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Why microtransactions are bad for consumers AKA free content can be sh*t


RedDagger
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So, is this the future of gaming?

 

Can anyone give me a time machine that goes back to 1990? I want some good games, and some people killed in an 'accident'. I swear I'll give it back to you in a second or two.

Edited by DOUGL4S1
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Prince_Polaris

Man, you put it all perfectly into words. I'd try to add something meaningful, but honestly, you hit everything right on the nose! As for me, I can't afford Cark Shards, so I'll sit myself in the F2P-ish corner and keep going at it.

 

Edit: Lol thank goodness for modders, but I worry about when the day comes that games use the GTAO business model and there's no mods to cheat past it...

Edited by Prince_Polaris
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If I ever write an essay about video games, I'll reference this topic tbh.

Edited by Rewas
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ClaudeSpeed1911

Very awesome post. Should be a sticky in the Online forum.

  • Like 9
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Very awesome post. Should be a sticky in the Online forum.

Agreed, hits all the points addressed in the Micro/shark card arguments and addressed them perfectly.

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chronic lumbago

Great post, Dagger. Thanks for taking your time writing this. It's a shame people still let themselves being ripped of and exploited by the developers.

 

A few days ago, I've witnessed with my own eyes, IRL, a friend opening CoD Black Ops 3 loot boxes. Before that I gave him a speech how microtransactions ruin the playerbase and give the developers undeserved money. I had him invite me over because I wanted to laugh at him how he just wasted his money.

 

But you know what? The loot boxes contain almost purely consmetic items, such as skins and sh*t. The weapons you can get aren't P2W either, because you still need to reach a certain rank to unlock the weapon for online matches.

 

The difference here is that BO3 and a lot of other titles charge you for loot boxes with purely optional cosmetic items. GTAO shamelessly stopped adding the "updates" to singleplayer as soon as they saw the profit. The "updates" are large blocks of concent. One person could easily pay twice the amount of the game's price for it and still not experience the whole "update".

 

And they still call this sh*t "updates" :D

 

The paywalls are probably the largest I've ever witnessed in gaming ever. I spend quite a lot of my hard earned cash on gaming and I enjoyed GTAV. Still enjoy it occassionaly. But I simply refuse to buy anything because the whole thing is a massive scam and a total ripoff. We've discussee this a bit in the gaming chat cafe and after reading your post I can confirm, for myself at least that people who actually support this should get themselves checked or leave gaming alltogether. The industry would be a better place.

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They should follow Rainbow six siege's model. No pay to win or whatever the ridiculous in-game currency price bullsh*t.

Edited by Mr.Arrow
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When it comes to things like loot boxes, card packs and things of that ilk it's always amazed me at how much of a free pass it all gets because it's "not technically gambling". When you have to put "not technically" before something it's a sign that yea, it probably is what you're saying it's not. You put something in, you get something out. It's gambling, pure and simple.

 

But the real caveat here is that with micro transactions the house not only always wins, they create the rules of the game too. The odds, the result, the price of your ticket, it's all decided by the developers. In a bookies you can see the odds on screen and you know that the ones taking you're money aren't the ones deciding the outcome of the bet, in a casino most of the games (there's a reason why you should avoid the slots) have pre-established odds, on the internet at least. But not with gaming, with gaming you're relying on the developer created computer code to be completely functional, weighted reasonably and fair and have no glitches or bugs that can hamper your chance. Basically, you're giving them your money and saying to them "please don't f*ck me in the arse". But guess what? They all figured out they can do it anyway and you wouldn't even know - there is ZERO transparency, there's no regulation. It's gambling for the new generation, kids are growing up saving their pennies to gamble away on Fifa Ultimate Team packs. It's mad.

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Inb4:

- you don't have to buy shark card

- for longevity!

- people nowadays don't wanna spend a little time to unlock. Rockstar want you to grind!

- Rockstar don't want you to grind. They want you to have fun! You should not grind!

- but the 'DLC' are free!

- GTA Online is free!

- Rockstar said paid DLC will separate playerbase

- without currency and inflated price, GTA online wouldn't be alive until now

- (add more defense here)

 

Anyway, needless to say, I agree with your post. This post makes you look like you're gun-totting at zombies. But what's the point? They're already 'dead'.

 

You won't open their mind, you won't change their mind.

Edited by luisniko
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Leftist Bastard

I honest to god thing despite all that gaming is at an all time high.

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I honest to god thing despite all that gaming is at an all time high.

 

Care to elaborate?

7Rj3AZw.png

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look, I love you Red Fox, but I'm not gonna' read all that.

 

for what's worth: I concur :^:

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chronic lumbago

 

I honest to god thing despite all that gaming is at an all time high.

Care to elaborate?

I think he means in terms of technology, popularity and social acceptance. Games back then were also great but they didn't need DLC and loot boxes to be great. Today it's more about business than ever before.

 

Half finished games get released with DLC plans and premium concent is often just as advertized as the game itself. People even consider checking the DLC plans for a game before buying it.

 

Developers want to keep the money flowing after release and the cool concent is saved for DLC most of the time.

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Mister Pink

Long but great post. That's what I've always thought about Microtransactions and you put it down so nicely. I would much rather paid and sizable DLC. I don't want to be reminded of the element of a purchase in my videogame, a time when I shouldn't be worrying about spending money on a console that all ready has my card details in it. You see, I don't only play one game and all these games want a piece of the action after I've all ready paid hard-earned cash to the thing in the first place. So the whole thing is going to the sh*tter.

 

These companies should be shamed and shunned by the gaming community.

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These companies should be shamed and shunned by the gaming community.

but they won't be.

see, the problem is that we're just anon dudes here on this (basically) anon forum, ranting to each other in the abyss...

 

RedDagger makes a great post with great research but it's preaching to the choir AKA falling on deaf ears.

someone needs to take this information and give a f/cking speech at the next Consumer Electronic Show in Vegas or the next E3 in LA. where are these kinds of hard-hitting articles on influential gaming news outlets? most big industry gaming reporters are too attached to the industry itself (the access, the exclusivity) to risk doing any kind of important journalism like this.

 

we have real issues potentially threatening the future of video gaming but right now there's so much money wrapped up in the whole venture that nobody wishes to rock the boat.

 

also, "videogamers" as a group of people tend to have little backbone.

they talk about boycotting certain companies or certain developers. they get ripped off and vow NEVER AGAIN... yet the cash just keeps on rolling in. the games keep on selling. nobody is actually following through with their little revolts and so these executives have little reason to change their policies. for example everyone is so understandably upset with Take2's actions against the GTA modding community. so everyone raced over to their Steam review page and gave GTAV a bunch of negative reviews. AFTER the game has already sold billions of dollars. smooth move guys. way to hit em' where it hurts.

 

if that's the best strategy we've got, we're going to lose this battle.

Edited by El Diablo
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Im sure a good 95% of gamers feel this way, micro-transactions suck. I remember back before consoles had internet, when you bought a game that was it, youd have a complete package right there. Nowadays its just not the same. We can blame ea, activision and take2 for this

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ClaudeSpeed1911

Im sure a good 95% of gamers feel this way, micro-transactions suck. I remember back before consoles had internet, when you bought a game that was it, youd have a complete package right there. Nowadays its just not the same. We can blame ea, activision and take2 for this

Should blame Valve first though, they were the first to bring them to paid games with CS GO. Atleast as far as I remember.

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Im sure a good 95% of gamers feel this way, micro-transactions suck. I remember back before consoles had internet, when you bought a game that was it, youd have a complete package right there. Nowadays its just not the same. We can blame ea, activision and take2 for this

Should blame Valve first though, they were the first to bring them to paid games with CS GO. Atleast as far as I remember.

 

 

You're both wrong. GO didn't release til August 2012. Mean while Maple Story, NA release date May 2005, and a few other Nexon MMOs had already had micro-transactions for years. Blame Nexon or MMOs in genreal if you want to blame anyone, or maybe, just maybe, all of us "gamers" who supported them.

  • Like 7
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Mister Pink

 

These companies should be shamed and shunned by the gaming community.

but they won't be.

see, the problem is that we're just anon dudes here on this (basically) anon forum, ranting to each other in the abyss...

 

RedDagger makes a great post with great research but it's preaching to the choir AKA falling on deaf ears.

someone needs to take this information and give a f/cking speech at the next Consumer Electronic Show in Vegas or the next E3 in LA. where are these kinds of hard-hitting articles on influential gaming news outlets? most big industry gaming reporters are too attached to the industry itself (the access, the exclusivity) to risk doing any kind of important journalism like this.

 

we have real issues potentially threatening the future of video gaming but right now there's so much money wrapped up in the whole venture that nobody wishes to rock the boat.

 

also, "videogamers" as a group of people tend to have little backbone.

they talk about boycotting certain companies or certain developers. they get ripped off and vow NEVER AGAIN... yet the cash just keeps on rolling in. the games keep on selling. nobody is actually following through with their little revolts and so these executives have little reason to change their policies. for example everyone is so understandably upset with Take2's actions against the GTA modding community. so everyone raced over to their Steam review page and gave GTAV a bunch of negative reviews. AFTER the game has already sold billions of dollars. smooth move guys. way to hit em' where it hurts.

 

if that's the best strategy we've got, we're going to lose this battle.

 

 

What's the alternative then? Sit back, do nothing? Have zero voice as apposed to some?

 

I'm not saying MTs will be abolished completely by customers have shifted their consumer mentality before. Just because they're rampantly as viral as AIDs in Somalia right now doesn't mean they can't implode.

 

Still hasn't stopped me from giving to buying microtransaction bullsh*t. So, as a gamer who spends a good deal of money on games, I'll never buy in to it. And I am following my own little boycott. I wont deny myself a great game because of sh*tty business practices. I don't buy new games that have prominent microtransactions. If a game has crappy ones like GTA Online or more recently for me Deus Ex, I'll buy it second hand for cheaper. I'm doing it for RDR2.

 

Companies like CDPR had two nice valuable DLC's they released for The Witcher 3 and a few free downloads. CDPR were praised by their fans and critics alike for how they handled it. The customer experience left people feeling great. That game and their DLC felt like value for money. All it takes is someone big like Rockstar or CDPR to lead the way in the great customer experience and others may follow suit. If there's enough bad press, if enough gaming media gets on the anti-microtransaction wagon, then publishers/devs will be forced to change. Gaming channels like the Jim Sterlings and Pretty Good Gaming are super vocal about their disdain for microtransactions.

 

It's been done before. Look at Xbox now compared to 3 or 4 years ago.

 

I know there's so much money to be made in them but there has to be other, more innovate, fair and valuable ways to do it and I'm very optimistic that an esteemed company will come a long will bring a new model where gamers don't feel like the game is rigged around MTs and generally pissing on the overall experience.

 

 

 

It's a pity because Rockstar were one of those devs that I always thought they were a gamer's developer. A bit punk, a bit anti-establishment, with a bit heart. Now, I see them just like another soulless corporate outfit EA or Activision, just different games and still cruising on old street cred. CDPR have my attention though. They're in that rising phase, hungry to prove themselves and the other places seem to just stagnate at the top, trying to milk the cow for all it's worth.

Edited by Mister Pink
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ClaudeSpeed1911

 

 

Im sure a good 95% of gamers feel this way, micro-transactions suck. I remember back before consoles had internet, when you bought a game that was it, youd have a complete package right there. Nowadays its just not the same. We can blame ea, activision and take2 for this

Should blame Valve first though, they were the first to bring them to paid games with CS GO. Atleast as far as I remember.

 

 

You're both wrong. GO didn't release til August 2012. Mean while Maple Story, NA release date May 2005, and a few other Nexon MMOs had already had micro-transactions for years. Blame Nexon or MMOs in genreal if you want to blame anyone, or maybe, just maybe, all of us "gamers" who supported them.

 

Thanks for clearing that up.

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Sooo... why isn't this in the Online section?

  1. This is more about microtransactions in general.
  2. Online section is cancer.
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Sooo... why isn't this in the Online section?

  1. This is more about microtransactions in general.
  2. Online section is cancer.

 

 

I know that, but I feel like this would've been nice to bring to the attention of the Online shills. You're right though, most wouldn't read any of this anyways.

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chronic lumbago

 

 

Sooo... why isn't this in the Online section?

  • This is more about microtransactions in general.
  • Online section is cancer.

I know that, but I feel like this would've been nice to bring to the attention of the Online shills. You're right though, most wouldn't read any of this anyways.

Bad idea. It would be funny to see shark card fanboys defend R* though :D
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Im sure a good 95% of gamers feel this way, micro-transactions suck. I remember back before consoles had internet, when you bought a game that was it, youd have a complete package right there. Nowadays its just not the same. We can blame ea, activision and take2 for this

Should blame Valve first though, they were the first to bring them to paid games with CS GO. Atleast as far as I remember.

 

 

You're both wrong. GO didn't release til August 2012. Mean while Maple Story, NA release date May 2005, and a few other Nexon MMOs had already had micro-transactions for years. Blame Nexon or MMOs in genreal if you want to blame anyone, or maybe, just maybe, all of us "gamers" who supported them.

 

 

Microtransactions have been around for ever but we can probably attribute their current form to Valve's Team Fortress 2 and it's crate system (2010) and Fifa's Ultimate Team (2009ish). Battlefield, CoD, Overwatch, Rocket League and about 50 other games I could list all have one thing in common: They all have a crate system that is identical to the one TF2 popularised. Fifa's Ultimate Team also played a big and often forgotten role too, it's probably the game that kickstarted the whole "games as a live service" thing, it's making EA nearly if not over $1billion/year alone now so it shouldn't be surprising that every other major developer wanted in on that in whatever way they can.

 

There were games that might have done similar or identical things before those two but none had the influence they did, they're both hugely popular games made by two of the biggest developers in the world and when one of the big boys has a good idea the rest of the industry tends to follow.

Edited by Jason
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Microtransactions have been around for ever but we can probably attribute their current form to Valve's Team Fortress 2 and it's crate system (2010) and Fifa's Ultimate Team (2009ish). Battlefield, CoD, Overwatch, Rocket League and about 50 other games I could list all have one thing in common: They all have a crate system that is identical to the one TF2 popularised. Fifa's Ultimate Team also played a big and often forgotten role too, it's probably the game that kickstarted the whole "games as a live service" thing, it's making EA nearly if not over $1billion/year alone now so it shouldn't be surprising that every other major developer wanted in on that in whatever way they can.

 

There were games that might have done similar or identical things before those two but none had the influence they did, they're both hugely popular games made by two of the biggest developers in the world and when one of the big boys has a good idea the rest of the industry tends to follow.

 

 

Not sure how any of that negates my rebuttal to Valve, EA, Activision, and/or T2 being the the first to use MTs. Sure they made them popular but that doesn't mean they created the concept of MTS and there are still plenty more games with MTs that don't use a loot box/crate/chest/pack gimmick than there are that do, Just look at mobile gaming. Which games with MTs was most influential is a completely separate point.

Edited by Static
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I know that, but I feel like this would've been nice to bring to the attention of the Online shills. You're right though, most wouldn't read any of this anyways.

One of the relevant threads is going in circles where people are adamant in their ignorance over what's essentially factual information - if a thread is going in circles around a simple factual point, I can't see them giving a crap about what I've said here without pulling out some thought-terminating cliche.

 

I mean, most of the online section are aight, but a lot of the more vocal people just spoil it.

Edited by RedDagger
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Not sure how any of that negates my rebuttal to Valve, EA, Activision, and/or T2 being the the first to use MTs. Sure they made them popular but that doesn't mean they created the concept of MTS and there are still plenty more games with MTs that don't use a loot box/crate/chest/pack gimmick than there are that do, Just look at mobile gaming. Which games with MTs was most influential is a completely separate point.

 

It wasn't meant to negate, but:

 

You're both wrong. GO didn't release til August 2012. Mean while Maple Story, NA release date May 2005, and a few other Nexon MMOs had already had micro-transactions for years. Blame Nexon or MMOs in genreal if you want to blame anyone, or maybe, just maybe, all of us "gamers" who supported them.

 

The concept of microtransactions isn't really down to any one dev in particular, they've been around for yonks, but their popularity and their most common forms can be pin pointed down to a couple of games, such as the ones I named. I wasn't correcting you on who made them a thing, but if we're to blame a particular developer for the sh*tshow we see today we're looking at more well known western AAA developers like Valve and EA, not Nexon.

Edited by Jason
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