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How do I import CJ's fat body into 3DMax?


Lancerator
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Lancerator

Inside the player.img file there's only torso.dff and player_torso.txd (which containts the fat CJ texture) but torso.dff only imports a buffed version of CJ. How do I turn/import CJ's body into fat?

 

If related, same goes to legs and feet.

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Okay

 

So there are 3 clumps in the SA Player Clothes

 

You import all three by selecting which one to import in KAMS DFF IO

 

O7c0x1W.png

 

 

yexqUXF.png

 

1.) Select Clump

2.) When done check the "Rename root bone as" and then export the body part with normal bones/skin dff (Select any option, Ripped, Fat, or Normal)

3.)When done with next body part check "Append Export to DFF"

4.) Check this box

5.) Check this box and select any option, ripped, Fat, or normal.

6.)Ripped

7.)Fat

8.)Normal

9.)Export

 

NOTE: Make sure you do all three clumps because if you only do one if your character is fat or muscular or skinny and you forgot to do one of these parts it will for sure crash.

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