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Business Knowledge Base - Gun Running


CaliMeatWagon
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^^ different platforms

 

On PC its different. Heists(setups or final payouts), Securoserv associates payout don't go straight to your bank account.

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Question on the daily costs for the bunker while being CEO/MC.

 

So I am CEO most of the time playing I/E. I wnat to let my bunker parallely produce, but the daily costs about 9000 dollars are quite heavy.

 

So is it possible to supply and let produce the bunker with Biker MC, then disband MC and get CEO again to avoid the costs?

Or do you have to pay the daily 9000s for the bunker, even if you run it under MC, and the change to CEO?

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Thehunteroftruth

Question on the daily costs for the bunker while being CEO/MC.

 

So I am CEO most of the time playing I/E. I wnat to let my bunker parallely produce, but the daily costs about 9000 dollars are quite heavy.

 

So is it possible to supply and let produce the bunker with Biker MC, then disband MC and get CEO again to avoid the costs?

Or do you have to pay the daily 9000s for the bunker, even if you run it under MC, and the change to CEO?

You have to pay unless you are not registered as vip/ceo/mc or you can change lobby before that happens Edited by Thehunteroftruth
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you didn`t get me right, hunter

 

 

Question on the daily costs for the bunker while being CEO/MC.

So I am CEO most of the time playing I/E. I wnat to let my bunker parallely produce, but the daily costs about 9000 dollars are quite heavy.

So is it possible to supply and let produce the bunker with Biker MC, then disband MC and get CEO again to avoid the costs?
Or do you have to pay the daily 9000s for the bunker, even if you run it under MC, and the change to CEO?

You have to pay unless you are not registered as vip/ceo/mc or you can change lobby before that happens

 

 

 

you didnt get me right.

 

Will this be possible:

 

start MC --> supply bunker --> quit MC --> start CEO --> will the bunker will be charged with daily costs, while I am CEO, because I supplied it via MC, thats my question.

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Not Its not possible, thehunteroftruth has answered the question.

 

The only way to avoid paying the bunker fees as CEO is to change session every 45 min or something.

 

Personnally I change session once I see "personal assistant $300 stuff", then its mecanic, then real estate taxes, and bunker maintenance costs in last.

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OK thanks.

 

then I will stick with my coke factory, while beeing CEO to avoid any daily costs

Do a Headhunter every 48 minutes to pay for the costs... The $9,000 is a drop in the bucket compared to how much you can make from the Bunker in the long term.

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Yeah you get charged regardless of whether you're a VIP, CEO or MC. Only way to (temporarily) bypass the costs is to be unregistered while the bunker is producing supplies. You'll be charged the $9,400 as soon as you register as one of the three again after 48 real time minutes.

Edited by Rafae
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I just sell Oracles/Ballers/Felons regularly, covers the bulk of bunker costs.

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Thanks for the tips.

 

but I will stick to one passive business.

I play a lazy lone wolf mostly and otherwise I would felt pushed to keep the production alive.

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I wondered the same thing days ago.

With all research completed I simply shut down bunker business and I stopped getting dinged the 9k

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Yeah you get charged regardless of whether you're a VIP, CEO or MC. Only way to (temporarily) bypass the costs is to be unregistered while the bunker is producing supplies. You'll be charged the $9,400 as soon as you register as one of the three again after 48 real time minutes.

Unless you change sessions, which restarts the 48 minute timer.

 

People who can easily create a solo session never have to worry about paying daily fees. Every 30-45 minutes go to a new session and make it solo. It's a decent teleport and load times give a chance to grab another beer.

 

Of course, this is why I recommend AFK in Contact Missions. No daily fees, including mechanic, assistant, and utility fees.

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Unless you change sessions, which restarts the 48 minute timer.

 

People who can easily create a solo session never have to worry about paying daily fees. Every 30-45 minutes go to a new session and make it solo. It's a decent teleport and load times give a chance to grab another beer.

 

Of course, this is why I recommend AFK in Contact Missions. No daily fees, including mechanic, assistant, and utility fees.

 

 

its what I'm doing, i've bought garages near my MC lockups and my vehicle warehouse, so I can teleport by changing session and ofc I always respawn in my own solo lobby. It speeds the process a bit if firewall method is used, it takes like 30 secondes to load a new session.

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Non Funkable Token

^I even change session when I don't want to fly from the bunker to the office or somewhere else.

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Doing the 'Banning Docks' resupply mission without being noticed by the enemy NPCs:

 

 

 

(so TIL that if you make a vid with the Hydra and make the vid run X4 faster, the Hydra sounds like a vacuum cleaner)

 

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Did something change with bunker supply use after sr? I'm fully upgraded and a full bar of supplies took 2 hours to deplete, 10 hours to fill stock. Now it's taking about 2 hours 20 mins to use up supplies.

 

Has anyone noticed; if you blow up the Phantom Wedge, the game tells you to find another cab or use a cargobob to sell the trailer. I tried a cargobob, and as expected, the trailer is too heavy to lift. Why would game tell us to do the impossible?

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Did something change with bunker supply use after sr? I'm fully upgraded and a full bar of supplies took 2 hours to deplete, 10 hours to fill stock. Now it's taking about 2 hours 20 mins to use up supplies.

 

 

 

Currently the bunker produces 25% faster. Its a weekly event, same bonus for MC businesses.

 

 

 

Plus, Bunker Research and Manufacturing and Biker Business Production will be running 25% faster, giving you more bang for your buck as you trade your way to the top.
Edited by Hécate-II
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Weapon sales are way more lucrative and less effort than any MC business regardless of running costs. If you buy a full supply bar, that costs you $75k and gets you $140k of stock which guarantees you only one delivery vehicle.

 

Sell in the city and the stock value goes up to $210k. If you sell in a populated lobby you'll get an additional bonus of anything up to $50k.

 

That means you get on average $160k-$170k profit every couple of hours for a single, fairly easy delivery mission. MC businesses can't come close to that so if you only want to run one passive business, it has to be bunker sales.

Edited by Milesinho
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Weapon sales are way more lucrative and less effort than any MC business regardless of running costs. If you buy a full supply bar, that costs you $75k and gets you $140k of stock which guarantees you only one delivery vehicle.

 

Sell in the city and the stock value goes up to $210k. If you sell in a populated lobby you'll get an additional bonus of anything up to $50k.

 

That means you get on average $160k-$170k profit every couple of hours for a single, fairly easy delivery mission. MC businesses can't come close to that so if you only want to run one passive business, it has to be bunker sales.

Not to mention you can avoid raids if you keep your stock below 50 units.

That's 343k worth of product you can easily sell at anytime you like.

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Thehunteroftruth

Question about number of vehicles: what is the max amount of stock to only get 3 dune buggy? I assume the game adds a vehicle for every 175k, so i assume 525k?

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Bruce Khansey

 

Weapon sales are way more lucrative and less effort than any MC business regardless of running costs. If you buy a full supply bar, that costs you $75k and gets you $140k of stock which guarantees you only one delivery vehicle.

 

Sell in the city and the stock value goes up to $210k. If you sell in a populated lobby you'll get an additional bonus of anything up to $50k.

 

That means you get on average $160k-$170k profit every couple of hours for a single, fairly easy delivery mission. MC businesses can't come close to that so if you only want to run one passive business, it has to be bunker sales.

Not to mention you can avoid raids if you keep your stock below 50 units.

That's 343k worth of product you can easily sell at anytime you like.

 

 

Exactly.

 

Personally, I wait for my supplies to reach maximum 170k, so I can sell solo for 255k. I also take the chance and sell in a crowded session. Moreover, if you find many CEOs, which are considered as rival organizations, you gain even more. Last time I sold 240k for nearly 310k.

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Weapon sales are way more lucrative and less effort than any MC business regardless of running costs. If you buy a full supply bar, that costs you $75k and gets you $140k of stock which guarantees you only one delivery vehicle.

 

Sell in the city and the stock value goes up to $210k. If you sell in a populated lobby you'll get an additional bonus of anything up to $50k.

 

That means you get on average $160k-$170k profit every couple of hours for a single, fairly easy delivery mission. MC businesses can't come close to that so if you only want to run one passive business, it has to be bunker sales.

Not to mention you can avoid raids if you keep your stock below 50 units.

That's 343k worth of product you can easily sell at anytime you like.

 

 

Exactly.

 

Personally, I wait for my supplies to reach maximum 170k, so I can sell solo for 255k. I also take the chance and sell in a crowded session. Moreover, if you find many CEOs, which are considered as rival organizations, you gain even more. Last time I sold 240k for nearly 310k.

 

 

Yeah, the only reason I don't do that is I don't want to have to keep checking the stock level. I don't want to get distracted doing something else, only for the stock to go above $175k, giving me a multiple vehicle delivery.

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Bruce Khansey

 

 

 

Weapon sales are way more lucrative and less effort than any MC business regardless of running costs. If you buy a full supply bar, that costs you $75k and gets you $140k of stock which guarantees you only one delivery vehicle.

 

Sell in the city and the stock value goes up to $210k. If you sell in a populated lobby you'll get an additional bonus of anything up to $50k.

 

That means you get on average $160k-$170k profit every couple of hours for a single, fairly easy delivery mission. MC businesses can't come close to that so if you only want to run one passive business, it has to be bunker sales.

Not to mention you can avoid raids if you keep your stock below 50 units.

That's 343k worth of product you can easily sell at anytime you like.

 

 

Exactly.

 

Personally, I wait for my supplies to reach maximum 170k, so I can sell solo for 255k. I also take the chance and sell in a crowded session. Moreover, if you find many CEOs, which are considered as rival organizations, you gain even more. Last time I sold 240k for nearly 310k.

 

 

Yeah, the only reason I don't do that is I don't want to have to keep checking the stock level. I don't want to get distracted doing something else, only for the stock to go above $175k, giving me a multiple vehicle delivery.

 

 

True, the only downside is this. In fact, after i sold the goods I let the full bar of supplies grow, so I know that it'll reach max 140k, then resupply, then check after some time; if it is more than 170k, I just wait to get the multiple vehicle sale worth (for example with a 300k-worth stock)

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delorianlazarus

Once you get the right pace, the solo sale at 140/210 k, with manual ressuplies is both fun and easy.

 

Easiest money ever done, and good way to keep money flowing in passively.

I don't regret shutting down my MC businesses at all: profit is just better.

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True, the only downside is this. In fact, after i sold the goods I let the full bar of supplies grow, so I know that it'll reach max 140k, then resupply, then check after some time; if it is more than 170k, I just wait to get the multiple vehicle sale worth (for example with a 300k-worth stock)

 

 

I've only gone over $175k once and it gave me two dune buggies to deliver with, but I play alone and only had enough time (15 mins) to complete one buggy's worth of deliveries, so I lost half the money. Are any of the two vehicle deliveries physically doable on your own within the time limit?

Edited by Milesinho
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Bruce Khansey

Once you get the right pace, the solo sale at 140/210 k, with manual ressuplies is both fun and easy.

 

Easiest money ever done, and good way to keep money flowing in passively.

I don't regret shutting down my MC businesses at all: profit is just better.

 

I'm actually thinking of shutting down MC business too, because it is my third money-maker business and it's too much for me; better focus on bunker and I/E, the rest is just pure fun.

 

 

 

 

 

True, the only downside is this. In fact, after i sold the goods I let the full bar of supplies grow, so I know that it'll reach max 140k, then resupply, then check after some time; if it is more than 170k, I just wait to get the multiple vehicle sale worth (for example with a 300k-worth stock)

 

 

I've only gone over $175k once and it gave me two dune buggies to deliver with, but I play alone and only had enough time (15 mins) to complete one buggy's worth of deliveries, so I lost half the money. Are any of the two vehicle deliveries physically doable on your own within the time limit?

 

 

I never tried with 2 dune buggies, actually I don't know how you managed to deliver all the goods within 15 minutes time!

However, there's also the double Insurgent delivery. Watch out for the delivery with 10 drop points agains Merryweather though.

Edited by Bruce Khansey
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