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The Lone Wolf's Guide to Making Money and Research


Jimbatron
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Very comprehensive, and as someone who plays solo, very useful. I cannot stress enough how easy and profitable Import/Export is, and your outline is simple enough to follow. Great work.

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I would amend that you can use the monitor/AFK trick to convert $75,000 of supplies into nearly 2 complete researched items over 7 hours (while you sleep).

$75k (plus roughly $20,000 in daily utility costs) beats nearly $450,000 in Fast-Tracking. You can't play while you sleep anyway.

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I would amend that you can use the monitor/AFK trick to convert $75,000 of supplies into nearly 2 complete researched items over 7 hours (while you sleep).

$75k (plus roughly $20,000 in daily utility costs) beats nearly $450,000 in Fast-Tracking. You can't play while you sleep anyway.

 

Yep, indeed, That's what I said in the penultimate paragraph (my op may be suffering from a bit of TLDR). If you're awake to re-supply, it's more economical to manufacture and fast track. But if you've left the game running whilst asleep, it's better to research. That's because manufacturing makes more money per minute than research saves in fast tracking whilst you have supplies, but research uses up your supply bar at a slower rate and gives you more total value at the end (albeit about 2 and a half hours later), so if you're afk for 6 hours and can't resupply in that time it works out better.

Edited by Jimbatron
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That timetable is far too optimistic. You won't complete 6 Headhunter missions all in 5 minutes, same with stealing I/E vehicles. Things go wrong on those missions, and at least 20% of the time you will have a time blow out. Particularly now that public solo sessions are difficult to arrange.

 

Having said that, the schedule of activities you have set down is a good one and I'm going to give it a try. I'd add 30 minutes to an hour for the length of time it would take a decent player to get through it all.

Edited by Gray-Hand
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Lonely-Martin

Fine stuff. This should be helpful to many...

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I like that you've laid it all out in a schedule. I am going to do this tomorrow.

 

 

Nice work mate.

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Very well done. Thank you to the author and contributors.

Edited by P4DR0N3
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I would amend that you can use the monitor/AFK trick to convert $75,000 of supplies into nearly 2 complete researched items over 7 hours (while you sleep).

$75k (plus roughly $20,000 in daily utility costs) beats nearly $450,000 in Fast-Tracking. You can't play while you sleep anyway.

But isn't 20k each 48 minutes (a ingame day)? In 7 hours it would sum up 175k + 75k which will cost 250 for 2 researched items. Still cheaper but not that lot. Edited by TH14G0
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Because you took the time to type all that out, I am going to take the time to say, great job, this hopefully should help a lot of new players to the solo side.

 

Three thumps up

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I would amend that you can use the monitor/AFK trick to convert $75,000 of supplies into nearly 2 complete researched items over 7 hours (while you sleep).

$75k (plus roughly $20,000 in daily utility costs) beats nearly $450,000 in Fast-Tracking. You can't play while you sleep anyway.

But isn't 20k each 48 minutes (a ingame day)? In 7 hours it would sum up 175k + 75k which will cost 250 for 2 researched items. Still cheaper but not that lot.

 

No. You get charged about $2100 per game day (48 real minutes), depending on how many properties you own and of what type. The Yacht is the biggest drain at $1000 in fees per game day. $100 per garage (excluding the Office and Clubhouse garages), $75 per residential property (excluding Office/MC/Bunker/Yacht spawn points), and $300 for the Assistant.

 

As long as you are monitor-watching AFK while not a member of an organization you won't pay the Bunker staff or your MC-business' staff. Otherwise, you face up to $9400 for the Bunker and the amounts for Biker businesses vary.

 

My $20,000 is an estimate from 7 hours' worth of game-days

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Nice guide. When I do solo work, I do a combination of vehicle import/export/headhunter/sightseer while my bunker staff is fully set to research.

Your calculations on the pacific standard heist are a bit off though. It is still my preferred way of making money in the game. Basically you'll earn this if you're not the host:

- 5 setup rounds x (I believe) $26,130 = $130,650 - $4,000 (skip trip during 1 setup round) = $126,650
- 1 finale (assuming 40/20/20/20) = $250,000
- elite challenge = $100,000

Total: $476,650

Let's say you lose some money by getting hit while carrying the money. That would still give you around $450,000 in about 1 hour, which easily beats any other money making method out there. But yeah, you need 4 (capable) people for that.

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I only play with friends but nice work. Very informative.

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flexcreator

Nice tips. Especially about the Fast Track

 

That timetable is far too optimistic. You won't complete 6 Headhunter missions all in 5 minutes, same with stealing I/E vehicles.

 

Well, most of the Headhunter missions can be completed in LESS than 5 minutes, so you can consider 5 as an average. Personally, I complete all my Headhunter jobs in the city under 3 minutes (the desert takes longer time, but still... 5 minutes is more than enough if you have an air vehicle).

 

Stealing vehicles is more inconsistent, but again some of the sourcing jobs can be completed in less than 5 minutes (especially, if you are a Cargobob user)

 

You should buy supplies for biker businesses and gunrunning, rather than steal them!

Why is this? The first thing you need to ask, are the supplies worth the 75k it costs to buy them? Firstly, all the businesses produce more value in product than that when upgrades and sold far, so you will be in the black – but why not steal them and make even more I can hear people ask? Well, the question becomes how long does it take you to steal them? If you are on your own and can only carry one crate back it can be time consuming. Then consider that every 20 minutes you can sell a high end vehicle for, as it happens, an expected 75k (as described above). So, unless you can steal all the supplies in under 20 minutes, you are better off using the time to sell a high end I/E vehicle and use the proceeds to buy supplies. This may change if you had other players to help you.

 

I would agree on Coke, but disagree on Gunrunning. In my experience the Gunrunning stealing missions are more easier than the MC ones (except maybe the Merryweather HQ)

 

For example, take a look at this picture:

 

 

 

b95df7b704d7340fe470b5c0c279d7b6.jpg

 

 

 

In this case I was able to deliver supplies even before alerting other players. The whole job took less than two minutes. I'm pretty sure similar results can be achieved using a Buzzard (you can still catch supplies in the air).

 

Even ift the crate is dropped - no big deal, just land on it and take off (similar as with Special Cargo)

 

The ground stealing missions are also easy to complete, since

1) You can use Cargobob for a Van

2) You can use Cargobob for a Tank (yes, It can be done solo)

3) Other vehicles are too heavy to be lifted (Insurgent and APC; Technical is impossible to lift using a Cargobob - I've tested) but pretty fast on the ground.

4) Some of the missions are very close to the bunker (if it's located in the Senora desert, of course)

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I still spam the heist finale glitch with buzzard which gives me an easy 2.5mil per hour.

 

0/70/15/15 cuts...

 

But I've also got heroin/coke/weed and weapons all on the side.

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Len Dogg 666

Nice, this model also can be expanded to group activities. I have at least 4 highly reliable players who are on most of the time I play, I increase th I/E sales to 4 a time and have the MC Coke Buisness and Gunrunning Bunker active, profits are healthy to say the least.

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Thanks for the positive feedback guys, I hope this is helpful to many.

 

That timetable is far too optimistic. You won't complete 6 Headhunter missions all in 5 minutes, same with stealing I/E vehicles. Things go wrong on those missions, and at least 20% of the time you will have a time blow out. Particularly now that public solo sessions are difficult to arrange.

Having said that, the schedule of activities you have set down is a good one and I'm going to give it a try. I'd add 30 minutes to an hour for the length of time it would take a decent player to get through it all.

 

This does depend on the player, however a few things. There is some slack in the schedule if you can steal and sell and I/E car for 5 minutes each way, you actually have 10 minutes to complete Headhunter. Or you can do Sightseer for similar money (although my average time is better for Headhunter).

 

Tips for Headhunter:

1) As flexcreator below has shown, it can be done in 1 minute with a jet (! although my best is a little under 2), and that is the best vehicle simply due to the speed you can reach each target.

2) With a jet, get good with the cannons as you can blow the armoured vehicles up in one pass. Flying in hover mode when you reach the target may make this easier to begin with.

3) If you don't have a jet, then a savage is the next best option for missile reload time, failing that the buzzard

4) If you are not good with the cannons, do not fire you missiles at the armoured vehicles as soon as you get a lock-on. Wait until it stops at a junction, then fire. While you'll wait maybe a few seconds more, you will then score a direct hit, two of which will disable the vehicle. Otherwise, if it's moving the vehicle will take only splash damage and speed up - and you'll probably waste a minute chasing it.

5) Don't, whatever you do, kill the police. 2 stars in an aerial vehicle you can pretty much ignore. 3 is a pain, helicopters are a distraction you don't need.

 

Following this, even using a buzzard for spawn convenience if I can't get to a jet delivery location quickly, it never takes me more than three minutes.

 

Nice guide.

Your calculations on the pacific standard heist are a bit off though.

 

That's fair especially if you can do the Elite Challenge every time (as I imagine people who complete for the Leaderboards, can do the basic time in their sleep). Although I've done the Elite Challenge myself for the t-shirt, I've never had 3 friends online who can do it in a chilled out session - it's one we have to be a bit psyched up for as we don't attempt the elite time regularly enough! I'd imagine the majority of players might find this tricky - if you can do it though, it's a winner all the way.

 

I would agree on Coke, but disagree on Gunrunning. In my experience the Gunrunning stealing missions are more easier than the MC ones (except maybe the Merryweather HQ)

 

Indeed. Gunrunning supplies are definitely quicker, if only for the CEO's ability to call a buzzard on the spot. But then it depends on the player. If you can steal a full supply bar quicker than you can do an I/E sale and deliver, then absolutely you should not buy them. I have smoke tree road bunker, and a couple of the missions (trucks and helicopters) that spawn near, I can do in under two minutes (ignoring the FMV or technical spawned and using one of my Pegasus air vehicles). However, my own average was around 25 minutes to fill it because some of the missions take longer. This said, while the above routine is my starting point, I do deviate from it some times to sacrifice a few dollars per hour just to break up the monotony! And the new supply missions I think are quite good.

 

Also as some people have said they don't play on their own, I suspect with just two people the majority will find it quicker and more economical to steal the supplies - I certainly would.

 

But what I would encourage on anyone, is to think "can I do an I/E steal and delivery faster than I can steal a full supply bar". The answer depends on the player, but there's no definitive argument that buying or stealing is universal better. The right approach is to consider whether you can earn the 75k through another method faster than you steal them. I/E is a good benchmark for me because it's about the same money, easy and consistent to pull off.

Edited by Jimbatron
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Nice tips. Especially about the Fast Track

 

That timetable is far too optimistic. You won't complete 6 Headhunter missions all in 5 minutes, same with stealing I/E vehicles.

 

Well, most of the Headhunter missions can be completed in LESS than 5 minutes, so you can consider 5 as an average. Personally, I complete all my Headhunter jobs in the city under 3 minutes (the desert takes longer time, but still... 5 minutes is more than enough if you have an air vehicle).

 

Stealing vehicles is more inconsistent, but again some of the sourcing jobs can be completed in less than 5 minutes (especially, if you are a Cargobob user)

 

 

 

I would agree on Coke, but disagree on Gunrunning. In my experience the Gunrunning stealing missions are more easier than the MC ones (except maybe the Merryweather HQ)

 

For example, take a look at this picture:

 

 

 

 

 

 

 

In this case I was able to deliver supplies even before alerting other players. The whole job took less than two minutes. I'm pretty sure similar results can be achieved using a Buzzard (you can still catch supplies in the air).

 

Even ift the crate is dropped - no big deal, just land on it and take off (similar as with Special Cargo)

 

 

 

Extensively using Savage for pretty everything-actually there is a big discount*(not jet for me):

 

Headhunter can be done in 1.50 to 2min averagely if played in the city.

 

Regarding the GR supplying missions with blow-up-trucks-or-helicos, its max 5 min if you're confronted to the most remote variation(like when trucks spawn in El Burro Heights or near Vespucci), other variations like Calafia or El Gordo can be done 2 or 3 min. Really, sometimes I landed Savage at my bunker, and the signal wasn't even launched, I did the supplying mission in about 1m30secondes or something. Thats when NPC helicos spawn near my bunker.

 

Missions involving vehicles generally takes me about 10min, but I get 30k worth of supplies. Time to reach Water and Power location, blow stuff, get the cargobob to lift the van etc...

 

I'm not suggesting to peoples to buy Savage, but well... 900k currently :lol:

 

323429201706280843361.jpg

Edited by Hécate-II
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is there a way to save the cargobob from despawning, when you do sell missions in I/E?

 

when you take on a buying/stealing car Mission inside the Office ist no Problem, by landing on tghe Roof,

 

but what about the despawning, when you have to enter the car-storage for doing the sell-Mission?

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flexcreator

is there a way to save the cargobob from despawning, when you do sell missions in I/E?

 

Owning it?

It can be randombly blown up sometimes, but in most cases it remains where I left it before entering the vehicle warehouse

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Lonely-Martin

Nice tips. Especially about the Fast Track

 

That timetable is far too optimistic. You won't complete 6 Headhunter missions all in 5 minutes, same with stealing I/E vehicles.

 

Well, most of the Headhunter missions can be completed in LESS than 5 minutes, so you can consider 5 as an average. Personally, I complete all my Headhunter jobs in the city under 3 minutes (the desert takes longer time, but still... 5 minutes is more than enough if you have an air vehicle).

 

Stealing vehicles is more inconsistent, but again some of the sourcing jobs can be completed in less than 5 minutes (especially, if you are a Cargobob user)

 

You should buy supplies for biker businesses and gunrunning, rather than steal them!

 

Why is this? The first thing you need to ask, are the supplies worth the 75k it costs to buy them? Firstly, all the businesses produce more value in product than that when upgrades and sold far, so you will be in the black – but why not steal them and make even more I can hear people ask? Well, the question becomes how long does it take you to steal them? If you are on your own and can only carry one crate back it can be time consuming. Then consider that every 20 minutes you can sell a high end vehicle for, as it happens, an expected 75k (as described above). So, unless you can steal all the supplies in under 20 minutes, you are better off using the time to sell a high end I/E vehicle and use the proceeds to buy supplies. This may change if you had other players to help you.

 

I would agree on Coke, but disagree on Gunrunning. In my experience the Gunrunning stealing missions are more easier than the MC ones (except maybe the Merryweather HQ)

 

For example, take a look at this picture:

 

 

 

b95df7b704d7340fe470b5c0c279d7b6.jpg

 

 

 

In this case I was able to deliver supplies even before alerting other players. The whole job took less than two minutes. I'm pretty sure similar results can be achieved using a Buzzard (you can still catch supplies in the air).

 

Even ift the crate is dropped - no big deal, just land on it and take off (similar as with Special Cargo)

 

The ground stealing missions are also easy to complete, since

1) You can use Cargobob for a Van

2) You can use Cargobob for a Tank (yes, It can be done solo)

3) Other vehicles are too heavy to be lifted (Insurgent and APC; Technical is impossible to lift using a Cargobob - I've tested) but pretty fast on the ground.

4) Some of the missions are very close to the bunker (if it's located in the Senora desert, of course)

I agree with all of this dude... And for me too now, the MC businesses are just a doddle now, naturally, after many runs of each job, but a Buzzard.Hydra and knowledge, after a while players will find themselves running these things quicker and quicker to the point, like you showed in the picture, with all that and some confidence in the game, map knowledge, it just gets easier, quicker, and then people look to rally maximise revenue... Of course, the drive in a slower van can halt the time a little, but the solo packages in a heli soon see the average times even out...

 

Yeah man, this thread, coming so quickly has an awful lot of good stuff here for new AND experienced players to use as a guide/starting point... Not just for gunrunning too...

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Sometimes even with Headhunter between car source/sales it's still not enough to bypass the cool down timer completely

 

I would say add a crate run in between not just out of a profitability standpoint but to help pass the timer quicker and have some crates to sell afterwards for even a bigger profit. The cost of buying three crates offset by doing Headhunter of course.

 

Basically the exact schedule you listed after buying coke and bunker supplies but before Headhunter, squeeze one three crate run and then Headhunter right after before the source and sell. If you repeat this after selling every car (20 min cool down timer between selling each car which starts as soon as the export mission initiates, so realistically you'll have 15 minutes before selling the next car) then you'll be able to finish sourcing the next car at nearly the same time the cool down timer is up.

 

Doing only Headhunters between selling and sourcing won't bypass the timer quick enough as you'll be left with ~5 mins after the sell, Headhunter and then source. Each one takes about 5 mins respectively, adding up to 15 mins and leaving you with 5 before selling the next car. This is where a crate run may come in useful/handy. Other than that, I fully agree with your methods as I've been doing nearly the same, just with meth on the side too.

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Excellent article. Ive fast tracked all unlocks just because I had the money. Most players have a hard time understanding buy supplies over stealing them. Thats the pay dirt of your post. And as far as legit game play....I/E cars is where its at. 800k in 2.5 hours is about what I make. I figure 45 days Im back where I was before buying gunnrunning.

 

Excellect post!

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That timetable is far too optimistic. You won't complete 6 Headhunter missions all in 5 minutes, same with stealing I/E vehicles. Things go wrong on those missions, and at least 20% of the time you will have a time blow out. Particularly now that public solo sessions are difficult to arrange.

 

Having said that, the schedule of activities you have set down is a good one and I'm going to give it a try. I'd add 30 minutes to an hour for the length of time it would take a decent player to get through it all.

 

I usually average around 3 min per Headhunter, in the city at least, so in my experience my time saved on average makes up for the inevitable occasional time where I accidentally crash the Buzzard/Hydra - of course, a crash also costs more time if it was in the CEO Buzzard, because this means you can't call it in instantly, whereas crashing a Pegasus one lets you call the CEO one in right next to you and keep going, losing only a minute or so at most.

 

For I/E on the other hand, I absolutely agree, because unlike HH there are far more possible variations on the mission, and some of them are very easy while some are quite difficult and/or time consuming. I'd be interested to see any data that has been collected on what the average time to complete I/E missions in general is, since I'd expect some sizable variance but would also expect the shorter and longer missions to balance each other out in the overall picture.

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Nice guide.

 

Your calculations on the pacific standard heist are a bit off though.

 

That's fair especially if you can do the Elite Challenge every time (as I imagine people who complete for the Leaderboards, can do the basic time in their sleep). Although I've done the Elite Challenge myself for the t-shirt, I've never had 3 friends online who can do it in a chilled out session - it's one we have to be a bit psyched up for as we don't attempt the elite time regularly enough! I'd imagine the majority of players might find this tricky - if you can do it though, it's a winner all the way.

 

If you have 4 people who are experienced and who all stick to the plan, getting elite is actually pretty easy. The actual total payout almost never drops below $1,200,000 when I do the Pacific Standard heist with a few friends, which earns me at least $466,650. On top of that I find that doing the Pacific Standard heist over and over again feels less like grinding than doing vehicle import/export and headhunter/sightseer over and over again (read: time goes by faster).

Edited by CobraX
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LucasMolina99

Which is the top to have just 1 vehicle when selling? Is it measure in crates or in money? How do I know how many crates I have

Which is the top to have just 1 vehicle when selling? Is it measure in crates or in money? How do I know how many crates I have

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Which is the top to have just 1 vehicle when selling?

Is it measure in crates or in money?

How do I know how many crates I have

Some say that if it shows you have $175,000 then you're safe for only one vehicle, but I would suggest lower, to be safe. I was selling when the inventory hit $133,000 but I'm pressing higher lately just to try and reduce the number of sales missions I have to make.

 

It's measured in money, specifically the short-distance selling price. Sell for the long-distance price for 50% more cash, assuming the longer drive in the same amount of time isn't a problem for you considering how hostile the lobby is and how far your bunker is from southern points in the city.

 

You can go over to that part of your bunker and look, but it really doesn't matter and the game doesn't show it in units of product you currently possess. They do give you the (useless) stat of how many units you've produced from the beginning. The number of "crates" in your bunker also doesn't correspond to what vehicle you will get to deliver or what it will look like in the vehicle.

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