Lancerator Posted July 2, 2017 Share Posted July 2, 2017 Inside the player.img file there's only torso.dff and player_torso.txd (which containts the fat CJ texture) but torso.dff only imports a buffed version of CJ. How do I turn/import CJ's body into fat? If related, same goes to legs and feet. Link to comment Share on other sites More sharing options...
Lancerator Posted July 2, 2017 Author Share Posted July 2, 2017 bump Link to comment Share on other sites More sharing options...
AVTOMAN Posted July 3, 2017 Share Posted July 3, 2017 Maybe simple this: http://gtaforums.com/topic/420896-player-model-tutorials/?hl=%2B3dsmax+%2Bclump&do=findComment&comment=1059410443 Link to comment Share on other sites More sharing options...
Lancerator Posted July 3, 2017 Author Share Posted July 3, 2017 Maybe simple this: http://gtaforums.com/topic/420896-player-model-tutorials/?hl=%2B3dsmax+%2Bclump&do=findComment&comment=1059410443 Helpful for many but not really explanatory for me. I need a complex tutorial. Link to comment Share on other sites More sharing options...
deltaCJ Posted July 3, 2017 Share Posted July 3, 2017 Okay So there are 3 clumps in the SA Player Clothes You import all three by selecting which one to import in KAMS DFF IO 1.) Select Clump 2.) When done check the "Rename root bone as" and then export the body part with normal bones/skin dff (Select any option, Ripped, Fat, or Normal) 3.)When done with next body part check "Append Export to DFF" 4.) Check this box 5.) Check this box and select any option, ripped, Fat, or normal. 6.)Ripped 7.)Fat 8.)Normal 9.)Export NOTE: Make sure you do all three clumps because if you only do one if your character is fat or muscular or skinny and you forgot to do one of these parts it will for sure crash. Link to comment Share on other sites More sharing options...