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ShadowTV

Bunker IPLs

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ShadowTV

Found this in the latest scripts inside "am_mp_bunker.c" from line 109555 to 109590 from https://www.chiliadmystery.guru/gtav-scripts :

if ((GAMEPLAY::GET_FRAME_COUNT() % 2) == 0){    if (!STREAMING::IS_NEW_LOAD_SCENE_ACTIVE())    {        iVar0 = 0;        while (iVar0 < 12)        {            if (iVar0 != 8)            {                StringCopy(&cVar1, "GR_case", 24);                StringIntConCat(&cVar1, iVar0, 24);                StringConCat(&cVar1, "_BunkerClosed", 24);                if (NETWORK::NETWORK_IS_ACTIVITY_SESSION())                {                    if (STREAMING::IS_IPL_ACTIVE(&cVar1))                    {                        STREAMING::REMOVE_IPL(&cVar1);                    }                    else if (GAMEPLAY::IS_BIT_SET(Global_2434604.f_3755, iVar0))                    {                        GAMEPLAY::CLEAR_BIT(&(Global_2434604.f_3755), iVar0);                    }                }                else if (!STREAMING::IS_IPL_ACTIVE(&cVar1))                {                    STREAMING::REQUEST_IPL(&cVar1);                }                else if (!GAMEPLAY::IS_BIT_SET(Global_2434604.f_3755, iVar0))                {                    GAMEPLAY::SET_BIT(&(Global_2434604.f_3755), iVar0);                }            }            iVar0++;        }    }}

Works like this:

  • Set a variable "iVar0" to 0
  • while "iVar0" is below 12
  • - if "iVar0" is not 8
  • - Copy "GR_case" into "cVar1"
  • - Copy "iVar0" into "cVar1"
  • - Copy "_BunkerClosed" into "cVar1"
  • - if IPL "cVar1" is active
  • - - Unload "cVar1" IPL
  • - else
  • - - Load "cVar1" IPL

 

C# (loading)

Function.Call(Hash._ENABLE_MP_DLC_MAPS, true);Function.Call(Hash._LOAD_MP_DLC_MAPS);for (int i = 0; i < 12; i++){	string bunkerIPL = "GR_case" + i + "_BunkerClosed";	if (!Function.Call<bool>(Hash.IS_IPL_ACTIVE, bunkerIPL))	{		if (i != 8)		{			Function.Call(Hash.REQUEST_IPL, bunkerIPL);		}	}}if (!Function.Call<bool>(Hash.IS_IPL_ACTIVE, "DLC_GR_Bunker_Interior")){	Function.Call(Hash.REQUEST_IPL, "DLC_GR_Bunker_Interior");}

C# (unloading)

Function.Call(Hash._ENABLE_MP_DLC_MAPS, false);Function.Call(Hash._UNLOAD_MP_DLC_MAPS);for (int i = 0; i < 12; i++){    string bunkerIPL = "GR_case" + i + "_BunkerClosed";    if (Function.Call<bool>(Hash.IS_IPL_ACTIVE, bunkerIPL))    {        if (i != 8)        {            Function.Call(Hash.REMOVE_IPL, bunkerIPL);        }    }}if (Function.Call<bool>(Hash.IS_IPL_ACTIVE, "DLC_GR_Bunker_Interior")){    Function.Call(Hash.REMOVE_IPL, "DLC_GR_Bunker_Interior");}

Could someone make a C++ version of this ^?

 

 

IPL list as strings:

Exteriors:"GR_case0_BunkerClosed""GR_case1_BunkerClosed""GR_case2_BunkerClosed""GR_case3_BunkerClosed""GR_case4_BunkerClosed""GR_case5_BunkerClosed""GR_case6_BunkerClosed""GR_case7_BunkerClosed""GR_case9_BunkerClosed""GR_case10_BunkerClosed""GR_case11_BunkerClosed""GR_case12_BunkerClosed"Interior:"DLC_GR_Bunker_Interior"
Edited by ShadowTV

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Interesting, I didn't know about those, have you tried them?

 

Bunker map spawn automatically when I enable mp maps (no need to load any IPL, this happens since last few patches in a few other mp maps too).

 

What you need to load are its different styles (props) with _ENABLE_INTERIOR_PROP (of course you need to ask first if others are enabled and if so disable them first)

 

 

main styles

 

"Bunker_Style_A""Bunker_Style_B""Bunker_Style_C"

different prop sets

 

"standard_bunker_set""upgrade_bunker_set""standard_security_set""security_upgrade""Office_blocker_set""Office_Upgrade_set""gun_range_blocker_set""gun_wall_blocker""gun_range_lights""gun_locker_upgrade""Gun_schematic_set"

 

 

 

 

HtHpBbw.png

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