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Business Knowledge Base - Gun Running


CaliMeatWagon
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^ Pretty much, yeah. That mission only starts if you have 2+ in the org.

 

Is it just me or did they change the Merryweather convoy target vehicle from an insurgent to an APC? So much slower :/ Maybe it's random, but I only ever had insurgents and now I've had 2 APCs in a row.

Have you played the MOC mission that discount the APC ?

If you did then that mission would change the target vehicle from Insurgent Pickup to APC.

They can change it back to Insurgent via tunables if they want to.

Edited by Fun 2
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I've wedged the Dune FAV into some pretty uncomfortable places :catspider: but how are you getting an insurgent stuck??

 

Beats me. Pretty much almost every incident ends up with it being stuck. Off roading, accidents & short cuts gone wrong, things we do thousands of times & never pay attention to it because of Its insignificance. It gets stuck faster than a Phantom wedge.

 

 

And then there's the turret, I'll lost hope in that & now I either take cover behind it & use my own arsenal or get the limo.

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^ Pretty much, yeah. That mission only starts if you have 2+ in the org.

 

Is it just me or did they change the Merryweather convoy target vehicle from an insurgent to an APC? So much slower :/ Maybe it's random, but I only ever had insurgents and now I've had 2 APCs in a row.

Have you played the MOC mission that discount the APC ?

If you did then that mission would change the target vehicle from Insurgent Pickup to APC.

They can change it back to Insurgent via tunables if they want to.

I had the same thing last night and was kinda happenly supriced seeing the apc.

 

I did the moc mission for the apc when it had double cash and rp last week, it was the last mission (discount) I had to do.

 

Last night was the first time I got the convoy supply mission since I did the moc apc discount mission.

 

Nov I've bought the Nightshark, I'm saving money for the apc, kinda like that thing!

Edited by jamsroob
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The Phantom Wedge in its sale mission needs its armour increasing. The other day I drove through every car on the road, and after 3 mins or so it started smoking. Granted I could have avoided most of the cars, but there is no reason for the thing to be so low on armour.

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Obstruction method doesn't function...

-Placed my MOC+Custom PU Insurgent+Volatus where the Dune FAV/Marshall spawn, and the game moved the three vehicles in order to spawn the delivery vehicles. I've thought the game would spawn the Phantom Wegde because of the spawn points are obstrued. Just trying stuff :D

 

841531201708091023271.jpg

My PU Insurgent moved on the road near my bunker. You can't escape to Dune FAV.

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My bunker and MOC have all upgrades. I also run AE with CB. With 75 k of supplies (I purchase) this yields 140 k product Blaine County / 210k LS. One sales vehicle and I never know when get hosed with dune buggy delivery vehicles which i totally hate.

 

GR sales always done in optimal lobby. If I get hosed with delivery option I don't like or some disaster along delivery route...... I can switch lobbies resulting with 7k loss of product sort of like a reset. I lose that lobby unless still gateway like one with friends / crew. Then try again when ready.

 

I believe there should be only one delivery vehicle regardless of loaded amount - this penalizes us lone wolves. The dune buggy SB elinlminated as a delivery vehicle. In addition I have had problems where supplies orders I paid for never arrived - these were initiated before a sales mission. This burns me up and I have considered shutting down GR as all research complete and just doing AE. I had shut down GR once before and this seemed get rid if it's hefty 9400 fixed cost per game day - confirm or correct me if wrong. I only buy GR supplies the 2 times I tried steal never got credit for them. Screw me once I may try again, screw me twice I have had it! Besides need that time for AE sourcing.

Edited by derek0514
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Does anyone know how many missions there are that only start if you have two or more people in your organisation? eg the juggernaut mission at LSIA or military base.

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Does anyone know how many missions there are that only start if you have two or more people in your organisation? eg the juggernaut mission at LSIA or military base.

Two supply missions and one sale mission.

The Juggernaut mission and the diversion mission where you have to use Ruiner 2000 to attract the cops while the other player takes the supplies.

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Thanks.

 

If you have 5 people in an MC, can you get a mission that will completely fill all 5 segments of the supply bar? eg the mission where you steal the rail gun, if there are three of you in the MC/organisation, then you will steal 3 rail guns. So is 3,4 or 5 the max?

Edited by StormerBoy
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Thehunteroftruth

Thanks.

 

If you have 5 people in an MC, can you get a mission that will completely fill all 5 segments of the supply bar? eg the mission where you steal the rail gun, if there are three of you in the MC/organisation, then you will steal 3 rail guns. So is 3,4 or 5 the max?

I think there is a max for each mission. The juggernaut mission only gave me 2 suits for 6 people in MC for only 2 bars worth of supplies
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2X Gunrunning Product value !

Nothing changed regarding the amount of sell vehicles.

25 Units and below - One vehicle

50 Units and below - Two vehicles

More than that - Three vehicles.

There's a chance you would get one vehicle even if your stock is 50 units and below and that's the Phantom Wedge mission.

Then there's the Dune FAV mission that no one asked for, four vehicles when more than 50 units.

 

EDIT:

25 Units:

250k - No upgrades

300k - Staff or Equipment upgrade

350k - Staff & Equipment upgrade

50 Units:

500k - No upgrades

600k - Staff or Equipment upgrade

700k - Staff & Equipment upgrade

Edited by Fun 2
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Is it possible to get more than 1 Insurgent pickup during the Merryweather sale mission if I'm doing the sale solo? Hope nooooot 🤞🏻

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Is it possible to get more than 1 Insurgent pickup during the Merryweather sale mission if I'm doing the sale solo? Hope nooooot

25 Units and below ? No

Only the Global Jammer mission with two Insurgents, you can avoid it as long as you don't have associates or MC members.

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25 Units and below ? No

Only the Global Jammer mission with two Insurgents, you can avoid it as long as you don't have associates or MC members.

The Global Jammer mission is the one you have to make 5 drops using an insurgent pickup while being intercepted by Merryweather, right?

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The Global Jammer mission is the one you have to make 5 drops using an insurgent pickup while being intercepted by Merryweather, right?

No, you stay together to avoid the Signal and doesn't require any drops.

Just deliver the Insurgents to location and that's it.

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25 Units and below ? No

Only the Global Jammer mission with two Insurgents, you can avoid it as long as you don't have associates or MC members.

The Global Jammer mission is the one you have to make 5 drops using an insurgent pickup while being intercepted by Merryweather, right?

 

No, Global Jammer is 2 regular Insurgents that you have to drive close to each other for the signal jammer to work. You just drive them to one location.

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2X Gunrunning Product value !

Nothing changed regarding the amount of sell vehicles.

25 Units and below - One vehicle

50 Units and below - Two vehicles

More than that - Three vehicles.

There's a chance you would get one vehicle even if your stock is 50 units and below and that's the Phantom Wedge mission.

Then there's the Dune FAV mission that no one asked for, four vehicles when more than 50 units.

 

EDIT:

25 Units:

250k - No upgrades

300k - Staff or Equipment upgrade

350k - Staff & Equipment upgrade

50 Units:

500k - No upgrades

600k - Staff or Equipment upgrade

700k - Staff & Equipment upgrade

Just to make sure I have this right, if I have all the upgrades, my stock bar car read as 350k value, and still only sell with one vehicle?

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Just to make sure I have this right, if I have all the upgrades, my stock bar car read as 350k value, and still only sell with one vehicle?

Yes, as long as it's 350k or below that.

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Hello there peoples!

 

Here we are once again with another Business Knowledge Base thread. The best place to ask questions and find answers related to the financial aspect of the Gun Running DLC.

 

As the information gets figured out I'll update this first post and this spread sheet here: https://docs.google.com/spreadsheets/d/1Vp5E8r9qAQ8p0eWGvDLfTW4dPxdbmMbb731LAeUMIZQ/edit#gid=0

Questions so far:

 

Questions:

 

Is it passive/active income?

 

Length of time to sell? How are the sales conducted?

 

Costs?

 

Does the pay change based on quantity? Quality?

 

Difficulty?

 

Number of players needed? Can it be done solo?

 

$75K in supplies equals ? stock with no upgrades, staff, equipment, both

$75K in supplies equals ? research with no upgrades, staff, equipment, both

$75K in supplies equals ? stock and research with no upgrades, staff, equipment, both

$75K in supplies takes ? hours to make stock with no upgrades, staff, equipment, both

$75K in supplies takes ? hours to make stock with no upgrades, staff, equipment, both

Max amount of stock cost ? supplies with no upgrades, staff, equipment, both

 

Answers:

  • Bunkers are purchased through Maze Bank Foreclosures.
  • Gun Running missions/business is available to any VIP/CEO/MC
  • Selling local nets 100%, out of county 150%
  • Bunkers are the same regardless of location
  • Upgrade costs are the same regardless of location
  • Profits are the same regardless of location
  • To purchase full supplies cost $75k
  • No upgrades $75k gets you $45k local, $67,5k far. Takes ~1.5 hours.
  • Purchasing the shooting range unlocks 3 Tiers of challenges with rewards.

    Tier 1: Weapon tints

    Tier 2: Carrying capacity of all explosives increased by 5

    Tier 3: 3 caps, 3 hoodies, 6 t-shirts (gun themed)

  • $700k locally and $1.05m out of county takes ~11hrs 40 minutes (Fully upgraded focus on stock)

  • The bunker holds 272 units of stock

  • Money from the sale goes into your pocket, not your bank account.

Profit vs. Upgrades and vehicle sale amount.

 

 

25 Stock - Value $125,000

50 Stock - Value $250,000

100 Stock - Value $500,000

+ Staff Upgrade OR Equipment Upgrade:

25 Stock - Value $150,000

50 Stock - Value $300,000

100 Stock - Value $600,000

+ Staff Upgrade and Equipment Upgrade:

25 Stock - Value $175,000

50 Stock - Value $350,000

100 Stock - Value $700,000

I have been checking the script if that helps.

I might have found the function that decide the amount of sell vehicles.

It depends on your stock and mission type.

If it's 25 or less, one vehicle (two if it's Insurgent).

If it's 50 or less, two vehicles (one if it's Phantom Wedge).

If it's above 50 up to 100, three vehicles (two if it's Phantom Wedge, four if its Dune FAV).

 

 

 

 

[bunker Locations]

 

 

UQ6h2ue.jpg

 

 

What is the most you can have in your bunker for it to be a single vehicle sell mission?

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No, you stay together to avoid the Signal and doesn't require any drops.

Just deliver the Insurgents to location and that's it.

No, Global Jammer is 2 regular Insurgents that you have to drive close to each other for the signal jammer to work. You just drive them to one location.

Oooh I see, thanks guys.

What is the most you can have in your bunker for it to be a single vehicle sell mission?

25% stock, which translates into $174k (local sale) or $350k during the current event.

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25 Units and below ? No

Only the Global Jammer mission with two Insurgents, you can avoid it as long as you don't have associates or MC members.

The Global Jammer mission is the one you have to make 5 drops using an insurgent pickup while being intercepted by Merryweather, right?

 

No, Global Jammer is 2 regular Insurgents that you have to drive close to each other for the signal jammer to work. You just drive them to one location.I understand all that. But does the jammer hide you from AI or other players? If it's other players, does it hide just your stock or your player blips too?
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Also with regards to the (f*cking stupid) Merryweather Insurgent sale mission, when you get to the first drop off, the game says if you all stay in the marked area to eliminate Merryweather, you will not appear in on the radar. I assume this means that if you do this then you are hidden from all players from the start of the sale mission to the very end. eg it doesn't tell you when you leave the bunker that you are hidden, only when you get to the first drop off. Also, I assume I'm right in thinking that once you have left the marked (meaning you are now appearing on the map), if you decide to stay in the marked area at the second drop off, it is too late for you to appear off the radar again?

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You're off radar as long you stay in the area+ at least one MW agent is alive, once you kill the last guy your blip is visible.

 

Then you get another off radar bonus when you enter another area(another drop off area).

 

Not sure what happens if you return in the area...sometimes I'd to leave the area because MW agents are blocked somewhere. Because the R* pathfinding guy is a noob.

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Once you leave that circle area and come back it's too late, your global signal is broadcasted to the room.

This sell mission is so stupid. Your blip is only hidden at the circle and the spawn points for Merryweather suck horribly. Especially in the one that starts in La Puerta, goes to docks next, then Simeon dock and Cypress Flats and Oilfields.

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^ If they get too far or are obviously gonna take forever, I just spawn a buzzard tbh

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^ If they get too far or are obviously gonna take forever, I just spawn a buzzard tbh

In a situation like that, if I spawn a Buzzard, I get lit up before I can ever get in it.

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After I've killed the nearby ones, I mean. Like at Murrieta where they spawn above you and drive a mile north to the highway, or even worse the docks.

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^ eh. I find it easier to just hop back into the Insurgent to chase and gun them down with the AP pistol.

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x_TestsubjecT_x

 

2X Gunrunning Product value !

Nothing changed regarding the amount of sell vehicles.

25 Units and below - One vehicle

50 Units and below - Two vehicles

More than that - Three vehicles.

There's a chance you would get one vehicle even if your stock is 50 units and below and that's the Phantom Wedge mission.

Then there's the Dune FAV mission that no one asked for, four vehicles when more than 50 units.

 

EDIT:

25 Units:

250k - No upgrades

300k - Staff or Equipment upgrade

350k - Staff & Equipment upgrade

50 Units:

500k - No upgrades

600k - Staff or Equipment upgrade

700k - Staff & Equipment upgrade

 

 

The only place I've been able to find a measure of units is on the global readout of general supply, sale and units manufactured.

 

Is there anywhere else that displays your active stock amount in units or do you use a money amount to tell if you are at 1, 2 or 3 vehicles?

 

Trying to find out the max for two vehicle sales.

Edited by x_TestsubjecT_x
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