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The Official GunRunning Weapons Thread


We Are Ninja
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Fly cargobob to the barge/tugboat, land nearby, spawn buzzard, fire missiles at the enemies at the barges and the tugboat, fly back to cargobob and liftload the vehicle.

Getting the car is all well and good, it's the stupid buzzards that chase you when solo that's so annoying. Good tips tho, ty

 

 

After hooking the car gain altitude in your cargo bob but do not fly forward. You want to be above the barge as high as you can go.

 

Buzzards spawn, keep gaining altitude but it doesnt matter if you drift forward a little.

 

When the buzzards start shooting its time to go full tilt forward and you should be able to reach your vehicle garage without taking damage.

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so bummed that you only get to change the look of these guns one time and to top it all off its this dumb tacticool sh*t. the sniper is the only one that looks halfway decent

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I don't think I'm going to bother upgrading every single weapon.

 

I've got my MkII Carbine upgraded as far as I can right now (given my budget). I think the next thing I upgrade will be my Heavy Sniper, which I think I'm going to turn into a dedicated anti-material rifle (heavy barrel, AP ammo, possibly thermal scope and a muzzle brake). Why not explosive ammo? While it'd be tons of fun to have an ersatz railgun in my posession, the drawbacks (extremely limited capacity) outweigh the benefits. Plus, I can't hit the broadside of a barn, so most of those shots would miss anyway. (Seriously. My accuracy in game is somewhere around 15%...) I MIGHT do the SMG if it means I can use it from inside a car. I probably won't bother with the pistol since I basically never use pistols in this game unless I'm out of ammo for everything else (and that pretty much never happens). I won't bother with the MkII Assault Rifle, because I already have an upgraded weapon in that class. I'll probably make my Combat MG into something more suited for...how can I put this..."crowd control".

 

I would have liked to have seen a MkII Shotgun upgrade instead of two rifles. Honestly, I'd have liked to see MkII versions of at least one weapon from each category.

Edited by rebeldevil
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The armor from warstock ballistic equipment cant be dropped in missions. Well great cockstar.

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so bummed that you only get to change the look of these guns one time and to top it all off its this dumb tacticool sh*t. the sniper is the only one that looks halfway decent

I think the MK2 Carbine looks awesome

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so bummed that you only get to change the look of these guns one time and to top it all off its this dumb tacticool sh*t. the sniper is the only one that looks halfway decent

I think the MK2 Carbine looks awesome

Looks better. Sounds better. Performs better.

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Why not explosive ammo? While it'd be tons of fun to have an ersatz railgun in my posession, the drawbacks (extremely limited capacity) outweigh the benefits.

You know that AP ammo is limited just like the explosive ammo right? You carry just as much AP ammo as you do explosive.
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Some are more improved upon than others, but yeah, I'd say the difference is noticeable on all of them. Very good job IMO.

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CreepyUncleLester

About carbine rifle mk2 : normal carbine takes 1.7 seconds to kill, when upgraded to mk2 it takes only 1.3 seconds to kill level 130+ player, nice improvement, but there is something strange about ammo types, both incendiary and ap rounds take 1.5 secondss to kill ( which is slower than the normal ammo) and fmj rounds take 1.3 seconds to kill ( same as normal ammo) . Saw it in a video so i tried myselft with few buddies and it is acctually true and what is worth noting is this only affects carbine rifle.

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About carbine rifle mk2 : normal carbine takes 1.7 seconds to kill, when upgraded to mk2 it takes only 1.3 seconds to kill level 130+ player, nice improvement, but there is something strange about ammo types, both incendiary and ap rounds take 1.5 secondss to kill ( which is slower than the normal ammo) and fmj rounds take 1.3 seconds to kill ( same as normal ammo) . Saw it in a video so i tried myselft with few buddies and it is acctually true and what is worth noting is this only affects carbine rifle.

Did you only test on a standing player? Body armor or unarmored? Chest or head; with or without BP helmet? It'd be worth it to go the full length with this, because different ammo types DO affect different things. I personally tested Combat MG Mk2 and Carbine Mk2 with and without BP helmet with regular vs AP ammo. Regular ammo takes 3 headshots to kill someone with BP helmet with both Combat MG and Carbine MK2. However, using AP ammo, it only takes one headshot with either gun. My point is, would be worth it to test all ammos against each other in scenarios like that, as well as testing the FMJ rounds against someone in an armored car vs the others.

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Why not explosive ammo? While it'd be tons of fun to have an ersatz railgun in my posession, the drawbacks (extremely limited capacity) outweigh the benefits.

You know that AP ammo is limited just like the explosive ammo right? You carry just as much AP ammo as you do explosive. Actually no, I didn't. I thought the capacity was different for each type. I haven't unlocked any of the special ammo yet.
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Actually no, I didn't. I thought the capacity was different for each type. I haven't unlocked any of the special ammo yet.

Yeah, you still only get 40 rounds regardless of incendiary, AP, FMJ, or Explosive, or whatever heavy has. Otherwise i'd agree, AP would be the way to go if you could hold more of it.

 

Aside from that, has anyone else had a glitch where after they die, the special ammo of the gun they were using is somehow automatically 0? I know it goes fast but i also keep a close eye on my ammo and didn't think i was quite out yet. Reminds me of the grenade launcher ammo glitch thats STILL in the game.

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You get 40 rounds of explosive ammo.

 

220 of all other specialty ammo.

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CreepyUncleLester

 

About carbine rifle mk2 : normal carbine takes 1.7 seconds to kill, when upgraded to mk2 it takes only 1.3 seconds to kill level 130+ player, nice improvement, but there is something strange about ammo types, both incendiary and ap rounds take 1.5 secondss to kill ( which is slower than the normal ammo) and fmj rounds take 1.3 seconds to kill ( same as normal ammo) . Saw it in a video so i tried myselft with few buddies and it is acctually true and what is worth noting is this only affects carbine rifle.

Did you only test on a standing player? Body armor or unarmored? Chest or head; with or without BP helmet? It'd be worth it to go the full length with this, because different ammo types DO affect different things. I personally tested Combat MG Mk2 and Carbine Mk2 with and without BP helmet with regular vs AP ammo. Regular ammo takes 3 headshots to kill someone with BP helmet with both Combat MG and Carbine MK2. However, using AP ammo, it only takes one headshot with either gun. My point is, would be worth it to test all ammos against each other in scenarios like that, as well as testing the FMJ rounds against someone in an armored car vs the others. There are numerous videos checking all of the things you mentioned, and yeah it only takes 1 fmj round to kill someone in kuruma and 2-3 to completely break glass from kuruma's windows.
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I hated the design of the smg but all the others are looking and sounding good in my opinion. Also there should be a preview before purchasing the upgrade like when you inspect for new tints.

 

I didn't unlock any of the other kind of ammo, but how do you choose them and swap on the run? They keep both on selection menu?

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I hated the design of the smg but all the others are looking and sounding good in my opinion. Also there should be a preview before purchasing the upgrade like when you inspect for new tints.

 

I didn't unlock any of the other kind of ammo, but how do you choose them and swap on the run? They keep both on selection menu?

You can only change ammo types in the MOC

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what the hell does the holographic sight do? I just put it on and nothing seems different.

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what the hell does the holographic sight do? I just put it on and nothing seems different.

Little red dot in the first person scope, that's pretty much it.

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GeneralClay

The Heavy Sniper with explosive round has been a blast so far.

This pretty much sums up me and my friends as we unlocked it one by one.

 

 

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what the hell does the holographic sight do? I just put it on and nothing seems different.

Little red dot in the first person scope, that's pretty much it.

 

That might be the single most useless thing in the entire game. It actually does nothing at all. When I read "holographic scope" I thought we were going to get something amazing.

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We Are Ninja

It's actually pretty cool in first person looking through the scope...

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I actually prefer the holographic sight. It doesn't look out of place on the guns..however if those big ass scopes were black, I'd say different.

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Kushology.gif

ATSBRzE.png

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I actually prefer the holographic sight. It doesn't look out of place on the guns..however if those big ass scopes were black, I'd say different.

Amen. Well worth th 15k or whatever costs for that reason alone. Edited by AUScowboy
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I actually prefer the holographic sight. It doesn't look out of place on the guns..however if those big ass scopes were black, I'd say different.

Amen. Well worth th 15k or whatever costs for that reason alone.I wanna know what ever happened to this scope;

 

 

gta-v-s-michael-voice-actor-knows-nothin

 

 

Understand it's concept art much like Niko and his gloves but pretty sure you actually could put Niko's gloves on using a mod menu. It's been a while though.

Edited by Kushology

Kushology.gif

ATSBRzE.png

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I actually prefer the holographic sight. It doesn't look out of place on the guns..however if those big ass scopes were black, I'd say different.

Amen. Well worth th 15k or whatever costs for that reason alone.
I wanna know what ever happened to this scope;

 

 

gta-v-s-michael-voice-actor-knows-nothin

 

 

Understand it's concept art much like Niko and his gloves but pretty sure you actually could put Niko's gloves on using a mod menu. It's been a while though.

 

What happened to that whole f*ckin gun well you're at it

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Crazy_Cico007

Heavy sniper + thermal scope and you can kill Npc's and players through buildings/walls.Great job R*.

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I actually prefer the holographic sight. It doesn't look out of place on the guns..however if those big ass scopes were black, I'd say different.

Amen. Well worth th 15k or whatever costs for that reason alone.
I wanna know what ever happened to this scope;

 

 

gta-v-s-michael-voice-actor-knows-nothin

 

 

Understand it's concept art much like Niko and his gloves but pretty sure you actually could put Niko's gloves on using a mod menu. It's been a while though.

That sight is used on the Advanced Rifle
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i ask myself:

 

 

since we got explosive rounds for the heavy MK2 sniper and silencer reduces damage (on bullets), will decrease a silencer the explosive damage too?

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i ask myself:

 

 

since we got explosive rounds for the heavy MK2 sniper and silencer reduces damage (on bullets), will decrease a silencer the explosive damage too?

I've heard many times that suppressors don't rly reduce damage in any way (game just lies with those stats).

 

Is that still true?

 

Edited by Piro
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i ask myself:

since we got explosive rounds for the heavy MK2 sniper and silencer reduces damage (on bullets), will decrease a silencer the explosive damage too?

I've heard many times that suppressors don't rly reduce damage in any way (game just lies with those stats).

Is that still true?

While you guys are at it, does anyone know what happens if you use silenced HSMKII with explosive rounds in a mission requiring stealth? would it fail the mission? or dumb npcs would go on like nothing happened while someone got blown nearby with an explosion.

 

tell you what, if it's the latter then it would be funny as F.

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