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Import / Export, The Cargobob Way


flexcreator
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flexcreator

There were a lot of complaints from the community recently that present Cargobob in a negative way.
Like it's "useless" for I/E, it's a waste of money, a waste of time.... Cargobob this, cargobob that...

I think people are just confused on how to use this tool properly. So, this is my Cargobob-oriented approach for the Import/Export business in GTA:0.

Hook Detaches

[This bug is patched with Gunrunning]


From my experience, the detaching is indirectly caused by other people in the session. As soon as you enter the solo public session no random detaching will ever occure. If you want to play with other players, some sessions are relatively safe (just don't sell cars using Cargobob in such sessions - drive instead).


Buy the Cargobob

Of course, first, you want to try the heli for free to decide if you can handle it.

However, Cargobob will save you a lot of time only if you invest money into it. You DO NOT want to search for the heli for minutes at the beginning of the each mission.
- If you own a cargobob, you can spawn it right from the office for $200. You don't have to go to a Pegasus spot.
- The owned cargobob won't despawn

To hook the sourcing car
- DO NOT RUSH! Rushing will add unnecessary momentum to the hook.
- DO NOT try to penetrate the car with your hook. It doesn't work this way.
- Gently align the cargobob, so the hook is on the same level with a roof. It may not catch the car instantly - remain calm and keep the aligment, it's safe to bend the heli a little bit, just don't add a lot of force.
- If the hook is sliding on a roof - you are on the right path.

Sourcing tips:
- You may want to realign the car to a more convinient position before picking it with a Cargobob. Don't drive the car too far away from the initial spot or the enemies will spawn and start damaging the sourcing vehicle

Delivering cars to the Warehouse:
- Fly over the yellow area. There is no need to land the car.
- There is no need to slow down either. It's safe to dive at full speed. Just make sure the vehicle can be caught by the yellow marker.
- Don't be afraid of the enemy fire in the process of delivery. Enemies will shoot the heli not the car, and the Cargobob can handle a lot of damage.
- However, BE AFRAID of the enemy fire if you haven't picked the car yet. In most missions you will need the heli in it's perfect condition. Never bring the smoking cargobob to the next I/E job - replace it. If there are enemies near the car - it's better to clear the area first (there are expections, more details on it later).

The Photo Mission Tips:
- You can fully control the Cargobob even if your phone is open, so you can fly and look at the photo at the same time
- Gain altitude before flying to a warehouse. Your car will be safe from the enemy fire.

More details and examples:



The Bomb Mission Tips:
- This mission can be completed without a Cargobob. You don't have to drive in circles to bypass the bomb timer - drive right to your warehouse instead, other players won't see any notification while the bomb is active. Then move back and forth near your warehouse until the deactivation. Remember that you don't have to move at full speed.
- In some cases it would be more convinient to use Cargobob. Like the car is too far away or your warehouse location is not that good. Cargobob also bypasses the bomb timer instantly.

- Some cars are parked near buildings or even inside the garage, so you unable to pick them using Cargobob right away. But you can't enter the car to readjust it's position as it will activate the bomb. So, here is how to solve this problem:

{OUTSIDE} Realign the car using any light vehicle. It won't damage the car as long as you are not using Insurgent or any other heavy truck. I have good results with Kuruma and Ramp Buggy.

{INSIDE the garage}
Get your Ramp Buggy
1) Drive it under the sourcing vehicle
2) Move back slowly, trying to PULL the car out of the garage. The car will slide down eventually. Don't try to do a second attempt, since you will push the car back into the garage.
3) Drive the Ramp inside a garage, make a burnout to align with the car and PUSH it outside.

Then pick the car using Cargobob as usual.

More details and examples:


"The car is on the move"
- You can pick the car and deliver it with a driver inside.
- Picking moving cars is possible, but it can be tedious. There are pillars and trees that can stay in your way sometimes.

It's always better to pick the car when it's not moving.
- Wait for the road intersection. The driver will follow the traffic rules, so the car will stop naturally.

- Or... make a traffic jam! You don't have to exit the Cargobob in order to do that. Remember that you can spawn CEO vehicles while flying this thing.
- Fly ahead of the sourcing car and spawn the CEO Buzzard. Buzzard is small, but it has huge blades and unlike cars it spawns in the middle of the road. So it takes a lot of space. With Buzzard you will have a good, solid traffic jam that will effectively stop the sourcing vehicle WITHOUT alerting the driver and adding damage.

More details and examples:



"Altercation of some kind"
- Generally, you want to clear the area before hooking the car. This mission is one of the exceptions. It's much faster and SAFE to hook the car right away, suffer the shooting and call Lester.
- If you the crime scene on foot and try to hijack the vehicle, cops will start shooting into a car (therefore - damaging it). However, if you pick the car using Cargobob, cops will target the heli and the car will suffer less damage in the end.
- Suiciding won't work, since you will regain the stars every time you approach the car. The Lester call is the only cheap option that works.

Police Traffic Stops - pretty much the same as above

Police Chase
- Trying to pick the moving car that is being chased by a police is the worst case scenario. DO NOT get involved into a chase - prevent it instead. Look at the radar and try to recognize this mission long before approaching to the car. Never come close!!

1) Land your heli on some hill that presents a good sniper position.
.
2) Equip any of the long range sniper rifles and look for the sourcing vehicle. Police helicopter is a good non-obscured indicator.
3) Snipe the driver, take as many shots as you want. Distance is your friend, since not only it forces the driver to stay in place, but it also prevents your shots from damaging the sourcing vehicle! New thermal vision helmets are strongly recommended, since they can tell if if the driver is alive or not.
4) Snipe the police near the car (including the heli pilot)
5) Suicide to remove wanted level (optional)
6) Get Cargobob and pick the car. Be ready to call Lester. And be ready for another $0 damage delivery.


More details and examples:

The Barge
- If you order your own Cargobob, you can skip the stealing part. There is a slight technical difference, but it's not worth the time wasted IMO.
- Land the Cargobob on a shore. Don't try to pick the car until all the guards are down. Remember - you need to save the engines to escape Buzzards in the end.
- Clear the Barge. You have several options
A) Spawn CEO buzzard. Homing missles won't damage the car if you shoot from a distance [credits: jollythecat]. Avoid direct hits though.
B) Snipe the enemies.
C) Get to the Tug boat and snipe the enemies with a Marksman Rifle. You can't use the Ladder on the boat - it's inactive, but you can climb up manually using Technical Aqua as a platform. Suicide to respawn on a shore.
- Pick the car using Cargobob and gain altitude. Do not fly away until the Buzzards spawn. The altitude difference gives you a window to escape the chase.
- Plan your path. Move without any stops. Otherwise, Buzzards will catch up and you won't be able to deliver the car with zero damage.
bc9a810d3c1cd978d02ce9d89b2c09b6.png
More details in the video:

 

Race to the point, "Beat the record"

- Oppressor counts as a land vehicle, you can use it to beat the time

- After the race - bring the Cargobob to the car, not the other way around.

- There shouldn't be any aerial enemies, so no need to waste time on the altitude

 

Details:

 

Stunt / Photoset

- You can try your luck and pick the car right away

- Snipe the guards. New thermal vision helmets (Smuggler's Run) are strongly recommended for sniping NPCs

- Use Buzzard / Ruiner to clear the area from a distance

- Use Weaponized tampa, align it on the same line with the sourcing vehicle. Prevent enemies from hiding behind the sourcing vehicle - you don't want to damage it

- Stealth approach for a stunt (suggested by Pifko): hide on a side of the ramp, wait until the guard turns away, quickly enter the vehicle and perform the stunt. This will prevent any chase.

 

Details:

 

Emergency:
- You can unhook a car without damaging it. This can be useful in an emergency situation when your engine is dead. Make sure that it will land on it's wheels.
- Wait until you decrease the altitude (glide with the broken engine if nessesery). This will reduce the chances for the car to land on roof or sides.
- You HAVE to release the car while falling, it will take too much damage if you crash attached to it.
Export:
- Use dark colors (matte black) and remove the neon lights - make the car look discreet.
- Place off-road tires, they will slighly increase performance on some cars (like T20)
- There are no aerial enemies in the export missions. So you can safely use your cargobob when exporting in a solo session.
- You won't face any enemies (except players) in populated lobbies, so Cargobob is optional. i would suggest to use it when you have to go to the mountains or if the roads are occupied (examine the map after you exit the garage).
If the path includes nothing but highways, its faster and safer to just drive the car straight to destination
mtEGV.jpg
More details

 

The guide will be updated...

Edited by flexcreator
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Happy Hunter

I love the 'Bob.

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Prince_Polaris

Mmmmm this is a nice thread. I love my cargobob jetsam :3

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Lonely-Martin

Sweet stuff, this'll help noobs very well...

 

I'll add one... The 'race to point' sourcing job, race there in your favourite car, and each of the 3 finishing locations are close to a spawn location for Pegasus too, kill the dude and grab the 'bob... No bandits chasing or shooting the car on the way back...

 

A great purchase, and for many getting targeted sales of 65% off, it's a must!

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i Always use my cargobob, too bad it desyncs a lot, and you get a lot of damage when the car falls or worst case you cant even get the car after lands.

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It's easier if you keep the Bob from swaying left and right and hook the car flying backwards. I'll land the bob in front of the car, elevate up and coast backwards and it works a lot better(for me at least).

 

My one concern is the mission were you pick up a car off a boat. The buzzards spawn too fast to find cover for my car and they absolutely destroy the bob so trying to out race it is a no go. I'll safely drop the car and land a ways away but three times I've shot a buzzard and it crashes into the car lol. Oh well, I'll figure out a way.

Edited by Tokasmoka
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I really learned to love 'Bob :inlove:

 

Previously I did it like a friend showed me by killing the NPCs at the location near the La Mesa vehicle warehouse - saves time and ammo now.

Edited by mrgstrings
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flexcreator

My one concern is the mission were you pick up a car off a boat. The buzzards spawn too fast to find cover for my car and they absolutely destroy the bob so trying to out race it is a no go. I'll safely drop the car and land a ways away but three times I've shot a buzzard and it crashes into the car lol. Oh well, I'll figure out a way.

 

The initial post is edited. The Barge mission is added

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I use CB on all. I got CB Jetsam which I like better.

 

It takes 3 missle hits to bring down Bob. I took a missle hit about 2 seconds before dropping sale car from random who blindsided me. Car was undamagex and i got my full $100 k commission. The random shot down Bob w 2 more missle hits though. He had just got in range right before drop off.

 

I fled to CEO office in quickly stolen fusillade just beating him there barely. Had to react quickly. He wb looking get spawn kills. Launched mercs, bounty, Lamar. He waiting outside like I am just gonna step out and be spawn kill meat. Decided watch tv wait him out as it about time for lunch break otherwise find new session. He may get bored and leave. Noticed he might have left turned off tv he gone but red dot of mugger still out there. Called up buzzard went to roof to get it missled mugger and $10,000 picked up! I mugged that guy for $10,000!

Later on a call from Lester confirmed somebody killed him collecting my 3000 bounty after he left session. Then I just resumed my CEO AE activities.

 

In source missions once car collected by Bob ascend to high altitude then floor pedal if pursuit by choppers beat them to warehouse almost all of time zero damage to car. If they do disrupt car can be salvaged usually but u will have fight them off on the ground first - I use Kuruna deal w them. Last time car had $34 k damage (higher than usual on this) but w $80k gross profit on sale (100 k commission car) still worth taking to warehouse so net profit wb $46 k. No way I get mad leave that on table.

 

Outracing them is best strategy but u can't get slow start. Getting to high altitude critical bc u will need floor it all way, adjusting to go over hills will slow and allow them catch up. Of course longer distance u have travel to warehouse a variable factor. I win these getting there undamaged probably about 90-95 pct of time. Key is to be on way asap but reaching high altitude critical.

Edited by derek0514
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  • 2 weeks later...
flexcreator

The hook on Cargobob is fixed now! It's no longer detaching randomly! The original post is edited.

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"Just make sure the vehicle can be caught by the yellow marker."

 

Just a friendly correction! :)

 

Very nice guide. Could you add image locations as to where we can snipe the driver in the police chases please? I tried the one near Route 68 last night and I couldn't get the driver to load in my view. I then ended up triggering the chase by accident. I think there are only 3 locations right? If you can remember them, you could even take them without the car sourcing mission active I assume? That mission type is one of the few I absolutely hate with a vengeance.

Edited by Pifko
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flexcreator

Will fix, thanks.

 

Very nice guide. Could you add image locations as to where we can snipe the driver in the police chases please?

 

Sorry. I never bothered with the exact locations. Any hill should work fine. I believe, you can guess the direction of where the car will go by looking at the police heli. Therefore, you can choose the hill in front of the target.

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The angle on some supers is pretty hard to get sometimes. I found this all-in-one video after a bit of searching. I guess spoiler tagging it in the correct section would be good, but it's up to you obviously.

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  • 1 month later...
MajorVienna

Found a neat trick for those pesky stunt jump sourcing runs!

1) After landing nearby and taking out the guards, fly over to the ramp and land adjacent in front of the car so that the long fuel tank is almost kissing the front bumper of the car.

2) Get in the car and hold down the brake + hand/ebrake, then hit the boost (worked fine without brakes, but just for safety), the car will surge into & lift the 'Bob a little, but ultimately you'll move only a couple of feet and do $0 damage to the car.

3) You can now use the 'Bob to take the car back to the garage normally without going through the mess of hurtling down a bumpy hill into a nasty npc ambush, as they won't spawn until you leave the general ramp area.

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  • 2 weeks later...

Found a neat trick for those pesky stunt jump sourcing runs!

1) After landing nearby and taking out the guards, fly over to the ramp and land adjacent in front of the car so that the long fuel tank is almost kissing the front bumper of the car.

2) Get in the car and hold down the brake + hand/ebrake, then hit the boost (worked fine without brakes, but just for safety), the car will surge into & lift the 'Bob a little, but ultimately you'll move only a couple of feet and do $0 damage to the car.

3) You can now use the 'Bob to take the car back to the garage normally without going through the mess of hurtling down a bumpy hill into a nasty npc ambush, as they won't spawn until you leave the general ramp area.

 

Just sneak up the side of the ramp, climb up, then wait for that one patrolling NPC to turn around and get in the car. You can then boost off, land it and pick it up with the 'bob. No enemies will bother you, even if you decide to drive it back instead.

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  • 4 weeks later...
The original post is updated.


Emergency:

- You can unhook a car without damaging it. This can be useful in an emergency situation when your engine is dead. Make sure that it will land on it's wheels.

- Wait until you decrease the altitude (glide with the broken engine if nessesery). This will reduce the chances for the car to land on roof or sides.

- You HAVE to release the car while falling, it will take too much damage if you crash attached to it.


Export:

- Use dark colors (matte black) and remove the neon lights - make the car look discreet.

- Place off-road tires, they will slighly increase performance on some cars (like T20)

- There are no aerial enemies in the export missions. So you can safely use your cargobob when exporting in a solo session.

- You won't face any enemies (except players) in populated lobbies, so Cargobob is optional. i would suggest to use it when you have to go to the mountains or if the roads are occupied (examine the map after you exit the garage).


If the path includes nothing but highways, its faster and safer to just drive the car straight to destination.

mtEGV.jpg





There are better ways to get the car from a Stunt ramp. These are just for demonstration.


Edited by flexcreator
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Actually I kill them with Buzzard, grab the car, call lester and bring the car to the warehouse. If you nap on the earth and take some tricky turns(pylons and high buildings) the Supervolitos will crash, or the first wave stay blocked.

 

edit: I mean the pylons...

Edited by Hécate-II
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Thehunteroftruth

Found a neat trick for those pesky stunt jump sourcing runs!

1) After landing nearby and taking out the guards, fly over to the ramp and land adjacent in front of the car so that the long fuel tank is almost kissing the front bumper of the car.

2) Get in the car and hold down the brake + hand/ebrake, then hit the boost (worked fine without brakes, but just for safety), the car will surge into & lift the 'Bob a little, but ultimately you'll move only a couple of feet and do $0 damage to the car.

3) You can now use the 'Bob to take the car back to the garage normally without going through the mess of hurtling down a bumpy hill into a nasty npc ambush, as they won't spawn until you leave the general ramp area.

Actually this could be a very good trick if anyone ever finds a way to bypass the guard killing. Expecially for the vinewood insigna stunt jump, since your car will get around 500-1000$ worth of damage each time, so it may be worth to test some variations of this method

Edited by Thehunteroftruth
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  • 1 month later...
The original post is updated


Race to the point, "Beat the record"

- Oppressor counts as a land vehicle, you can use it to beat the time

- After the race - bring the Cargobob to the car, not the other way around.

- There shouldn't be any aerial enemies, so no need to waste time on the altitude


Details:



Stunt / Photoset

- You can try your luck and pick the car right away

- Snipe the guards. New thermal vision helmets (Smuggler's Run) are strongly recommended for sniping NPCs

- Use CEO Buzzard / Ruiner to clear the area from a distance

- Use Weaponized tampa, align it on the same line with the sourcing vehicle. Start your line of fire from the car and move it away - prevent enemies from hiding behind the sourcing vehicle - you don't want to damage it

- Stealth approach for a stunt (suggested by Pifko): hide on a side of the ramp, wait until the guard turns away, quickly enter the vehicle and perform the stunt. This will prevent any chase.


Details:


Edited by flexcreator
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  • 3 months later...

Good, albeit old, thread. Here's a couple more tips i didn't see mentioned...

 

I've not had a stunt jump that I couldn't hook with the bob without moving it. Worst you might get is 1,300.00 for a window when you drop it off and the mechanic takes it into the warehouse.

 

As for the chasing buzzards... when you can begin to see the city skyline over whatever mountains you're behind, start SLOWLY moving forward. That's when the buzzards will appear and if you're already moving forward you will nosedive less and have a better jump start. Be careful and pay attention to when they spawn at each location and you'll get good at timing it. You want to be at at least half throttle when they appear. The vertical distance AND the horizontal distance count when it triggers the buzzards.

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I'd like to add that for the Stunt Jump at the Vinewood sign, I usually just 'Bob the car right away. Since the location is at a height above the city, it's easy to outrun the enemy helicopter that will give chase. You tend to get damage from breaking through the Vinewood sign during the stunt anyway, so some bullet damage might be negligible vs time taken.

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The vertical distance AND the horizontal distance count when it triggers the buzzards.

 

The axis is different for Supervolitos mentionned by EkaSwede, but something similar can be achieved. If I'm too away from my warehouse and its sure they will catch me, I just NOE and make them crash thanks to pylons and buildings because AI is still dumb, hence why R* compensate it with limited waves and infinite waves.

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ALifeOfMisery

What's NOE?

Nap of the Earth. It's low altitude flying.

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What's NOE?

Nap of the Earth. It's low altitude flying.

 

 

Also known as scud running. Tend to not do that IRL but always love taking my rogue through the streets of Los Santos :lol:

 

 

On topic though thanks for the post. Awesome info. I finally got in a low pop session and did my first I/E source and sell missions with my cargobob. Holy crap the money is great. I now understand why it is always the most common answer for best way to make money. Between selling shipments from gun running and a few source and sells mixed with headhunter I made about 600k in 2 hours last night, love it.

Edited by ronbonjovi
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I tried the NOE method last night. They didn't crash into anything but it damned sure slowed them down so they couldn't shoot me.

 

@ronbonjovi, this is a great money maker. Make sure youre doing the 10, 10 12 thing.

 

Since I got my Akula I've been strapped for cash and got my stock all the way down to one top range car. Got to commit to building up stock instead of buying goodies for my new toy.

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I tried the NOE method last night. They didn't crash into anything but it damned sure slowed them down so they couldn't shoot me.

 

@ronbonjovi, this is a great money maker. Make sure youre doing the 10, 10 12 thing.

 

Since I got my Akula I've been strapped for cash and got my stock all the way down to one top range car. Got to commit to building up stock instead of buying goodies for my new toy.

 

I'm still working on packing it full for the 10/10/12 method. At 8/6/0 right now. I went ahead and sold the couple top range cars I got though just to get a few more dollars.

 

Also I freaking love flying my chrome Cargobob. Looks sick.

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DentureDynamite

Just a note that (unless something changed recently?), you can use tear gas on the barge thugs--but it's tricky, and takes a lot unless you're good at dropping it right on top of them.

 

I managed to do it many months ago, but that was shortly after I/E dropped, so R* may have disabled it since then?

Edited by DentureDynamite
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