows\SYSTEM32\CRYPTBASE.dll 30472 0x755C0000 0x00009000 0x755C1005C:\Windows\SYSTEM32\bcryptPrimitives.dll 336232 0x75560000 0x00053000 0x75564815C:\Windows\system32\IMM32.DLL 137728 0x77A60000 0x00025000 0x77A621BCC:\Windows\SYSTEM32\MSCTF.dll 1123848 0x75DC0000 0x00112000 0x75DC30C0D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\vorbishooked.DLL 65536 0x00380000 0x00011000 0x00384C98D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\ogg.dll 36864 0x003A0000 0x00009000 0x003A302ED:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\vorbis.dll 1060864 0x03060000 0x00108000 0x03073F7CD:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\$fastman92limitAdjuster.asi 5510656 0x71580000 0x00550000 0x715F7463C:\Windows\SYSTEM32\SHELL32.dll 19731824 0x765C0000 0x012AC000 0x765DA820C:\Windows\SYSTEM32\PSAPI.DLL 16024 0x75FF0000 0x00006000 0x75FF1005D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\DllTricks.dll 7680 0x73820000 0x00006000 0x73821593D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\MinHook.x86.dll 14848 0x73810000 0x00007000 0x00000000D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll 549888 0x745F0000 0x00089000 0x745F2D20C:\Windows\SYSTEM32\SHLWAPI.dll 263872 0x755F0000 0x00041000 0x755F6392C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x72490000 0x000BF000 0x724A1DFCD:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\CLEO.asi 264704 0x737A0000 0x0006B000 0x737AE3D4D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\BASS.dll 110207 0x72CD0000 0x00050000 0x72D1F004C:\Windows\SYSTEM32\MSACM32.dll 86192 0x64F30000 0x00015000 0x64F310F0D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\ExGangWars.asi 70656 0x72710000 0x00016000 0x7271322CD:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\ImgLimitAdjuster.asi 97280 0x02EE0000 0x00023000 0x02EF39B8C:\Windows\SYSTEM32\oleaut32.dll 602768 0x761E0000 0x00095000 0x761E4CA0D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\modloader.asi 704000 0x72650000 0x000B2000 0x726A4F97C:\Windows\SYSTEM32\dbghelp.dll 1238016 0x72D20000 0x00148000 0x72D4FDABD:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\SilentPatchSA.asi 253952 0x72600000 0x00042000 0x72620171D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\Underground_Core.asi 162304 0x725D0000 0x0002D000 0x725DCE18C:\Windows\system32\uxtheme.dll 876544 0x74930000 0x000DB000 0x74933C84C:\Windows\system32\pmls.dll 776640 0x07E50000 0x000C4000 0x07EC0934C:\Windows\system32\OLEACC.dll 280064 0x74840000 0x00048000 0x74848091C:\Windows\system32\WININET.dll 1951232 0x73190000 0x001E4000 0x73192A70C:\Windows\system32\VERSION.dll 25824 0x74F80000 0x00008000 0x74F81100C:\Windows\system32\iertutil.dll 2279424 0x72EE0000 0x00232000 0x72EE3B70C:\Windows\system32\USERENV.dll 94016 0x75540000 0x00019000 0x75541C0AC:\Windows\system32\profapi.dll 51128 0x75520000 0x0000E000 0x75521945C:\Windows\SYSTEM32\ntmarta.dll 147152 0x74E80000 0x00025000 0x74E822AAC:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll 427008 0x74350000 0x0006B000 0x74351470C:\Windows\system32\dwmapi.dll 98072 0x74B70000 0x00018000 0x74B71DD9D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\VehicleAudioLoader.asi 10240 0x714C0000 0x000B5000 0x714C178DC:\Windows\SYSTEM32\Schannel.dll 358912 0x727B0000 0x0005C000 0x727BCBA0C:\Windows\SYSTEM32\CRYPT32.dll 1581968 0x75640000 0x0017F000 0x75641128C:\Windows\SYSTEM32\MSASN1.dll 50616 0x77A50000 0x0000E000 0x77A522AFC:\Windows\system32\mswsock.dll 270848 0x71B40000 0x00045000 0x71B410D1C:\Windows\SYSTEM32\SHCORE.dll 477744 0x74EB0000 0x00076000 0x74EB10B5C:\Windows\SYSTEM32\kernel.appcore.dll 29952 0x753F0000 0x00009000 0x753F1399C:\Windows\SYSTEM32\clbcatq.dll 508680 0x77880000 0x0007D000 0x77881425C:\Windows\SYSTEM32\DDRAW.dll 527872 0x507D0000 0x000E7000 0x507D10D1C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x509A0000 0x00007000 0x509A1180C:\Windows\SYSTEM32\DSOUND.dll 485888 0x728B0000 0x00079000 0x728B1199C:\Windows\SYSTEM32\POWRPROF.dll 251504 0x74890000 0x0003E000 0x748921A3C:\Windows\System32\MMDevApi.dll 296448 0x74B20000 0x0004A000 0x74B33192C:\Windows\SYSTEM32\AUDIOSES.DLL 370424 0x748D0000 0x00060000 0x748DF640C:\Windows\SYSTEM32\DINPUT8.dll 162304 0x0FF90000 0x00035000 0x0FF9C809C:\Windows\SYSTEM32\HID.DLL 25600 0x58880000 0x0000A000 0x58881097C:\Windows\SYSTEM32\SETUPAPI.DLL 1767440 0x75A30000 0x001AD000 0x75A310CDC:\Windows\SYSTEM32\WINTRUST.dll 230808 0x75FB0000 0x00038000 0x75FB15A1C:\Windows\SYSTEM32\d3d9.dll 1799944 0x67400000 0x001B8000 0x674013D5C:\Windows\SYSTEM32\dlumd9.dll 1297128 0x66E30000 0x0014B000 0x66EABED9C:\Windows\SYSTEM32\wtsapi32.dll 50616 0x75530000 0x0000E000 0x755310C0C:\Windows\SYSTEM32\igdumdim32.dll 25730400 0x5CD30000 0x01871000 0x5CDBFC37C:\Windows\SYSTEM32\igdusc32.dll 3657984 0x65100000 0x0037C000 0x6540BB4EC:\Windows\SYSTEM32\quartz.dll 1352192 0x70D40000 0x0017B000 0x70D43ACBC:\Windows\SYSTEM32\devenum.dll 74856 0x64CB0000 0x00013000 0x64CBCFACC:\Windows\SYSTEM32\D3DIM700.DLL 867328 0x70C60000 0x000DA000 0x70CFDF88C:\Windows\SYSTEM32\wdmaud.drv 187392 0x64F80000 0x00034000 0x64F8CB35C:\Windows\SYSTEM32\ksuser.dll 18616 0x64F70000 0x00007000 0x64F710C0C:\Windows\SYSTEM32\AVRT.dll 30464 0x64F60000 0x00009000 0x64F61010C:\Windows\SYSTEM32\msacm32.drv 22016 0x64F50000 0x00009000 0x64F53CDBC:\Windows\SYSTEM32\midimap.dll 18944 0x64F20000 0x00008000 0x64F210E0C:\Windows\SYSTEM32\wmvcore.dll 2324792 0x70A20000 0x00239000 0x70A97714C:\Windows\SYSTEM32\WMASF.DLL 212832 0x709E0000 0x00036000 0x709E1137C:\Windows\system32\mlang.dll 182272 0x0EB80000 0x0002F000 0x0EB8126DGame terminated. Is there a fix??? Link to comment Share on other sites More sharing options...
dkluin Posted July 4, 2017 Share Posted July 4, 2017 Remove ModLoader. Link to comment Share on other sites More sharing options...
WaVe_Edits Posted January 28, 2019 Share Posted January 28, 2019 if anyone is seeing this DONT CLICK THE LINK that on the top , my anti-virus detected it as a malware (please dont hate on me for no reason i just want to help) You Have Been Warned Link to comment Share on other sites More sharing options...
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