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Gunrunning Supply Run: The Alien Crash Site revealed


OVO
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Now.. what if .. just ..what if ...

What if you unlock the railgun in your inventory as a reward after that completing this mission?

I'd honestly prefer to fork out $10 million on it rather than 90000000 hours of sales :lol:

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SprinklesMcFartza

Could they bury a jet pack in the files? Label it as something common? Or would the data junkies already found it, if it was there?

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We would've found a jetpack by now. We look through every nook and cranny.

Edited by theNGclan
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GhillieMaster

Here's my theory on the Chiliad Mystery. I think Rockstar is adding new steps to the game with each update to stretch out the mystery for a long time. I think the Mural is acting as a checklist for us in both online and story mode. For example, the picture on the left represents the UFO we see on Chiliad when we achieve 100% game completion. The picture in the middle represents us fetching the Alien Egg in online from the crash site. And the Jetpack picture will come to play in a later update to the game. I could be wrong, but that's my theory.

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SaturdayNight

This might make me excited to make lots of money rather than a mission. I think it was designed as a long term easter egg that would drag on past the next update or two. Lets just hope that this mission isnt indicative that this will be our last way to make money...

 

Now that i think about it, we can sell guns, drugs, cars, whats next? high priority assassinations?

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This might make me excited to make lots of money rather than a mission. I think it was designed as a long term easter egg that would drag on past the next update or two. Lets just hope that this mission isnt indicative that this will be our last way to make money...

 

Now that i think about it, we can sell guns, drugs, cars, whats next? high priority assassinations?

Assassinations would be amazing and great fun, honestly surprised those haven't been added already.

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This might make me excited to make lots of money rather than a mission. I think it was designed as a long term easter egg that would drag on past the next update or two. Lets just hope that this mission isnt indicative that this will be our last way to make money...

 

Now that i think about it, we can sell guns, drugs, cars, whats next? high priority assassinations?

Assassinations would be amazing and great fun, honestly surprised those haven't been added already.

 

 

Isn't Headhunter essentially this ?

 

And what about all the assassination missions from CEO crate missions ? *_-;

 

What about judging the jury ?

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MaddenedGhost

 

Now.. what if .. just ..what if ...

What if you unlock the railgun in your inventory as a reward after that completing this mission?

I'd honestly prefer to fork out $10 million on it rather than 90000000 hours of sales :lol:I will probably do the same haha

Already did that for the unlocks let alone an actual weapon .. and it's not any weapon, it's the flipping Railgun.

Edited by Maddened_Ghost
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Wasn't Chilliad Mystery solved already?

 

It was just a tease to the Alien Invasion story DLC that got scrapped, no?

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Wasn't Chilliad Mystery solved already?

 

It was just a tease to the Alien Invasion story DLC that got scrapped, no?

 

Maybe that's just what the men in grey suits wanted you to believe..... :ph34r:

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This might make me excited to make lots of money rather than a mission. I think it was designed as a long term easter egg that would drag on past the next update or two. Lets just hope that this mission isnt indicative that this will be our last way to make money...

 

Now that i think about it, we can sell guns, drugs, cars, whats next? high priority assassinations?

Assassinations would be amazing and great fun, honestly surprised those haven't been added already.

 

Isn't Headhunter essentially this ?

 

And what about all the assassination missions from CEO crate missions ? *_-;

 

What about judging the jury ?

I mean something more completely focused around assassinations, like a DLC based around it rather than just simple VIP work.
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This might make me excited to make lots of money rather than a mission. I think it was designed as a long term easter egg that would drag on past the next update or two. Lets just hope that this mission isnt indicative that this will be our last way to make money...

 

Now that i think about it, we can sell guns, drugs, cars, whats next? high priority assassinations?

Assassinations would be amazing and great fun, honestly surprised those haven't been added already.

 

Isn't Headhunter essentially this ?

 

And what about all the assassination missions from CEO crate missions ? *_-;

 

What about judging the jury ?

I mean something more completely focused around assassinations, like a DLC based around it rather than just simple VIP work.

 

"We need a game mode that would incentivize players into killing other players"

-No Rockstar project manager, ever

 

"A high-risk, high-reward PvE mode to assassinate NPC targets would be a good idea."

"How about another Adversary mode instead?"

"Brilliant! You just got yourself a promotion!"

"We can put it in the bunker, but everyone will wear the Deadline outfits"

"...and a 6-week vacation and bonus in your next paycheck!"

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You guys do know this is why OpenIV got shutdown... :miranda:

 

 

 

R* is tryna hide the SP DLC/Leftovers theyre adding to Online from being revealed to early... and i feel this was one specific "surprises" they didnt want leaked

 

OH WELL!!!! LMAO

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You guys do know this is why OpenIV got shutdown... :miranda:

 

R* is tryna hide the SP DLC/Leftovers theyre adding to Online from being revealed to early... and i feel this was one specific "surprises" they didnt want leaked

 

OH WELL!!!! LMAO

Open IV did not get shut down. It's back now.

 

Also, I am pretty certain they can change the 600 sales thing via tunables. So it may change in the future.

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MaddenedGhost

Boo we won't even be able to use the editor to take pictures in there .. such a shame.. boo rockstar boo.

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Smooth Longsack

For science:

 

Fully upgraded, the bunker produces $7k per ten minutes. Loading screens (the clouds) don't count toward the ten minutes.

 

You can deliver one item (1 of 5) from the dune fav and Marshall missions and get credit for a sale.

 

The insurgent mission with merryweather attacking does not give credit for one drop off, of the five.

Edited by Smooth Longsack
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Lonely-Martin

For science:

 

Fully upgraded, the bunker produces $7k per ten minutes. Loading screens (the clouds) don't count toward the ten minutes.

 

You can deliver one item (1 of 5) from the dune fav and Marshall missions and get credit for a sale.

 

The insurgent mission with merryweather attacking does not give credit for one drop off, of the five.

I thought it was 7k every 7 minutes when staff are on manufacturing only and full upgrades, 7k every 14 minutes when staff are doing research and manufacturing with full upgrades...

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Smooth Longsack

^^^ nope. Ten minutes. A grand a minute sounds nice but is not the case.

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Assassinations would be amazing and great fun, honestly surprised those haven't been added already.

 

Does nobody remember that Lester used to do assassination missions online? He'd ring and there would be an NPC somewhere on the map to be taken out.

It didn't last long and like the armoured trucks, just disappeared.

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RetroStyle

 

Assassinations would be amazing and great fun, honestly surprised those haven't been added already.

 

Does nobody remember that Lester used to do assassination missions online? He'd ring and there would be an NPC somewhere on the map to be taken out.

It didn't last long and like the armoured trucks, just disappeared.

 

Pretty sure those evolved into headhunter. I miss the smuggler planes for trevwhore

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^^^ nope. Ten minutes. A grand a minute sounds nice but is not the case.

I timed it, myself. Seven minutes, tick. Seven minutes, tick...

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For science:

 

Fully upgraded, the bunker produces $7k per ten minutes. Loading screens (the clouds) don't count toward the ten minutes.

 

You can deliver one item (1 of 5) from the dune fav and Marshall missions and get credit for a sale.

 

The insurgent mission with merryweather attacking does not give credit for one drop off, of the five.

I thought it was 7k every 7 minutes when staff are on manufacturing only and full upgrades, 7k every 14 minutes when staff are doing research and manufacturing with full upgrades...

Simeon generates 9600 bucks every 4.11 minutes in Blow Up 1, while you do something else.

And you could get 400.000 every hour by selling supercars, alone.

 

Gunrunning isn't the money well we've been promised.

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Where do you get the 400k from?

 

An IE car sold to a specialist dealer nets you 80 when you subtract the modification cost, you can sell every 20 minutes. That's 240k per hour.

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Lonely-Martin

 

 

For science:

 

Fully upgraded, the bunker produces $7k per ten minutes. Loading screens (the clouds) don't count toward the ten minutes.

 

You can deliver one item (1 of 5) from the dune fav and Marshall missions and get credit for a sale.

 

The insurgent mission with merryweather attacking does not give credit for one drop off, of the five.

I thought it was 7k every 7 minutes when staff are on manufacturing only and full upgrades, 7k every 14 minutes when staff are doing research and manufacturing with full upgrades...

Simeon generates 9600 bucks every 4.11 minutes in Blow Up 1, while you do something else.

And you could get 400.000 every hour by selling supercars, alone.

 

Gunrunning isn't the money well we've been promised.

 

I'm not saying Gunrunning is the holy grail here bub!... Pretty obvious it's best to do other things while the bunker/MC's turn over...

 

Just pointing out that it's 7/14 mins between ticks... Anyway... $400k selling cars alone per hour???? Nope!... @ $80k per car, and with the cooldowns, your looking at $240k per hour solo... 3x $100k, take away $60k for the upgrade costs of those 3 cars.

 

C'mon people... Gonna give advice, at least know your numbers.

 

 

^^^ nope. Ten minutes. A grand a minute sounds nice but is not the case.

That's just it, it IS 1k per minute once upgraded and concentrating on manufacturing only... 500 bucks per minute when doing both.

 

Quite universally known now dude.

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^ this. And if you sell a full supply bars worth at 210k you will net 135k even if you bought the supplies in under 10 minutes. Sure the frequency in which you can do that sale mission is limited - but if as you say, you do other stuff in the meantime that becomes less meaningful. Gunrunning can basically give a whopping bonus to your income every 2 hours 20 minutes.

Edited by Jimbatron
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7 minutes to made one product, with the upgrades.

7x100=700 minutes

700 minutes = 11h 40m for a full bunker.

So every 7 minutes, you can made another sell (I think that the time doesnt run during the sell).

 

570!

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WATTSNATIONALIST

 

One time? As in you can only do it once? Then what? ( just trying to be clear here and not assuming)

Yes, then you return to doing the same supply missions.

All this bs because they were scared of the benz's star was shining too bright. Oh, well. Spilled milk, etc, etc

 

Time to grind, like Pap smear!

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Lonely-Martin

^ this. And if you sell a full supply bars worth at 210k you will net 135k even if you bought the supplies in under 10 minutes. Sure the frequency in which you can do that sale mission is limited - but if as you say, you do other stuff in the meantime that becomes less meaningful. Gunrunning can basically give a whopping bonus to your income every 2 hours 20 minutes.

Yep, though personally I don't buy supplies as I'm ahead in the bank so have the time to do these bits... I enjoy the jobs, and can fill any business within 10-25 mins, depending on luck...

 

I start by filling the bunker (if needed, as I like to log off with things already done), then an MC business. I leave them to rot, doing either I/E, crates, contact mission playlists (if semi-idle at times) and then sell the MC, refill it, go again, keeping an eye on the bunker though it lasts a while, and then sell all at the end of said session... I sell at $175k($262.5k) each time, 2 MC sales of at least $50k (Yep, I play with the ID business too, lol), usually have time to grab 8x 2k crates to slowly build them up, and 3-4 I/E cars, all the while popping in a contact mission between, usually start those at 40 minutes into a session, to avoid the bills, ha-ha, though more-so MC ones, the others are small, but MC is 30k p/h...

 

The bunker is doing both research and manufacturing... I want the unlocks but in no rush, and the time between gives me lots of time to plod other things, hitting my targets slowly, or just goofing off as I'm under much less pressure for cash having bought all my cars/helis/property/toys, after the 2x events on contact missions and heists this year...

 

The only thing I don't really like is the consequences of racing or 'on call' jobs/heists... Often things take less than 7/14 minutes, hard to shake off the times things take at the moment, lol...

 

550 to go the grind is on :)

 

Just curious what you're selling at?... I'm on 13 complete sales now, 1 fail/got blown up... Each time I'm selling at 262.5k... Aiming to earn $157m from this over the next ear, and probably that again, or more from I/E, crates and MC combined too... I got bigger targets now... Lol...

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