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Please be aware that this is not a tutorial request forum! Use the appropriate topic for the effect.
Yhdf

[III/VC/SA/LCS/VCS] Weapon icons tutorial

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Yhdf

Hi, in this tutorial I'm gonna show you how to follow the GTA games art style for weapon icons, it's pretty easy, all you gotta do is a 3D render of your weapon, edit it (or draw over it) to make it fit the style and apply to a border, so let's start.

 

Grand Theft Auto III

Like any other weapon icon creation process, first you gotta understand the style, use this site as a reference to look at them:

http://gta.wikia.com/wiki/Weapons_in_GTA_III

Some icons are a bit different from the main style, but overall, they're like a horror comics art style, half dark, half bright.

This is the border we're gonna use for the GTA III icons.

 

PTllLig.png

 

Render your weapon with textures in 3ds max/blender/whatever you use.

Remember to use the textures and to rotate the camera in an simmilar angle to gta icons.

I also reccomend rendering in high resolution for a better edit in photoshop.

 

r2dkNkC.png

 

Time to edit the render, apply a threshold effect (The black and white one) then paint it with the color #ffaa00 , you can do that using the hue/saturation layer, check the box, apply saturation 100, lighting about -45 and export it as png.

 

Then all you got to do is bring the border and the weapon together.

 

 

4xwVg1R.png

 

 

Grand Theft Auto Vice City

Use this as reference:

http://gta.wikia.com/wiki/Weapons_in_GTA_Vice_City

 

10th Anniversary border (Follow GTA III Style)

 

MtX9NjD.png

 

 

GTA Vice City uses gradient, shadows, and different borders for each weapon category.

 

Hand/Brassknuckles
L8jbS79.png
Melee
t9jUTA0.png
Handguns
HfaIhaE.png
SMGs
rt5F6Xt.png
Shotguns
lq5G9kp.png
Assault Rifles
JrCDFtW.png
Rifles
4zri52S.png
Heavy Weapons
FFYXd8m.png
Projectiles
FvfKuYp.png
Equipment
nYRKW1d.png

 

Render your weapon without a texture, just the gray model, in a nice angle, go to photoshop, and add a gradient to the layer with a pink like #ed7dec and #00ffea with an 90° angle, scale of 55, opacity of 80, but it all can change sometimes.

Then you have to make the drop shadow, opacity of 100%, 90° angle, etc, it all depends on resolution, keep on mind you need to do a solid shadow, and you'll be fine.

 

OYnfoyx.png

 

Choose the proper border and build the icon.

 

6sUyCEr.png

 

 

Grand Theft Auto San Andreas

 

Gta San andreas has a hand drawn style, it's easy to do and it's style is the same used for the stories games.

That's the border:

 

HqKue6N.png

 

Just render your weapon, select the color overlay, use #e8e8e8 for your white (san andreas has a greyish white), apply stroke (be careful about the thickness of it), then import the render once again, set a medium opacity so you can use it as a reference to draw details over the base, create a new layer and start drawing with the pencil tool the details you want the weapon to have, don't put too much details, follow the style.

 

AJLAliH.png

 

Here's the result:

 

whLud68.png

 

 

Grand Theft Auto Liberty City Stories and GTA Vice City Stories

Both games use the same border and style, the drawing style is the same as GTA SA

Here's the border:

 

K61DsAF.png

 

 

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Stellasin

Nice work

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Grinch_

Thanks for this great tutorial

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