TheMuggles Posted May 27, 2017 Share Posted May 27, 2017 I've been trying to figure out why using ATTACH_ENTITY_TO_ENTITY seems to mess up the rotation of an object given. It seems as though I can't change an entities rotation and then attach it & keep its rotation. This is how I am attaching the object: ENTITY::ATTACH_ENTITY_TO_ENTITY(obj, selected_entity_to_attach_to, 0, relative_coords.x, relative_coords.y, relative_coords.z, creatorObject[obj].rotx, creatorObject[obj].roty, creatorObject[obj].rotz, 1, 1, 1, 0, 2, 1); Am I doing something wrong here with the parameters? (I'm basically just trying to get an objects rotation to save after attaching it to something). Thanks. Link to comment Share on other sites More sharing options...