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blain@leinart.org

Fastman92 Crashes

Recommended Posts

Whenever I load up a new game, it gets about 1/4 through the loading bar, then freezes and crashes.

 

Starting fastman92 limit adjuster 3.45, compilation time: Jun 30 2016 23:08:19
Please visit http://fastman92.ml

Game detected: GTA SA 1.0 HOODLUM 14383616 bytes
Global exception handler has been registered.
---------------------------------------------
IPL ID limit > 256 check disabled. Game may have some bugs if ID IPL limit is increased.
At least one ID limit is changed. ModelIDlimit::PatchModelPtrsLimit will do a job.
Count of file IDs is over 32767 and requires unsigned ID. Applying unsigned ID patches.
Count of file IDs is over 65535 and base ID of CStreamingInfo requires __int32. Applying __int32 base ID patches.
COL ID limit is over 256 and requires something more than unsigned __int8. Applying unsigned __int16 patches.

New ID limits:
0 - 59999 (60000) - DFF models defined within IDE files
60000 - 125499 (65500) - TXD texture archives.
125500 - 185499 (60000) - COL collision archives.
185500 - 186523 (1024) - IPL Binary IPL files.
186524 - 190619 (4096) - DAT files limited to nodes*.dat
190620 - 196119 (5500) - IFP animation archives.
196120 - 204242 (8123) - RRR car recordings, carrec*.rrr files
204243 - 204369 (127) - SCM scripts
204370 - 204371 (2) - Loaded list
204372 - 204373 (2) - Requested list
204374 - count of all file IDs


Addresses:
CStreaming::ms_modelInfoPtrs: 0x15FBE80
CStreaming::ms_aInfoForModel: 0x386B020
CAnimManager::ms_aAnimBlocks: 0x1636808
CVehicleRecording::StreamingArray: 0x1661790
CTheScripts::StreamedScripts: 0x15D5880

Format of new savefiles will be different: patch for block of IPL flags is applied! Number of IPL flags will depend on current IPL ID limit.
Format of new savefiles will be different: patch for enhanced format of model flags block is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
Modified count of killable model IDs: 42000
---------------------------------------------
Format of new savefiles will be different: patch for car generators with CCarGenerator_extended structure is applied!
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit Car generators to: 65534 Is CCarGenerator_extended structure used: 1
---------------------------------------------
Modified limit of number of process counter passes for car generators to 6
---------------------------------------------
Applied patch to make car generator accept any vehicle ID that meets a condition (ID == -1 || ID >= 10).
---------------------------------------------
Tracks*.dat coordinate limit patch enabled.
Number of tracks.dat files set to 6
Renderware world map size set to 48000 x 48000
Radar map size set to 48000 x 48000
Water map size set to 48000 x 48000
World map size set to 48000 x 48000
Paths limit patch enabled.
Paths map size set to 48000 x 48000

Radar info:
Number of radar tiles per dimension: 96
Total number of radar tiles: 9216

Water info:
Water map size: 48000 x 48000
Number of water blocks per dimension: 96
Total number of water blocks: 9216

World map info info:
World map size: 48000 x 48000

World sectors:
CWorld::ms_aSectors
type: buildings, dummies
count: 960 * 960 = 921600
sector area: 50 x 50

CWorld::ms_aLodPtrLists
type: lod
count: 240 * 240 = 57600
sector area: 200 x 200

CWorld::ms_aRepeatSectors
type: vehicles, peds, object
count: 16 * 16 = 256



Paths info:
ThePaths: 0x3510020
Number of path tiles per dimension: 64
Total number of path tiles: 4096
---------------------------------------------
Enabling handling.cfg limit adjuster.
New limits:
Number of standard lines = 510
Number of bike lines = 333
Number of flying lines = 244
Number of boat lines = 122
Number of animation group lines = 30

&mod_HandlingManager = 0x1701008, sizeof(mod_HandlingManager) = 0x2C220
sizeof_cHandlingDataMgr_header = 0x68
sizeof(tHandlingData_extended) = 0x100
---------------------------------------------
Modified limit of DYNAMIC LIMITS: VehicleStructs to: 15050
---------------------------------------------
Modified limit of rwObjectInstances to: 27500
---------------------------------------------
Modified limit of matrices to: 55000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Singles to: 1770000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PtrNode Doubles to: 128000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: EntryInfoNodes to: 15000
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Peds to: 540
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Objects to: 22350
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Tasks to: 7500
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Events to: 5200
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PointRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PatrolRoute to: 5532
---------------------------------------------
Modified limit of DYNAMIC LIMITS: NodeRoute to: 4096
---------------------------------------------
Modified limit of DYNAMIC LIMITS: TaskAllocator to: 256
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedIntelligence to: 8123
---------------------------------------------
Modified limit of DYNAMIC LIMITS: PedAttractors to: 512
---------------------------------------------
Modified limit of DYNAMIC LIMITS: QuadTreeNodes to: 24400
---------------------------------------------
Modified limit of DYNAMIC LIMITS: Collision links to: 79550
---------------------------------------------
Modified limit of DYNAMIC LIMITS: ColModels to: 128000
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeMatDataPool to: 8123
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomEnvMapPipeAtmDataPool to: 4096
---------------------------------------------
Modified limit of DYNAMIC MODELS: CustomSpecMapPipeMaterialDataPool to: 19666
---------------------------------------------
Modified limit of IPL:inst, buildings to: 1250000
---------------------------------------------
Modified limit of IPL:inst, dummies to: 155500
---------------------------------------------
Modified limit of IPL: inst per file to: 24000
---------------------------------------------
Modified limit of IPL: entity index array to: 1240
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:map zones to: 812
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Modified limit of IPL:navigation zones to: 1888
---------------------------------------------
Modified limit of IPL:interior occluders to: 2940
---------------------------------------------
Modified limit of IPL:occluders to: 15000
---------------------------------------------
Modified limit of IPL:Timecycle modifiers to: 15000
---------------------------------------------
Modified limit of 'IPL:CULL mirror attribute zones' to: 9072
---------------------------------------------
Modified limit of 'IPL:CULL tunnel attribute zones' to: 8400
---------------------------------------------
Modified limit of 'IPL:CULL attribute zones' to: 65000
---------------------------------------------
Modified limit of IPL:Stunt jumps to: 9000
---------------------------------------------
Modified limit of IPL:Entry exits to: 1500
---------------------------------------------
Modified limit of IPL:AUZO boxes to: 512 Is extended structure used: 1
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for pickups is applied.

Modified limit of 'IPL:PICK' to: 16000, pickups collected: 40
---------------------------------------------
Modified limit of IDE:objs:type1 section to 28000
---------------------------------------------
Modified limit of IDE:objs:type2 section to 2070
---------------------------------------------
Modified limit of IDE:hier section to 992
---------------------------------------------
Modified limit of IDE:tobj section to 9999
---------------------------------------------
Modified limit of IDE:cars section to 7000
---------------------------------------------
Modified limit of IDE:peds section to 1800
---------------------------------------------
Modified limit of IDE:weap section to 251
---------------------------------------------
Modified limit of IDE:2DFX section to 2500
---------------------------------------------
Enabled handling of new enhanced IMG archives.
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Extra to: 28750
---------------------------------------------
Modified limit of DIRECTORY LIMITS: Clothes directory to: 2950
---------------------------------------------
Modified limit of WATER LIMITS -> Water triangles to: 999
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads to: 8888
---------------------------------------------
Modified limit of WATER LIMITS -> Water quads and triangles list triangles to: 9999
---------------------------------------------
Modified limit of WATER LIMITS -> Water vertices to: 9999
---------------------------------------------
Streaming memory available limit set to 2147483648 bytes (2048 MB)
---------------------------------------------
Modified limit of 'Number of requested models above which the game considers loading very busy' to: 20
---------------------------------------------
Modified script space limits:
- max size of MAIN segment from main.scm: 2000000 bytes
- max size of mission from main.scm: 256000 bytes
Total size of CTheScripts::ScriptSpace: 2256000 bytes
---------------------------------------------
Modified limit of SCM LIMITS: Running scripts to: 127
---------------------------------------------
Modified limit of SCM LIMITS: Mission cleanup to: 512
---------------------------------------------
Modified limit of SCM LIMITS: Max number of used objects to: 12048
---------------------------------------------
Modified limit of SCM LIMITS: Switch jump table cases to: 12048
---------------------------------------------
Modified limit of RENDERER: Invisible entity pointers to: 7500
---------------------------------------------
Modified limit of RENDERER: Visible LOD pointers to: 15000
---------------------------------------------
Modified limit of RENDERER: Visible entity pointers to: 7500
---------------------------------------------
Modified limit of VISIBILITY: Alpha list limit to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha boat atomic list to: 1750
---------------------------------------------
Modified limit of VISIBILITY: Alpha entity list limit to: 5575
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 250
---------------------------------------------
Modified limit of VISIBILITY: Alpha really draw last list limit to: 2500
---------------------------------------------
Modified limit of VISIBILITY: Weapon peds for PC limit to: 250
---------------------------------------------
Modified limit of OTHER LIMITS: References to: 17000
---------------------------------------------
Modified limit of OTHER LIMITS: Coronas to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Object info entries to: 512
---------------------------------------------
Modified limit of OTHER LIMITS: Vehicle colors to: 2048
---------------------------------------------
Format of new savefiles will be different: patch for save game of variable length is applied!
Format of new savefiles will be different: patch for radar traces is applied.

Modified limit of OTHER LIMITS: Radar traces to: 4096
---------------------------------------------
Modified limit of OTHER LIMITS: Number of plate textures: 8
---------------------------------------------
Vehicle special features are enabled
Number of hydra vehicles = 5
Hydra 0 = 520
Hydra 1 = 6537
Hydra 2 = 6538
Hydra 3 = 6679
Hydra 4 = 6720
Number of ZR350 vehicles = 5
ZR350 0 = 477
---------------------------------------------
Level limit is enabled

Number of levels = 9
Cop car level 0 = 599
Cop car level 1 = 596
Cop car level 2 = 597
Cop car level 3 = 598
Cop car level 4 = 1326
Cop car level 5 = 1573
Cop car level 6 = 6703
Cop car level 7 = 6754
Cop car level 8 = 6685
Cop bike = 523

Cop ped level 0 = 283
Cop ped level 1 = 280
Cop ped level 2 = 281
Cop ped level 3 = 282
Cop ped level 4 = 6755
Cop ped level 5 = 6015
Cop ped level 6 = 6721
Cop ped level 7 = 6775
Cop ped level 8 = 283
Cop ped bike = 284

Ambulance level 0 = -1
Ambulance level 1 = 416
Ambulance level 2 = 416
Ambulance level 3 = 416
Ambulance level 4 = 6553
Ambulance level 5 = 5690
Ambulance level 6 = 6684
Ambulance level 7 = 6757
Ambulance level 8 = 6688

Medic level 0 = -1
Medic level 1 = 274
Medic level 2 = 275
Medic level 3 = 276
Medic level 4 = 6701
Medic level 5 = 18723
Medic level 6 = 6722
Medic level 7 = 274
Medic level 8 = 274

Fire engine level 0 = -1
Fire engine level 1 = 407
Fire engine level 2 = 407
Fire engine level 3 = 407
Fire engine level 4 = 6662
Fire engine level 5 = 6603
Fire engine level 6 = 6689
Fire engine level 7 = 6758
Fire engine level 8 = 6690

Fireman level 0 = -1
Fireman level 1 = 277
Fireman level 2 = 279
Fireman level 3 = 278
Fireman level 4 = 278
Fireman level 5 = 18668
Fireman level 6 = 6723
Fireman level 7 = 6777
Fireman level 8 = 277

Number of cab drivers for level 0 = 0
Number of cab drivers for level 1 = 2
Cab driver level 1 place 0 = 262
Cab driver level 1 place 1 = 261
Number of cab drivers for level 2 = 2
Cab driver level 2 place 0 = 220
Cab driver level 2 place 1 = 234
Number of cab drivers for level 3 = 2
Cab driver level 3 place 0 = 182
Cab driver level 3 place 1 = 206
Number of cab drivers for level 4 = 2
Cab driver level 4 place 0 = 18833
Cab driver level 4 place 1 = 18833
Number of cab drivers for level 5 = 2
Cab driver level 5 place 0 = 18684
Cab driver level 5 place 1 = 18750
Number of cab drivers for level 6 = 2
Cab driver level 6 place 0 = 234
Cab driver level 6 place 1 = 234
Number of cab drivers for level 7 = 2
Cab driver level 7 place 0 = 262
Cab driver level 7 place 1 = 261
Number of cab drivers for level 8 = 2
Cab driver level 8 place 0 = 262
Cab driver level 8 place 1 = 261
---------------------------------------------
Modified limit of hospital restarts to: 256
---------------------------------------------
Modified limit of police restarts to: 256
---------------------------------------------
SPECIAL: Plane speed limit disabled.
---------------------------------------------
SPECIAL -> Make save of variable size is active.
Format of new savefiles will be different: patch for save game of variable length is applied!
---------------------------------------------
SPECIAL: Make paintjobs work for any ID applied.
---------------------------------------------
SPECIAL: Fix streaming memory bug applied.
---------------------------------------------
Error reporting going to be applied.
GTA_ERROR_ATTEMPT_TO_LOAD_OBJET_INSTANCE_WITH_UNDEFINED_ID enabled.
GTA_ERROR_MODEL_DOES_NOT_HAVE_COLLISION_LOADED enabled.
GTA_ERROR_CAR_GENERATOR_LIMIT_EXCEEDED enabled.
GTA_ERROR_IMG_ARCHIVE_NEEDS_REBUILDING enabled.
GTA_ERROR_REQUESTED_FILE_DOES_NOT_EXIST enabled.
Error reporting is applied now.
---------------------------------------------
Debugging output is enabled now. Use debugger to catch messages.
---------------------------------------------
"Enable logging of files loaded" is enabled now.
---------------------------------------------
Weapon type loader is enabled. NumberOfWeaponTypes = 512.
Melee combo type loader is enabled. Max number of melee combos = 512.
---------------------------------------------
Roadblox.dat better loader is enabled.
---------------------------------------------
Train type carriages loader is enabled. ms_numberOfTypeIDs = 19, ms_maxNumberOfVehiclesForType = 18.
---------------------------------------------
Radar blip sprite filename loader: config was loaded. ms_numberOfTypeIDs = 106
---------------------------------------------
CThePluginPatches::RegisterPatcher executed.
---------------------------------------------
Number of memory changes made: 9318
---------------------------------------------
CThePatches: CLEO library 4.3.16 has been detected and patched!

Game crashed unfortunately, here's a crash log:
Current process ID: 4700
Current thread ID: 7372
Last file to be loaded: MODELS\GENERIC\VEHICLE.TXD
Last library loaded: NOT SET
Exception address: 0x7159BF1A ("$fastman92limitAdjuster.asi"+0x1BF1A)
Exception code: 0xC0000005
Exception name: EXCEPTION_ACCESS_VIOLATION
Inaccessible memory address: 0x0

General registers:
EAX: 0x0DB96D28 (230255912)
EBX: 0x00000000 (0)
ECX: 0x0DB96D28 (230255912)
EDX: 0x00000000 (0)
ESI: 0x00000000 (0)
EDI: 0x0DB96D28 (230255912)
EBP: 0x0028EE0C (2682380)
ESP: 0x0028EE04 (2682372)
EIP: 0x7159BF1A (1901707034)
EFL: 0x00010246 (66118)

Segment registers:
CS: 0023
DS: 002B
ES: 002B
FS: 0053
GS: 002B
SS: 002B

FPU registers:
ST0: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST1: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST2: -8.533334 bytes: 00 00 00 00 00 89 88 88 02 C0
ST3: 1.000000 bytes: 00 00 00 00 00 00 00 80 FF 3F
ST4: -14.170370 bytes: 00 00 00 00 00 D6 B9 E2 02 C0
ST5: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST6: 0.000000 bytes: 00 00 00 00 00 00 00 00 00 00
ST7: 1222.870117 bytes: 00 00 00 00 00 D8 DB 98 09 40
CTRL: 007F
STAT: 0030
TAGS: FFFF

MMX registers, 8 bytes:
MM0: 00 00 00 00 00 00 00 80
MM1: 00 00 00 00 00 00 00 80
MM2: 00 00 00 00 00 89 88 88
MM3: 00 00 00 00 00 00 00 80
MM4: 00 00 00 00 00 D6 B9 E2
MM5: 00 00 00 00 00 00 00 00
MM6: 00 00 00 00 00 00 00 00
MM7: 00 00 00 00 00 D8 DB 98

XMM registers, 16 bytes:
XMM0: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM1: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM2: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM3: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM4: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM5: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM6: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
XMM7: 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00

Module list
; Path Module file size Base Size of image Entry point
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\gta-sa.exe 14383616 0x00400000 0x01177000 0x00824570
C:\Windows\SYSTEM32\ntdll.dll 1499920 0x77D00000 0x0016E000 0x00000000
C:\Windows\SYSTEM32\KERNEL32.DLL 1036288 0x758F0000 0x00140000 0x75909210
C:\Windows\SYSTEM32\KERNELBASE.dll 836096 0x76280000 0x000CF000 0x7628DA2D
C:\Windows\system32\apphelp.dll 642560 0x72810000 0x000A0000 0x72813570
C:\Windows\SYSTEM32\WINMM.dll 128576 0x74BB0000 0x00020000 0x74BB3609
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\vorbisfile.dll 53760 0x73830000 0x00011000 0x7383197B
C:\Windows\SYSTEM32\WS2_32.dll 313488 0x77AC0000 0x0004D000 0x77AC10D1
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\EAX.DLL 188416 0x10000000 0x00030000 0x1001A472
C:\Windows\SYSTEM32\USER32.dll 1361408 0x76090000 0x0014F000 0x7609F611
C:\Windows\SYSTEM32\GDI32.dll 1097216 0x77900000 0x0010F000 0x77909090
C:\Windows\SYSTEM32\ADVAPI32.dll 490136 0x75EE0000 0x00078000 0x75EE1005
C:\Windows\SYSTEM32\ole32.dll 1212248 0x757C0000 0x00129000 0x757C45E0
C:\Windows\SYSTEM32\WINMMBASE.dll 128064 0x74B90000 0x00020000 0x74B9118D
C:\Windows\SYSTEM32\msvcrt.dll 780408 0x77B70000 0x000BE000 0x77B7A9CD
C:\Windows\SYSTEM32\NSI.dll 19640 0x76410000 0x00007000 0x76411589
C:\Windows\SYSTEM32\RPCRT4.dll 747520 0x76350000 0x000BA000 0x7637B240
C:\Windows\SYSTEM32\sechost.dll 257216 0x76570000 0x00041000 0x765713E0
C:\Windows\SYSTEM32\combase.dll 1374384 0x75BE0000 0x0014E000 0x75BE3B25
C:\Windows\SYSTEM32\cfgmgr32.dll 237032 0x77A10000 0x0003A000 0x77A11239
C:\Windows\SYSTEM32\DEVOBJ.dll 123416 0x754B0000 0x0001F000 0x754B11DA
C:\Windows\SYSTEM32\SspiCli.dll 101376 0x755D0000 0x0001D000 0x755DAE56
C:\Windows\SYSTEM32\CRYPTBASE.dll 30472 0x755C0000 0x00009000 0x755C1005
C:\Windows\SYSTEM32\bcryptPrimitives.dll 336232 0x75560000 0x00053000 0x75564815
C:\Windows\system32\IMM32.DLL 137728 0x77A60000 0x00025000 0x77A621BC
C:\Windows\SYSTEM32\MSCTF.dll 1123848 0x75DC0000 0x00112000 0x75DC30C0
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\vorbishooked.DLL 65536 0x00380000 0x00011000 0x00384C98
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\ogg.dll 36864 0x003A0000 0x00009000 0x003A302E
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\vorbis.dll 1060864 0x03060000 0x00108000 0x03073F7C
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\$fastman92limitAdjuster.asi 5510656 0x71580000 0x00550000 0x715F7463
C:\Windows\SYSTEM32\SHELL32.dll 19731824 0x765C0000 0x012AC000 0x765DA820
C:\Windows\SYSTEM32\PSAPI.DLL 16024 0x75FF0000 0x00006000 0x75FF1005
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\DllTricks.dll 7680 0x73820000 0x00006000 0x73821593
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\MinHook.x86.dll 14848 0x73810000 0x00007000 0x00000000
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\zlib1.dll 107520 0x62E80000 0x00022000 0x62E81440
C:\Windows\WinSxS\x86_microsoft.windows.common-controls_6595b64144ccf1df_5.82.9600.17810_none_7c5b6194aa0716f1\COMCTL32.dll 549888 0x745F0000 0x00089000 0x745F2D20
C:\Windows\SYSTEM32\SHLWAPI.dll 263872 0x755F0000 0x00041000 0x755F6392
C:\Windows\SYSTEM32\MSVCR100.dll 773968 0x72490000 0x000BF000 0x724A1DFC
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\CLEO.asi 264704 0x737A0000 0x0006B000 0x737AE3D4
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\BASS.dll 110207 0x72CD0000 0x00050000 0x72D1F004
C:\Windows\SYSTEM32\MSACM32.dll 86192 0x64F30000 0x00015000 0x64F310F0
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\ExGangWars.asi 70656 0x72710000 0x00016000 0x7271322C
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\ImgLimitAdjuster.asi 97280 0x02EE0000 0x00023000 0x02EF39B8
C:\Windows\SYSTEM32\oleaut32.dll 602768 0x761E0000 0x00095000 0x761E4CA0
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\modloader.asi 704000 0x72650000 0x000B2000 0x726A4F97
C:\Windows\SYSTEM32\dbghelp.dll 1238016 0x72D20000 0x00148000 0x72D4FDAB
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\SilentPatchSA.asi 253952 0x72600000 0x00042000 0x72620171
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\Underground_Core.asi 162304 0x725D0000 0x0002D000 0x725DCE18
C:\Windows\system32\uxtheme.dll 876544 0x74930000 0x000DB000 0x74933C84
C:\Windows\system32\pmls.dll 776640 0x07E50000 0x000C4000 0x07EC0934
C:\Windows\system32\OLEACC.dll 280064 0x74840000 0x00048000 0x74848091
C:\Windows\system32\WININET.dll 1951232 0x73190000 0x001E4000 0x73192A70
C:\Windows\system32\VERSION.dll 25824 0x74F80000 0x00008000 0x74F81100
C:\Windows\system32\iertutil.dll 2279424 0x72EE0000 0x00232000 0x72EE3B70
C:\Windows\system32\USERENV.dll 94016 0x75540000 0x00019000 0x75541C0A
C:\Windows\system32\profapi.dll 51128 0x75520000 0x0000E000 0x75521945
C:\Windows\SYSTEM32\ntmarta.dll 147152 0x74E80000 0x00025000 0x74E822AA
C:\Program Files (x86)\Common Files\microsoft shared\ink\tiptsf.dll 427008 0x74350000 0x0006B000 0x74351470
C:\Windows\system32\dwmapi.dll 98072 0x74B70000 0x00018000 0x74B71DD9
D:\Program Files (x86)\Grand Theft Auto San Andreas Downgrade\VehicleAudioLoader.asi 10240 0x714C0000 0x000B5000 0x714C178D
C:\Windows\SYSTEM32\Schannel.dll 358912 0x727B0000 0x0005C000 0x727BCBA0
C:\Windows\SYSTEM32\CRYPT32.dll 1581968 0x75640000 0x0017F000 0x75641128
C:\Windows\SYSTEM32\MSASN1.dll 50616 0x77A50000 0x0000E000 0x77A522AF
C:\Windows\system32\mswsock.dll 270848 0x71B40000 0x00045000 0x71B410D1
C:\Windows\SYSTEM32\SHCORE.dll 477744 0x74EB0000 0x00076000 0x74EB10B5
C:\Windows\SYSTEM32\kernel.appcore.dll 29952 0x753F0000 0x00009000 0x753F1399
C:\Windows\SYSTEM32\clbcatq.dll 508680 0x77880000 0x0007D000 0x77881425
C:\Windows\SYSTEM32\DDRAW.dll 527872 0x507D0000 0x000E7000 0x507D10D1
C:\Windows\SYSTEM32\DCIMAN32.dll 11776 0x509A0000 0x00007000 0x509A1180
C:\Windows\SYSTEM32\DSOUND.dll 485888 0x728B0000 0x00079000 0x728B1199
C:\Windows\SYSTEM32\POWRPROF.dll 251504 0x74890000 0x0003E000 0x748921A3
C:\Windows\System32\MMDevApi.dll 296448 0x74B20000 0x0004A000 0x74B33192
C:\Windows\SYSTEM32\AUDIOSES.DLL 370424 0x748D0000 0x00060000 0x748DF640
C:\Windows\SYSTEM32\DINPUT8.dll 162304 0x0FF90000 0x00035000 0x0FF9C809
C:\Windows\SYSTEM32\HID.DLL 25600 0x58880000 0x0000A000 0x58881097
C:\Windows\SYSTEM32\SETUPAPI.DLL 1767440 0x75A30000 0x001AD000 0x75A310CD
C:\Windows\SYSTEM32\WINTRUST.dll 230808 0x75FB0000 0x00038000 0x75FB15A1
C:\Windows\SYSTEM32\d3d9.dll 1799944 0x67400000 0x001B8000 0x674013D5
C:\Windows\SYSTEM32\dlumd9.dll 1297128 0x66E30000 0x0014B000 0x66EABED9
C:\Windows\SYSTEM32\wtsapi32.dll 50616 0x75530000 0x0000E000 0x755310C0
C:\Windows\SYSTEM32\igdumdim32.dll 25730400 0x5CD30000 0x01871000 0x5CDBFC37
C:\Windows\SYSTEM32\igdusc32.dll 3657984 0x65100000 0x0037C000 0x6540BB4E
C:\Windows\SYSTEM32\quartz.dll 1352192 0x70D40000 0x0017B000 0x70D43ACB
C:\Windows\SYSTEM32\devenum.dll 74856 0x64CB0000 0x00013000 0x64CBCFAC
C:\Windows\SYSTEM32\D3DIM700.DLL 867328 0x70C60000 0x000DA000 0x70CFDF88
C:\Windows\SYSTEM32\wdmaud.drv 187392 0x64F80000 0x00034000 0x64F8CB35
C:\Windows\SYSTEM32\ksuser.dll 18616 0x64F70000 0x00007000 0x64F710C0
C:\Windows\SYSTEM32\AVRT.dll 30464 0x64F60000 0x00009000 0x64F61010
C:\Windows\SYSTEM32\msacm32.drv 22016 0x64F50000 0x00009000 0x64F53CDB
C:\Windows\SYSTEM32\midimap.dll 18944 0x64F20000 0x00008000 0x64F210E0
C:\Windows\SYSTEM32\wmvcore.dll 2324792 0x70A20000 0x00239000 0x70A97714
C:\Windows\SYSTEM32\WMASF.DLL 212832 0x709E0000 0x00036000 0x709E1137
C:\Windows\system32\mlang.dll 182272 0x0EB80000 0x0002F000 0x0EB8126D
Game terminated.

 

Is there a fix???

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dkluin

Remove ModLoader.

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