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Take Two vs. Modding


GooD-NTS

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> Map Modding is strictly off limits

I know there's no point in writing this here, because R* aren't reading it, but what's the f*cking reason? Can they explain in a proper manner how can Liberty City conversion tor hurt them in any possible way? Edited by Claude_Lib
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Considering that at least half of mods are converts from other games, the rest probably retextures and the occasional great custom created assets, it's still pretty strict then.

 

 

 

what do you mean map modding is off limits?? does this means no map mods?

No map converts from other games, at least.

Edited by Gummy 
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BS_BlackScout

@Claude_Lib

 

Maybe because they want you to buy GTA IV. (Or at least be sure that you actually bought it.) They may lose money allowing such things and yadda yadda.

 

@Gummy Theirs as well.

 

(iii) use or importation of other IP (including other Rockstar IP) in the project.

Edited by BlackScout
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Rachel Amber

damn, but how do this hurt them or GTA O anyway? if FOR LC you need GTA IV (other R game) SO WHY f*ckING NOT

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Ether way, I hope that LC will be able to continue. It will benefit everyone.

What makes you think that? The statement is pretty clear:

 

(iii) use or importation of other IP (including other Rockstar IP) in the project.

I'm fairly certain RDRV, OIV's LC mod and all the online leaks have led to this C&D to begin with.

 

Come to think of it, it also means that converting cars from Forza or GTA IV (IVPack) is also illegal.

 

 

It's definitely illegal and always has been for Forza. It's just that Turn 10 probably doesn't know or care about it, and it's not really Rockstar's problem. Same applies to any other game for that matter (Mafia II/III, Driver SF, Need for Speed, etc)

 

IVPack (or for that matter, Niko Bellic ped mods)... well I'd say it's a gray area. Technically, according to that statement, it wouldn't be allowed, but I doubt T2 cares about that - they haven't been after the IV Pack creator, have they?

 

What I think they really want to avoid are full game/map conversions, not to hurt the sales of these other IPs (or other future projects involving them). In RDRV's case, there might have been a deal involved, as you'll remember that RDR was a console exclusive. Also, if they were going for an eventual full conversion (including characters, horses, missions, etc) - or if additional mods would have made that possible, I'd say that's a pretty justifiable legal action right there (as disappointing as it may have been for people like me who wanted to see it done).

 

As for Liberty City, then again, there could have been people who started converting missions, meaning people could play two games in one (although OpenIV claimed you needed to own both games to make it work). There's also the fact that LC was present in two games (IV and EFLC), meaning that if someone started converting mission content, you would actually be able to play one game you don't own. There are also rumors that Rockstar is working on their own conversion of LC for GTA:O (I believe leaked screenshots from a developer's portfolio a few years ago showed LC in what appeared to be the V engine). Again, it sucks, but it's kind of justifiable.

Edited by VoodooMods
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Again, LC may be an exception because it is a tool that requires you to own the game.

 

The tool will result in a lot more GTA IV sales as people need IV to get LC.

Edited by nkjellman
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@Claude_Lib

 

Maybe because they want you to buy GTA IV. They may lose money allowing such things and yadda yadda.

But that's the whole point! You would have to buy GTA IV or Episodes in order to convert the map.
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Rachel Amber

 

 

 

Ether way, I hope that LC will be able to continue. It will benefit everyone.

What makes you think that? The statement is pretty clear:

 

(iii) use or importation of other IP (including other Rockstar IP) in the project.

I'm fairly certain RDRV, OIV's LC mod and all the online leaks have led to this C&D to begin with.

 

Come to think of it, it also means that converting cars from Forza or GTA IV (IVPack) is also illegal.

 

 

It's definitely illegal and always has been for Forza. It's just that Turn 10 probably doesn't know or care about it.

 

IVPack (or for that matter, Niko Bellic ped mods)... well I'd say it's a gray area. Technically, according to that statement, it wouldn't be allowed, but I doubt T2 cares about that - they haven't been after the IV Pack creator, have they?

 

What I think they really want to avoid are full game/map conversions, not to hurt the sales of these other IPs (or other future projects involving them). In RDRV's case, there might have been a deal involved, as you'll remember that RDR was a console exclusive. Also, if they were going for an eventual full conversion (including characters, horses, missions, etc) - or if additional mods would have made that possible, I'd say that's a pretty justifiable legal action right there (as disappointing as it may have been for people like me who wanted to see it done).

 

As for Liberty City, then again, there could have been people who started converting missions, meaning people could play two games in one. There are also rumors that Rockstar is working on their own conversion of LC for GTA:O (I believe leaked screenshots from a developer's portfolio a few years ago showed LC in what appeared to be the V engine). Again, it sucks, but it's justifiable.

 

that screenshot was fake btw

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HeySlickThatsMe

So map conversions are not allowed but eg: Scratch made maps are allowed?

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BS_BlackScout

@Claude_Lib

 

How can they (Rockstar) be sure/know that you really own the game? They probably want you to have the full experience as well, not "half" of it.

 

Maybe we can circumvent this by flipping the map horizontally. *joke*

 

@HeySlickThatsMe

 

Yeah, why not? We've got tons of these on GTA5-Mods. (Menyoo maps, SNT maps, Map Editor maps).

I mean. I believe, that as long as you use GTA 5 assets or user created assets you should be OK.

Edited by BlackScout
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@Gummy Theirs as well.

 

(iii) use or importation of other IP (including other Rockstar IP) in the project.

Other games - includes R*'s own games as well, might have worded that wrong.

 

Gostown or criminal russia should be alright though, if someone would convert them to RAGE (hopefully)

 

 

 

@Claude_Lib

 

Maybe because they want you to buy GTA IV. They may lose money allowing such things and yadda yadda.

But that's the whole point! You would have to buy GTA IV or Episodes in order to convert the map.

 

And even if they uploaded it separately, they wouldn't just prefer the modded V with the converted map and not buy the actual IV. They're missing out a lot.

 

There's also a GTA 1 map mod for IV. I know that one day someone would probably port the GTA 1 or 2 map to V as well. Are they going to stop it? Especially since GTA1/2 is F2P?

Edited by Gummy 
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I want more sources on this.

Legit, internet-wide confirmation. For all we know, Motherboard could just be on damage control.

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Guys I am sure that GooD-NTS is smart enough to demonstrate to them how his converson tool works. They may accept, hopefully.

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I want more sources on this.

 

Legit, internet-wide confirmation. For all we know, Motherboard could just be on damage control.

Rockstar reposted their article on Twitter and followed them.

Edited by Rich.
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that screenshot was fake btw

 

 

 

Oh yeah? Didn't know. There are still rumors it's going to be made, though. Or some other rumors that VI or an eventual "GTA World" could include several cities including LC.

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> Map Modding is strictly off limits

 

 

Does this also mean I can't import community's own map models (like Gostown), or are only map mod conversions (R* -> R*) prohibited?

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> Map Modding is strictly off limits

 

 

Does this also mean I can't import community's own map models (like Gostown), or are only map mod conversions (R* -> R*) prohibited?

 

 

Just R* maps.

 

And then again, I'd even say "Just RAGE engine R* maps"

 

Doubt they actually care if someone converts Vice City and its vintage 2002 models and textures.

Edited by VoodooMods
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BS_BlackScout

@ikt

 

Converting it from IV format to V format is not a problem. After all, it's still a custom map, not a conversion.

(Well, it is but you get the point.)

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They were vague on user created maps, so that's still a grey area, but ANYTHING under Take-Two or Third Party IP is disallowed from being imported into their engine. That includes RAGE era games, 3D Era games, stuff from other games like Driver, etc.

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They were vague on user created maps, so that's still a grey area, but ANYTHING under Take-Two or Third Party IP is disallowed from being imported into their engine. That includes RAGE era games, 3D Era games, stuff from other games like Driver, etc.

But the other question is, would the LC to V converter tool still be okay, considering it requires someone to own both games to bring the map to GTA V? Which is different than someone porting the map on their own, and handling their assets and distributing it online.

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I'm afraid when OpenIV comes back (if) it would be severely downgraded and limited.

 

I still don't get the restriction of map from older games (3D era and such) I doubt it will affect the sales of those games which R* barely gets money from anyway. What about GTA 1 or 2?

 

 

 

They were vague on user created maps, so that's still a grey area, but ANYTHING under Take-Two or Third Party IP is disallowed from being imported into their engine. That includes RAGE era games, 3D Era games, stuff from other games like Driver, etc.

But the other question is, would the LC to V converter tool still be okay, considering it requires someone to own both games to bring the map to GTA V? Which is different than someone porting the map on their own, and handling their assets and distributing it online.

 

I don't think so. Because someone with IV who converted the map with the converter can just upload the converted IV map online and those without IV can still have LC on V. Edited by Gummy 
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what do you mean map modding is off limits?? does this means no map mods?

I would imagine it means original maps like Criminal Russia are ok but anything involving importing assets from other games is NOT.

 

Taking content from other IPs has always been a grey area and clearly Rockstar does not approve of that.

Edited by K0ol-G-R4P
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They were vague on user created maps, so that's still a grey area, but ANYTHING under Take-Two or Third Party IP is disallowed from being imported into their engine. That includes RAGE era games, 3D Era games, stuff from other games like Driver, etc.

But the other question is, would the LC to V converter tool still be okay, considering it requires someone to own both games to bring the map to GTA V? Which is different than someone porting the map on their own, and handling their assets and distributing it online.

If Rockstar is smart, that should be okay. I imagine a lot of GTA IV PC copies being sold if that tool releases.
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They were vague on user created maps, so that's still a grey area, but ANYTHING under Take-Two or Third Party IP is disallowed from being imported into their engine. That includes RAGE era games, 3D Era games, stuff from other games like Driver, etc.

 

Awww what a bummer :(

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They were vague on user created maps, so that's still a grey area, but ANYTHING under Take-Two or Third Party IP is disallowed from being imported into their engine. That includes RAGE era games, 3D Era games, stuff from other games like Driver, etc.

Ah, that's pretty clear and them covering up their own arses (but unlikely that they'd C&D for another company). Not too much to be outraged against. R*'s doing OK!

Edited by ikt
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So they're saying porting any Rocktsar Games's maps or assets are illegal right?

 

Does that mean we have to create our own assets? ......

Well, actually, it is understandable at some point.

Plus it would be better to actually see more mods that has been done by real people behind and not just a ported model from X game ( I hate car mods that are promoted when in fact they have just ported the vehicle from another game, I HATE THAT )

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MeatSafeMurderer

 

OpenIv should drop script support

Did it ever have it?

 

Not really, no. In theory if you could de/compile scripts yourself OpenIV would allow you to place the edited scripts into the archives...but since we have scripthook I don't see anyone doing that...that's how script mods such as trainers were done on the PS3 and 360 in the beginning...but it was notoriously unstable. .sprx/.asi is MUCH better. Edited by MeatSafeMurderer
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