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RedDagger

Why microtransactions are bad for consumers AKA free content can be sh*t

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beretta-gt88

Red dagger I read the entire post and appreciate the time and effort.

This is why I have quit playing online

When the Zentorno released back on PS3

I fell for it also, I spent $20.00 just to buy that car. not worth it. complete waist of money.

Now all prices have sky rocketed it's insane!!!!!!

Single Player is the way to go and that's where I'm staying from now on.

I hate the new future of gaming.

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Pedinhuh

Great post, Red.

 

When I started playing this game, and until late 2016 which is when I/E came, I believe that Shark Cards keeping free content coming was fair game and allowed me to keep on playing.

 

But after looking at how much money I spent on the game with the paywalls of I/E with its frustating NPC enemies, Cargobob unhooks, useless nerfed special vehicles, I started to swallow the red pill.

 

Then came Gun Running, and suddenly, my Criminal Mastermind reward was GONE because of the paywall and that God forsaken "research"...only after that I noticed how rotten micro transactions are.

 

 

I will never buy a shark card, and any other forms of cash card, EVER!

You can have my word on that.

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Sentinel Driver

I've said this before and I'll say it again

 

The game has evolved. The new items being released with the latest updates are much more expensive than the content that was in the game when it was released.

 

The most expensive item in GTA Online when it was first released was the titan plane for 2m. Nowadays 2m is nothing in GTA Online. But on the other hand we have much better ways of making money than before. Different businesses making passive income, I/E, VIP Work and etc. So the game has evolved but guess what has not evolved? The Shark Cards. You're still paying 100 f*cking dollars for 8m GTA Dollars. In the first days of GTA Online it somewhat made sense because grinding to 8m would take forever and 8m was actually a lot of money.

 

Nowadays 8m isn't that much and you have much better and more varied ways of making money. The value of shark cards decreases with every update as the GTA Online inflation continues. I would not oppose shark cards so much if they actually made sense and were corrected to match the current inflated prices of GTA Online.

Edited by Sentinel Driver

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Mister Pink

Finally a big respected channel highlighting the issues of the micro-transaction grind-fest that is GTA Online.

 

 

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PwnageSoldier

Someone back in July said that it costs 400 bucks to buy everything in GR.

I could buy a Driving School pass with that money. I could take a amount of money worth 8 vehicles, 1 property, tons of upgrades and actually get my f*cking license to drive. In reality. This is going too far.

Don't get me wrong, I love GTAO, but everything is too costly. And the shark cards don't give what they're worth. I should get 20m for a $100 shark. I'd actually get one then.

Edited by PwnageSoldier

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Mister Pink

Yes, that would be a much better idea. Or, if instead of "10%" of GTA Online players buying shark cards, so the rest of us can play for "free" wouldn't it be better if DLC was paid? If everyone bought €15 DLC or the equivalent in their local currency I think more people would be happy to do that if the content is there and it's quality. Completely remove Shark Cards. Everyone had to complete missions and tasks for cash. Also, it might be easy to see who's cheating and who's not if there's no Shark Cards by comparing missions complete vs cash earned. Anyone over the maximum potential cash earned compared by the missions complete, will be warned and/or banned.

 

I don't know, it's just that in order to have a realistic economy, I think the cheaters will be needed to be dealt with.

 

Also we can have sizable DLC packs that release every 6 months or so. If you don't pay for DLC there'll be a stripped down version of Online but if you want to get new missions, play with friends that all ready have the DLC, you'll need to buy it. I say 6 months because if you're not keeping up to date or have other things going on, it's difficult to keep up with all these updates. It's also frustrating that you can't get all the things you want in one update then another one drops until you feel too far out of the loop and give up, which is what I done. What Rockstar done was weed me out of Online as non-paying patron. Refusing to buy Shark-Cards, gave me an experience that wasn't worth continuing with.

 

For the price of some of them Shark Cards, you could buy a new full triple A title and maybe DLC too. Or in GTA you could get a few million and buy a couple of cars. No thanks.

 

Just the fact that a video game has made me think so much about real life money and the possibility of spending more real money on a game I bought twice all ready, makes ruins the whole experience. When I play videogames,I play to get away from all that. I mean, I like empire building in a game, I don't want to be thinking about real money when I'm gaming. It's like that bar or pub you go to that insists on having the Sky News on the big screen and there's just grey suits and stories about murder and corruption. Your just sitting there, going: So much for my nice pint, away from all the troubles in the world.

 

If you said to me 10 years ago GTA would turn in to an online freemium game, I would have laughed at you, but here we are.

Edited by Mister Pink

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luisniko

People was lead to believe by Rockstar that Paid DLC = Separated Fanbase. How the f*ck an online game can have a separated fanbase unless they purposely do so by locking level in paid DLC? This is not the first online game...

 

They can make Level (Heist, Mission, Adversary Modes, etc) free of charge and included in monthly compatibility update.

 

Then, they can just sell the new cars, guns, and clothes as paid DLC every month. Say $5, $10, $12 depending on the size.

 

Problem solved - in traditional way. Those paid DLC contents are optional. People still can meet and play with each other without working in the game like slave labor.

 

Now of course, I'm going to say this again after so many years. The type of DLC I suggested above is one-time purchase. You pay for a license to unlock a content to be used in the game. Meanwhile, Shark Card is giving you a finite item: Money. And that means it will keep rolling in, especially when the object to purchase in the game is also finite.

 

While people are excusing GTAO's grindy-ness for 'longevity', 'R* want you to play and have fun', and so on, they're actually working for the undeserved punishment they give for not buying Shark Card, so to speak. lol

 

Again I'm still standing with my view. I'm not completely banning Cash Card to exist. When we take a look at it, Cash Card is just a trading currency. The biggest issue first and foremost lies on the item prices in the game.

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Mister Pink

Good points but I still disagree with Shark Cards though. I just don't want to be in the same lobby as someone else who paid real cash for the tank they're driving. It's ruins the immersive feeling I should get in a game by bringing that cold hard reality in there that people will pay to be in a better position than you. Not just that, but why the f*ck are we playing a somewhat competitive game if we're all just allowed buy cash? It's like playing a football match and but you can buy goals and points to win.

 

I want the video game to be a video game where we all play to win. The guy with the biggest house and the shiniest car in GTAO is the best gamer.

Edited by Mister Pink

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Jason

People was lead to believe by Rockstar that Paid DLC = Separated Fanbase. How the f*ck an online game can have a separated fanbase unless they purposely do so by locking level in paid DLC? This is not the first online game...

 

They can make Level (Heist, Mission, Adversary Modes, etc) free of charge and included in monthly compatibility update.

 

Then, they can just sell the new cars, guns, and clothes as paid DLC every month. Say $5, $10, $12 depending on the size.

 

Problem solved - in traditional way. Those paid DLC contents are optional. People still can meet and play with each other without working in the game like slave labor.

Paid DLC has been splitting the community in online games for a long, long time. Rockstar weren't making the problem up. Also, last time I checked new playable content like heists, missions and modes are all free and things like guns, cars and clothes can be bought with real money via shark cards. If you're proposing you drop shark cards and replace them with the option to buy the items straight up, it seems sound in theory but it doesn't necessarily mean the value of GTA$ to real world $ would change, they could still keep charging the same amount of money for the equivalent cost in shark cards. You could of course completely lock the new cars, clothes etc behind a paywall completely. But then the game becomes straight up P2W.

 

Good points but I still disagree with Shark Cards though. I just don't want to be in the same lobby as someone else who paid real cash for the tank they're driving. It's ruins the immersive feeling I should get in a game by bringing that cold hard reality in there that people will pay to be in a better position than you. Not just that, but why the f*ck are we playing a somewhat competitive game if we're all just allowed buy cash? It's like playing a football match and but you can buy goals and points to win.

 

I want the video game to be a video game where we all play to win. The guy with the biggest house and the shiniest car in GTAO is the best gamer.

It's more like buying the best players really. Buying goals would be the equivalent of being able to buy a button to kill who ever you want when ever you want.

Edited by Jason

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ViceOfLiberty

 

People was lead to believe by Rockstar that Paid DLC = Separated Fanbase. How the f*ck an online game can have a separated fanbase unless they purposely do so by locking level in paid DLC? This is not the first online game...

 

They can make Level (Heist, Mission, Adversary Modes, etc) free of charge and included in monthly compatibility update.

 

Then, they can just sell the new cars, guns, and clothes as paid DLC every month. Say $5, $10, $12 depending on the size.

 

Problem solved - in traditional way. Those paid DLC contents are optional. People still can meet and play with each other without working in the game like slave labor.

Paid DLC has been splitting the community in online games for a long, long time. Rockstar weren't making the problem up. Also, last time I checked new playable content like heists, missions and modes are all free and things like guns, cars and clothes can be bought with real money via shark cards. If you're proposing you drop shark cards and replace them with the option to buy the items straight up, it seems sound in theory but it doesn't necessarily mean the value of GTA$ to real world $ would change, they could still keep charging the same amount of money for the equivalent cost in shark cards. You could of course completely lock the new cars, clothes etc behind a paywall completely. But then the game becomes straight up P2W.

 

Good points but I still disagree with Shark Cards though. I just don't want to be in the same lobby as someone else who paid real cash for the tank they're driving. It's ruins the immersive feeling I should get in a game by bringing that cold hard reality in there that people will pay to be in a better position than you. Not just that, but why the f*ck are we playing a somewhat competitive game if we're all just allowed buy cash? It's like playing a football match and but you can buy goals and points to win.

 

I want the video game to be a video game where we all play to win. The guy with the biggest house and the shiniest car in GTAO is the best gamer.

It's more like buying the best players really. Buying goals would be the equivalent of being able to buy a button to kill who ever you want when ever you want.s

 

It's like a youth match between two clubs. Club A trains their players legitimately and Club B goes out and buys adult pro players. Eventually Club A maybe takes on some good players and advances some of its original players to be pro material, or even moves the club into a pro league itself, but that takes a long time. Enough time that the players aren't playing for fun anymore, they're playing to become Pro. Fom the jump off Club B is as close to buying goals as it gets without actually buying goals. Club B didn't even have the dedication to become pro players, they just had the money to bench the kids who were playing for fun and put the adult pros on the pitch.

 

At what point is this not even a friendly youth soccer match anymore?

Edited by ViceOfLiberty

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Mister Pink

Cheers lads. I wrote that in haste. Those 2 analogies are much better than mine. :^:

Edited by Mister Pink

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Jason

It's like a youth match between two clubs. Club A trains their players legitimately and Club B goes out and buys adult pro players. Eventually Club A maybe takes on some good players and advances some of its original players to be pro material, or even move the club into a pro league itself, but from the jump off Club B is as close to buying goals as it gets without actually buying goals.

 

I think you've greatly over complicated the analogy. :lol:

Edited by Jason

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ViceOfLiberty

 

It's like a youth match between two clubs. Club A trains their players legitimately and Club B goes out and buys adult pro players. Eventually Club A maybe takes on some good players and advances some of its original players to be pro material, or even move the club into a pro league itself, but from the jump off Club B is as close to buying goals as it gets without actually buying goals.

 

I think you've greatly over complicated the analogie. :lol:

 

 

Bahaha. I expanded it with an edit to get the real point of that across

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SuperKyou92

Great Topic RedDagger! Microtransactions are nothing but waste of my money, plus I don't even enjoy new games anyway after 2013. I will ALWAYS vote with my wallet!! You deserve a medal for creating this wonderful topic! Good job!

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Slippin' Jimmy

I'm really happy with the sharkcard system because I live a lazy lifestyle of little work and lots of free time and GTA happens to be my favorite franchise.

So I have the opportunity to grind for the stuff I want, and not buy a full DLC when I'm only interested in a certain percentage of new items.

 

But yeah, I'm generally happy with very little in real life. I don't really buy materialistic stuff because it just doesn't provide me with any joy. And I've found that I feel the same about games. Only some provide me with joy; GTA, RDR, TLOU and I'm interested to see what Cyberpunk 2077 will bring. But other than that, there's nothing that really interests me.

 

Most of the time I watch YouTube videos of new releases, and my imagination will make me realize how fast boredom will set in if I actually bought it.

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scs151

I will be hated for this comment but payed DLCs would never work for this game i will just divide the player base and in time kill the actual game. As a game developer myself i kinds understand most of the things they have done. I think the best way to have quality gaming content is monthly based subscription but quite a lot of people will be against this model so the next best is what we have right now. Yes the game can be made better and it should but quite a lot of the problems come down to this game having a single player and Online part and both being one game. You can't update game mechanics without having issues with single player simple as that so most of the problems that they have are because GTA Online isn't a stand alone project.

 

One of the other big issues is PS/Xbox and PC. The game is way differently balanced simple because of mouse/keyboard vs joystick and that can never be fixed.

 

I look at GTA Online as a learning project from rockstar and i believe that the next one will be better and will have less issues.

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Mister Pink

Yeah but payed DLC is closer to a monthly subscription service than than it is to free to play GTA Online type service. So saying paid DLC's wont work I think is a little redundant in my opinion. One model you are paying monthly and the other it's just like a few DLCs 6 months after release. If people are stupid enough to pay money for fake in-game money where the value of that in-game money is laughably poor, it's not far fetched that they will pay for some tangible, content-rich, storyful DLC.

 

I much preferred to get sizable big DLC than being drip-fed little bits and bobs every month. That's the kind of mindless, casual model, I don't like. You have to keep up on a monthly basis. It kind of demands you be there every month, checking in, updates, updartes, downloads, updates. No just give me big f*ck-off DLC. I'll give you €15 for it and I might do that 2 or 3 times more if the DLC is worth it. Map expansions, story missions, side missions, cars guns. So long as it adds reasonable content that gives me about 20hrs more gameplay, cool.

 

If you get around 15- 20hrs more for €15 DLC and pay that x 3 that's an additional 45- 60hrs of gameplay for around 15 dollars less than the base price of the actual game. I think that's reasonable. And that's discounting the online hours. I'm thinking of singleplayer.

 

And I would like to play my favourite series, knowing that big DLC coming out is eventful. Comes around maybe 3 times in 2 years. Then it's over. Move on to the next game.

 

GTA Online is like Bernie from Weekend At Bernies and Rockstar just trying to prop that thing up with bells and whistles. Milking the sh*t out of it. Suckas still be paying for that when we could have a new GTA.

Edited by Mister Pink

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scs151

With DLCs tho you are locking content out of people who don't like it or don't want to spent money on it which i don't mind if you are talking about single player but i maybe wrong here we are talking about Online and that model doesn't work. For example you pay 15$ for the Cars/Guns and whatever DLC but you still play in the same map so.

 

1. I can play with you but you have all the stuff you payed for and i don't meaning basically pay to win since locked content will mostly always be better since no one will pay money for something that is weaker/slower.

or

2. We no longer play together meaning we divide the game in sections of what people want to pay for a what not. Killing the game in the process.

 

You don't like the idea of shark cards i get it but that way i can play with my friend who got 5+ shark cards and still have fun with them. Yes i maybe don't have all the new toys but i beat them even without them. Just spend my money wisely.

 

You may not like it but with the current model the game is still up and running and someone said in other topic that they had the highest profit with gunrunning so i guess they are doing something right.

Like i said i do agree quite a lot of things need balancing and fixing but most were/are broken from the start and can't be balanced since mouse/joystick can never be mixed.

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Mister Pink

With DLCs tho you are locking content out of people who don't like it or don't want to spent money on it which i don't mind if you are talking about single player but i maybe wrong here we are talking about Online and that model doesn't work. For example you pay 15$ for the Cars/Guns and whatever DLC but you still play in the same map so.

 

Yes, that's a good point. And I'm talking about DLC that's single player first but gets added to Online.

 

 

With regards to your point, then it's up to the developer to make content that's really good where people want to buy it. If people don't have the DLC or don't want it, that's their prerogative. I mean I appreciate the free model has this sort of equality of outcome. Everyone gets the DLC so we're on a level playing field. But then with Shark Cards, they need to be sold in order to sustain this free model. So then those that don't have time to earn the money in-game are going to buy Shark Cards and those that have the time will have to grind to get those things anyway. So who's the real winner here?

 

There's lots of disenfranchised people that have abandoned Online or are upset because they don't want to shell-out on Shark Cards and the alternative is to grind. My idea would be people opt not to buy DLC because they don't want it or whatever, then fine. Those that want it can pay. And when you pay for something you have a leg to stand on if something isn't working or broke. You have some customer power. It's not like anyone can turn around and say, well hey, it's free, stop complaining.

 

 

2. We no longer play together meaning we divide the game in sections of what people want to pay for a what not. Killing the game in the process.

 

It's hard for me to make an argument without the data on the percentage of online players that bought Shark Cards versus those that didn't. But do you have evidence it will kill the game if it's divided up in to those that buy DLC Online vs those that don't? I mean logically, it only takes 32 people or whatever it will be to fill a lobby. Recently I read there was 8 million people playing Online. I don't know how true that is. I shouldn't think that it would be too hard to matchmake people that have the same DLC packs together.

 

 

You don't like the idea of shark cards i get it but that way i can play with my friend who got 5+ shark cards and still have fun with them. Yes i maybe don't have all the new toys but i beat them even without them. Just spend my money wisely.

 

That's true. I can't disagree with that and that is a benefit but I don't think it justifies it. I also can't play GTA Online with my friend if he doesn't have the game. Same reality if that friend doesn't have a DLC pack, well then, tough. I don't think Rockstar's motivation should work on a model so that everyone has access to Online and potential to have everything for that reason you mentioned. They just want as many potential people to sell Shark Cards to as possible. Because Shark Cards can be sold and sold again. It favours them, not the gamer. It's a genius marketing ploy. Play and have fun with your friends in our virtual world. Anyone with a copy of the game can join in but be reminded, we charge real cash for things in exchange for a rip-off currency for things you will want and if you're not a paying customer, prepare to grind or pay up.

 

 

.. with the current model the game is still up and running and someone said in other topic that they had the highest profit with gunrunning so i guess they are doing something right.

 

Justin Bieber, Backstreet Boys, Big Brother TV show, the Kardashians are all very successful people and shows. They must be doing something right. Doesn't mean it's great.

 

Shark Card model favours big business. It's a corporate marketing model that mostly favours the developer/publsiher etc. Because I tried playing the free way and this what I got from it. And although I don't speak for others, there's a lot of us with the same experience:

 

1. Shark Cards kill Immersive feelings: I don't want to be in a lobby with someone that has payed real cash for the possessions they have in a videogame. To me, that is ridiculous. Where's the competition? Where's the bragging rights? A Shark-cardless GTA Online would mean the guy with a garage full of super cars is dedicated GTA Online player that's either really good or put the effort in. I dont want to be reminded that people with a real life financial gain might have more toys than someone who's plays for the in-game cash. It kills immersive feeling.

 

2. Grinding: There's many ways to earn money but people that jump on and lone-wolf play like me have to put up with quitters on heists, griefers and then there's all the other stuff that makes Online almost unbearable; squeekers, cheaters, loading screens, waiting in lobbies, being stuck in the clouds. It's not just grinding over and over, it's an endurance competition in how long you can put up with dickless asholes and endless loading screens and lobbies.

 

3. Poor currency: I wanted to buy an R8 and it cost over a million to convert my car to pick one up in Benny's. It would have cleaned me out. It's ridiculous. And while Shark Cards exist every time I can't afford something in the game, I'm reminded that if I bought a shark card then I could get it. That's a sh*tty feeling. I could deal with not being able to afford a super car or a boat in the game if I knew everyone else had to acquire them the same way. True competition. The currency and payout is so poor that another DLC comes out and I haven't even got a 5th of the other stuff I could buy 2 DLC's ago.

 

 

Those 3 things are make GTA Online unplayable for me. I played it on/off until I got to level 100. It's bitter/sweet though. The game has it's moments but it's marred it terrible Shark Card model. I don't need to be reminded about spending REAL cash in a game I play to switch off and relax from the real pain and worries of paying bills and earning money.

 

My solution:

 

Make DLC that's a must-buy. How many GTA fans played EFLC? I don't have the figures but it was damn popular. No shark cards. But then no grind model because Rockstar got your money for the DLC you paid for.

 

No grindfest and everyone is on a true level playing field. You friend owns a yacht? Yeah, he bought the DLC but he earned the money in-game to buy the Yacht. ;)

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RedDagger

1. I can play with you but you have all the stuff you payed for and i don't meaning basically pay to win since locked content will mostly always be better since no one will pay money for something that is weaker/slower.

 

(...)

 

You don't like the idea of shark cards i get it but that way i can play with my friend who got 5+ shark cards and still have fun with them. Yes i maybe don't have all the new toys but i beat them even without them. Just spend my money wisely.

I don't get how these are different? Something being added as DLC doesn't mean it's going to be better just to cash in on the P2W crowd, there's the same incentive as microtransactions - either way, people are going to be paying for it. Paid DLC doesn't necessitate splitting the playerbase, games like Payday 2 show that really well.

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scs151

 

1. I can play with you but you have all the stuff you payed for and i don't meaning basically pay to win since locked content will mostly always be better since no one will pay money for something that is weaker/slower.

 

(...)

 

You don't like the idea of shark cards i get it but that way i can play with my friend who got 5+ shark cards and still have fun with them. Yes i maybe don't have all the new toys but i beat them even without them. Just spend my money wisely.

I don't get how these are different? Something being added as DLC doesn't mean it's going to be better just to cash in on the P2W crowd, there's the same incentive as microtransactions - either way, people are going to be paying for it. Paid DLC doesn't necessitate splitting the playerbase, games like Payday 2 show that really well.

 

 

Maybe you and Mister Pink are right i play mostly on PC a good friend of mine has Online on ps4 so my experience isn't huge(100ish hours on PS4 and 1.5kish on PC) but as far as mine goes i hardly find people to do survivals/contact missions and most of the "old" content since PC playerbase isn't that big and there are quite big flows in playing races and deathmatch since you get paired with assisted-aim not sure if full-aim as well and controller > keyboard for racing. So in that sense i feel if you divide it even more i may never play those mods don't think consoles have those problems. Same for all adversary which are not 2x money RP non existent.

 

But then again most of those problems are since the game was made for console and ported so yea guess i should be happy that they even bothered to port it. I never even played RDR and from what i have heard game was amazing.

 

Good thing that may fix most of the problems is some competition if there was another game like this (COD vs Battlefield, GT vs Forza) but that will be hard to find since rockstar has experience and the budget to pull it off.

 

Blizzard is a studio that steals ideas spins them a bit and manages to make them huge success and earns quite a lot from them so fingers crossed. :D

Edited by scs151

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Richard Power Colt

This is just disgusting, I won't be buying this game:

 

 

Inb4 Rockstar adds loot boxes to RDR 2 multiplayer.

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scalliano

Also:

 

 

As an aside, I am currently playing through Forza 7 Basic Poor Person's Edition without using any mod cards as a matter of principle. I bought the game before finding out about the loot crates and decided to give it a chance. It's tough, but doable, although had I found out beforehand I wouldn't have bought the game at all.

Edited by scalliano

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Mister Pink

*Sigh* This is depressing. These lootbox games, going bottom of my list to play now. Second hand purchases. No developer or publisher is getting my money directly. I will buy a second hand copy off CEX or Gamestop.

 

This Loot Crate bullsh*t, like GTA Online is happening because they don't want to divide the audiences. Tough tits. You want entrance, buy the ticket. Don't force us all to swallow the loot crate bullsh*t and then make it a grind for the rest of us because we have to follow your free DLC model we didn't ask for.

 

"OK guys, equality for all.. you can all play the DLC but some people will buy loot crates and you might have to grind a little harder so if you are a person of principles, you will suffer if you don't want to join in on the loot crate train."

 

Fair enough, you could argue that you could spend the amount that you were going to spend on DLC on Loot Crates. But then, it's a gamble in what you get. At least with paid DLC, you know what you are buying.

 

I much rather not playing with my mate because he's too lazy to buy DLC than suffer through GTA Online or Loot Crate style free-to-play bullsh*t.

 

Paid DLC = Buy the ticket, take the ride, everyone who has the DLC is equal in advantage or more accurately, nobody has a monetary advantage. But it's your choice to buy it and your will to enjoy the content as you please.

 

Free DLC = Everyone gets a free ride. However, the lootcraters (people who buy loot crates) will have an advantage and the rest of us may have to grind and be reminded all the time that loot crates are there.. you can spend money at any given moment. It might make the experience better. Or not. Maybe buy one. No, goes against my principles. But they're there. Go ahead. No, don't want to spend more money.. No choice in matter. You now have to play in a system where people have advantage and others don't. Also game has to be set up so Loot Crates are appealing. This usually means hiked in-game prices or delayed rewards.

 

This model sucks donkey balls.

Edited by Mister Pink

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Is this The Guy?

Reading all of this makes me really worry about the next gta game

Edited by That Guy There

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ClaudeSpeed1911

I think its time I accept that AAA western games are going to continue to go downhill. Games that have loot boxes and all that just goes into the ignore pile. Especially games that are focused on them. Just this year we got many good games without them so they exist somewhere but hopefully, they continue.

 

Games like Nier Automata, Yakuza 0 and Kiwami, Horizon, Nioh, Hellblade, Crash, Ruiner still show that there will still be games that don't have loot box or microtransactions, however, notice how most of what I listed is either AA or indie or even new IPs. What I concluded is it's mostly AAA western games that include them which is a shame since it would have been better had it been like early last gen where AAA games used to be unique instead of now where they seem to be creating games based on what is "easy money".

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Luigi22

I would say Gta Online style microtransactions are best, because you can get the same stuff as persons who want to use real money for them, Shark Cards that is of course. If you have been playing the game somewhat actively since lets say Heists or Xbone/PS4 release or even from the begining of Online back at 2013, you should be good. Especially if you don't need every possible toy money can buy. Gta Style is also good as it doesn't split the playerbase (or well it does but not in traditional way). I'm not personally big fan of Shark Cards and 99% sure I won't ever buy 1 but it's good way if somebody wants to pick up the game now. Also Gta style ain't pay to win imo.

 

 

Buy to play was also nice in the past but when people have more and more moved to digital media, I don't see the point for it anymore. And of course it's more cost effective to release smaller updates via updates than 1 giant expansion.

Edited by Luigi22

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scalliano

GTA style DOES split the playerbase - into the haves and have-nots. Granted, you don't need evey single toy in the game, but more and more of the actual "game" is being gated behind increasingly ludicrous pay-walls. More and more of the ingame missions require an investment of 7, sometimes even 8-figures before they are accessible. Even with things like I/E grinding, that is a seriously time-intensive undertaking. Effectively what microtransactions say to the player is: "this game isn't fun enough on its own, so give us more money and skip to the good parts". And that's before we get to the back-door underage gambling strategies pervading the industry. Basically, publishers have realised that there are poeple out there with more money than sense who will shell out extra coin for in-game content, so they've devised a way to coerce them into spending more by not actually allowing them to buy exactly what they want. HOW IS THIS EVEN LEGAL??

 

You know what? I've had it with modern gaming. I'm waiting for the inevitable Horizon GOTY bundle and then I'm done. Rather than buying a Switch for Christmas, I've invested in an OSSC module so I can hook up my old systems to my 4K TV. It's not as if my Sega Saturn is trying to run off with my wallet every time I look at it...

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DareYokel

People who buy single player games with lootboxes are a part of the problem. Even if they don't spend any money on them. The fact that those players are not willing to punish the publishers/devs for implementing such practices is bad enough already. Unless the publisher feels the financial effect of their decision, they're simply not going to care.

 

THE ONLY way to fight this is to refuse to purchase games that feature lootboxes. Otherwise the exact same thing that happened with pre-order bonuses, exclusive pre-order bonuses, Day 1 DLC, Season Passes etc. is going to happen again, and this practice will become the new norm.

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RedDagger

I would say Gta Online style microtransactions are best, because you can get the same stuff as persons who want to use real money for them, Shark Cards that is of course. If you have been playing the game somewhat actively since lets say Heists or Xbone/PS4 release or even from the begining of Online back at 2013, you should be good. Especially if you don't need every possible toy money can buy. Gta Style is also good as it doesn't split the playerbase (or well it does but not in traditional way). I'm not personally big fan of Shark Cards and 99% sure I won't ever buy 1 but it's good way if somebody wants to pick up the game now. Also Gta style ain't pay to win imo.

I'm not sure if you read the OP, but the main point was that the content you get is awful even if it's technically universally available for "free". Inflated in-game prices and deliberate artificial time barriers to even get the shallow content does not a fun game make, and the grindy barrier of time instead of money is still a split to the playerbase, just not a traditional money barrier.

 

 

Especially if you don't need every possible toy money can buy.

It's funny, this is always brought up when defending microtransactions, even when this point hadn't been mentioned at all - it's a fairly clear demonstration that the content put on a pedestal as incentive for the whole microtransaction thing is faffy bullsh*t that's used entirely as the desirable goal - y'know, like collecting all the toys in a set - instead of the actual gameplay itself.

 

The game shouldn't rely on the belief that to have fun you need to own the thing, and to have the best fun you own all the best things, but that's where it is. No, you don't need to, but evidently the idea is prevalent enough that you kinda have to to have fun.

 

And so on, and so on, but that's all in the OP (ノ◕ヮ◕)ノ*:・゚✧

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