Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!   (85,839 visits to this link)

    2. News

    1. GTA Online

      1. Find Lobbies & Players
      2. Guides & Strategies
      3. Vehicles
      4. Content Creator
      5. Help & Support
    2. Crews

      1. Events
      2. Recruitment
    1. Grand Theft Auto Series

    2. GTA Next

    3. GTA V

      1. PC
      2. Guides & Strategies
      3. Help & Support
    4. GTA IV

      1. Episodes from Liberty City
      2. Multiplayer
      3. Guides & Strategies
      4. Help & Support
      5. GTA Mods
    5. GTA Chinatown Wars

    6. GTA Vice City Stories

    7. GTA Liberty City Stories

    8. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    9. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    10. GTA III

      1. Guides & Strategies
      2. Help & Support
      3. GTA Mods
    11. Top Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    12. Wiki

      1. Merchandising
    1. GTA Modding

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    3. Featured Mods

      1. DYOM
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Red Dead Redemption 2

    2. Red Dead Redemption

    3. Rockstar Games

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Programming
      5. Movies & TV
      6. Music
      7. Sports
      8. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Forum Support

    2. Site Suggestions

Sign in to follow this  
Gmer

[REL] HQ Cars with absurdly low filesize/low poly! PC

Recommended Posts

Gmer

This is my project for low-poly/utterly low size but realistic cars (non-GTA style) to enable you guys with low end PC's to still run realistic/''HD'' vehicle mods.

I've squeezed out the max while developing these car mods, so that they often end up around 600KB in size and extremely low polycount, without being awful to look at. It's not easy to do and takes much optimization but here we are for the completed releases announced in this topic!

 

Let me put a few examples of what I'm releasing of these:

 

1) Lamborghini, 1 MB total mod size!!

PC

BvmYYXP.png

 

That one is pending upload approval (http://www.gtagarage.com/mods/show.php?id=28669)

 

 

1) Pagani Zonda supercar, size: 600 KB !!

 

XoTv9N5.jpg

 

DOWNLOAD: still pending approval, http://www.gtagarage.com/mods/show.php?id=28670

 

I'll continue to write this topic and add more almost finished mods like these, tomorrow!

Edited by Gmer

Share this post


Link to post
Share on other sites
Gmer

Completed a new mod today; 600kb

 

bD3PRA8.jpg

 

This Bugatti Veyron has total mod size of just 600kb! http://www.gtagarage.com/mods/show.php?id=28674

 

Btw in general, all mods in this topic are still awaiting approval in mods link. The admins of GTA SA mod section seem to be inactive on doing that.. sorry for keeping you guys waiting!

Edited by Gmer

Share this post


Link to post
Share on other sites
(Ambient)

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

Share this post


Link to post
Share on other sites
Voit Turyv

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

Indeed. I'm also guilty of installing HQ real cars in SA 12 years earlier and wondering why they crashed my game.

Share this post


Link to post
Share on other sites
Gmer

Finally all 3 car mods so far were unlocked/approved (after 6 days), sorry for waiting inactive moderation to SA mods section.

 

Download links:

1) http://www.gtagarage.com/mods/show.php?id=28669

2) http://www.gtagarage.com/mods/show.php?id=28670

3) http://www.gtagarage.com/mods/show.php?id=28674

 

Also thanks to the guy giving a '1' vote to all three cars while mods werent even downloadable yet (abuse)

 

 

For the 600kb Bugatti Veyron, here's a video demonstration by EnRo:

(I must say there's a much more detailed damage model than what is shown in video..)

 

Also a video for the 600kb Pagani Zonda:

Edited by Gmer

Share this post


Link to post
Share on other sites
(Ambient)

>1 mb mod

>hq

 

a8f26b7197d1cc03f8aed01812b48c56_400x400

 

I guess you pretend that 2005/2006 is back.

Share this post


Link to post
Share on other sites
Silent

>1 mb mod

>hq

"relatively" is the keyword.

Share this post


Link to post
Share on other sites
Nihilist.

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, as well, about early SA mods, looking completely out of place, obnoxiously neon painted and "reflecting" light like all these chrome covered Hot Wheels cars in GTA Online that 12 year olds create these day. It's not aesthetically pleasing, at all.

Wouldn't it be better if you tried to utilize San Andreas' style to recreate real life vehicles, for example? That's something uncommon among all these vehicle mods; year after year, custom cars were becoming more and more detailed, often using geometry converted from other games, most prominently Need for Speed franchise (yeah, remember those? Where half of them didn't even feature visible damaged parts?). But there always was very little mods actually looking like something R* could have done, and even then, most of them were just tweaked versions of already existing SA vehicles, like 4 door Hermes, or convertible Blista Compact. There's a niche for low poly models, and that could be it.

Share this post


Link to post
Share on other sites
Gmer

I'm honestly not sure what to think of these cars. On the one hand they look decent for the amount of polys they have and clearly you've got an original idea, on the other they absolutely do not fit the San Andreas graphical style. I fully agree with Ambient - they remind me, looking completely out of place,

 

That's the case with almost all GTA (SA) mods these days; they are based on realistic cars' 3D models or cheap/easy rips from racing games that feature realistic brand cars. Just because SA is capable of rendering this kind of ''HQ'' cars, (like any modern game would) doesn't mean it fits into the GTA SA atmospere, no. I agree with you on that, tho most SA players looking for mods are looking for these kind of realistic cars as that's the gross of mods offered.

 

But that's a general issue with the SA modder community mentality these days - in my topic I chose to be the same as them, except for not creating inefficient, unoptimized mods like 99% of them. I put more time in optimizing where the average, similarly looking mod could be expected around 12 MB and with so much poly your game will lag, even on some mid end machines. (Talking about cheap game model rips and bad 12 year old modellers - they dont give a rats ass, even if some textures are sized 3000x3000 without a need to display it properly)

 

So basically, I upload the type of car mods everyone does, without the cons of inexperienced modellers unable to optimize. My end result is of a higher quality (not in image qualilty, but expense vs what you get) and you just gotta be a fan of ''realistic'' (real life) car mods; if you are, my mods for their quality and size/expense relatively to how they look, may come as a delight.

 

So yes, I cater to those preferring real life cars in SA, but whom are done with highly unoptimized, big, laggy mods. And ofcourse mods I do optimize like this, don't look hair sharp and ultra HD like the usual stuff, but after all, who wants a Full HD'able car in SA? It looks acceptable, and can lower the border for anyone wanting to go realistic cars but previously held back for performance issues.

 

Besides the relative quality of my mods vs size/poly (performance), this kind of stuff is also sought by the MTA:SA/SAMP community, for reasons such as client download times (total size) and universality across online players (not everyone as a better PC; but they still want everyone able to use the mods).

Share this post


Link to post
Share on other sites
ManuCR20

This works for my prehistoric pc, keep doing that good work mate

Share this post


Link to post
Share on other sites
Gmer

I released a new mod which is 500kb in size and below the average SA vehicle's polycount. DFF is 420kb

 

http://www.gtagarage.com/mods/show.php?id=29082

 

plnuO6t.jpg

 

have fun with your slow PCs

 

[Edit: hopefully fixed download link now..]

Edited by Gmer

Share this post


Link to post
Share on other sites
Gmer
Posted (edited)

Brought out the Autarch from GTA5; http://www.gtagarage.com/mods/show.php?id=29236

 

As usual, most of my time has been invested bringing it down to about 800kb (DFF) and 200kb (TXD)! For slow PC.. polycount..

 

Did you expect that after watching this?;

 

V8AWClK.png

 

No.. all my older mods are beginners work for me now as i look back.

 

EgC6AXT.png

Edited by Gmer

Share this post


Link to post
Share on other sites
Cr0w

Mind doing an S13? :p

Share this post


Link to post
Share on other sites
SilverRST

Reminds me of the very early days of GTA SA modding when we have that riceburned green Aston Martin V8 Vantage and other sh*t like that.

You mean the cars from JVT Design? Website is still online :O

https://www.jvtdesign.net/ideal_sa/index.php

 

And yes, I can agree with OP. Back in the old days like around 2007 and 2008, I've been modding GTA SA damn hard and wanted to create my cars or optimize

those high detailed carmods to sh*t detailed carmods :lol: I had a very crappy laptop. Good old days, I miss them.

You know what's funny? Those times were the gold age for NFS converts haha :D

Share this post


Link to post
Share on other sites
Nik.
Posted (edited)

 

Mind doing an S13? :p

 

 

 

 

 

Prob the Nissan Silvia S13.

Edited by Nik.

Share this post


Link to post
Share on other sites
TarRebririon

Hi, can you make Nissan R35 low poly or Mitsubishi Lancer low poly?

 

p/s: your low poly car mods are awesome. They didn't lag my ancient pc although I used heavy mods.

Share this post


Link to post
Share on other sites
guard3

I think a bit *more* polys should be used in corners and parts where the reflection is more intense, because it looks a bit off. Other than that, nice, keep it up!

Share this post


Link to post
Share on other sites
Gmer
Posted (edited)

I think a bit *more* polys should be used in corners and parts where the reflection is more intense, because it looks a bit off. Other than that, nice, keep it up!

 

Reflection isn't included tho, it can be done with ENB or MTA shaders.. fyi

also that are just the damage parts, but thanks for your suggestions

Edited by Gmer

Share this post


Link to post
Share on other sites
guard3

I thought the last screenshot was with stock SA reflection :p

Also, you should do something about the headlights' coronas:
aGdb9c4.png

Either delete the extra dummy (I recommend that, plus make sure that the main dummy is "headlights"), or adjust it's position; I see a small headlight next to the main one, it could fit there (?).

Share this post


Link to post
Share on other sites
(Ambient)

Is it me or I've seen that police Charger being done by someone else? At least the textures looks similar or even the same.

Share this post


Link to post
Share on other sites
Gmer
Posted (edited)

Is it me or I've seen that police Charger being done by someone else? At least the textures looks similar or even the same.

 

My "product" is the optimization, I'm not good at conversions. I can safely bring someone else's sh*t mod (of 20mb size) down to under 1MB.. Most of GTAinside and GTAforums staff know about this, and rather wink to it because they understand how useful it is for users of slow PC's.. original creators can always contact me, after which its immediately removed if they object (just like with report, staff will take action if it's from the original creator, but if its someone yelling "copy!!" then not, because these people just want to be a disgrace towards users of slow PC's (what to lose anyways, they're not affected by slowness themselves..)

 

The need for this kind of stuff is created by the fact 90% of GTA mods are bloated, cheap ports from other games without any quality control. Thats the fault of the modelling community, even the considered "good" modellers still deliver textures of seats over 9000 x 9000 in resolution, and 40,000 poly for a steering wheel element in a car model, which is insane. I don't think many people will disagree that if someone puts effort into serving the group of players this is aimed at, that aslong they don't own copyright, it's a c*ntish move to complain.. hence why it actually never happened so far, people are just happy someone is doing this. I am getting more sympathy than hate!

Edited by Gmer

Share this post


Link to post
Share on other sites
CoolMods

Really? Low PC's HQ models cause lag? Well, just wanted to tell you that this cars aren't properly Low-poly SA styled. It needs to be just like the SA cars to fit in the atmosphere. Or else as everyone said that it's not 2006-2008 modding, so, why not make PROPER SA styled cars? Those cars are to high-poly.

Share this post


Link to post
Share on other sites
Gmer
Posted (edited)

Really? Low PC's HQ models cause lag? Well, just wanted to tell you that this cars aren't properly Low-poly SA styled. It needs to be just like the SA cars to fit in the atmosphere. Or else as everyone said that it's not 2006-2008 modding, so, why not make PROPER SA styled cars? Those cars are to high-poly.

 

Go check inside the model before talking, the chassis is mostly even under default vehicle's poly, and that's not all. I see you dislike non-GTA athmosphere vehicles, then please don't look here. They don't match but are really close to default poly, the additional load is virtually absent

Edited by Gmer

Share this post


Link to post
Share on other sites
CoolMods

I mean i don't wanna be hating, but, why wouldn't you use SA wheels? Or atleast new styled wheels that are in SA style like Spartan_112's. And instead of using a custom body you should make the model load vehicles.txd grunge.

Share this post


Link to post
Share on other sites
Gmer
Posted (edited)

I mean i don't wanna be hating, but, why wouldn't you use SA wheels? Or atleast new styled wheels that are in SA style like Spartan_112's. And instead of using a custom body you should make the model load vehicles.txd grunge.

 

well i actually started changing some of my practises, (making alot of changes to the original models i use as base, besides just optimizing it) for example the Tampa has SA wheels but my screenshots were just taken with upgrade mod loaded on it (also, the model isnt actually that high on the rear..) i should start posting more representative images. I also started to care more for internal quality (the dff element tree can often not be recognized back from original)

Edited by Gmer

Share this post


Link to post
Share on other sites
TarRebririon

Any new cars??

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
Sign in to follow this  

×

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.