Patrick1994 86 Posted June 29, 2017 Share Posted June 29, 2017 (edited) Rhans's video: If the game tries to start one timer while a different one is already running, it fails: The second timer does nothing (it is invisible and with Cheat Engine you can see that it does not run). Example: 1) Start Trucking with a call to get onmission 0. 2) Get into the truck. - This starts the first timer ("Deliver by x:xx [on the clock]") 3) Start Blood Bowl before that timer ends("deadline"). 4) Finish it. You now have a timer counting up that stays until saving and loading. 5) Start "Are You Going to San Fierro". Its timer does not start. It also works for Burglary instead of AYGTSF; and New Model Army(this mission has an obvious timer for a change ). For New Model Army, you can just start it during Vigilante for the glitch. There are exceptions: Some "timers" are not "actual timers" in this sense, for example "60 sec to get in a cop car" in Vigilante and maybe some others. E: I forgot to give credits: zoton2 stumbled upon this and I generalized it. And the guy with the many names Rekt found out about New Model Army. Edit 245: Rhans made a video. Edited July 29, 2017 by Patrick1994 OrionSR 1 Link to post Share on other sites
Bnd 1,857 Posted June 29, 2017 Share Posted June 29, 2017 So this glitch might potentially help with New Model Army Vehicles (no more time limit) Now just to get them out of the interior world... Link to post Share on other sites
Patrick1994 86 Posted June 30, 2017 Author Share Posted June 30, 2017 (edited) I added a bit to my post: For New Model Army, you can just start it during Vigilante for the glitch. [credits] And the guy with the many names Rekt found out about New Model Army. Edited June 30, 2017 by Patrick1994 Link to post Share on other sites
fooking 38 Posted July 13, 2017 Share Posted July 13, 2017 Anyways, sadly I don't think there's a way to start NMA with OM0 if you are on Vigilante. Link to post Share on other sites