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[MP] Bribed: Blood Money


Jack Muller

Finished playing the whole pack?  

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  1. 1. Which is your best side?



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Martin_Strada

 

Here's my review about Bribed Blood Money.

 

 

''Writing'' - Very good: while I played this mission pack, the writing looks very good, and some words were misspelled. 4.55/5

''Presentation'' Excellent: all presentations were awesome made, I always love the scenes like explosions (slow motion), movable objects and ttt. 4.95/5

''Difficulty'' Hard: man, while I do a stealth mission seriously, someone seen me, I fell out of the chair, and my cover has been blown, I need restart about 9 TIMES!! 3.85/5

''Length'' Excellent: I played all missions, and I took 7-14 minutes to complete the first mission, some missions were decent like 3-4 minutes. 4.75/5

''Variety'' Good: I liked in Hudson Dan's campaign where I charge along with my squad fighting against dealers, Khalif's guard (don't remember) how are they called. 4.25/5

''Story/Plot'' Very Good: The plot of this mission pack, it looks interesting, the story of both campaigns were interesting made. 4.65/5

 

Overall Score: 8.2%

 

4.35/5

 

 

Create more mission like those ones and it would be great! This should be pinned in DYOM Journal, keep it up, next time!

 

 

82%, because the maximum is 100%. Just sayin'.

 

 

Oh, damn. I made a mistake here, sry.

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Killer_Queen_37

 

Finally, I've finished it only by now since my everyday life is always busy. I've only played Hudson Dan's side and did not bother to play James Lucas' since I'm already fond of Hudson Dan's. It was excellent! To be honest, I enjoyed playing especially the storyline. There are some occurrences that are predictable but what surprised me is that most occurrences are unpredictable!

 

So, here's my review;

 

Since I'm too lazy to construct a paragraph, I'll just use AznKei's format.

 

Writing: Very Good

- The sentences and the words in the missions were properly constructed but there were some misused and misspelled words that have to be improved but all in all, it was very good.

 

Presentation: Very Good

- I like on how some scenes were creatively constructed. I like the creativity. But, the only thing I would say is that the cinematic experience can be improved in order to give the audiences a more lively scene.

 

Length: Excellent

- The length of the missions was great! The playing time are actually enjoyable and to be honest, I didn't reach the bored and sleepy level of myself.

 

Difficulty: Hard

- The difficulty of the missions was hard but that's what I like about them! They are not too easy and fortunately, not too hard. In short, the missions were challenging. I like it!

 

Variety: Excellent

- The contents were terrific! Especially the scenes from the missions. Also, the animations were creative, I like that. You know how to make a scene a good one.

 

All in all, I would like to say thank you for this project and hopefully, I can play more of your projects soon and GOOD LUCK! :happy:

 

Voted for Hudson Dan's.

I'm very glad you enjoyed it cause I promised you 2 months ago that this one will be interesting, thank you cause you motivated me from the beginning even you didn't thought wrong about me. I'm very thankful to you bro! :)

About James Lucas, you have to try it cause it'll blow your mind I put all my efforts on Lucas try it! :D

I think i changed my mind, Hudson Dan's is have best missions

I'm glad that you liked them both! :)

 

 

No problem! Well, I'll try to play James Lucas' if I have the time.

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Here's my review about Bribed Blood Money.

 

 

''Writing'' - Very good: while I played this mission pack, the writing looks very good, and some words were misspelled. 4.55/5

''Presentation'' Excellent: all presentations were awesome made, I always love the scenes like explosions (slow motion), movable objects and ttt. 4.95/5

''Difficulty'' Hard: man, while I do a stealth mission seriously, someone seen me, I fell out of the chair, and my cover has been blown, I need restart about 9 TIMES!! 3.85/5

''Length'' Excellent: I played all missions, and I took 7-14 minutes to complete the first mission, some missions were decent like 3-4 minutes. 4.75/5

''Variety'' Good: I liked in Hudson Dan's campaign where I charge along with my squad fighting against dealers, Khalif's guard (don't remember) how are they called. 4.25/5

''Story/Plot'' Very Good: The plot of this mission pack, it looks interesting, the story of both campaigns were interesting made. 4.65/5

 

Overall Score: 8.2%

 

4.35/5

 

 

Create more mission like those ones and it would be great! This should be pinned in DYOM Journal, keep it up, next time!

 

 

82%, because the maximum is 100%. Just sayin'.

 

 

I'll be glad if you tell me your feedback, you're my best friend.

Here's my review about Bribed Blood Money.

 

 

''Writing'' - Very good: while I played this mission pack, the writing looks very good, and some words were misspelled. 4.55/5

''Presentation'' Excellent: all presentations were awesome made, I always love the scenes like explosions (slow motion), movable objects and ttt. 4.95/5

''Difficulty'' Hard: man, while I do a stealth mission seriously, someone seen me, I fell out of the chair, and my cover has been blown, I need restart about 9 TIMES!! 3.85/5

''Length'' Excellent: I played all missions, and I took 7-14 minutes to complete the first mission, some missions were decent like 3-4 minutes. 4.75/5

''Variety'' Good: I liked in Hudson Dan's campaign where I charge along with my squad fighting against dealers, Khalif's guard (don't remember) how are they called. 4.25/5

''Story/Plot'' Very Good: The plot of this mission pack, it looks interesting, the story of both campaigns were interesting made. 4.65/5

 

Overall Score: 82%

 

4.35/5

 

 

Create more mission like those ones and it would be great! This should be pinned in DYOM Journal, keep it up, next time!

 

Thanks for the review bro ;)

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I'll be glad if you tell me your feedback, you're my best friend.

I've got something else for you, man. We've talked about it in PM. Right now though, the channel's been closed because I didn't really like the schedule I was running it with, so I'll definetely re-open it, but with a topic, a request system and a decent schedule this time. Too many problems I don't want to go in depth about in here yet, but one thing is clear - after Hour of Fury comes out, I'll play it and record it. That's the reason I'm not playing it yet. Don't worry, I haven't forgot about You, Green.

Edited by Delaware
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I'll be glad if you tell me your feedback, you're my best friend.

 

I've got something else for you, man. We've talked about it in PM. Right now though, the channel's been closed because I didn't really like the schedule I was running it with, so I'll definetely re-open it, but with a topic, a request system and a decent schedule this time. Too many problems I don't want to go in depth about in here yet, but one thing is clear - after Hour of Fury comes out, I'll play it and record it. That's the reason I'm not playing it yet. Don't worry, I haven't forgot about You, Green.Thanks, but I can't believe you didn't play it yet. But whenever you done playing it, I'm waiting for you feedback bro. ;)

Like you <3

Edited by .GreenGoo
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  • 2 weeks later...
Martin_Strada

Do you want me to do a walkthrough again?

Edited by Martin_Strada
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When you hear about the first mission of a designer who might be a good project to play, you usually gets insecure about the origin of this information, because... hey, it's a newcomer. Fortunately, this is not the case to be insecure. Bribed: Blood Money requires almost everything we're needing today in this community for a Mission-Pack. From perfect shooting scenes, to amazing and flattering use of effects turns the first huge project by a newcomer into one of the most charming gameplays already presented by a designer in the story of DYOM, which is not wiped out by the defective plot and writting, which, between us, every first project of a designer will have.

First of all, I want to say to the OP and readers that this review is being given only to James Lucas' part, because the only part I played was that. The presentation was quite good, two main characters who are rivals, fighting for their own lifes and goals against each other. Even reminds me of Jimmy's The Invisbible System. Yet, you can see the difference from far away. One: this time, player can choose the main protagonist (even though, from what I can see, people played with both of them, ignoring that possibility) (and I'll be honest, I played with one only), and two: Your style is way different than Jimmy's. Remarkable only by the fact that this MP here is way more gameplay focused. And let me tell you: what a superb gameplay. Cutscenes, even not having a perfect timing, were realistic, objects in some missions were perfectly placed, even thought in others there were mistakes (I will comment about mistakes shortly), amazing and badass scenes, perfect using of slow motion feature, great sequences of fighting and shooting (and here we have mission 4 of Chapter 2: to be fair, one of the best sequences of shooting I've faced in years) and the best about this MP: a wonderful domain to use effects to keep a realistic scene/sequence. All I must say about it: Bravo!

Even thought this review might look for a perfect note until now, Chapter 1 started being a little bit weird because of the intense introduction, having already in the first missions lots of action to show why the MP came for: to kick some asses. But something that bothered a bit was the afterwards: you did tried to make a story wised part, which at same time that broke a little bit of the game's atmosphere, also was unsucessfully to empathize the main character (personal opinion, so it won't downgrade your pack). Yet, nothing to be shamed of, it's a recurrent error even in the movies. And here is something we need to talk not just to you, but for the designers in general: long distances, even necessary sometimes to make the player breath between long sequences of action, must not be abused for a long period of time. So, if you're going to make a huge distance (let's give an example: LS to LV), do it once in your chapter, and in a period you know the player won't be bored. Try making a test afterwards and not using the "play after selected" feature and you'll notice what I'm talking about. But again, nothing really huge because everyone here does that.

Fortunately, for every huge project developed in a long period of time, something is noted after playing many missions together, one after another in a normal sequence: the progress and development of the mission's quality. And luckily, the development here started still in the first chapter. A great first confrontation from both characters were amazing to see and a great attractive to the following missions, giving us the taste of "something more", which, for our luck, we wouldn't have to wait more time to have it. And here, we have the Chapter 2, the great top of quality missions of this pack in my modest opinion. It combines the already mentioned sequences of desperate fighting with lots of action and, of course, shooting as hell. Missions here had a few break between the shootings, but nothing really relaxing, which turns it to be a bit frenetic. I personally enjoy these moments, but there might be people here who doesn't (again, not a reason to upgrade or downgrade the note). Even the weird lines and the poor twists (will talk about it later) don't spoil too much the great experience this chapter was.

Talking about the final now, which, for me, it was wise to start pointing some mistakes of the whole pack on it. First, the final wasn't much developed and presented as a final, mainly because you didn't felt exactly in the final, except because you see that is the final mission. A cliche designer would tell you to create a strategy to warn the player about it, like: "this is our final confrontation, prepare yourself!". But of course, it's cliche. I'd say: let's create something better. Maybe a climax, or the best battle of the pack. Then follow to a relaxing moment, or more action. But here, only an acceptable robbery and a poor final confrontation were made, having a predictable ending, which here it's not your fault, because (spoiler alert) if you don't kill anyone, it's weird; if they turn friends, it's even more weird; if you kill both, you're a pain in the ass. But seeing this final, it's possible to understand that it contrast a lot with what the gameplay of the pack was in the other missions, but it resembles a lot with the story. Character development is a bit weak, you're not really attached to him, even choosing him in the story. Twists are really nonsense in a few aspects (false deaths usually are in every used case, that's why the Marvel movies were so weird lately) and the writting, even being acceptable, sins in some repetitive and even embarrassing lines, who makes you to wish the cutscene end up already and get to the gameplay part. But not something so relevant and desperating, it doesn't take off the amazing experience this pack was for me.

 

THE VERDICT:

 

Bribed: Blood Money have almost everything a pack needs to be on the top of the list of the most enjoyable experiences that every designer provides to us. It combines greats sequences of action and shootings, with a huge variety of gameplay and an excellent experience for the lovers of GTA-Storylines MPs. Not even the clear story mistakes and awkward twists were able to take this pack of the list of the best MPs of this year, giving me the total freedom to say that it won't be a surprise to see this in the Awards this year.

 

 

 

9/10 - AMAZING

 

 

+ Greatest effects

+ Superb sequences of gameplay

+ Possibility to choose the main character

+ Good object placement

+ Quick development of quality

+ Variety of gameplay

- Poor story

- Nonsense twists

Edited by The Half-Blood Prince
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Martin_Strada

When you hear about the first mission of a designer who might be a good project to play, you usually gets insecure about the origin of this information, because... hey, it's a newcomer. Fortunately, this is not the case to be insecure. Bribed: Blood Money requires almost everything we're needing today in this community for a Mission-Pack. From perfect shooting scenes, to amazing and flattering use of effects turns the first huge project by a newcomer into one of the most charming gameplays already presented by a designer in the story of DYOM, which is not wiped out by the defective plot and writting, which, between us, every first project of a designer will have.

First of all, I want to say to the OP and readers that this review is being given only to James Lucas' part, because the only part I played was that. But since the big purpose of this MP is choosing a side to play, I believe both sides were equally made in features like gameplay and story, or if not, in a really similar way, which gives me freedom to say this is a review about the whole pack (if it's not, just tell me and I'll change my words). The presentation was quite good, two main characters who are rivals, fighting for their own lifes and goals against each other. Even reminds me of Jimmy's The Invisbible System. Yet, you can see the difference from far away. One: this time, player can choose the main protagonist (even though, from what I can see, people played with both of them, ignoring that possibility) (and I'll be honest, I played with one only), and two: Your style is way different than Jimmy's. Remarkable only by the fact that this MP here is way more gameplay focused. And let me tell you: what a superb gameplay. Cutscenes, even not having a perfect timing, were realistic, objects in some missions were perfectly placed, even thought in others there were mistakes (I will comment about mistakes shortly), amazing and badass scenes, perfect using of slow motion feature, great sequences of fighting and shooting (and here we have mission 4 of Chapter 2: to be fair, one of the best sequences of shooting I've faced in years) and the best about this MP: a wonderful domain to use effects to keep a realistic scene/sequence. All I must say about it: Bravo!

Even thought this review might look for a perfect note until now, Chapter 1 started being a little bit weird because of the intense introduction, having already in the first missions lots of action to show why the MP came for: to kick some asses. But something that bothered a bit was the afterwards: you did tried to make a story wised part, which at same time that broke a little bit of the game's atmosphere, also was unsucessfully to empathize the main character (personal opinion, so it won't downgrade your pack). Yet, nothing to be shamed of, it's a recurrent error even in the movies. And here is something we need to talk not just to you, but for the designers in general: long distances, even necessary sometimes to make the player breath between long sequences of action, must not be abused for a long period of time. So, if you're going to make a huge distance (let's give an example: LS to LV), do it once in your chapter, and in a period you know the player won't be bored. Try making a test afterwards and not using the "play after selected" feature and you'll notice what I'm talking about. But again, nothing really huge because everyone here does that.

Fortunately, for every huge project developed in a long period of time, something is noted after playing many missions together, one after another in a normal sequence: the progress and development of the mission's quality. And luckily, the development here started still in the first chapter. A great first confrontation from both characters were amazing to see and a great attractive to the following missions, giving us the taste of "something more", which, for our luck, we wouldn't have to wait more time to have it. And here, we have the Chapter 2, the great top of quality missions of this pack in my modest opinion. It combines the already mentioned sequences of desperate fighting with lots of action and, of course, shooting as hell. Missions here had a few break between the shootings, but nothing really relaxing, which turns it to be a bit frenetic. I personally enjoy these moments, but there might be people here who doesn't (again, not a reason to upgrade or downgrade the note). Even the weird lines and the poor twists (will talk about it later) don't spoil too much the great experience this chapter was.

Talking about the final now, which, for me, it was wise to start pointing some mistakes of the whole pack on it. First, the final wasn't much developed and presented as a final, mainly because you didn't felt exactly in the final, except because you see that is the final mission. A cliche designer would tell you to create a strategy to warn the player about it, like: "this is our final confrontation, prepare yourself!". But of course, it's cliche. I'd say: let's create something better. Maybe a climax, or the best battle of the pack. Then follow to a relaxing moment, or more action. But here, only an acceptable robbery and a poor final confrontation were made, having a predictable ending, which here it's not your fault, because (spoiler alert) if you don't kill anyone, it's weird; if they turn friends, it's even more weird; if you kill both, you're a pain in the ass. But seeing this final, it's possible to understand that it contrast a lot with what the gameplay of the pack was in the other missions, but it resembles a lot with the story. Character development is a bit weak, you're not really attached to him, even choosing him in the story. Twists are really nonsense in a few aspects (false deaths usually are in every used case, that's why the Marvel movies were so weird lately) and the writting, even being acceptable, sins in some repetitive and even embarrassing lines, who makes you to wish the cutscene end up already and get to the gameplay part. But not something so relevant and desperating, it doesn't take off the amazing experience this pack was for me.

 

THE VERDICT:

 

Bribed: Blood Money have almost everything a pack needs to be on the top of the list of the most enjoyable experiences that every designer provides to us. It combines greats sequences of action and shootings, with a huge variety of gameplay and an excellent experience for the lovers of GTA-Storylines MPs. Not even the clear story mistakes and awkward twists were able to take this pack of the list of the best MPs of this year, giving me the total freedom to say that it won't be a surprise to see this in the Awards this year.

 

 

 

9/10 - AMAZING

 

 

+ Greatest effects

+ Superb sequences of gameplay

+ Possibility to choose the main character

+ Good object placement

+ Quick development of quality

+ Variety of gameplay

- Poor story

- Nonsense twists

 

 

Your review's always true.

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@THBP Can you believe that when I saw this review I almost broke my leg when I fell suddenly from my chair. Cause this review surprised me it's not a simple review, it comments the whole puck verdicts from a fabulous reviewer/designer! even I didn't believe that you really posted this reply here in my first MP, I thought I was hallucinating! Thanks!!! Anyway, I just want to say I'm sorry for the misunderstanding back in "Identity" topic, believe me I loved it but you can almost say I went a little nervous cause (wow, what the what? Object movement ability?? Please tell me you're kidding :blink:) Just forgive me, and I'll be thankful to you. :) Thanks for the outstanding review, I really did enjoy reading it. From the beginning and to the ending. I want to apologize for the nonsense twists and the weird ending, I didn't like the ending too but mistake is mistake and it won't be fixed. Thanks again!! And mostly because it came suddenly from a famous pro designer! :D


Your review's always true.

 

And always will be true :D

Edited by .GreenGoo
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Are you planning to do a sequel in LC?

This MP is the a sequel, when the protagonists killed each other, one of them survived and the another died. Means so sequels, the story ended. But a MP is coming soon and it's the prequel of this Mission Pack. :)

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Martin_Strada

 

Are you planning to do a sequel in LC?

This MP is the a sequel, when the protagonists killed each other, one of them survived and the another died. Means so sequels, the story ended. But a MP is coming soon and it's the prequel of this Mission Pack. :)

 

 

 

Ohhh... I get it now.

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Just want to say something to you THBP, you said the story was poor right? And you said you played only Lucas's side right? But you have to play both protagonists to understand the overall story. Without playing the both sides, you won't even understand who's Hudson Dan. XD

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Just want to say something to you THBP, you said the story was poor right? And you said you played only Lucas's side right? But you have to play both protagonists to understand the overall story. Without playing the both sides, you won't even understand who's Hudson Dan. XD

 

Alright. No problem then, I will change part of my review.

Edited by The Half-Blood Prince
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Today,i completed the James Lucas Part of your mission and start Hudsan Dan part.I have some words for you.

 

It's mind blowing and all missions are too good.And object plotting is mind blowing like suddenly gates down and etc. all are made in detail.It looks like you work very hard on each mission and the level of grammar is too high.Really,some mission of this MP could win the MOTWs.Full of action,suspense and happy ending make it outstandin.I have no words to describe it,actually this is the best MP according to me.And now i follow your mission after playing this thriller MP.It really deserve to pin at the top page of DYOM website.

 

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Today,i completed the James Lucas Part of your mission and start Hudsan Dan part.I have some words for you.

 

It's mind blowing and all missions are too good.And object plotting is mind blowing like suddenly gates down and etc. all are made in detail.It looks like you work very hard on each mission and the level of grammar is too high.Really,some mission of this MP could win the MOTWs.Full of action,suspense and happy ending make it outstandin.I have no words to describe it,actually this is the best MP according to me.And now i follow your mission after playing this thriller MP.It really deserve to pin at the top page of DYOM website.

 

That was a real pretty reply brother, I appreciated it! Thanks for every kind thing you said to me! And yeah, I worked very very very hardly on it, I controlled all my efforts on it and made them well-designed. If I tell you, you won't believe what time it took me in designed it! Anyway, thanks for this! Waiting for your your feedback about Hudson Dan! :D

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