mockba.the.borg 105 Posted June 16, 2017 (edited) Hi all, These are the full native list with their entry points for v1032 and v1103. These are for SC version only, not Steam. Logged in order as the game registers them. This may help someone create a v1032->v1103 native conversion table, in case one doesn't get released. Keep in mind that it is NOT a 1:1 conversion. A namespace which has same number of natives on both versions may have had one native removed and one native added. Namespace CAM for example has one less native on v1103, but preliminary investigation seems to show that it had more than one removed and then other(s) added. So keep in mind this is NOT a direct conversion table, but it may be useful to the resourceful. In case someone comes up with a valid conversion table, I would love to have it. I renamed the namespaces: UNK1 -> REPLAY UNK2 -> EDITOR UNK3 -> STORE because of the natives they contain I have also created a new namespace: LANGUAGE, which is registered by the game but was not on natives.h. Named LANGUAGE because of the natives it contains. I have a (non-converted) natives.h with those namespaces corrected here: https://gist.github.com/MockbaTheBorg/4ecb631259f33e322c394aacbcde3d53 For v1032: https://pastebin.com/WSJ1y33m For v1103: https://pastebin.com/0UxYp1rf Cheers, Mockba the Borg. Edited June 16, 2017 by mockba.the.borg Quote Share this post Link to post Share on other sites
0x1F9F1 6 Posted June 20, 2017 Regarding namespace names, you can find their alphabetical order via their reg functions. This is what I've currently got APP |AUDIO |BRAIN | // AICAM |CLOCK | // TIMECUTSCENE |DATAFILE |DECORATOR |DLC | // DLC2 // DOWNLOAD/S?ENTITY |EVENT | // DECISIONEVENTFILES | // DLC1FIRE |GRAPHICS |HUD | // UIINTERIOR |ITEMSET |UNK | // UNK // JOIN? LANDINGPAGE?LANG | // UNMERGED from UNKMISC | // GAMEPLAYNETWORKCASH | //MOBILE |NETSHOP | // UNK3NETWORK |OBJECT |PAD | // CONTROLSPATHFIND |PED |PHYSICS | // ROPEPLAYER |RECORDING | // UNK1RENDERING | // UNK2SCRIPT |SHAPETEST | // WORLDPROBESOCIALCLUB |STATS |STREAMING |TASK |VEHICLE |WATER |WEAPON |ZONE |SYSTEM | Quote Share this post Link to post Share on other sites
mockba.the.borg 105 Posted June 20, 2017 They are not registered in this order though. The order changed over time also, but it didn't change between v1032 and v1103. Quote Share this post Link to post Share on other sites
0x1F9F1 6 Posted June 21, 2017 They are not registered in this order though. The order changed over time also, but it didn't change between v1032 and v1103. I mean the positions in memory of the respective registration functions. They are sorted alphabetically. They are always in the same (alphabetical) order. Same with the natives themselves. Quote Share this post Link to post Share on other sites