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why almost mod need the 1.0 version?


Zuck_A_D1ck
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Zuck_A_D1ck

why almost mod need the 1.0 version???that's the one thing is off-roading in my brain(LOL) :)

 

Once,i'm downloading the ModLoader of All GTA...And im was just cut the modloader.asi without read the readme file...When i'm play my gta...there's so lot of bug...a hour after,my gta was crash...so,what happen??? when i'm was reading the readme file... one word say"need 1.0 version of the EXE"

 

I'm was screaming!!"what the?!Im was have the 1.1 version of all GTA

 

After that... i'm download another mod...

 

One Word says again:"Requires 1.0 version"

 

What The Hell??? why almost mod need 1.0 version??

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Because most of the time an executable is compiled, its memory addresses changes, and modding heavily relies on modifying those little things. As such, we tend to target only a specific executable (usually the first one ever) and implement any patching of further versions by ourselves. Also see SilentPatch.

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You won't get a better answer then Link/2012's. It's just for your own convenience, you can downgrade your exe with a downgrader to get the 1.0 exe.

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DaddyDirection

You won't get a better answer then Link/2012's. It's just for your own convenience, you can downgrade your exe with a downgrader to get the 1.0 exe.

 

Forgive me if this is a very stupid thing to ask, but where would someone get the downgrader for GTA III, Vice City, and San Andreas? Is the SilentPatch the downgrader, or something you'd use in tandem with the downgrader?

Edited by DaddyDirection
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SA:

 

http://gtaforums.com/topic/753764-san-andreas-downgrader/page-7?do=findComment&comment=1069681581

 

VC/III:

 

Download a v1.0 no-cd exe and replace the original with it.

 

Silent patch fixes 1.0 exe bugs as well as feature additional fixes not present on steam exe's.

Edited by LaDiDa
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