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Which is better? Full Metal jacket rounds or Hollow Point rounds?


KingBen
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I've haven't done much testing so take this with a grain of salt.

 

It seemed to me that all special ammunition adds a boost to your base damage regardless of target, and then any additional damage from attacking a target with the protection counter acted by the ammo type you chose.

 

Ex. (Made up numbers)

 

Attacking a car

Reg ammo: 10

Hollow point: 15 (+5 base increase)

FMJ:: 20 (+5 base increase, +5 ammo target bonus)

AP: 15 (+5 increase)

 

So basically all special ammo increases your damage across the board, with even more damage on top of that if you attack a with ammo a target is weak to (FMJ against vehicles, AP against armor, etc.)

 

That was my understanding.

 

Please correct me if I'm wrong.

Edited by HometownLC
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Sky_Light12

and some guides said one of those ammo enchantment lets you pierce through kuruma's armored plates (seeing as gtamen demonstrated kuruma can tank Ex-heavy sniper)

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I've haven't done much testing so take this with a grain of salt.

 

It seemed to me that all special ammunition adds a boost to your base damage regardless of target, and then any additional damage from attacking a target with the protection counter acted by the ammo type you chose.

 

Ex. (Made up numbers)

 

Attacking a car

Reg ammo: 10

Hollow point: 15 (+5 base increase)

FMJ:: 20 (+5 base increase, +5 ammo target bonus)

AP: 15 (+5 increase)

 

So basically all special ammo increases your damage across the board, with even more damage on top of that if you attack a with ammo a target is weak to (FMJ against vehicles, AP against armor, etc.)

 

That was my understanding.

 

Please correct me if I'm wrong.

 

 

Thanks!

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PwnageSoldier

FMJ, because in real life, and games, they penetrate much better than normal bullets.

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FMJ, because in real life, and games, they penetrate much better than normal bullets.

Have you tested this in GTAO?

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FMJ, because in real life, and games, they penetrate much better than normal bullets.

 

In real life the HP is better than the FMJ. The HP expands when it hits and transfers more energy than the FMJ and it's more likey to be contained by the body.

The FMJ will often cause entrance and exit wounds and therefore deliver less energy to the target.

 

Hollow point or expanding ammunition is banned by international treaty for military use, because they are more damaging than standard FMJ's. (the HP's are usually jacketed too)

 

If you wanna drop someone then HP all the way.

 

Whether that happens in game is yet to be seen though, as R* seem pretty clueless on how weapons actually work.

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Interestingly, I'm sure I read (at one point, a good few years ago now) the Geneva Convention banned the use of .50BMG against people, it was really only to be used for anti-armour applications, but I don't think anyone paid any attention to that.

 

And unfortunately, I haven't found any information from the game's files to determine exactly what the different bullets actually do (because you shouldn't trust the in-game HUD stats).

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PwnageSoldier

 

FMJ, because in real life, and games, they penetrate much better than normal bullets.

 

In real life the HP is better than the FMJ. The HP expands when it hits and transfers more energy than the FMJ and it's more likey to be contained by the body.

The FMJ will often cause entrance and exit wounds and therefore deliver less energy to the target.

 

Hollow point or expanding ammunition is banned by international treaty for military use, because they are more damaging than standard FMJ's. (the HP's are usually jacketed too)

 

If you wanna drop someone then HP all the way.

Hmm, guess I'm wrong. That's a pretty interesting read, though.

 

 

FMJ, because in real life, and games, they penetrate much better than normal bullets.

Have you tested this in GTAO?

Nope, since I'm a cheap skrub who can't buy a MOC, to the very least upgrade to a different bullet type. Edited by PwnageSoldier
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Interestingly, I'm sure I read (at one point, a good few years ago now) the Geneva Convention banned the use of .50BMG against people, it was really only to be used for anti-armour applications, but I don't think anyone paid any attention to that.

 

This is 100% correct and is what is generally taught, but, in the heat of the moment when you have bullets flying at you, you don't stop and think about the rules, trust me.

 

Been there, done that.

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PwnageSoldier

-snip- In the heat of the moment when you have bullets flying at you, you don't stop and think about the rules, trust me. Been there, done that.

And if anyone doesn't believe you, ask 'em how they fight in GTA:O while they're chased by an APC. Edited by PwnageSoldier
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FMJ, because in real life, and games, they penetrate much better than normal bullets.

In real life the HP is better than the FMJ. The HP expands when it hits and transfers more energy than the FMJ and it's more likey to be contained by the body.

The FMJ will often cause entrance and exit wounds and therefore deliver less energy to the target.

 

Hollow point or expanding ammunition is banned by international treaty for military use, because they are more damaging than standard FMJ's. (the HP's are usually jacketed too)

 

If you wanna drop someone then HP all the way.

Hmm, guess I'm wrong. That's a pretty interesting read, though.

 

 

 

 

There's still points against HP's though, as they are designed to expand when hitting soft flesh, even level IIA body armour will probably stop it dead and knock you on your arse and maybe break some ribs etc.

 

If your up against body armour then fmj's would be a better option, as you pointed out with their better penetration.

 

There's usually some benefits and defiencies with every type of round and calibre.

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Like been said before, depends on the target. Soft targets get torn apart by hollow points and fmj's go through it without hesitating. Hard targets are damaged by fmj's while hp's won't even dent them.

Edited by KingpinRCR
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Sky_Light12

Hollow point or expanding ammunition is banned by international treaty for military use, because they are more damaging than standard FMJ's. (the HP's are usually jacketed too)

well since the ammo upgrades are exclusive at MOC , i believe the guy illegally sells it to the player

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DarkSavageDeathlyCloud

and some guides said one of those ammo enchantment lets you pierce through kuruma's armored plates (seeing as gtamen demonstrated kuruma can tank Ex-heavy sniper)

That last one is not surprising to me.

 

I did my own testing and came to the conclusion that if the car has 100 percent armor it will need to be hit 2 times by an explosive sniper round.

 

Any regular car without extra added armor only needs 1

 

I did not test if this resistance of explosives really starts at 100 percent car armor though, could also be the case if a car has for an example 80 percent of armor or something, but just saying that is not really something exclusive to the armored kuruma.

FMJ, because in real life, and games, they penetrate much better than normal bullets.

In real life most bullets ARE fmj :p

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^ Well I was shooting at street vehicles driven by NPCs, and it took 2 or 3 shots to actually explode the vehicle.

 

First shot may have set the back tyres on fire (and that will eventually mean the car will blow up anyway) but it definitely wasn't destroying NPC vehicles in one shot. Maybe that was due to being at a long range, though?

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Hollow point or expanding ammunition is banned by international treaty for military use, because they are more damaging than standard FMJ's. (the HP's are usually jacketed too)

well since the ammo upgrades are exclusive at MOC , i believe the guy illegally sells it to the player

 

 

Can use it for non miltary use though :) Civvies can get hold of it quite easy I think. Not a US citizen so I'm not sure on their laws concerning them. but I think they're legal as fas as I'm aware.

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coelacanth72

 

Hollow point or expanding ammunition is banned by international treaty for military use, because they are more damaging than standard FMJ's. (the HP's are usually jacketed too)

well since the ammo upgrades are exclusive at MOC , i believe the guy illegally sells it to the playerYou can deffinitely buy hollow points, I have a couple boxes for my pack gun, you're just not supposed to use them in combat. Fwiw they should have been dum-dums, which are always illegal everywhere regardless of context.

 

Ulrak ninjad it!

I just wonder about the utility of fmj when explosive ammo is available. Is it a lot cheaper, or can u carry a lot more?

Edited by coelacanth72
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Maibatsu545

Rockstars WAY too lazy to properly implement proper FMJ and hollowpoint ballistics into this so I figure both are the same and just do slightly more damage than regular bullets for 10x the price.

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I'm tempted to assume that the damage on all these special bullets is controlled by a server-side script which can therefore be edited by Rockstar Games whenever they choose - in case there's complaints about things being too OP, for example. Why they would need to have that control eludes me though, it's not like these are the most devastating thing we've had introduced to the game.

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