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Take Two vs. Modding


GooD-NTS

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I was thinking about getting Mafia III on sale, but then I remembered:

 

1. It got pretty bad reviews.

2. It's published by Take Two.

 

So, definitely not worth $14.79...

 

At least you didn't make the mistake I did and pre-ordered it for full price........

 

Well, Steam summer sale has begun...

 

f34.jpg

 

Edited by spaceshape
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Well, I must be a right dumbass, because I got the newest SHV along with the Social Club Bypass... and the Social Club still shows up when I launch GTAV. And even then, when I go to log in, it claims error 1000.50.

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Some custom peds which uses the Michael/Frank/Trevor skeletons or/and animations may will crash (maybe they received an uptade being incompatible at the new version), but the rest is working perfectly. ^^

 

DDBWOgZWsAAVUnd.jpg

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BS_BlackScout

PC Single-Player Mods

 

Answer: Rockstar Games believes in reasonable fan creativity, and, in particular, wants creators to showcase their passion for our games.

 

After discussions with Take-Two, Take-Two has agreed that it generally will not take legal action against third-party projects involving Rockstar’s PC games that are single-player, non-commercial, and respect the intellectual property (IP) rights of third parties.

 

This does not apply to (i) multiplayer or online services; (ii) tools, files, libraries, or functions that could be used to impact multiplayer or online services, or (iii) use or importation of other IP (including other Rockstar IP) in the project.

 

This is not a license, and it does not constitute endorsement, approval, or authorization of any third-party project. Take-Two reserves the right to object to any third-party project, or to revise, revoke and/or withdraw this statement at any time in their own discretion. This statement does not constitute a waiver of any rights that Take-Two may have with respect to third-party projects.

 

https://support.rockstargames.com/hc/en-us/articles/115009494848

Edited by BlackScout
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same as before really - if the suits at take two don't like your mod for whatever reason, you're dead

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So what does this mean for OpenIV? If someone manages to crack it to work Online, they only see themods on their screen. If it is a data mod, which affects gameplay, they can only play with those who have the same files.

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BS_BlackScout

Now hope GooD is allowed to continue work on OpenIV (even if more cautiously, having to exclude certain features).

 

Best jinx ever.

Edited by BlackScout
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I really hope that Take Two will lift C&D and allow GooD to continue his work.

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That's good, really, but what about OpenIV, Rockstar?

Pretty sure it's just a reinforcement of their existing position; nothing has changed, OpenIV is still deemed as some Online affecting tool, this is just vague lip-service.

gwZr6Zc.png

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That's good, really, but what about OpenIV, Rockstar?

That's up to Take-Two.

This statement is just R* teaching T2 that "Single-Player mods" are ok and you don't have to hurt them.

The question is did T2 stop IV because of their own reasons ? or because they were contacted by R* ?

If it's R* contacting T2 then its useless but that would mean they didn't have to waste their time with that statement.

Edited by Fun De Panda
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(iii) use or importation of other IP (including other Rockstar IP) in the project.

 

do they consider GTA Online as a separate IP? If so, no more flying bikes in single player...

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Spider-Vice

If they consider OpenIV to fall on point ii., which they likely do because they're clearly also trying to stop leaking and looking at GTAO content, then it doesn't look good, unless TTWO is planning to strike a deal with GooD, we have to wait.

 

It's likely only permitting stuff like Scripthook, trainers, director mods, etc. for now.

  • Like 3

nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

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do they consider GTA Online as a separate IP? If so, no more flying bikes in single player...

I believe this means that RDR and LC map conversions are still illegal.
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(iii) use or importation of other IP (including other Rockstar IP) in the project.

 

do they consider GTA Online as a separate IP? If so, no more flying bikes in single player...

Also does it mean no Liberty City?

 

If so, let the reviews sink further.

Edited by nkjellman
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BS_BlackScout

@nkjellman

 

Yes.

 

@visionglid Ninja'd by me. :p

Edited by BlackScout
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do they consider GTA Online as a separate IP? If so, no more flying bikes in single player...

 

I believe this means that RDR and LC map conversions are still illegal.

 

 

exactly

 

to be honest, it's a shady subject

 

even bethesda don't allow that

Edited by El Dorado
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MeatSafeMurderer

 

 

do they consider GTA Online as a separate IP? If so, no more flying bikes in single player...

I believe this means that RDR and LC map conversions are still illegal.

 

exactly

 

to be honest, it's a shady subject

 

even bethesda don't allow that

 

Tell that to Morroblivion, Skywind, Skyblivion, Tale of Two Wastelands and the upcoming Fallout 4: The Capital Wasteland... Edited by MeatSafeMurderer
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gandalfthestupid

Well I'm glad to hear that R* has finally responded to us now if only OpenIV can make a comeback somehow

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even bethesda don't allow that

They C&D'd Requiem for a Capital Wasteland project because it included full Fallout 3 map for the end user to install into Fallout New Vegas. However, Tale of Two Wastelands is totally fine, because it only includes the converter which does everything locally, without distributing any files from either game, just like how GooD wanted to go with LC map.

 

 

Tell that to Morroblivion, Skywind, Skyblivion, Tale of Two Wastelands and the upcoming Fallout 4: The Capital Wasteland...

Morroblivion, Skywind and Skyblivion, IIRC, only contain custom made models and other content, exactly because of that reason. Edited by Claude_Lib
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(iii) use or importation of other IP (including other Rockstar IP) in the project.

 

I feel like this is somewhat targeted towards the RDR:V project.

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Spider-Vice

Map porting has always been a grey area. Not mad they're prohibiting it, they're not the only ones to do this.

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nitw_nightmareeyes.png

GTANet | Red Dead Network | 🌲

black lives matter | stop Asian hate | trans lives = human lives

the beginning is moments ago, the end is moments away 

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gandalfthestupid

On the subject about that LC map I still plan to eventually go ahead with that video that I was planning on making just I'll have to splice in footage of LC from GTA IV into my video. Although I may be able to tweak it with some graphics mods to look more acceptable next to the GTA V footage

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I really see nothing wrong with local-only converters, like how Tale of Two Wastelands was done and how LC to V was going to be done. It's not like they allow users to access the contents of the game they don't own, like some developers love to say, it's exactly the opposite!

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With that statement I think OpenIV can continue development..just no more liberty city or red dead maps. I really wanted to see a fully fleshed out liberty city on GTA V too which sucks

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MeatSafeMurderer

 

even bethesda don't allow that

They C&D'd Requiem for a Capital Wasteland project because it included full Fallout 3 map for the end user to install into Fallout New Vegas. However, Tale of Two Wastelands is totally fine, because it only includes the converter which does everything locally, without distributing any files from either game, just like how GooD wanted to go with LC map.

 

 

Tell that to Morroblivion, Skywind, Skyblivion, Tale of Two Wastelands and the upcoming Fallout 4: The Capital Wasteland...

Morroblivion, Skywind and Skyblivion, IIRC, only contain custom made models and other content, exactly because of that reason.

 

Morroblivion was (last I checked) created via map conversion, the converted files themselves distributed; it lacked LODs as a result. Skywind and Skyblivion may have custom content...but they're literally just Oblivion and Morrowind in Skyrims engine, story and all. TTOTW is distributed as a converter and requires FO3 installed...just like OpenIV:LC. None of them except OpenIV:LC has received a CnD. Edited by MeatSafeMurderer
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MrGTAmodsgerman

Very interesting, finally a statement that we still don't understand fully like always

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(iii) use or importation of other IP (including other Rockstar IP) in the project.

 

I feel like this is somewhat targeted towards the RDR:V project.

And the Liberty City map for V mod. Guess its safe to say the porting of the two IP's into V triggered the idiots at Take Poo and C* to go after OIV.

 

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