Rudolf Posted October 25, 2002 Share Posted October 25, 2002 I did. I tried to make maps but i failed always at one point. Now i was wondering if anyone knew how to set the spawn point. Now i could make everything, buildings, streets, make people drive on them, i even edited the citys (like deleting blocks of road so cars and people would fall in and die, either because of height or explosion, lol). But now does anyone know? Link to comment Share on other sites More sharing options...
-cerbera- Posted October 25, 2002 Share Posted October 25, 2002 I've made whole cities and coded the missions for them! My web page isn't up at the moment though ( DAMMITDAMMITDAMMIT!! ) so you'll just have to take my word for it. What you need to do is make your own mission.ini file, this is where all the missions and spawn points are. You need a minimum of this: [102] Your level, 22, yourmap.cmp, 0,100 1 1 1 1 00 (137,66,4) PARKED 66 01 1 (1,1,1) TRIGGER 1 25510 1 (138,70,2) PLAYER 0 400-10 DONOWT 0 0 0 0 01 STARTUP 1 0 -1 0 02 DONOWT 0 -1 0 0 0-1 You need to type your name as: porkcharsui Then press 'c' when the game loads. When you do this, you will get the co-ordinates position of you or your car, and the speed and damage of any vehicle you enter. Invaluble to any modder! You'll need to change the co-ords of the PLAYER and PARKED objects to where on your map. You might want to change the '66' in the PARKED line so you'll get a different car. The best place to learn mission coding is: Missions.Gouranga I've submitted a couple of tutes there, mainly the site is from Azz and the content is from Stilton. Link to comment Share on other sites More sharing options...
Svip Posted October 25, 2002 Share Posted October 25, 2002 I've made whole cities and coded the missions for them! My web page isn't up at the moment though ( DAMMITDAMMITDAMMIT!! ) so you'll just have to take my word for it. What you need to do is make your own mission.ini file, this is where all the missions and spawn points are. You need a minimum of this: [102] Your level, 22, yourmap.cmp, 0,100 1 1 1 1 00 (137,66,4) PARKED 66 01 1 (1,1,1) TRIGGER 1 25510 1 (138,70,2) PLAYER 0 400-10 DONOWT 0 0 0 0 01 STARTUP 1 0 -1 0 02 DONOWT 0 -1 0 0 0-1 You need to type your name as: porkcharsui Then press 'c' when the game loads. When you do this, you will get the co-ordinates position of you or your car, and the speed and damage of any vehicle you enter. Invaluble to any modder! You'll need to change the co-ords of the PLAYER and PARKED objects to where on your map. You might want to change the '66' in the PARKED line so you'll get a different car. The best place to learn mission coding is: Missions.Gouranga I've submitted a couple of tutes there, mainly the site is from Azz and the content is from Stilton. I did that for GTA2, but then GTA3 came out, and I forgot about it Link to comment Share on other sites More sharing options...
playa Posted October 26, 2002 Share Posted October 26, 2002 i remember trying to use it on my old computer. but it was way to slow. i should try it again sum time. Link to comment Share on other sites More sharing options...
BUSTeD Posted October 26, 2002 Share Posted October 26, 2002 there are like 4 different map editors for gta1, M1(windows and dos) junction 25(2d only) junction 25 2(3d) and junction 90degrees(2d but different layout and features to j25) i have made quite afew maps with these, never released them even tho they were class! Link to comment Share on other sites More sharing options...
mansad.keck Posted October 27, 2009 Share Posted October 27, 2009 hee hee Link to comment Share on other sites More sharing options...
B-$hep Posted October 31, 2009 Share Posted October 31, 2009 I know, it's old thread that mansad.keck picked up and now he is banned. But... I want you all to know that these M1, Junction25 etc are driving me crazy. I couldn't even imagine creating any map in them. So i have plan to add support for GTA1 also in my new editor. These games share very similar data and this will be no problem. So actually one editor for two games. But this is future and of course editor will have some other name. Link to comment Share on other sites More sharing options...
Xegethra Posted November 1, 2009 Share Posted November 1, 2009 that sounds pretty good. i was making a gta 1 map but somehow junction 25 decided not to recognise it....i made half the bleeding map too >_< Link to comment Share on other sites More sharing options...
markjaysongalang Posted November 1, 2009 Share Posted November 1, 2009 Am editing the whole map. And the game crashed. Map Editor for GTA2 is cool. Link to comment Share on other sites More sharing options...
B-$hep Posted November 1, 2009 Share Posted November 1, 2009 I don't know what editor they used for creating GTA1 maps. I believe it was GTA2 editor. They probably updated it for GTA2 later. GTA2 editor exe contains alot of interesting stuff. And fortunately it has debugging info included. Interesting thing about GTA2 editor is that in exe properties in the Comments section you see that this is a "Prototype". So it's not original i guess. Just quickly hacked together or copied from their private editor. Even the help file is almost empty. Link to comment Share on other sites More sharing options...
B-$hep Posted November 6, 2009 Share Posted November 6, 2009 (edited) DMA map editor reveals interesting things. It seems that there were map files with extension .map. And some folder called GTA. If this is true and not just a placeholder for labels then this shows that the editor was ported to GTA2 maps and files from some GTA. I know they had different ones developed. Not all version saw the light. And of course maybe they just changed file extension later for GTA2. But still very interesting. Click on thumbnail to see bigger pic. Edited January 27, 2010 by B-$hep Link to comment Share on other sites More sharing options...
BenMillard Posted January 27, 2010 Share Posted January 27, 2010 You have a forward slash at the end of the image link URL. Removing it works and displays the bigger screenshot. The D: drive was probably an in-house development file server. Link to comment Share on other sites More sharing options...
B-$hep Posted January 27, 2010 Share Posted January 27, 2010 Thanks Ben, fixed that. Im sure that probably some of previous / retired employees have some "sweet" sources on their computers somewhere. Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now