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[MP] Bribed: Blood Money


Finished playing the whole pack?  

11 members have voted

  1. 1. Which is your best side?



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Jack Muller

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In this mission-pack you'll follow two stories, to character to play with. Year 2003, after years of working for the 'Lone Wolves' org led by the Las Venturas mafias, Lucas sent to San Fierro Downtown in order to murder Jimmy Marcus. He completed the assassination and got away alive. In taking his reward from the org boss, he got hit by the back by a mobster. He woke up in a slaughterhouse, and he understood that all this was a treachery to him. Is he going to live? In the day of the assassination, the experienced local detective, who work under the SAPD and has advanced instrument, Hudson Dan has awared of the murdering. He comissioned to find and arrest the murderer of Jimmy Marcus. Which is the overcome side?

 

Advances & Genres:

 

Action - Action Mission Packs emphasizes physical challenges, in an action Mission Pack, the player typically controls the protagonist. The protagonist must navigate a level, collecting objects, avoiding obstacles, and battling enemies with various attacks.

 

Character Selection - In this Mission Pack You'll have to choose "James Lucas" A professional murderer with high skills, who work for a guy leads a group named 'Lone Wolves' or "Hudson Dan" An experienced local detective, who work under the SAPD and has advanced instrument, to play with.

 

Mystery - The Mystery Mission Pack series is a type of fiction in which a detective, or other professional, solves a crime or series of crimes. It can take the form of a novel or short story. This genre may also be called detective or crime novels.

 

Ambient Music - Engaging soundtracks to let you feel like you are in a real game.

 

Multiple Languages - There will be English edition, Spanish edition, Polish edition, Russian edition, Portuguese edition for this Mission Pack.

 

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FULL PACK: Click Here To Download

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Edited by Jack Muller
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Killer_Queen_37

Woah, the plot is great, somehow. I must say that this is an interesting one. The topic is kind of clean, I love that. The logo is good but I guess it just needs a little improvement (This is just my opinion. Hopefully, you will not take offense.)

 

The demo is out, that's great. I might play the demo if I've had the time tomorrow.

 

On the other hand, good luck for this mission series! I must say that I would be looking forward to this mission series of yours. Hopefully, you'll make it a good one.

Edited by Killer_Queen_37
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I have just played the two DEMO missions. I have a couple of things to say.

 

 

First of all, that intro where the two cops were about to raid the room reminded me of something, and when the guy said "beans and rice" - it gave it all away. I looked up on YouTube to check the first mission of Battlefield: Hardline again to make sure and yes, it seems I was right. Then again, this just shows that you lack originality. Anyway, the first mission with the cops was sort of simple and not much special, since all we had to do was raid a dope warehouse later on and arrest the boss. One thing that frustrated me a little was the cops' dialogue. When one approached the coke bag in the room, he stated that it belonged to "Ocean Docks dope depot". That sounded very specific and unprofessional, not even mentioning the fact that the word "dope" was kind of overused by the cops in the mission later on, which was kind of strange for the police. Afterwards there was a time-skip and we were in San Fierro. We didn't have to do much in this part, just drive to the location where the second protagonist shot someone. Anyway, that was the first mission.

 

The second mission was honestly an advancement in terms of what you had to present so far. After the assasination, we were being tracked down by SWAT officers. The player used an elevator to move down, but it got stuck. Afterwards he found a vent and went looking for an alternate exit. So far it was an interesting atmosphere. Anyway, our main objective was to find our way to the roof. The offices were swarmed with SWAT and the player had to clear them out and find a keycard to unlock the door to the roof. Then I've met a nice piece of object placement. Glad to see you took some time to implement those objects there, it was much more interesting to play. My journey was followed by more SWAT killing, until I had to go back inside and find a parachute, then escape. Okay, well... The second mission was far more better than the first one. but there is just one thing that I have to say. GreenGoo, I am not sure if you copied the second mission from anyone or anything (since your past clearly shows that you like to copy some stuff sometimes, whether it's the Battleground series or the first mission, sort of), but I can just repeat myself from last time: this is not the way to build your name. I am not such a hardened gamer so I'm not sure wether the DEMO's were copied, but I can surely prove that the first mission's introduction was. Anyway, IF you did not copy the second mission, all I have to say is that you made a great job this time. I enjoyed it. Good luck with this MP. I will probably download it when it gets finished.

 

Edited by Delaware
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@Delaware All I have to say that: Thanks so much for your support and no I didn't copied this MP from any game. I red some stories from internet. I personally wrote the story and the missions piece by piece. And then I took my time in designing. And thanks again, glad you liked the story that I wrote. I just have one question. I'm thinking of uploading the MP, mission by mission. Like Jimmy_Leppard and etc designers did. Is it good. I'm going to create a poll about it. Then we'll see the votes.

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I guess it's up to you to decide, but since you established a poll, I have voted for the second option. I always like to play the MP present in it's fully finished state, so I don't have to wait for the missions to come out one by one, because I keep forgetting them otherwise and start to think twice about downloading the next one.

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BlueSniper25

@BlueSniper25 Read before posting something. This MP based on two characters, one of them is a detective and the another is a pro murderer.

I did read the short backstory, and like I said before, it looks like a fast-paced detective MP, to which I don't like.

No need to be rude, simply gave my opinion as to why I will not play it.

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BlueSniper25

Had some fun with the pro killer missions. Though I'm going to point out a few problems, so you know where you could improve in the future(in my opinion anyway).

 

 

Try not to rush introduction missions into "shoot 'em up" type of missions. They are usually meant to try and get the player to understand the protagonist, get a feel of what they are...

But instead, we are thrown into a "escape the police" introduction, who simply shows us that the protagonist kills someone who had a price on their head, kills numerous cops, climbs to the roof, parachutes down and escapes afterwards.

This way, sadly enough, I was not able to try and bond with the character, simply shoot dozens of cops and escape. Now, while I do really love the creativity there at the very start, the intro still suffers from bad story-telling decisions. But like I said, that's just my opinion.

Now, on the areas that you could improve and like before *in my opinion*....

Grammar, time of cutscenes(the first ones were kinda short, that I wasn't able to read everything.), enemy actor accuracy, and variations of weapons.

Other than that, I would say the intro was somewhat decent.

AND like before, In my opinion.

 

 

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For me, I took Hudson's side. Missions were cool, I'll write some reviews after you release some more missions. Plus I'm also gonna play with James after I complete the pack with Hudson.

Edited by orangecop
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  • 4 weeks later...
CharlieSN95

Took the time to play both demos, here are a couple thought I had after completing both of them. Not trying to be a dick, just want to help you get better.

 

 

Hudson Dan: The story started out to be a bit odd since it was a raid only by two regular police officers for no explained reason at all. It just happened without any context. Normally, raids either need warrants or probable cause and they're conducted by SWAT or a special team with days of planning ahead. Also, Hudson getting that the drugs came from the Ocean Docks dope depot seemed to come out of nowhere, too. Drug factories don't really label their packages, so there's really no way to know where it come from. When you actually get to the Ocean Docks drug lab, it feels so uninspired, basically just "clear the area of enemies to progress". Same thing when you actually go inside the drug lab, it's just "kill them all to progress". At the end, the scene where you have to drive to the murder scene felt a bit unnecessary.

 

James Lucas: I liked this mission a lot more, but it still had some flaws. First of all, the elevator and vent scene were really good with the camera work and all. After that scene, it kind of felt like the previous one where you just have to kill all the enemies to get past the checkpoint, which isn't really fun at all. I really liked the objectives where you had to find the keycard or the parachute, but I felt like the one with the parachute was a bit of a drag having to run around a building when it's supposed to be such a fast paced scene. Most of the mission was really just wave after wave after wave of enemies with the same guns, same stats, etc. It got a bit repetitive.

 

In conclusion, you have some really good ideas and you're showing that you're only getting better. Can't wait to play the rest of the missions in September!

 

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Took the time to play both demos, here are a couple thought I had after completing both of them. Not trying to be a dick, just want to help you get better.

 

 

Hudson Dan: The story started out to be a bit odd since it was a raid only by two regular police officers for no explained reason at all. It just happened without any context. Normally, raids either need warrants or probable cause and they're conducted by SWAT or a special team with days of planning ahead. Also, Hudson getting that the drugs came from the Ocean Docks dope depot seemed to come out of nowhere, too. Drug factories don't really label their packages, so there's really no way to know where it come from. When you actually get to the Ocean Docks drug lab, it feels so uninspired, basically just "clear the area of enemies to progress". Same thing when you actually go inside the drug lab, it's just "kill them all to progress". At the end, the scene where you have to drive to the murder scene felt a bit unnecessary.

 

James Lucas: I liked this mission a lot more, but it still had some flaws. First of all, the elevator and vent scene were really good with the camera work and all. After that scene, it kind of felt like the previous one where you just have to kill all the enemies to get past the checkpoint, which isn't really fun at all. I really liked the objectives where you had to find the keycard or the parachute, but I felt like the one with the parachute was a bit of a drag having to run around a building when it's supposed to be such a fast paced scene. Most of the mission was really just wave after wave after wave of enemies with the same guns, same stats, etc. It got a bit repetitive.

 

In conclusion, you have some really good ideas and you're showing that you're only getting better. Can't wait to play the rest of the missions in September!

 

Yeah you're right Hudson's mission was unnecessary but driving to the murder scene it's important, because it show that both stories are related to each other. About Lucas's mission, if I tell you now who's the murdered is you'll understand the whole story, and about the waves I couldn't just put one wave of swats I put a lots to be action. At all thanks for review. :D

 

Imma check it out when its comes out.

 

One question. How did you plan out your release date. Especially in two months time? You took a guess or actually calculated it?

First before designing I wrote the synopsis of the MP/SL than I start calculating that when the whole MP will be fully completed, and announce the release date.

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Took my time and played the demo, and I have somethings to say.

 

As I know the MP have two protagonists to play with, I like that style. And looks like you are a good designer, because of the features to give to your projects. First, Choice Selection. And second, character selection, these features what make your missions great. And I see your proving your skills hardly in designing. BTW, waiting for this Mission Pack. Good luck. :)

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