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Car sales should be based on market value


Jammsbro
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We can steal and sell cars with a market value with a difference of a million dollars. So car sales should be a percentage of market value. 10% of market value goes to the player (who does all of the work but gets a standard fee).

 

Our characters are supposed to be CEO's but in this system we are the same as Franklin. Just hired goons who steal cars.

 

Cars sales should be percentage based and the higher end cars should have a slightly lowered percentage to get. That way when you get a top priced car you really have to look after it and decide when you want to sell it safely.

 

AAs for the upgrades, we should be able to choose customisation options. Spend 20k and you get the standard 10%. Figure out the perfect customisation options for that car and customer and you upgrade your sale value to 15%.

 

It'd make a more interesting way for car sales to move forward rather than the same old steal, click on any upgrade, sell.

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Your totally right...but then again it wouldnt be profitable for rockstar. Its one of those "rockstars logic"

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I would be very happy to sell cars at their market value instead of the fixed price R* has set.


Our characters are supposed to be CEO's but in this system we are the same as Franklin. Just hired goons who steal cars.

This, it really doesnt feel like we are CEO's , what it does feel like is we are just a franchise of Securoserve, and we are working for them

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They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

Edited by ash-274
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So...is OP saying that I should get market value for selling a STOLEN CAR????

 

10/10 logic.

Edited by Pedinhuh
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They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

This a good point though

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I'm sure I can sell a collection of stolen chrome cars for a sandwich.

 

Maybe even a grade A select roast beef sandwich if my haggling game is on point.

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Lonely-Martin

Considering most players do the 10/10/12 thing to get high end sourced each time, we'd soon work out the car that garners the most cash and only source that one...

 

Cash is king!...

 

At least this way we can drive a few different cars on any given session...

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OP is right though. We're supposed to be CEOs yet we do all this work only to make 80k on a $2 million car or more. Pay should be more.

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Lonely-Martin

@ El Payaso (and anyone else on side with)... Just curious why?...

 

If you were in charge, and couldn't change a thing, other than the earnings of I/E, considering shark cards are your current primary source of income, you're in charge of R* as it stands, so-to-speak...

 

Just curious as to what you, or anyone else, would scale it all then...

 

Remember, as the company is, flaws and all, shark cards too...

 

Could be interesting to read some well though out responses...

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CrysisAverted

They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

 

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

Edited by CrysisAverted
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HamwithCheese

I mean, you could say your business gets the rest of the money. That's what i tell myself so I can't be mad.

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They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

 

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

Step 1: Don't play a game called GRAND THEFT AUTO

Step 2: Invent a game called DealershipSim 2K18

Step 3: Play that

 

(I read your post as humor and I replied in same. Emoticons don't work on my tablet)

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Screw being a ceo of your own business. I wanna be the ceo of securoserv. That person is rumored to be the richest person in the game.

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Top end cars wouldn't be worth sourcing as everybody only goes after them. So no

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of course there the highest paying out that you can sell. Oh by the way when you sell an x80 to whoever npc in game you literally only get 3% of the cars worth. Only $80,000 for stealing a car from special agents who use alien technology in there pistols that lets them shoot and hit you from 600 feet away. Yep only $80,000 for driving across the entire map while getting shot by npcs in a helicopter with all its doors closed and a never ending supply of sultans trying to kill you. The amount you get for low end cars you might as well skip buying a vehicle warehouse and stealing a car off the street and selling it.

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CrysisAverted

 

 

They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

Step 1: Don't play a game called GRAND THEFT AUTO

Step 2: Invent a game called DealershipSim 2K18

Step 3: Play that

 

(I read your post as humor and I replied in same. Emoticons don't work on my tablet)

 

Step 1: Play a game called GRAND THEFT AUTO

Step 2: Realize you are not allowed to sell or keep high end vehicles

Step 3: Realize you are not allowed to sell multiple vehicles at a time

Step 4: Buy warehouse to store cars to sell at a later time

Step 5: Steal high end car and can sell it but not for very much

Step 6: Steal high end car in game called GRAND THEFT AUTO, no option to keep the car and the car blows up if people leave.

Edited by CrysisAverted
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They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

Step 1: Don't play a game called GRAND THEFT AUTO

Step 2: Invent a game called DealershipSim 2K18

Step 3: Play that

 

(I read your post as humor and I replied in same. Emoticons don't work on my tablet)

 

Step 1: Play a game called GRAND THEFT AUTO

Step 2: Realize you are not allowed to sell or keep high end vehicles

Step 3: Realize you are not allowed to sell multiple vehicles at a time

Step 4: Buy warehouse to store cars to sell at a later time

Step 5: Steal high end car and can sell it but not for very much

Step 6: Steal high end car in game called GRAND THEFT AUTO, no option to keep the car and the car blows up if people leave.

xp7Zuro.jpg

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Collibosher

Why not just make a thread called "I don't want free DLCs"?

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They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

Step 1: Don't play a game called GRAND THEFT AUTO

Step 2: Invent a game called DealershipSim 2K18

Step 3: Play that

 

(I read your post as humor and I replied in same. Emoticons don't work on my tablet)

 

This is not a bad idea. It could work as a mobile game.

Edited by IGPlay
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CrysisAverted

 

 

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

Step 1: Don't play a game called GRAND THEFT AUTO

Step 2: Invent a game called DealershipSim 2K18

Step 3: Play that

 

(I read your post as humor and I replied in same. Emoticons don't work on my tablet)

 

This is not a bad idea. It could work as a mobile game.

 

That makes sense, you can call npcs and other players and pester them like simeon.

 

 

 

 

 

 

 

 

 

They could do that...

 

... then they could really tweak what cars get chosen for pickups (think Simeon-quality cars) with the rare multi-million$ vehicle thrown in, like the Rare Cargo has.

 

Also, making all cars value-percentage would just over-complicate the pricing. Instead of three simple price tiers, every car would have a different base price, a different sale price, and different damage subtractions and upgrade costs. Also, nothing keeps assistants happy like waiting for the CEO to make detailed decisions over how to customize a car they are going to sell in 6 minutes /s

 

Most important: You are not a legitimate auto dealer. You do not get to charge MSRP (or a high percentage) for these vehicles. Your clients have money, but are shadowy enough that they are willing to buy black-market vehicles they know are stolen. You're fencing stolen property.

Hol up, so what you're saying is, the real money is, in selling cars that aren't stolen? how does one do that? does that mean that no matter how much effort I put in somebody like Simeon will always make more dough that me? How do I get in the racket of selling possibly stolen cars with retarded interest rates and likely some low level thugs to just steal the car back for me so I can do it again and again? I wan't to just sit around my apartment or go out for a drive and do fun things while I constantly annoy npc's with my inane calls about jobs.

 

Step 1: Don't play a game called GRAND THEFT AUTO

Step 2: Invent a game called DealershipSim 2K18

Step 3: Play that

 

(I read your post as humor and I replied in same. Emoticons don't work on my tablet)

 

Step 1: Play a game called GRAND THEFT AUTO

Step 2: Realize you are not allowed to sell or keep high end vehicles

Step 3: Realize you are not allowed to sell multiple vehicles at a time

Step 4: Buy warehouse to store cars to sell at a later time

Step 5: Steal high end car and can sell it but not for very much

Step 6: Steal high end car in game called GRAND THEFT AUTO, no option to keep the car and the car blows up if people leave.

 

xp7Zuro.jpg

 

vKoVgI2.gif

 

Edited by CrysisAverted
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I would be very happy to sell cars at their market value instead of the fixed price R* has set.

Our characters are supposed to be CEO's but in this system we are the same as Franklin. Just hired goons who steal cars.

 

 

This, it really doesnt feel like we are CEO's , what it does feel like is we are just a franchise of Securoserve, and we are working for them

 

....

 

So you get on your securoserv PC...go, 'source car'

 

....

 

you wait for 10 mins, do a cost analysis, talk to your shareholders, talk to Dwayne down in accounting about any overhead the company has.

 

ok.. car is sourced.

 

You get on your PC... ask for car to be sold....

 

Ring up Sharon on the phone and discuss the H.R complaint another staffer brought up. Then read through about 50 emails, delegate a few tasks and check in with your managers to see whats happening.

 

Then get a text...car was sold.

 

 

Yeah.... exciting gameplay right there.

 

Coming next in GTA Online. SPREADSHEET DLC!

 

 

ffs guys, the cars cost 2 mil to buy, you honest to friggin god think you can source a car in 3-9 mins and sell it in 3-5...lets call it FIFTEEN MINUTES and make TWO MILLION!!!!

 

Not only would it be R* ensuring no one buys shark cards EVER, it also means no one would play any other game mode ever again.

 

you also dont cook your own meth, cut your own coke, print your own counterfeit money, grow your own weed, or counterfeit your own documents.

 

'but wouldnt it be cool if you could'

 

Oh yeah...sure... but the DLC would take hugely more time to develop and would cost R* alot more. Wanna know about being a CEO? The customer absorbs any and all costs, so bigger DLC, more intricate, costs R* more to make.... COSTS YOU MORE TO BUY/OWN/PLAY

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I would be very happy to sell cars at their market value instead of the fixed price R* has set.

Our characters are supposed to be CEO's but in this system we are the same as Franklin. Just hired goons who steal cars.

 

 

This, it really doesnt feel like we are CEO's , what it does feel like is we are just a franchise of Securoserve, and we are working for them

 

....

 

So you get on your securoserv PC...go, 'source car'

 

....

 

you wait for 10 mins, do a cost analysis, talk to your shareholders, talk to Dwayne down in accounting about any overhead the company has.

 

ok.. car is sourced.

 

You get on your PC... ask for car to be sold....

 

Ring up Sharon on the phone and discuss the H.R complaint another staffer brought up. Then read through about 50 emails, delegate a few tasks and check in with your managers to see whats happening.

 

Then get a text...car was sold.

 

 

Yeah.... exciting gameplay right there.

 

Coming next in GTA Online. SPREADSHEET DLC!

 

 

ffs guys, the cars cost 2 mil to buy, you honest to friggin god think you can source a car in 3-9 mins and sell it in 3-5...lets call it FIFTEEN MINUTES and make TWO MILLION!!!!

 

Not only would it be R* ensuring no one buys shark cards EVER, it also means no one would play any other game mode ever again.

 

you also dont cook your own meth, cut your own coke, print your own counterfeit money, grow your own weed, or counterfeit your own documents.

 

'but wouldnt it be cool if you could'

 

Oh yeah...sure... but the DLC would take hugely more time to develop and would cost R* alot more. Wanna know about being a CEO? The customer absorbs any and all costs, so bigger DLC, more intricate, costs R* more to make.... COSTS YOU MORE TO BUY/OWN/PLAY

 

Wow, someone took something that was said way too serious.

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Black-Dragon96

Its seems that some people in here are unable to read.

The OP never said something about selling the car for its market value, he said the sellprice should be based on the marketvalue.

An example for that: You sell a X80 thats worth 3 Million and you get a 10% cut, you would earn 300k for the completed sale.

I do however agree with KWF that with the current system (lowend, medium, highend) and the trick to source a specific car by owning all other, people could make huge amounts of money. And we all know that Rockstar does not want that.

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People only selling and sourcing high end vehicles is a huge amount of money. Rockstar better patch that because rockstar will find out. Rockstar won't like that very much.

 

I understand why LJT calls so much he gets payed $1,000 per phone call made to players. Screw sourcing cars I'm gonna call every player in the lobby 100 times each now. LJT your going down b*tch.

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I agree with OP as I think there should be a purpose of showing us the Market Value during Sell missions because it's useless.

It doesn't affect commissions or anything gameplay wise (buff/nerf NPCs ..etc).

Edited by Fun De Panda
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