Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Forum Support

    3. Suggestions

C# IsInArea // How to use it properly


ShadowCoderKing
 Share

Recommended Posts

ShadowCoderKing

hi i was wondering how to get this code to work properly, it works for me when i make it a small area but for large open spaces i cant get it to work, does it work like a circle radius from min bounds to max bounds? can someone please explain this code how it works properly and the overloads for it thanks

  if (Game.Player.Character.IsInArea(new Vector3(-1554.375f, 2772.801f, 17.53431f), new Vector3(-1557.843f, 2770.858f, 19.50605f)))

i need a check if player is in a big circle radius for example like the area of a whole town

Edited by SpiderMight
Link to comment
Share on other sites

hi i was wondering how to get this code to work properly, it works for me when i make it a small area but for large open spaces i cant get it to work, does it work like a circle radius from min bounds to max bounds? can someone please explain this code how it works properly and the overloads for it thanks

  if (Game.Player.Character.IsInArea(new Vector3(-1554.375f, 2772.801f, 17.53431f), new Vector3(-1557.843f, 2770.858f, 19.50605f)))

i need a check if player is in a big circle radius for example like the area of a whole town

 

IS_ENTITY_IN_AREA creates a rectangle and returns whether the specified entity is within that rectangle or not. Now the thing is, there is probably an area limit somewhere to prevent huge scans.

 

Here's a snippet (in C++, but you should easily understand it) from the original gamescripts (carsteal1.c) :

if (is_entity_in_area(player_ped_id(), -387.4472f, -2211.64f, -200f, 1478.489f, -552.18f, 1500f, 0, 1, 0))		{			_0x07FB139B592FA687(-387.4472f, -2211.64f, 1478.489f, -552.18f);		}

As you've stated it previously, you said you wanted to performs checks in a radius style, so why even bother to use rectangles to do that?

If your position reference (the center of the circle is static) you can simply calculate the distance with a minimum distance.

//Pseudo codeif(myPed.DistanceTo(thatThing) < 100.0F){    DrawText("You're in");}else{    DrawText("One day or another, you'll be there");}

Sounds simple and common doesn't it?

The only downside to this method is the performance loss because it relies on constantly calculating a difference and square rooting it.

Edited by ins1de
  • Like 1
Link to comment
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.