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Okay this is a bit too long


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I don't think so. If you work out the profit per hour it is the highest yet, at $90k per hour. The next highest-paying business is coke, which pays out $84k per hour. Sure, it's a long time to wait to get full supplies, but if you're running multiple operations while you wait then you tend not to notice it. All I do whilst i'm waiting for my guns is run my coke and cash business, and sell crates where I can. It works out to be multiple millions a time, it just takes a bit of maintenance.

Crates is still the top earner speaking strictly profit per hour but yes, it does take rather long to max out stock in these bunkers. Also, 11 hours is if you have the staff focused only on manufacturing. I can't imagine how long it would take if staff is focused on both stock and research.

I don't think so. If you work out the profit per hour it is the highest yet, at $90k per hour. The next highest-paying business is coke, which pays out $84k per hour. Sure, it's a long time to wait to get full supplies, but if you're running multiple operations while you wait then you tend not to notice it. All I do whilst i'm waiting for my guns is run my coke and cash business, and sell crates where I can. It works out to be multiple millions a time, it just takes a bit of maintenance.

 

It's also more flexible than coke because you can sell at 7k increments every 7 minutes (or 10.5k far). Coke goes in 28k increments every half hour (or 42k far) - and if you sell in between the half hour mark, you get nothing for the difference.

 

What will be a big factor is how much you can sell with weapons manufacturing an it be guaranteed to be a single delivery vehicle. For Coke it's 126k. At 199.5k (after 2 hours 13 minutes) I got no warning - so assume you can ship much more in gunrunning without needing multiple vehicles.

  • Like 2

Haha 11 hours? 11 FREAKIN' HOURS? And for a measly 900k?

 

You may as well just join a random pacific standard job and get 250k for 20 minutes work. In fact, CEO car selling is even better payout than this. I was only ever interested in the vehicles for this DLC, never intended to do the same old resupply and sell which I knew it would be but now it just sounds even worse than I imagined.

Haha 11 hours? 11 FREAKIN' HOURS? And for a measly 900k?

 

You may as well just join a random pacific standard job and get 250k for 20 minutes work. In fact, CEO car selling is even better payout than this. I was only ever interested in the vehicles for this DLC, never intended to do the same old resupply and sell which I knew it would be but now it just sounds even worse than I imagined.

Imagine actually earning money while waiting on supplies to fill up.

It's R*. Welcome to being trolled yet again.

 

The economic system is designed to encourage macrotransactions. There will not and are no "great" moneymakers in this game as it runs counter to their business model. Grind six ways from Sunday or break out your debit card.

 

I'm not sure why people act surprised at R*. Keeping those cash cards moving is #1. Same mechanics, same tired approach under new shiny slick veneers to destroy your bank account. They aren't in it to be creative or novel developers.

 

I ain't mad. It's just a flat out pander to the lowest common denominator.

 

Funny too, when I said this two years ago I got my sh*t jumped. I hate being right. ;)

Edited by zoso80

Haha 11 hours? 11 FREAKIN' HOURS? And for a measly 900k?

 

You may as well just join a random pacific standard job and get 250k for 20 minutes work. In fact, CEO car selling is even better payout than this. I was only ever interested in the vehicles for this DLC, never intended to do the same old resupply and sell which I knew it would be but now it just sounds even worse than I imagined.

 

If you're depending on gun running as your sole source of income then yeah, it's crap. But the idea is you aren't, it's merely a supplement to your earning potential. During those 11 hours you could sell two full deliveries of coke, two full deliveries of counterfeit cash, two full deliveries of meth, special vehicles and special cargo. Using your example, you could join random pacific standard jobs and earn $250k for 20 minutes work, repeat until you get bored. As soon as that 11 hour wait ends, you get a cool extra $1 million to add to your total.

I/E is still the quickest and most profitable way. Sourcing and selling under 20 minutes for $80,000 (after modifications). And if you have someone the source supers only trick, it's pretty much unbeatable.

  • Like 1
FaultyDroid

I/E is still the quickest and most profitable way. Sourcing and selling under 20 minutes for $80,000 (after modifications). And if you have someone the source supers only trick, it's pretty much unbeatable.

Beat me to it. How are people still selling mid range cars? 80k every 20 mins, with Headhunter & Sightseer in between. Thats before you even think about CEO, MC & GR sales.

  • Like 3

I/E is still the quickest and most profitable way. Sourcing and selling under 20 minutes for $80,000 (after modifications). And if you have someone the source supers only trick, it's pretty much unbeatable.

Agree with this, I earned over 4 million in a weekend, just doing the top range cars

 

Used a cargobob to fetch and deliver the cars to reduce potential crash or npc attacker damage

 

Took a bit of getting used to picking up and dropping the cars, but, slowly getting better

  • Like 3
ALifeOfMisery

Meh... I'm playing anyhow... Might as well have more passive income...

 

Can't hurt.

In general I only do small sales, as a lone wolf. So another passive income is all good for me.

 

Buy supplies at coke and bunker. Do I/E for a while, break off to resupply and sell coke, more I/E, break off again to sell and resupply guns and coke, repeat.

 

Never get raided and can reliably do it all myself at a casual pace while earning decent money.

  • Like 4

What's the max number of vehicles you have to deliver in a sell mission? I've been doing it before it hit's a quarter full stock just cause I don't want to get screwed like I do on coke sales solo when I get the courier van mission.

If you are asking about the I/E cars, it is one car per member of the team

 

All team members delivering cars must be in the warehouse when the sell mission starts

I don't think about bunkers as "money making machines". They are mainly for unlocking upgrades for weapons and vehicles. The "delivery part" is just a bonus for you, after you unlock everything you can (cause without that people would complain that bunkers are useless)

Also as people mentioned above me - it works in the background so you can do whatever you want in the mean time. You can still use the best method for grinding (I/E) and every 11h you get a "bonus delivery" from the bunker. Thats how I see it.

Not to mention that those new supply runs - they are actually fun so I'm not complaining.

Are a lot of people completely missing the point here?

 

11 hours, sure, it's a long time but during that time you will continue to earn through other means too. It's income that happens in the background with little to no work required.

Little to no work? LOL. You forgetting the constant resupply missions you have to do for that hungry bar.

  • Like 2

No I didn't forget those. That's the "little" work. The "no" work is buying the supplies.

 

Seriously, if it takes more than 5 minutes to resupply you should start playing another game. It's little work to resupply a bunker, a business or whatever.

 

Too many lazy people want it all without doing anything. Getting up off of the couch is too much work.

FaultyDroid

No I didn't forget those. That's the "little" work. The "no" work is buying the supplies.

 

Seriously, if it takes more than 5 minutes to resupply you should start playing another game. It's little work to resupply a bunker, a business or whatever.

 

Too many lazy people want it all without doing anything. Getting up off of the couch is too much work.

Yep thats why I never got a Nintendo Wii.

 

I do enough work in my RL job, I play games to have fun.

  • Like 3

Little to no work? LOL. You forgetting the constant resupply missions you have to do for that hungry bar.

Constant resupply? lol Nope. Biker business, Cargo crates - those are constant resupply grinds.

But for bunker you need like what? 3-4 runs to fully resupply it (maybe even less. I don't remember rly)

and those resupply missions are actually pretty fun to do so far.

 

I wouldn't call them "constant resupply missions for hungry bar" I mean... it load up rly slow so how is it "hungry" huh?

FaultyDroid

 

Little to no work? LOL. You forgetting the constant resupply missions you have to do for that hungry bar.

Constant resupply? lol Nope. Biker business, Cargo crates - those are constant resupply grinds.

But for bunker you need like what? 3-4 runs to fully resupply it (maybe even less. I don't remember rly)

and those resupply missions are actually pretty fun to do so far.

 

I wouldn't call them "constant resupply missions for hungry bar" I mean... it load up rly slow so how is it "hungry" huh?

It is not three to four runs, dont exaggerate. Especially not when you 'dont remember, really'..

No I didn't forget those. That's the "little" work. The "no" work is buying the supplies.

 

Seriously, if it takes more than 5 minutes to resupply you should start playing another game. It's little work to resupply a bunker, a business or whatever.

 

Too many lazy people want it all without doing anything. Getting up off of the couch is too much work.

Not little work when you have to do it many times. One run barely fills up the supply bar. You'll also deal with your supply getting destroyed, having to make another run and driving from one end of the city to Paleto Bay. That's not "little" work.

 

Little to no work? LOL. You forgetting the constant resupply missions you have to do for that hungry bar.

Constant resupply? lol Nope. Biker business, Cargo crates - those are constant resupply grinds.

But for bunker you need like what? 3-4 runs to fully resupply it (maybe even less. I don't remember rly)

and those resupply missions are actually pretty fun to do so far.

 

I wouldn't call them "constant resupply missions for hungry bar" I mean... it load up rly slow so how is it "hungry" huh?

 

It is absolutely not 3-4 runs. You don't even know what you're talking about.

  • Like 1

One run fills it enough to keep it going for a while. It doesn't need to be full 100% of the time to have it work!

 

Easy way to avoid having supplied destroyed - defend them! Throughout all biker businesses, crates and I/E cars I have a > 95% success rate. It's not difficult to resupply. Do you play with your eyes closed or the TV on the wrong channel?

 

If you bought the Paleto bunker that was your call. Try moving to a better location if you want a quicker supply run. My bunker near Sandy Shores airfield is a good location and never takes too long to get to with the supplies.

 

If driving across the map is more than little work to you I'd hate to know what you think about the long winded, time consuming heist missions, contact missions etc. You're driving across a map, it's not difficult! Follow the yellow line on the minimap, aim for the grey bits, avoid the green bits, avoid things that move, a lot of the time you don't even get chased! Even if you do, just drive, they aren't exactly difficult to outrun or dodge and damage doesn't affect anything.

 

Better still, stop trying to lone wolf it. It's obvious that these things are made for coop play!..

 

 

Dislike it? Nobody forced you to buy a bunker. There are a lot of videos and posts regarding costs, time required, effort required etc. You have no excuse to not have waited - especially if you're so hard to please and find difficulty in driving up a highway in a rusty old van or picking up a tank with a cargobob (supplied for you next to the tank!)

 

Out of curiosity - how much work exactly would you expect to need to do for that eventual $1m return?

One run fills it enough to keep it going for a while. It doesn't need to be full 100% of the time to have it work!

 

Easy way to avoid having supplied destroyed - defend them! Throughout all biker businesses, crates and I/E cars I have a > 95% success rate. It's not difficult to resupply. Do you play with your eyes closed or the TV on the wrong channel?

 

If you bought the Paleto bunker that was your call. Try moving to a better location if you want a quicker supply run. My bunker near Sandy Shores airfield is a good location and never takes too long to get to with the supplies.

 

If driving across the map is more than little work to you I'd hate to know what you think about the long winded, time consuming heist missions, contact missions etc. You're driving across a map, it's not difficult! Follow the yellow line on the minimap, aim for the grey bits, avoid the green bits, avoid things that move, a lot of the time you don't even get chased! Even if you do, just drive, they aren't exactly difficult to outrun or dodge and damage doesn't affect anything.

 

Better still, stop trying to lone wolf it. It's obvious that these things are made for coop play!..

 

 

Dislike it? Nobody forced you to buy a bunker. There are a lot of videos and posts regarding costs, time required, effort required etc. You have no excuse to not have waited - especially if you're so hard to please and find difficulty in driving up a highway in a rusty old van or picking up a tank with a cargobob (supplied for you next to the tank!)

 

Out of curiosity - how much work exactly would you expect to need to do for that eventual $1m return?

 

Wow. Someone went off on a tangent.

 

Little work is sitting in the bunker and clicking buy supplies.

 

Little work isn't the multiple trips required to steal supplies.

  • Like 1

 

One run fills it enough to keep it going for a while. It doesn't need to be full 100% of the time to have it work!

 

Easy way to avoid having supplied destroyed - defend them! Throughout all biker businesses, crates and I/E cars I have a > 95% success rate. It's not difficult to resupply. Do you play with your eyes closed or the TV on the wrong channel?

 

If you bought the Paleto bunker that was your call. Try moving to a better location if you want a quicker supply run. My bunker near Sandy Shores airfield is a good location and never takes too long to get to with the supplies.

 

If driving across the map is more than little work to you I'd hate to know what you think about the long winded, time consuming heist missions, contact missions etc. You're driving across a map, it's not difficult! Follow the yellow line on the minimap, aim for the grey bits, avoid the green bits, avoid things that move, a lot of the time you don't even get chased! Even if you do, just drive, they aren't exactly difficult to outrun or dodge and damage doesn't affect anything.

 

Better still, stop trying to lone wolf it. It's obvious that these things are made for coop play!..

 

 

Dislike it? Nobody forced you to buy a bunker. There are a lot of videos and posts regarding costs, time required, effort required etc. You have no excuse to not have waited - especially if you're so hard to please and find difficulty in driving up a highway in a rusty old van or picking up a tank with a cargobob (supplied for you next to the tank!)

 

Out of curiosity - how much work exactly would you expect to need to do for that eventual $1m return?

 

Wow. Someone went off on a tangent.

 

Little work is sitting in the bunker and clicking buy supplies.

 

Little work isn't the multiple trips required to steal supplies.

 

 

No work is clicking buy supplies. You can hardly call that work of any kind.

 

It takes 1 resupply mission to fill the bar if you do it with friends. It takes 2 - 3 to fill it solo. Many of the resupply missions take less than 5 minutes to do and are extremely easy.

 

But out of curiosity, how little work do you want to do to earn that eventual million? You want it given to you?

 

Not sure what tangent I went off on, it was all relevant to your reply.

Edited by Guest
Mattoropael

 

 

One run fills it enough to keep it going for a while. It doesn't need to be full 100% of the time to have it work!

 

Easy way to avoid having supplied destroyed - defend them! Throughout all biker businesses, crates and I/E cars I have a > 95% success rate. It's not difficult to resupply. Do you play with your eyes closed or the TV on the wrong channel?

 

If you bought the Paleto bunker that was your call. Try moving to a better location if you want a quicker supply run. My bunker near Sandy Shores airfield is a good location and never takes too long to get to with the supplies.

 

If driving across the map is more than little work to you I'd hate to know what you think about the long winded, time consuming heist missions, contact missions etc. You're driving across a map, it's not difficult! Follow the yellow line on the minimap, aim for the grey bits, avoid the green bits, avoid things that move, a lot of the time you don't even get chased! Even if you do, just drive, they aren't exactly difficult to outrun or dodge and damage doesn't affect anything.

 

Better still, stop trying to lone wolf it. It's obvious that these things are made for coop play!..

 

 

Dislike it? Nobody forced you to buy a bunker. There are a lot of videos and posts regarding costs, time required, effort required etc. You have no excuse to not have waited - especially if you're so hard to please and find difficulty in driving up a highway in a rusty old van or picking up a tank with a cargobob (supplied for you next to the tank!)

 

Out of curiosity - how much work exactly would you expect to need to do for that eventual $1m return?

 

Wow. Someone went off on a tangent.

 

Little work is sitting in the bunker and clicking buy supplies.

 

Little work isn't the multiple trips required to steal supplies.

 

 

No work is clicking buy supplies. You can hardly call that work of any kind.

 

It takes 1 resupply mission to fill the bar if you do it with friends. It takes 2 - 3 to fill it solo. Many of the resupply missions take less than 5 minutes to do and are extremely easy.

 

But out of curiosity, how little work do you want to do to earn that eventual million? You want it given to you?

 

Not sure what tangent I went off on, it was all relevant to your reply.

 

 

"No work", right.

 

It requires you to be physically present in the bunker, which I can't imagine anyone setting as their spawn location after the novelty wears off and just becomes another MC business-type location to micromanage.

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